How to update TextView dynamically
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I'm trying to create a small service that connects to a site does the operations and during the process updates the textview
present. Nothing wrong until I enter a for loop, because the activity stops, it becomes completely white until when it does not end.
I would like to update the text step by step.
I created an async task, but it gives me the error '
failed to load window
.
Below is my code, I state that I put all the permissions.
public class GameTask extends AsyncTask<String, Integer, Long> {
private ProgressBar progressBar;
private TextView text;
public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}
@Override
protected Long doInBackground(String... strings) {
startGameThread(progressBar, text);
return null;
}
private void startGameThread (final ProgressBar progressBar, final TextView text) {
final Handler mHandler = new Handler();
final Runnable mRunnable = new Runnable() {
@Override
public void run() {
try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}
}
};
new Thread(mRunnable).start();
}
}
java android android-asynctask
add a comment |
I'm trying to create a small service that connects to a site does the operations and during the process updates the textview
present. Nothing wrong until I enter a for loop, because the activity stops, it becomes completely white until when it does not end.
I would like to update the text step by step.
I created an async task, but it gives me the error '
failed to load window
.
Below is my code, I state that I put all the permissions.
public class GameTask extends AsyncTask<String, Integer, Long> {
private ProgressBar progressBar;
private TextView text;
public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}
@Override
protected Long doInBackground(String... strings) {
startGameThread(progressBar, text);
return null;
}
private void startGameThread (final ProgressBar progressBar, final TextView text) {
final Handler mHandler = new Handler();
final Runnable mRunnable = new Runnable() {
@Override
public void run() {
try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}
}
};
new Thread(mRunnable).start();
}
}
java android android-asynctask
Don't interfere with View's inside doInBackground() method, because it is not in main thread
– SkypeDogg
Nov 22 '18 at 11:44
you can modify UI only on UI thread.
– Vladyslav Matviienko
Nov 22 '18 at 11:47
You are updating TextView inside doInBackgound() method.
– Rohit Singh
Nov 22 '18 at 12:03
add a comment |
I'm trying to create a small service that connects to a site does the operations and during the process updates the textview
present. Nothing wrong until I enter a for loop, because the activity stops, it becomes completely white until when it does not end.
I would like to update the text step by step.
I created an async task, but it gives me the error '
failed to load window
.
Below is my code, I state that I put all the permissions.
public class GameTask extends AsyncTask<String, Integer, Long> {
private ProgressBar progressBar;
private TextView text;
public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}
@Override
protected Long doInBackground(String... strings) {
startGameThread(progressBar, text);
return null;
}
private void startGameThread (final ProgressBar progressBar, final TextView text) {
final Handler mHandler = new Handler();
final Runnable mRunnable = new Runnable() {
@Override
public void run() {
try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}
}
};
new Thread(mRunnable).start();
}
}
java android android-asynctask
I'm trying to create a small service that connects to a site does the operations and during the process updates the textview
present. Nothing wrong until I enter a for loop, because the activity stops, it becomes completely white until when it does not end.
I would like to update the text step by step.
I created an async task, but it gives me the error '
failed to load window
.
Below is my code, I state that I put all the permissions.
public class GameTask extends AsyncTask<String, Integer, Long> {
private ProgressBar progressBar;
private TextView text;
public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}
@Override
protected Long doInBackground(String... strings) {
startGameThread(progressBar, text);
return null;
}
private void startGameThread (final ProgressBar progressBar, final TextView text) {
final Handler mHandler = new Handler();
final Runnable mRunnable = new Runnable() {
@Override
public void run() {
try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}
}
};
new Thread(mRunnable).start();
}
}
java android android-asynctask
java android android-asynctask
edited Nov 22 '18 at 12:15
Rahul Sharma
2,5541821
2,5541821
asked Nov 22 '18 at 11:35
AndreaAndrea
507
507
Don't interfere with View's inside doInBackground() method, because it is not in main thread
– SkypeDogg
Nov 22 '18 at 11:44
you can modify UI only on UI thread.
– Vladyslav Matviienko
Nov 22 '18 at 11:47
You are updating TextView inside doInBackgound() method.
