Instantiated class with “new” keyword is null after Start method has ended and button is pressed. Unity3d












0















I have a SaveController, it looks like this:



enter image description here



In the Start method of a MainMenuLogic class, I instantiate an instance of SaveController:



enter image description here



When the game starts, MusicOn method has been called before the Start method is called so the soundController is null...



enter image description here



public void MusicOn(bool on)
{
saveController.MusicOn(on);
}


I've obviously not understood the application flow, so wondered if anyone has an idea on what might be going wrong. Which method should i instantiate the SaveController?



P.S I know, GameObject.Find, bleurgh... i'm refactoring, no wuckers.










share|improve this question

























  • Please don't add code as image but as text to your question.

    – derHugo
    Nov 20 '18 at 4:52











  • Thanks for the tip derHugo

    – Jimmyt1988
    Nov 28 '18 at 17:00
















0















I have a SaveController, it looks like this:



enter image description here



In the Start method of a MainMenuLogic class, I instantiate an instance of SaveController:



enter image description here



When the game starts, MusicOn method has been called before the Start method is called so the soundController is null...



enter image description here



public void MusicOn(bool on)
{
saveController.MusicOn(on);
}


I've obviously not understood the application flow, so wondered if anyone has an idea on what might be going wrong. Which method should i instantiate the SaveController?



P.S I know, GameObject.Find, bleurgh... i'm refactoring, no wuckers.










share|improve this question

























  • Please don't add code as image but as text to your question.

    – derHugo
    Nov 20 '18 at 4:52











  • Thanks for the tip derHugo

    – Jimmyt1988
    Nov 28 '18 at 17:00














0












0








0








I have a SaveController, it looks like this:



enter image description here



In the Start method of a MainMenuLogic class, I instantiate an instance of SaveController:



enter image description here



When the game starts, MusicOn method has been called before the Start method is called so the soundController is null...



enter image description here



public void MusicOn(bool on)
{
saveController.MusicOn(on);
}


I've obviously not understood the application flow, so wondered if anyone has an idea on what might be going wrong. Which method should i instantiate the SaveController?



P.S I know, GameObject.Find, bleurgh... i'm refactoring, no wuckers.










share|improve this question
















I have a SaveController, it looks like this:



enter image description here



In the Start method of a MainMenuLogic class, I instantiate an instance of SaveController:



enter image description here



When the game starts, MusicOn method has been called before the Start method is called so the soundController is null...



enter image description here



public void MusicOn(bool on)
{
saveController.MusicOn(on);
}


I've obviously not understood the application flow, so wondered if anyone has an idea on what might be going wrong. Which method should i instantiate the SaveController?



P.S I know, GameObject.Find, bleurgh... i'm refactoring, no wuckers.







c# unity3d






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share|improve this question




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edited Nov 19 '18 at 19:22









Ruzihm

3,70611627




3,70611627










asked Nov 19 '18 at 19:12









Jimmyt1988Jimmyt1988

9,1362791164




9,1362791164













  • Please don't add code as image but as text to your question.

    – derHugo
    Nov 20 '18 at 4:52











  • Thanks for the tip derHugo

    – Jimmyt1988
    Nov 28 '18 at 17:00



















  • Please don't add code as image but as text to your question.

    – derHugo
    Nov 20 '18 at 4:52











  • Thanks for the tip derHugo

    – Jimmyt1988
    Nov 28 '18 at 17:00

















Please don't add code as image but as text to your question.

– derHugo
Nov 20 '18 at 4:52





Please don't add code as image but as text to your question.

– derHugo
Nov 20 '18 at 4:52













Thanks for the tip derHugo

– Jimmyt1988
Nov 28 '18 at 17:00





Thanks for the tip derHugo

– Jimmyt1988
Nov 28 '18 at 17:00












1 Answer
1






active

oldest

votes


















1














Looks like Awake was the method i was looking for.



Awake is called before Start, so doing the saveController instantiation in Awake allows for the instantiation to happen before MusicOn is called.



void Awake() 
{
saveController = new SaveController();
}


source: https://unity3d.com/learn/tutorials/topics/scripting/awake-and-start






share|improve this answer





















  • 2





    Also check out the Script Execution Order: docs.unity3d.com/Manual/class-MonoManager.html

    – Mathias Siig Nørregaard
    Nov 19 '18 at 20:07











  • Another option is also wrapping saveController in a property that checks if saveController is null, then constructing an instance if it is and returning saveController.

    – Mathias Siig Nørregaard
    Nov 19 '18 at 20:08






  • 1





    Thanks guys. And you'll be happy to know i've removed almost all instances of GameObject.Find. :)

    – Jimmyt1988
    Nov 19 '18 at 21:04











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









1














Looks like Awake was the method i was looking for.



