Pygame: Analog trigger initial value is not the neutral trigger position
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I'm developing an application that uses pygame to read analog trigger values from an XBox 360-Style gamepad.
This application relies on the triggers being initialized to the neutral position, or else it results in undefined behaviour.
The problem: analog triggers are interpreted as axes in pygame and those get initialized to 0 until they receive the first user input. But the neutral position (triggers are not pressed) of the triggers is mapped to -1.0.
So, until I somehow press both triggers, the signal I receive is “half-pressed” for both triggers, although I'm not pressing anything.
Is there a way to specify the initial state of the Joystick object? I already tried to define a custom JOYAXISMOTION
event which didn't help.
Minimal code example:
import pygame
import time
pygame.joystick.init()
if pygame.joystick.get_count() <= 0:
print("No joystick or gamepad found")
exit()
device = pygame.joystick.Joystick(0)
device.init()
print(device.get_numaxes())
while True:
pygame.event.get()
# here, it prints 0.0, 0.0 when not touching the triggers,
# until I press them
print("Left trigger: {}t Right trigger: {}".format(device.get_axis(2), # left trigger
device.get_axis(5))) # right trigger
time.sleep(0.1)
pygame gamepad xinput
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up vote
2
down vote
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I'm developing an application that uses pygame to read analog trigger values from an XBox 360-Style gamepad.
This application relies on the triggers being initialized to the neutral position, or else it results in undefined behaviour.
The problem: analog triggers are interpreted as axes in pygame and those get initialized to 0 until they receive the first user input. But the neutral position (triggers are not pressed) of the triggers is mapped to -1.0.
So, until I somehow press both triggers, the signal I receive is “half-pressed” for both triggers, although I'm not pressing anything.
Is there a way to specify the initial state of the Joystick object? I already tried to define a custom JOYAXISMOTION
event which didn't help.
Minimal code example:
import pygame
import time
pygame.joystick.init()
if pygame.joystick.get_count() <= 0:
print("No joystick or gamepad found")
exit()
device = pygame.joystick.Joystick(0)
device.init()
print(device.get_numaxes())
while True:
pygame.event.get()
# here, it prints 0.0, 0.0 when not touching the triggers,
# until I press them
print("Left trigger: {}t Right trigger: {}".format(device.get_axis(2), # left trigger
device.get_axis(5))) # right trigger
time.sleep(0.1)
pygame gamepad xinput
Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23
Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12
Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (device.get_axis(5)
) raises apygame.error: Invalid joystick axis
here. Which pygame version do you use? I have 1.9.4.
– skrx
Nov 14 at 15:19
I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
Nov 15 at 10:23
add a comment |
up vote
2
down vote
favorite
up vote
2
down vote
favorite
I'm developing an application that uses pygame to read analog trigger values from an XBox 360-Style gamepad.
This application relies on the triggers being initialized to the neutral position, or else it results in undefined behaviour.
The problem: analog triggers are interpreted as axes in pygame and those get initialized to 0 until they receive the first user input. But the neutral position (triggers are not pressed) of the triggers is mapped to -1.0.
So, until I somehow press both triggers, the signal I receive is “half-pressed” for both triggers, although I'm not pressing anything.
Is there a way to specify the initial state of the Joystick object? I already tried to define a custom JOYAXISMOTION
event which didn't help.
Minimal code example:
import pygame
import time
pygame.joystick.init()
if pygame.joystick.get_count() <= 0:
print("No joystick or gamepad found")
exit()
device = pygame.joystick.Joystick(0)
device.init()
print(device.get_numaxes())
while True:
pygame.event.get()
# here, it prints 0.0, 0.0 when not touching the triggers,
# until I press them
print("Left trigger: {}t Right trigger: {}".format(device.get_axis(2), # left trigger
device.get_axis(5))) # right trigger
time.sleep(0.1)
pygame gamepad xinput
I'm developing an application that uses pygame to read analog trigger values from an XBox 360-Style gamepad.
This application relies on the triggers being initialized to the neutral position, or else it results in undefined behaviour.
The problem: analog triggers are interpreted as axes in pygame and those get initialized to 0 until they receive the first user input. But the neutral position (triggers are not pressed) of the triggers is mapped to -1.0.
So, until I somehow press both triggers, the signal I receive is “half-pressed” for both triggers, although I'm not pressing anything.
Is there a way to specify the initial state of the Joystick object? I already tried to define a custom JOYAXISMOTION
event which didn't help.
Minimal code example:
import pygame
import time
pygame.joystick.init()
if pygame.joystick.get_count() <= 0:
print("No joystick or gamepad found")
exit()
device = pygame.joystick.Joystick(0)
device.init()
print(device.get_numaxes())
while True:
pygame.event.get()
# here, it prints 0.0, 0.0 when not touching the triggers,
# until I press them
print("Left trigger: {}t Right trigger: {}".format(device.get_axis(2), # left trigger
device.get_axis(5))) # right trigger
time.sleep(0.1)
pygame gamepad xinput
pygame gamepad xinput
asked Nov 12 at 17:33
Prunebutt
111
111
Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23
Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12
Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (device.get_axis(5)
) raises apygame.error: Invalid joystick axis
here. Which pygame version do you use? I have 1.9.4.
– skrx
Nov 14 at 15:19
I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
Nov 15 at 10:23
add a comment |
Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23
Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12
Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (device.get_axis(5)
) raises apygame.error: Invalid joystick axis
here. Which pygame version do you use? I have 1.9.4.
– skrx
Nov 14 at 15:19
I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
Nov 15 at 10:23
Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23
Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23
Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12
Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12
Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (
device.get_axis(5)
) raises a pygame.error: Invalid joystick axis
here. Which pygame version do you use? I have 1.9.4.– skrx
Nov 14 at 15:19
Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (
device.get_axis(5)
) raises a pygame.error: Invalid joystick axis
here. Which pygame version do you use? I have 1.9.4.– skrx
Nov 14 at 15:19
I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
Nov 15 at 10:23
I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
Nov 15 at 10:23
add a comment |
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Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23
Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12
Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (
device.get_axis(5)
) raises apygame.error: Invalid joystick axis
here. Which pygame version do you use? I have 1.9.4.– skrx
Nov 14 at 15:19
I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
Nov 15 at 10:23