Swift : LZ4 decoding with block mode












0















I am facing a tough time in decoding the LZ4 encoded data in block mode and the apple documentation is not helping me in getting the results,



here is my code on iOS 12, Swift 4.1:



let intArray: [Int8] =  [-16, 1, 1, 39, 0, 19, 11, -30, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 6, 0, 1, 2, 0, 17, 14, 6, 0, 2, 2, 0, 18, 14, 7, 0, 65, 0, 0, 0, -51, 6, 0, 0, 2, 0, 0, 43, 0, 16, 2, 9, 0, -1, 13, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 4, 0, 64, 33, -105, 58, 115, 0, 12, 2, 0, 80, 0, 0, 0, 0, 0]

let uintArray = intArray.map { UInt8(bitPattern: $0) }

// For Visibility the uintArray unsigned is [240, 1, 1, 39, 0, 19, 11, 226, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 6, 0, 1, 2, 0, 17, 14, 6, 0, 2, 2, 0, 18, 14, 7, 0, 65, 0, 0, 0, 205, 6, 0, 0, 2, 0, 0, 43, 0, 16, 2, 9, 0, 255, 13, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 4, 0, 64, 33, 151, 58, 115, 0, 12, 2, 0, 80, 0, 0, 0, 0, 0]

var encodedData = Data.init(bytes:uintArray)

let decodedCapacity = 205
let decodedDestinationBuffer = UnsafeMutablePointer<UInt8>.allocate(capacity: decodedCapacity)

let decodedData = encodedData.withUnsafeBytes {
(encodedSourceBuffer: UnsafePointer<UInt8>) -> Data? in

let decodedCharCount = compression_decode_buffer(decodedDestinationBuffer,
decodedCapacity,
encodedSourceBuffer,
encodedData.count,
nil,
COMPRESSION_LZ4)

if decodedCharCount == 0 {
fatalError("Decoding failed.")
}

print("Before: (encodedSourceBuffer) | After: (decodedCharCount)")

return Data(bytesNoCopy: decodedDestinationBuffer, count: decodedCharCount, deallocator: .free)

}


reference from : https://developer.apple.com/documentation/compression/compressing_and_decompressing_data_with_buffer_compression



Thanks in advance, It will be a big time help!



Current Output: Decode Failed



Expected Output in signed bytes:



[1, 39, 0, 19, 11, -30, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, -51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 9, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, -105, 58, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]


Expected Output in unSigned bytes:



[1, 39, 0, 19, 11, 226, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 205, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 9, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 151, 58, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]









share|improve this question

























  • What's your current ouptut? What's the target output?

    – Larme
    Nov 21 '18 at 17:47











  • Apologies: Decoding failed. is my current output.. And the required output in signed bytes: I will edit in the question. Also I have some references on headers and footers should be wrapped on them, But I am confused on how to construct them

    – Nicson
    Nov 21 '18 at 18:00


















0















I am facing a tough time in decoding the LZ4 encoded data in block mode and the apple documentation is not helping me in getting the results,



here is my code on iOS 12, Swift 4.1:



let intArray: [Int8] =  [-16, 1, 1, 39, 0, 19, 11, -30, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 6, 0, 1, 2, 0, 17, 14, 6, 0, 2, 2, 0, 18, 14, 7, 0, 65, 0, 0, 0, -51, 6, 0, 0, 2, 0, 0, 43, 0, 16, 2, 9, 0, -1, 13, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 4, 0, 64, 33, -105, 58, 115, 0, 12, 2, 0, 80, 0, 0, 0, 0, 0]

let uintArray = intArray.map { UInt8(bitPattern: $0) }

// For Visibility the uintArray unsigned is [240, 1, 1, 39, 0, 19, 11, 226, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 6, 0, 1, 2, 0, 17, 14, 6, 0, 2, 2, 0, 18, 14, 7, 0, 65, 0, 0, 0, 205, 6, 0, 0, 2, 0, 0, 43, 0, 16, 2, 9, 0, 255, 13, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 4, 0, 64, 33, 151, 58, 115, 0, 12, 2, 0, 80, 0, 0, 0, 0, 0]

