Anylogic - line of sight
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Is there a way to check if there is a line of sight between two agents assuming some buildings and presentation markup?
(Meaning a function that would check if two agents can see each other assuming buildings and walls)
anylogic
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Is there a way to check if there is a line of sight between two agents assuming some buildings and presentation markup?
(Meaning a function that would check if two agents can see each other assuming buildings and walls)
anylogic
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up vote
0
down vote
favorite
up vote
0
down vote
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Is there a way to check if there is a line of sight between two agents assuming some buildings and presentation markup?
(Meaning a function that would check if two agents can see each other assuming buildings and walls)
anylogic
Is there a way to check if there is a line of sight between two agents assuming some buildings and presentation markup?
(Meaning a function that would check if two agents can see each other assuming buildings and walls)
anylogic
anylogic
asked Nov 12 at 18:10
chana ross
51
51
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2 Answers
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This is how I did it once in the past. The only problem is that it might be slow if you need to do that calculation thousands of times per second. And it's only in 2D. If you need 3D, the idea is not so different.
1) add all your building nodes and everything that might be an obstacle between the two agents to a collection. You may want to put a rectangular node around your buildings to keep everything in one collection (assuming you are using space markup with nodes)
2) generate a delta distance delta (equal to 1 for example) and find the angle of the line that passes through both agents.
3) Make a loop from the position of agent1 till the position of agent2. It will be something like this:
L=delta;
while(L<LThatReachesSecondAgent){
x1 = agent1.getX() + L*cos(angle);
y1 = agent1.getY() + L*sin(angle);
for(Node n : yourCollectionOfNodes){
If(n.contains(x1,y1))
return false
}
/*This can also work maybe faster
//int numNodesInTheWay=count(yourCollectionOfNodes,n->n.contains(x1,y1));
//if(numNodesInTheWay>0) return false
*/
L+=delta;
}
return true
interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the abovefor
loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png
– Mohammad Hasan N.
Nov 13 at 8:29
add a comment |
up vote
0
down vote
welcome to SOF.
No, there is no build-in function, afaik. You would have to code something manually, which is possible but not straight forward. If you want help with that, you need to provide more details on the specifics.
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
accepted
This is how I did it once in the past. The only problem is that it might be slow if you need to do that calculation thousands of times per second. And it's only in 2D. If you need 3D, the idea is not so different.
1) add all your building nodes and everything that might be an obstacle between the two agents to a collection. You may want to put a rectangular node around your buildings to keep everything in one collection (assuming you are using space markup with nodes)
2) generate a delta distance delta (equal to 1 for example) and find the angle of the line that passes through both agents.
3) Make a loop from the position of agent1 till the position of agent2. It will be something like this:
L=delta;
while(L<LThatReachesSecondAgent){
x1 = agent1.getX() + L*cos(angle);
y1 = agent1.getY() + L*sin(angle);
for(Node n : yourCollectionOfNodes){
If(n.contains(x1,y1))
return false
}
/*This can also work maybe faster
//int numNodesInTheWay=count(yourCollectionOfNodes,n->n.contains(x1,y1));
//if(numNodesInTheWay>0) return false
*/
L+=delta;
}
return true
interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the abovefor
loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png
– Mohammad Hasan N.
Nov 13 at 8:29
add a comment |
up vote
0
down vote
accepted
This is how I did it once in the past. The only problem is that it might be slow if you need to do that calculation thousands of times per second. And it's only in 2D. If you need 3D, the idea is not so different.
1) add all your building nodes and everything that might be an obstacle between the two agents to a collection. You may want to put a rectangular node around your buildings to keep everything in one collection (assuming you are using space markup with nodes)
2) generate a delta distance delta (equal to 1 for example) and find the angle of the line that passes through both agents.
