SIGSEGV Error while running function in C












-1














i begginer at c programing and while i am runing my C program i got strange error:



 Program received signal SIGSEGV, Segmentation fault.
0x0000559625ce4a56 in inputNewCountry (cordinateOfCountry=...) at /home/david/CLionProjects/untitled/Countries.c:40
40 newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;

Program terminated with signal SIGSEGV, Segmentation fault.
The program no longer exists.


the code of my function:



Country* inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry;
newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry->cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry->cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry->cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry->cities=NULL;
newCountry->numberOfCities=0;
return newCountry;
}


"struch cordinate":



typedef struct cordinate
{
int xLeft,yLeft;
int xRight,yRight;
}cordinate;


i dont have any idea what i am doing wrong, can someone please help?










share|improve this question


















  • 3




    newCountry must be allocated before you can set its fields.
    – 500 - Internal Server Error
    Nov 12 at 22:31










  • Country *newCountry; creates an uninitialized pointer variable. newCountry->... then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
    – melpomene
    Nov 12 at 22:32










  • Country *newCountry = malloc(sizeof(Country));
    – Henri Menke
    Nov 12 at 22:33
















-1














i begginer at c programing and while i am runing my C program i got strange error:



 Program received signal SIGSEGV, Segmentation fault.
0x0000559625ce4a56 in inputNewCountry (cordinateOfCountry=...) at /home/david/CLionProjects/untitled/Countries.c:40
40 newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;

Program terminated with signal SIGSEGV, Segmentation fault.
The program no longer exists.


the code of my function:



Country* inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry;
newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry->cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry->cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry->cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry->cities=NULL;
newCountry->numberOfCities=0;
return newCountry;
}


"struch cordinate":



typedef struct cordinate
{
int xLeft,yLeft;
int xRight,yRight;
}cordinate;


i dont have any idea what i am doing wrong, can someone please help?










share|improve this question


















  • 3




    newCountry must be allocated before you can set its fields.
    – 500 - Internal Server Error
    Nov 12 at 22:31










  • Country *newCountry; creates an uninitialized pointer variable. newCountry->... then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
    – melpomene
    Nov 12 at 22:32










  • Country *newCountry = malloc(sizeof(Country));
    – Henri Menke
    Nov 12 at 22:33














-1












-1








-1







i begginer at c programing and while i am runing my C program i got strange error:



 Program received signal SIGSEGV, Segmentation fault.
0x0000559625ce4a56 in inputNewCountry (cordinateOfCountry=...) at /home/david/CLionProjects/untitled/Countries.c:40
40 newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;

Program terminated with signal SIGSEGV, Segmentation fault.
The program no longer exists.


the code of my function:



Country* inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry;
newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry->cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry->cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry->cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry->cities=NULL;
newCountry->numberOfCities=0;
return newCountry;
}


"struch cordinate":



typedef struct cordinate
{
int xLeft,yLeft;
int xRight,yRight;
}cordinate;


i dont have any idea what i am doing wrong, can someone please help?










share|improve this question













i begginer at c programing and while i am runing my C program i got strange error:



 Program received signal SIGSEGV, Segmentation fault.
0x0000559625ce4a56 in inputNewCountry (cordinateOfCountry=...) at /home/david/CLionProjects/untitled/Countries.c:40
40 newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;

Program terminated with signal SIGSEGV, Segmentation fault.
The program no longer exists.


the code of my function:



Country* inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry;
newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry->cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry->cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry->cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry->cities=NULL;
newCountry->numberOfCities=0;
return newCountry;
}


"struch cordinate":



typedef struct cordinate
{
int xLeft,yLeft;
int xRight,yRight;
}cordinate;


i dont have any idea what i am doing wrong, can someone please help?







c function struct typedef






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 12 at 22:27









David Zaltsman

124




124








  • 3




    newCountry must be allocated before you can set its fields.
    – 500 - Internal Server Error
    Nov 12 at 22:31










  • Country *newCountry; creates an uninitialized pointer variable. newCountry->... then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
    – melpomene
    Nov 12 at 22:32










  • Country *newCountry = malloc(sizeof(Country));
    – Henri Menke
    Nov 12 at 22:33














  • 3




    newCountry must be allocated before you can set its fields.
    – 500 - Internal Server Error
    Nov 12 at 22:31










  • Country *newCountry; creates an uninitialized pointer variable. newCountry->... then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
    – melpomene
    Nov 12 at 22:32










  • Country *newCountry = malloc(sizeof(Country));
    – Henri Menke
    Nov 12 at 22:33








3




3




newCountry must be allocated before you can set its fields.
– 500 - Internal Server Error
Nov 12 at 22:31




newCountry must be allocated before you can set its fields.
– 500 - Internal Server Error
Nov 12 at 22:31












Country *newCountry; creates an uninitialized pointer variable. newCountry->... then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
– melpomene
Nov 12 at 22:32




Country *newCountry; creates an uninitialized pointer variable. newCountry->... then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
– melpomene
Nov 12 at 22:32












Country *newCountry = malloc(sizeof(Country));
– Henri Menke
Nov 12 at 22:33




Country *newCountry = malloc(sizeof(Country));
– Henri Menke
Nov 12 at 22:33












1 Answer
1






active

oldest

votes


















1














Country *newCountry;


here you define an uninitialized pointer variable.



newCountry->cordinateOfCountry.xLeft=[...]


here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.