var encodedData = Data.init(bytes:uintArray)

let decodedCapacity = 205
let decodedDestinationBuffer = UnsafeMutablePointer<UInt8>.allocate(capacity: decodedCapacity)

let decodedData = encodedData.withUnsafeBytes {
(encodedSourceBuffer: UnsafePointer<UInt8>) -> Data? in

let decodedCharCount = compression_decode_buffer(decodedDestinationBuffer,
decodedCapacity,
encodedSourceBuffer,
encodedData.count,
nil,
COMPRESSION_LZ4)

if decodedCharCount == 0 {
fatalError("Decoding failed.")
}

print("Before: (encodedSourceBuffer) | After: (decodedCharCount)")

return Data(bytesNoCopy: decodedDestinationBuffer, count: decodedCharCount, deallocator: .free)

}


reference from : https://developer.apple.com/documentation/compression/compressing_and_decompressing_data_with_buffer_compression



Thanks in advance, It will be a big time help!



Current Output: Decode Failed



Expected Output in signed bytes:



[1, 39, 0, 19, 11, -30, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, -51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 9, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, -105, 58, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]


Expected Output in unSigned bytes:



[1, 39, 0, 19, 11, 226, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 205, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 9, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 151, 58, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]









share|improve this question

























  • What's your current ouptut? What's the target output?

    – Larme
    Nov 21 '18 at 17:47











  • Apologies: Decoding failed. is my current output.. And the required output in signed bytes: I will edit in the question. Also I have some references on headers and footers should be wrapped on them, But I am confused on how to construct them

    – Nicson
    Nov 21 '18 at 18:00
















0












0








0








I am facing a tough time in decoding the LZ4 encoded data in block mode and the apple documentation is not helping me in getting the results,



here is my code on iOS 12, Swift 4.1:



let intArray: [Int8] =  [-16, 1, 1, 39, 0, 19, 11, -30, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 6, 0, 1, 2, 0, 17, 14, 6, 0, 2, 2, 0, 18, 14, 7, 0, 65, 0, 0, 0, -51, 6, 0, 0, 2, 0, 0, 43, 0, 16, 2, 9, 0, -1, 13, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 4, 0, 64, 33, -105, 58, 115, 0, 12, 2, 0, 80, 0, 0, 0, 0, 0]

let uintArray = intArray.map { UInt8(bitPattern: $0) }

// For Visibility the uintArray unsigned is [240, 1, 1, 39, 0, 19, 11, 226, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 6, 0, 1, 2, 0, 17, 14, 6, 0, 2, 2, 0, 18, 14, 7, 0, 65, 0, 0, 0, 205, 6, 0, 0, 2, 0, 0, 43, 0, 16, 2, 9, 0, 255, 13, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 4, 0, 64, 33, 151, 58, 115, 0, 12, 2, 0, 80, 0, 0, 0, 0, 0]

var encodedData = Data.init(bytes:uintArray)

let decodedCapacity = 205
let decodedDestinationBuffer = UnsafeMutablePointer<UInt8>.allocate(capacity: decodedCapacity)

let decodedData = encodedData.withUnsafeBytes {
(encodedSourceBuffer: UnsafePointer<UInt8>) -> Data? in

let decodedCharCount = compression_decode_buffer(decodedDestinationBuffer,
decodedCapacity,
encodedSourceBuffer,
encodedData.count,
nil,
COMPRESSION_LZ4)

if decodedCharCount == 0 {
fatalError("Decoding failed.")
}

print("Before: (encodedSourceBuffer) | After: (decodedCharCount)")

return Data(bytesNoCopy: decodedDestinationBuffer, count: decodedCharCount, deallocator: .free)

}


reference from : https://developer.apple.com/documentation/compression/compressing_and_decompressing_data_with_buffer_compression



Thanks in advance, It will be a big time help!



