AI third person controller enemy legs not moving but character is and waypoints moving with enemy. Unity3d












0















I am new to Unity and C#. The problem that I have is that my AI third person controller enemy's legs are not moving, even though the character itself is moving. The enemy is moving to the first waypoint and then will not turn around to go to the other waypoint. I had this working perfectly before but I accidentally overwrote the prefab I had set to the enemy. The navmeshagent is set to the enemy and the box collider is not on the ground, but it is covering the enemy. I have the navmeshagent at the default settings as well. The code is unaltered from before I killed my enemy the first time. So it has to be something in the developer. Also the waypoint spheres are in an empty gameObject.



First part of code



Second/last part of code



breakpoints are inserted in the highlighted areas










share|improve this question

























  • Perhaps add the code you're using? It helps to understand the context of the question.

    – benhorgen
    Nov 21 '18 at 17:48











  • Just edited the post to fit the code (all of it is in images).

    – Raahul Pathak
    Nov 21 '18 at 18:19













  • @RaahulPathak It would be more useful to copy and paste your code in a formatted fashion instead of linking code in pictures. Links disappear over time.

    – Eliasar
    Nov 21 '18 at 19:52






  • 1





    @Eliasar, The reason I linked my code through images this time is that I don't know where/or if I messed up. I posted it through images since it is about 100 or so lines of code. But thank you for the comment. I will start doing that in the future.

    – Raahul Pathak
    Nov 22 '18 at 22:01













  • @RaahulPathak if you are interested in answers here you should start doing it right ahead and not wait until the future ;)

    – derHugo
    Nov 26 '18 at 20:46


















0















I am new to Unity and C#. The problem that I have is that my AI third person controller enemy's legs are not moving, even though the character itself is moving. The enemy is moving to the first waypoint and then will not turn around to go to the other waypoint. I had this working perfectly before but I accidentally overwrote the prefab I had set to the enemy. The navmeshagent is set to the enemy and the box collider is not on the ground, but it is covering the enemy. I have the navmeshagent at the default settings as well. The code is unaltered from before I killed my enemy the first time. So it has to be something in the developer. Also the waypoint spheres are in an empty gameObject.



First part of code



Second/last part of code



breakpoints are inserted in the highlighted areas










share|improve this question

























  • Perhaps add the code you're using? It helps to understand the context of the question.

    – benhorgen
    Nov 21 '18 at 17:48











  • Just edited the post to fit the code (all of it is in images).

    – Raahul Pathak
    Nov 21 '18 at 18:19













  • @RaahulPathak It would be more useful to copy and paste your code in a formatted fashion instead of linking code in pictures. Links disappear over time.

    – Eliasar
    Nov 21 '18 at 19:52






  • 1





    @Eliasar, The reason I linked my code through images this time is that I don't know where/or if I messed up. I posted it through images since it is about 100 or so lines of code. But thank you for the comment. I will start doing that in the future.

    – Raahul Pathak
    Nov 22 '18 at 22:01













  • @RaahulPathak if you are interested in answers here you should start doing it right ahead and not wait until the future ;)

    – derHugo
    Nov 26 '18 at 20:46
















0












0








0








I am new to Unity and C#. The problem that I have is that my AI third person controller enemy's legs are not moving, even though the character itself is moving. The enemy is moving to the first waypoint and then will not turn around to go to the other waypoint. I had this working perfectly before but I accidentally overwrote the prefab I had set to the enemy. The navmeshagent is set to the enemy and the box collider is not on the ground, but it is covering the enemy. I have the navmeshagent at the default settings as well. The code is unaltered from before I killed my enemy the first time. So it has to be something in the developer. Also the waypoint spheres are in an empty gameObject.