Awake is called before Start, so doing the saveController instantiation in Awake allows for the instantiation to happen before MusicOn is called.



void Awake() 
{
saveController = new SaveController();
}


source: https://unity3d.com/learn/tutorials/topics/scripting/awake-and-start






share|improve this answer





















  • 2





    Also check out the Script Execution Order: docs.unity3d.com/Manual/class-MonoManager.html

    – Mathias Siig Nørregaard
    Nov 19 '18 at 20:07











  • Another option is also wrapping saveController in a property that checks if saveController is null, then constructing an instance if it is and returning saveController.

    – Mathias Siig Nørregaard
    Nov 19 '18 at 20:08






  • 1





    Thanks guys. And you'll be happy to know i've removed almost all instances of GameObject.Find. :)

    – Jimmyt1988
    Nov 19 '18 at 21:04
















1














Looks like Awake was the method i was looking for.



Awake is called before Start, so doing the saveController instantiation in Awake allows for the instantiation to happen before MusicOn is called.



void Awake() 
{
saveController = new SaveController();
}


source: https://unity3d.com/learn/tutorials/topics/scripting/awake-and-start






share|improve this answer





















  • 2





    Also check out the Script Execution Order: docs.unity3d.com/Manual/class-MonoManager.html

    – Mathias Siig Nørregaard
    Nov 19 '18 at 20:07











  • Another option is also wrapping saveController in a property that checks if saveController is null, then constructing an instance if it is and returning saveController.

    – Mathias Siig Nørregaard
    Nov 19 '18 at 20:08






  • 1





    Thanks guys. And you'll be happy to know i've removed almost all instances of GameObject.Find. :)

    – Jimmyt1988
    Nov 19 '18 at 21:04














1












1








1







Looks like Awake was the method i was looking for.



Awake is called before Start, so doing the saveController instantiation in Awake allows for the instantiation to happen before MusicOn is called.



void Awake() 
{
saveController = new SaveController();
}


source: https://unity3d.com/learn/tutorials/topics/scripting/awake-and-start






share|improve this answer















Looks like Awake was the method i was looking for.



Awake is called before Start, so doing the saveController instantiation in Awake allows for the instantiation to happen before MusicOn is called.



void Awake() 
{
saveController = new SaveController();
}


source: https://unity3d.com/learn/tutorials/topics/scripting/awake-and-start







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 19 '18 at 19:31









Ruzihm

3,70611627




3,70611627










answered Nov 19 '18 at 19:28









Jimmyt1988Jimmyt1988

9,1362791164




9,1362791164








  • 2





    Also check out the Script Execution Order: docs.unity3d.com/Manual/class-MonoManager.html

    – Mathias Siig Nørregaard
    Nov 19 '18 at 20:07











  • Another option is also wrapping saveController in a property that checks if saveController is null, then constructing an instance if it is and returning saveController.

    – Mathias Siig Nørregaard
    Nov 19 '18 at 20:08






  • 1





    Thanks guys. And you'll be happy to know i've removed almost all instances of GameObject.Find. :)

    – Jimmyt1988
    Nov 19 '18 at 21:04














  • 2





    Also check out the Script Execution Order: docs.unity3d.com/Manual/class-MonoManager.html

    – Mathias Siig Nørregaard
    Nov 19 '18 at 20:07











  • Another option is also wrapping saveController in a property that checks if saveController is null, then constructing an instance if it is and returning saveController.

    – Mathias Siig Nørregaard
    Nov 19 '18 at 20:08






  • 1





    Thanks guys. And you'll be happy to know i've removed almost all instances of GameObject.Find. :)

    – Jimmyt1988
    Nov 19 '18 at 21:04








2




2





Also check out the Script Execution Order: docs.unity3d.com/Manual/class-MonoManager.html

– Mathias Siig Nørregaard
Nov 19 '18 at 20:07





Also check out the Script Execution Order: docs.unity3d.com/Manual/class-MonoManager.html

– Mathias Siig Nørregaard
Nov 19 '18 at 20:07













Another option is also wrapping saveController in a property that checks if saveController is null, then constructing an instance if it is and returning saveController.

– Mathias Siig Nørregaard
Nov 19 '18 at 20:08





Another option is also wrapping saveController in a property that checks if saveController is null, then constructing an instance if it is and returning saveController.

– Mathias Siig Nørregaard
Nov 19 '18 at 20:08




1




1





Thanks guys. And you'll be happy to know i've removed almost all instances of GameObject.Find. :)

– Jimmyt1988
Nov 19 '18 at 21:04





Thanks guys. And you'll be happy to know i've removed almost all instances of GameObject.Find. :)

– Jimmyt1988
Nov 19 '18 at 21:04




















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