– Rohit Singh
Nov 22 '18 at 12:03
add a comment |
Don't interfere with View's inside doInBackground() method, because it is not in main thread
– SkypeDogg
Nov 22 '18 at 11:44
you can modify UI only on UI thread.
– Vladyslav Matviienko
Nov 22 '18 at 11:47
You are updating TextView inside doInBackgound() method.
– Rohit Singh
Nov 22 '18 at 12:03
Don't interfere with View's inside doInBackground() method, because it is not in main thread
– SkypeDogg
Nov 22 '18 at 11:44
Don't interfere with View's inside doInBackground() method, because it is not in main thread
– SkypeDogg
Nov 22 '18 at 11:44
you can modify UI only on UI thread.
– Vladyslav Matviienko
Nov 22 '18 at 11:47
you can modify UI only on UI thread.
– Vladyslav Matviienko
Nov 22 '18 at 11:47
You are updating TextView inside doInBackgound() method.
– Rohit Singh
Nov 22 '18 at 12:03
You are updating TextView inside doInBackgound() method.
– Rohit Singh
Nov 22 '18 at 12:03
add a comment |
3 Answers
3
active
oldest
votes
Try this method into AsyncTask
@Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}
}
I'm trying toexecute()
but without success, nothing happen :|
– Andrea
Nov 22 '18 at 11:48
add a comment |
You can take full advantage of AsyncTask
to perform tasks in background and UI thread without a Handler
:
public class GameTask extends AsyncTask<String, Integer, Long> {
private ProgressBar progressBar;
private TextView text;
public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}
@Override
protected void onPreExecute() {
super.onPreExecute();
// UI thread
text.setText("Thread Iniziato...");
}
@Override
protected Long doInBackground(String... strings) {
// Non-UI thread
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
publishProgress(i/100, i);
} else {
publishProgress(i/100);
}
try {
Thread.sleep(100); // Backpressure if needed for your sample
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return null;
}
@Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
// UI thread
progressBar.setProgress(values[0]);
if (values.length > 1) {
text.setText("NUMBER " + values[1]);
}
}
}
add a comment |
As this Process is Running Inside AsyncTask, You need to Use runOnUiThread method to update the TextView. UI can only be Upated on MainThread.
private void startGameThread () {
// final Handler mHandler = new Handler();
final Runnable mRunnable = new Runnable() {
@Override
public void run() {
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
final int finalI = i;
activity.runOnUiThread(new Runnable() {
@Override
public void run() {
textView.setText(String.valueOf(finalI));
}
});
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
};
new Thread(mRunnable).start();
}
I try to userunOnUiThread
but with the same result, blank activity till the end of process
– Andrea
Nov 22 '18 at 11:50
@Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .
– Shiva Snape
Nov 22 '18 at 12:10
After updating the texview provide delay using Thread.sleep() and u ill see its working
– Shiva Snape
Nov 22 '18 at 12:13
I add MainActivity in constructor and as variable (activity.runOnUiThread
) but without success
– Andrea
Nov 22 '18 at 12:56
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
Try this method into AsyncTask
@Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}
}
I'm trying toexecute()
but without success, nothing happen :|
– Andrea
Nov 22 '18 at 11:48
add a comment |
Try this method into AsyncTask
@Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}
}
I'm trying toexecute()
but without success, nothing happen :|
– Andrea
Nov 22 '18 at 11:48
add a comment |
Try this method into AsyncTask
@Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}
}
Try this method into AsyncTask
@Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}
}
answered Nov 22 '18 at 11:38
Android TeamAndroid Team
8,13311437
8,13311437
I'm trying toexecute()
but without success, nothing happen :|
– Andrea
Nov 22 '18 at 11:48
add a comment |
I'm trying toexecute()
but without success, nothing happen :|
– Andrea
Nov 22 '18 at 11:48
I'm trying to
execute()
but without success, nothing happen :|– Andrea
Nov 22 '18 at 11:48
I'm trying to
execute()
but without success, nothing happen :|– Andrea
Nov 22 '18 at 11:48
add a comment |
You can take full advantage of AsyncTask
to perform tasks in background and UI thread without a Handler
:
public class GameTask extends AsyncTask<String, Integer, Long> {