First part of code



Second/last part of code



breakpoints are inserted in the highlighted areas










share|improve this question
















I am new to Unity and C#. The problem that I have is that my AI third person controller enemy's legs are not moving, even though the character itself is moving. The enemy is moving to the first waypoint and then will not turn around to go to the other waypoint. I had this working perfectly before but I accidentally overwrote the prefab I had set to the enemy. The navmeshagent is set to the enemy and the box collider is not on the ground, but it is covering the enemy. I have the navmeshagent at the default settings as well. The code is unaltered from before I killed my enemy the first time. So it has to be something in the developer. Also the waypoint spheres are in an empty gameObject.



First part of code



Second/last part of code



breakpoints are inserted in the highlighted areas







c# unity3d






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 26 '18 at 20:46









derHugo

9,06731635




9,06731635










asked Nov 21 '18 at 16:00









Raahul PathakRaahul Pathak

11




11













  • Perhaps add the code you're using? It helps to understand the context of the question.

    – benhorgen
    Nov 21 '18 at 17:48











  • Just edited the post to fit the code (all of it is in images).

    – Raahul Pathak
    Nov 21 '18 at 18:19













  • @RaahulPathak It would be more useful to copy and paste your code in a formatted fashion instead of linking code in pictures. Links disappear over time.

    – Eliasar
    Nov 21 '18 at 19:52






  • 1





    @Eliasar, The reason I linked my code through images this time is that I don't know where/or if I messed up. I posted it through images since it is about 100 or so lines of code. But thank you for the comment. I will start doing that in the future.

    – Raahul Pathak
    Nov 22 '18 at 22:01













  • @RaahulPathak if you are interested in answers here you should start doing it right ahead and not wait until the future ;)

    – derHugo
    Nov 26 '18 at 20:46





















  • Perhaps add the code you're using? It helps to understand the context of the question.

    – benhorgen
    Nov 21 '18 at 17:48











  • Just edited the post to fit the code (all of it is in images).

    – Raahul Pathak
    Nov 21 '18 at 18:19













  • @RaahulPathak It would be more useful to copy and paste your code in a formatted fashion instead of linking code in pictures. Links disappear over time.

    – Eliasar
    Nov 21 '18 at 19:52






  • 1





    @Eliasar, The reason I linked my code through images this time is that I don't know where/or if I messed up. I posted it through images since it is about 100 or so lines of code. But thank you for the comment. I will start doing that in the future.

    – Raahul Pathak
    Nov 22 '18 at 22:01













  • @RaahulPathak if you are interested in answers here you should start doing it right ahead and not wait until the future ;)

    – derHugo
    Nov 26 '18 at 20:46



















Perhaps add the code you're using? It helps to understand the context of the question.

– benhorgen
Nov 21 '18 at 17:48





Perhaps add the code you're using? It helps to understand the context of the question.

– benhorgen
Nov 21 '18 at 17:48













Just edited the post to fit the code (all of it is in images).

– Raahul Pathak
Nov 21 '18 at 18:19







Just edited the post to fit the code (all of it is in images).

– Raahul Pathak
Nov 21 '18 at 18:19















@RaahulPathak It would be more useful to copy and paste your code in a formatted fashion instead of linking code in pictures. Links disappear over time.

– Eliasar
Nov 21 '18 at 19:52





@RaahulPathak It would be more useful to copy and paste your code in a formatted fashion instead of linking code in pictures. Links disappear over time.

– Eliasar
Nov 21 '18 at 19:52




1




1





@Eliasar, The reason I linked my code through images this time is that I don't know where/or if I messed up. I posted it through images since it is about 100 or so lines of code. But thank you for the comment. I will start doing that in the future.

– Raahul Pathak
Nov 22 '18 at 22:01







@Eliasar, The reason I linked my code through images this time is that I don't know where/or if I messed up. I posted it through images since it is about 100 or so lines of code. But thank you for the comment. I will start doing that in the future.

– Raahul Pathak
Nov 22 '18 at 22:01















@RaahulPathak if you are interested in answers here you should start doing it right ahead and not wait until the future ;)

– derHugo
Nov 26 '18 at 20:46







@RaahulPathak if you are interested in answers here you should start doing it right ahead and not wait until the future ;)

– derHugo
Nov 26 '18 at 20:46














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