Buffering issue with Exoplayer












0















I'm trying to set a streaming app using exoplayer, but there's something I don't get about buffering.



It is supposed to try to ensure that the buffer size is always between DEFAULT_MIN_BUFFER_MS and DEFAULT_MAX_BUFFER_MS. I can also set a DEFAULT_BUFFER_FOR_PLAYBACK_MS, which sets the buffer size required for starting to play the stream.



But whenever I set the DEFAULT_BUFFER_FOR_PLAYBACK_MS lower than the DEFAULT_MIN_BUFFER_MS, it seems that DEFAULT_MIN_BUFFER_MS takes the value of the DEFAULT_BUFFER_FOR_PLAYBACK_MS.



For example : if I set DEFAULT_MIN_BUFFER_MS to 10000, DEFAULT_MAX_BUFFER_MS to 20000 & DEFAULT_BUFFER_FOR_PLAYBACK_MS to 5000, then my buffer size will stay between 5 seconds and 20 seconds instead of 10 to 20. Is this expected or am I missing something in the way I set my player ?



Here's a sample of my code, feel free to ask if you need more :



public static final int DEFAULT_MIN_BUFFER_MS = 10000;
public static final int DEFAULT_MAX_BUFFER_MS = 20000;
public static final int DEFAULT_BUFFER_FOR_PLAYBACK_MS = 5000;
public static final int DEFAULT_BUFFER_FOR_PLAYBACK_AFTER_REBUFFER_MS = 5000;

DefaultLoadControl loadControl = new DefaultLoadControl.Builder()
.setAllocator(new DefaultAllocator(true, C.DEFAULT_BUFFER_SEGMENT_SIZE))
.setBufferDurationsMs(DEFAULT_MIN_BUFFER_MS,
DEFAULT_MAX_BUFFER_MS, DEFAULT_BUFFER_FOR_PLAYBACK_MS, DEFAULT_BUFFER_FOR_PLAYBACK_AFTER_REBUFFER_MS)
.setPrioritizeTimeOverSizeThresholds(true)
.createDefaultLoadControl();

player = newSimpleInstance(this,defaultRenderersFactory, trackSelector, loadControl, null, bandwidthMeter);









share|improve this question



























    0















    I'm trying to set a streaming app using exoplayer, but there's something I don't get about buffering.



    It is supposed to try to ensure that the buffer size is always between DEFAULT_MIN_BUFFER_MS and DEFAULT_MAX_BUFFER_MS. I can also set a DEFAULT_BUFFER_FOR_PLAYBACK_MS, which sets the buffer size required for starting to play the stream.



    But whenever I set the DEFAULT_BUFFER_FOR_PLAYBACK_MS lower than the DEFAULT_MIN_BUFFER_MS, it seems that DEFAULT_MIN_BUFFER_MS takes the value of the DEFAULT_BUFFER_FOR_PLAYBACK_MS.



    For example : if I set DEFAULT_MIN_BUFFER_MS to 10000, DEFAULT_MAX_BUFFER_MS to 20000 & DEFAULT_BUFFER_FOR_PLAYBACK_MS to 5000, then my buffer size will stay between 5 seconds and 20 seconds instead of 10 to 20. Is this expected or am I missing something in the way I set my player ?



    Here's a sample of my code, feel free to ask if you need more :



    public static final int DEFAULT_MIN_BUFFER_MS = 10000;
    public static final int DEFAULT_MAX_BUFFER_MS = 20000;
    public static final int DEFAULT_BUFFER_FOR_PLAYBACK_MS = 5000;
    public static final int DEFAULT_BUFFER_FOR_PLAYBACK_AFTER_REBUFFER_MS = 5000;

    DefaultLoadControl loadControl = new DefaultLoadControl.Builder()
    .setAllocator(new DefaultAllocator(true, C.DEFAULT_BUFFER_SEGMENT_SIZE))
    .setBufferDurationsMs(DEFAULT_MIN_BUFFER_MS,
    DEFAULT_MAX_BUFFER_MS, DEFAULT_BUFFER_FOR_PLAYBACK_MS, DEFAULT_BUFFER_FOR_PLAYBACK_AFTER_REBUFFER_MS)
    .setPrioritizeTimeOverSizeThresholds(true)
    .createDefaultLoadControl();

    player = newSimpleInstance(this,defaultRenderersFactory, trackSelector, loadControl, null, bandwidthMeter);









    share|improve this question

























      0












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      0








      I'm trying to set a streaming app using exoplayer, but there's something I don't get about buffering.