private ProgressBar progressBar;
private TextView text;
public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}
@Override
protected void onPreExecute() {
super.onPreExecute();
// UI thread
text.setText("Thread Iniziato...");
}
@Override
protected Long doInBackground(String... strings) {
// Non-UI thread
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
publishProgress(i/100, i);
} else {
publishProgress(i/100);
}
try {
Thread.sleep(100); // Backpressure if needed for your sample
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return null;
}
@Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
// UI thread
progressBar.setProgress(values[0]);
if (values.length > 1) {
text.setText("NUMBER " + values[1]);
}
}
}
add a comment |
You can take full advantage of AsyncTask
to perform tasks in background and UI thread without a Handler
:
public class GameTask extends AsyncTask<String, Integer, Long> {
private ProgressBar progressBar;
private TextView text;
public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}
@Override
protected void onPreExecute() {
super.onPreExecute();
// UI thread
text.setText("Thread Iniziato...");
}
@Override
protected Long doInBackground(String... strings) {
// Non-UI thread
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
publishProgress(i/100, i);
} else {
publishProgress(i/100);
}
try {
Thread.sleep(100); // Backpressure if needed for your sample
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return null;
}
@Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
// UI thread
progressBar.setProgress(values[0]);
if (values.length > 1) {
text.setText("NUMBER " + values[1]);
}
}
}
add a comment |
You can take full advantage of AsyncTask
to perform tasks in background and UI thread without a Handler
:
public class GameTask extends AsyncTask<String, Integer, Long> {
private ProgressBar progressBar;
private TextView text;
public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}
@Override
protected void onPreExecute() {
super.onPreExecute();
// UI thread
text.setText("Thread Iniziato...");
}
@Override
protected Long doInBackground(String... strings) {
// Non-UI thread
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
publishProgress(i/100, i);
} else {
publishProgress(i/100);
}
try {
Thread.sleep(100); // Backpressure if needed for your sample
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return null;
}
@Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
// UI thread
progressBar.setProgress(values[0]);
if (values.length > 1) {
text.setText("NUMBER " + values[1]);
}
}
}
You can take full advantage of AsyncTask
to perform tasks in background and UI thread without a Handler
:
public class GameTask extends AsyncTask<String, Integer, Long> {
private ProgressBar progressBar;
private TextView text;
public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}
@Override
protected void onPreExecute() {
super.onPreExecute();
// UI thread
text.setText("Thread Iniziato...");
}
@Override
protected Long doInBackground(String... strings) {
// Non-UI thread
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
publishProgress(i/100, i);
} else {
publishProgress(i/100);
}
try {
Thread.sleep(100); // Backpressure if needed for your sample
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return null;
}
@Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
// UI thread
progressBar.setProgress(values[0]);
if (values.length > 1) {
text.setText("NUMBER " + values[1]);
}
}
}
edited Nov 22 '18 at 11:57
answered Nov 22 '18 at 11:49
AaronAaron
1,8482213
1,8482213
add a comment |
add a comment |
As this Process is Running Inside AsyncTask, You need to Use runOnUiThread method to update the TextView. UI can only be Upated on MainThread.
private void startGameThread () {
// final Handler mHandler = new Handler();
final Runnable mRunnable = new Runnable() {
@Override
public void run() {
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
final int finalI = i;
activity.runOnUiThread(new Runnable() {
@Override
public void run() {
textView.setText(String.valueOf(finalI));
}
});
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
};
new Thread(mRunnable).start();
}
I try to userunOnUiThread
but with the same result, blank activity till the end of process
– Andrea
Nov 22 '18 at 11:50
@Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .
– Shiva Snape
Nov 22 '18 at 12:10
After updating the texview provide delay using Thread.sleep() and u ill see its working
– Shiva Snape
Nov 22 '18 at 12:13
I add MainActivity in constructor and as variable (activity.runOnUiThread
) but without success
– Andrea
Nov 22 '18 at 12:56
add a comment |
As this Process is Running Inside AsyncTask, You need to Use runOnUiThread method to update the TextView. UI can only be Upated on MainThread.
private void startGameThread () {
// final Handler mHandler = new Handler();
final Runnable mRunnable = new Runnable() {
@Override
public void run() {
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
final int finalI = i;
activity.runOnUiThread(new Runnable() {
@Override
public void run() {
textView.setText(String.valueOf(finalI));
}
});
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
};
new Thread(mRunnable).start();
}
I try to userunOnUiThread
but with the same result, blank activity till the end of process
– Andrea
Nov 22 '18 at 11:50
@Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .
– Shiva Snape
Nov 22 '18 at 12:10
After updating the texview provide delay using Thread.sleep() and u ill see its working
– Shiva Snape
Nov 22 '18 at 12:13
I add MainActivity in constructor and as variable (activity.runOnUiThread
) but without success
– Andrea
Nov 22 '18 at 12:56
add a comment |
As this Process is Running Inside AsyncTask, You need to Use runOnUiThread method to update the TextView. UI can only be Upated on MainThread.
private void startGameThread () {
// final Handler mHandler = new Handler();
final Runnable mRunnable = new Runnable() {
@Override
public void run() {
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
final int finalI = i;
activity.runOnUiThread(new Runnable() {
@Override
public void run() {
textView.setText(String.valueOf(finalI));
}
});
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
};
new Thread(mRunnable).start();
}
As this Process is Running Inside AsyncTask, You need to Use runOnUiThread method to update the TextView. UI can only be Upated on MainThread.
private void startGameThread () {
// final Handler mHandler = new Handler();
final Runnable mRunnable = new Runnable() {
@Override
public void run() {
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
final int finalI = i;
activity.runOnUiThread(new Runnable() {
@Override
public void run() {
textView.setText(String.valueOf(finalI));
}
});
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
};
new Thread(mRunnable).start();
}
edited Nov 22 '18 at 12:09
answered Nov 22 '18 at 11:47
Shiva SnapeShiva Snape
18618
18618
I try to userunOnUiThread
but with the same result, blank activity till the end of process
– Andrea
Nov 22 '18 at 11:50
@Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .
– Shiva Snape
Nov 22 '18 at 12:10
After updating the texview provide delay using Thread.sleep() and u ill see its working
– Shiva Snape
Nov 22 '18 at 12:13
I add MainActivity in constructor and as variable (activity.runOnUiThread
) but without success
– Andrea
Nov 22 '18 at 12:56
add a comment |
I try to userunOnUiThread
but with the same result, blank activity till the end of process
– Andrea
Nov 22 '18 at 11:50
@Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .
– Shiva Snape
Nov 22 '18 at 12:10
After updating the texview provide delay using Thread.sleep() and u ill see its working
– Shiva Snape
Nov 22 '18 at 12:13
I add MainActivity in constructor and as variable (activity.runOnUiThread
) but without success
– Andrea
Nov 22 '18 at 12:56
I try to use
runOnUiThread
but with the same result, blank activity till the end of process– Andrea
Nov 22 '18 at 11:50
I try to use
runOnUiThread
but with the same result, blank activity till the end of process– Andrea
Nov 22 '18 at 11:50
@Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .
– Shiva Snape
Nov 22 '18 at 12:10
@Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .
– Shiva Snape
Nov 22 '18 at 12:10
After updating the texview provide delay using Thread.sleep() and u ill see its working
– Shiva Snape
Nov 22 '18 at 12:13
After updating the texview provide delay using Thread.sleep() and u ill see its working
– Shiva Snape
Nov 22 '18 at 12:13
I add MainActivity in constructor and as variable (
activity.runOnUiThread
) but without success– Andrea
Nov 22 '18 at 12:56
I add MainActivity in constructor and as variable (
activity.runOnUiThread
) but without success– Andrea
Nov 22 '18 at 12:56
add a comment |
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Don't interfere with View's inside doInBackground() method, because it is not in main thread
– SkypeDogg
Nov 22 '18 at 11:44
you can modify UI only on UI thread.
– Vladyslav Matviienko
Nov 22 '18 at 11:47
You are updating TextView inside doInBackgound() method.
– Rohit Singh
Nov 22 '18 at 12:03