You should allocate memory for newCountry, for example with the stdlib.h function malloc:



Country *newCountry = malloc(sizeof(Country));


Remember to free any allocated memory this way.



You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):



Country globalCountry;

Country inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry = &globalCountry;
[...]


You can hide the global variable to only be visible inside of the function:



Country inputNewCountry(cordinate cordinateOfCountry)
{
static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
// Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
Country *newCountry = &hiddenGlobalCountry;
[...]


Or you could simply return a Country instead:



Country inputNewCountry(cordinate cordinateOfCountry)
{
Country newCountry;
newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry.cities=NULL;
newCountry.numberOfCities=0;
return newCountry;
}





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    active

    oldest

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    1














    Country *newCountry;


    here you define an uninitialized pointer variable.



    newCountry->cordinateOfCountry.xLeft=[...]


    here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.



    You should allocate memory for newCountry, for example with the stdlib.h function malloc:



    Country *newCountry = malloc(sizeof(Country));


    Remember to free any allocated memory this way.



    You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):



    Country globalCountry;

    Country inputNewCountry(cordinate cordinateOfCountry)
    {
    Country *newCountry = &globalCountry;
    [...]


    You can hide the global variable to only be visible inside of the function:



    Country inputNewCountry(cordinate cordinateOfCountry)
    {
    static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
    // Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
    Country *newCountry = &hiddenGlobalCountry;
    [...]


    Or you could simply return a Country instead:



    Country inputNewCountry(cordinate cordinateOfCountry)
    {
    Country newCountry;
    newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
    newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
    newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
    newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
    newCountry.cities=NULL;
    newCountry.numberOfCities=0;
    return newCountry;
    }





    share|improve this answer




























      1














      Country *newCountry;


      here you define an uninitialized pointer variable.



      newCountry->cordinateOfCountry.xLeft=[...]


      here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.



      You should allocate memory for newCountry, for example with the stdlib.h function malloc:



      Country *newCountry = malloc(sizeof(Country));


      Remember to free any allocated memory this way.



      You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):



      Country globalCountry;

      Country inputNewCountry(cordinate cordinateOfCountry)
      {
      Country *newCountry = &globalCountry;
      [...]


      You can hide the global variable to only be visible inside of the function:



      Country inputNewCountry(cordinate cordinateOfCountry)
      {
      static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
      // Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
      Country *newCountry = &hiddenGlobalCountry;
      [...]


      Or you could simply return a Country instead:



      Country inputNewCountry(cordinate cordinateOfCountry)
      {
      Country newCountry;
      newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
      newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
      newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
      newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
      newCountry.cities=NULL;
      newCountry.numberOfCities=0;
      return newCountry;
      }





      share|improve this answer


























        1












        1








        1






        Country *newCountry;


        here you define an uninitialized pointer variable.



        newCountry->cordinateOfCountry.xLeft=[...]


        here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.



        You should allocate memory for newCountry, for example with the stdlib.h function malloc:



        Country *newCountry = malloc(sizeof(Country));


        Remember to free any allocated memory this way.



        You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):



        Country globalCountry;

        Country inputNewCountry(cordinate cordinateOfCountry)
        {
        Country *newCountry = &globalCountry;
        [...]


        You can hide the global variable to only be visible inside of the function:



        Country inputNewCountry(cordinate cordinateOfCountry)
        {
        static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
        // Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
        Country *newCountry = &hiddenGlobalCountry;
        [...]


        Or you could simply return a Country instead:



        Country inputNewCountry(cordinate cordinateOfCountry)
        {
        Country newCountry;
        newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
        newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
        newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
        newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
        newCountry.cities=NULL;
        newCountry.numberOfCities=0;
        return newCountry;
        }





        share|improve this answer














        Country *newCountry;


        here you define an uninitialized pointer variable.



        newCountry->cordinateOfCountry.xLeft=[...]


        here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.



        You should allocate memory for newCountry, for example with the stdlib.h function malloc:



        Country *newCountry = malloc(sizeof(Country));


        Remember to free any allocated memory this way.



        You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):



        Country globalCountry;

        Country inputNewCountry(cordinate cordinateOfCountry)
        {
        Country *newCountry = &globalCountry;
        [...]


        You can hide the global variable to only be visible inside of the function:



        Country inputNewCountry(cordinate cordinateOfCountry)
        {
        static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
        // Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
        Country *newCountry = &hiddenGlobalCountry;
        [...]


        Or you could simply return a Country instead:



        Country inputNewCountry(cordinate cordinateOfCountry)
        {
        Country newCountry;
        newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
        newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
        newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
        newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
        newCountry.cities=NULL;
        newCountry.numberOfCities=0;
        return newCountry;
        }






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 12 at 22:42

























        answered Nov 12 at 22:35









        YoYoYonnY

        783719




        783719






























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