      It is supposed to try to ensure that the buffer size is always between DEFAULT_MIN_BUFFER_MS and DEFAULT_MAX_BUFFER_MS. I can also set a DEFAULT_BUFFER_FOR_PLAYBACK_MS, which sets the buffer size required for starting to play the stream.



      But whenever I set the DEFAULT_BUFFER_FOR_PLAYBACK_MS lower than the DEFAULT_MIN_BUFFER_MS, it seems that DEFAULT_MIN_BUFFER_MS takes the value of the DEFAULT_BUFFER_FOR_PLAYBACK_MS.



      For example : if I set DEFAULT_MIN_BUFFER_MS to 10000, DEFAULT_MAX_BUFFER_MS to 20000 & DEFAULT_BUFFER_FOR_PLAYBACK_MS to 5000, then my buffer size will stay between 5 seconds and 20 seconds instead of 10 to 20. Is this expected or am I missing something in the way I set my player ?



      Here's a sample of my code, feel free to ask if you need more :



      public static final int DEFAULT_MIN_BUFFER_MS = 10000;
      public static final int DEFAULT_MAX_BUFFER_MS = 20000;
      public static final int DEFAULT_BUFFER_FOR_PLAYBACK_MS = 5000;
      public static final int DEFAULT_BUFFER_FOR_PLAYBACK_AFTER_REBUFFER_MS = 5000;

      DefaultLoadControl loadControl = new DefaultLoadControl.Builder()
      .setAllocator(new DefaultAllocator(true, C.DEFAULT_BUFFER_SEGMENT_SIZE))
      .setBufferDurationsMs(DEFAULT_MIN_BUFFER_MS,
      DEFAULT_MAX_BUFFER_MS, DEFAULT_BUFFER_FOR_PLAYBACK_MS, DEFAULT_BUFFER_FOR_PLAYBACK_AFTER_REBUFFER_MS)
      .setPrioritizeTimeOverSizeThresholds(true)
      .createDefaultLoadControl();

      player = newSimpleInstance(this,defaultRenderersFactory, trackSelector, loadControl, null, bandwidthMeter);









      share|improve this question














      I'm trying to set a streaming app using exoplayer, but there's something I don't get about buffering.



      It is supposed to try to ensure that the buffer size is always between DEFAULT_MIN_BUFFER_MS and DEFAULT_MAX_BUFFER_MS. I can also set a DEFAULT_BUFFER_FOR_PLAYBACK_MS, which sets the buffer size required for starting to play the stream.



      But whenever I set the DEFAULT_BUFFER_FOR_PLAYBACK_MS lower than the DEFAULT_MIN_BUFFER_MS, it seems that DEFAULT_MIN_BUFFER_MS takes the value of the DEFAULT_BUFFER_FOR_PLAYBACK_MS.



      For example : if I set DEFAULT_MIN_BUFFER_MS to 10000, DEFAULT_MAX_BUFFER_MS to 20000 & DEFAULT_BUFFER_FOR_PLAYBACK_MS to 5000, then my buffer size will stay between 5 seconds and 20 seconds instead of 10 to 20. Is this expected or am I missing something in the way I set my player ?



      Here's a sample of my code, feel free to ask if you need more :



      public static final int DEFAULT_MIN_BUFFER_MS = 10000;
      public static final int DEFAULT_MAX_BUFFER_MS = 20000;
      public static final int DEFAULT_BUFFER_FOR_PLAYBACK_MS = 5000;
      public static final int DEFAULT_BUFFER_FOR_PLAYBACK_AFTER_REBUFFER_MS = 5000;

      DefaultLoadControl loadControl = new DefaultLoadControl.Builder()
      .setAllocator(new DefaultAllocator(true, C.DEFAULT_BUFFER_SEGMENT_SIZE))
      .setBufferDurationsMs(DEFAULT_MIN_BUFFER_MS,
      DEFAULT_MAX_BUFFER_MS, DEFAULT_BUFFER_FOR_PLAYBACK_MS, DEFAULT_BUFFER_FOR_PLAYBACK_AFTER_REBUFFER_MS)
      .setPrioritizeTimeOverSizeThresholds(true)
      .createDefaultLoadControl();

      player = newSimpleInstance(this,defaultRenderersFactory, trackSelector, loadControl, null, bandwidthMeter);






      android buffer exoplayer






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      asked Nov 20 '18 at 18:44









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