3) Make a loop from the position of agent1 till the position of agent2. It will be something like this:
L=delta;
while(L<LThatReachesSecondAgent){
x1 = agent1.getX() + L*cos(angle);
y1 = agent1.getY() + L*sin(angle);
for(Node n : yourCollectionOfNodes){
If(n.contains(x1,y1))
return false
}
/*This can also work maybe faster
//int numNodesInTheWay=count(yourCollectionOfNodes,n->n.contains(x1,y1));
//if(numNodesInTheWay>0) return false
*/
L+=delta;
}
return true
interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the abovefor
loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png
– Mohammad Hasan N.
Nov 13 at 8:29
add a comment |
up vote
0
down vote
accepted
up vote
0
down vote
accepted
This is how I did it once in the past. The only problem is that it might be slow if you need to do that calculation thousands of times per second. And it's only in 2D. If you need 3D, the idea is not so different.
1) add all your building nodes and everything that might be an obstacle between the two agents to a collection. You may want to put a rectangular node around your buildings to keep everything in one collection (assuming you are using space markup with nodes)
2) generate a delta distance delta (equal to 1 for example) and find the angle of the line that passes through both agents.
3) Make a loop from the position of agent1 till the position of agent2. It will be something like this:
L=delta;
while(L<LThatReachesSecondAgent){
x1 = agent1.getX() + L*cos(angle);
y1 = agent1.getY() + L*sin(angle);
for(Node n : yourCollectionOfNodes){
If(n.contains(x1,y1))
return false
}
/*This can also work maybe faster
//int numNodesInTheWay=count(yourCollectionOfNodes,n->n.contains(x1,y1));
//if(numNodesInTheWay>0) return false
*/
L+=delta;
}
return true
This is how I did it once in the past. The only problem is that it might be slow if you need to do that calculation thousands of times per second. And it's only in 2D. If you need 3D, the idea is not so different.
1) add all your building nodes and everything that might be an obstacle between the two agents to a collection. You may want to put a rectangular node around your buildings to keep everything in one collection (assuming you are using space markup with nodes)
2) generate a delta distance delta (equal to 1 for example) and find the angle of the line that passes through both agents.
3) Make a loop from the position of agent1 till the position of agent2. It will be something like this:
L=delta;
while(L<LThatReachesSecondAgent){
x1 = agent1.getX() + L*cos(angle);
y1 = agent1.getY() + L*sin(angle);
for(Node n : yourCollectionOfNodes){
If(n.contains(x1,y1))
return false
}
/*This can also work maybe faster
//int numNodesInTheWay=count(yourCollectionOfNodes,n->n.contains(x1,y1));
//if(numNodesInTheWay>0) return false
*/
L+=delta;
}
return true
edited Nov 12 at 20:14
answered Nov 12 at 19:24
Felipe
1,8052721
1,8052721
interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the abovefor
loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png
– Mohammad Hasan N.
Nov 13 at 8:29
add a comment |
interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the abovefor
loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png
– Mohammad Hasan N.
Nov 13 at 8:29
interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the above
for
loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png– Mohammad Hasan N.
Nov 13 at 8:29
interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the above
for
loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png– Mohammad Hasan N.
Nov 13 at 8:29
add a comment |
up vote
0
down vote
welcome to SOF.
No, there is no build-in function, afaik. You would have to code something manually, which is possible but not straight forward. If you want help with that, you need to provide more details on the specifics.
add a comment |
up vote
0
down vote
welcome to SOF.
No, there is no build-in function, afaik. You would have to code something manually, which is possible but not straight forward. If you want help with that, you need to provide more details on the specifics.
add a comment |
up vote
0
down vote
up vote
0
down vote
welcome to SOF.
No, there is no build-in function, afaik. You would have to code something manually, which is possible but not straight forward. If you want help with that, you need to provide more details on the specifics.
welcome to SOF.
No, there is no build-in function, afaik. You would have to code something manually, which is possible but not straight forward. If you want help with that, you need to provide more details on the specifics.
answered Nov 12 at 18:48
Benjamin
9301513
9301513
add a comment |
add a comment |
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