Current Output: Decode Failed



Expected Output in signed bytes:



[1, 39, 0, 19, 11, -30, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, -51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 9, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, -105, 58, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]


Expected Output in unSigned bytes:



[1, 39, 0, 19, 11, 226, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 205, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 9, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 151, 58, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]









share|improve this question
















I am facing a tough time in decoding the LZ4 encoded data in block mode and the apple documentation is not helping me in getting the results,



here is my code on iOS 12, Swift 4.1:



let intArray: [Int8] =  [-16, 1, 1, 39, 0, 19, 11, -30, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 6, 0, 1, 2, 0, 17, 14, 6, 0, 2, 2, 0, 18, 14, 7, 0, 65, 0, 0, 0, -51, 6, 0, 0, 2, 0, 0, 43, 0, 16, 2, 9, 0, -1, 13, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 4, 0, 64, 33, -105, 58, 115, 0, 12, 2, 0, 80, 0, 0, 0, 0, 0]

let uintArray = intArray.map { UInt8(bitPattern: $0) }

// For Visibility the uintArray unsigned is [240, 1, 1, 39, 0, 19, 11, 226, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 6, 0, 1, 2, 0, 17, 14, 6, 0, 2, 2, 0, 18, 14, 7, 0, 65, 0, 0, 0, 205, 6, 0, 0, 2, 0, 0, 43, 0, 16, 2, 9, 0, 255, 13, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 4, 0, 64, 33, 151, 58, 115, 0, 12, 2, 0, 80, 0, 0, 0, 0, 0]

var encodedData = Data.init(bytes:uintArray)

let decodedCapacity = 205
let decodedDestinationBuffer = UnsafeMutablePointer<UInt8>.allocate(capacity: decodedCapacity)

let decodedData = encodedData.withUnsafeBytes {
(encodedSourceBuffer: UnsafePointer<UInt8>) -> Data? in

let decodedCharCount = compression_decode_buffer(decodedDestinationBuffer,
decodedCapacity,
encodedSourceBuffer,
encodedData.count,
nil,
COMPRESSION_LZ4)

if decodedCharCount == 0 {
fatalError("Decoding failed.")
}

print("Before: (encodedSourceBuffer) | After: (decodedCharCount)")

return Data(bytesNoCopy: decodedDestinationBuffer, count: decodedCharCount, deallocator: .free)

}


reference from : https://developer.apple.com/documentation/compression/compressing_and_decompressing_data_with_buffer_compression



Thanks in advance, It will be a big time help!



Current Output: Decode Failed



Expected Output in signed bytes:



[1, 39, 0, 19, 11, -30, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, -51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 9, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, -105, 58, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]


Expected Output in unSigned bytes:



[1, 39, 0, 19, 11, 226, 7, 10, 29, 14, 0, 0, 0, 0, 96, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 205, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 9, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 151, 58, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]






ios swift






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edited Nov 22 '18 at 9:26









wvteijlingen

8,82912545




8,82912545










asked Nov 21 '18 at 17:39









NicsonNicson

11




11













  • What's your current ouptut? What's the target output?

    – Larme
    Nov 21 '18 at 17:47











  • Apologies: Decoding failed. is my current output.. And the required output in signed bytes: I will edit in the question. Also I have some references on headers and footers should be wrapped on them, But I am confused on how to construct them

    – Nicson
    Nov 21 '18 at 18:00





















  • What's your current ouptut? What's the target output?

    – Larme
    Nov 21 '18 at 17:47











  • Apologies: Decoding failed. is my current output.. And the required output in signed bytes: I will edit in the question. Also I have some references on headers and footers should be wrapped on them, But I am confused on how to construct them

    – Nicson
    Nov 21 '18 at 18:00



















What's your current ouptut? What's the target output?

– Larme
Nov 21 '18 at 17:47





What's your current ouptut? What's the target output?

– Larme
Nov 21 '18 at 17:47













Apologies: Decoding failed. is my current output.. And the required output in signed bytes: I will edit in the question. Also I have some references on headers and footers should be wrapped on them, But I am confused on how to construct them

– Nicson
Nov 21 '18 at 18:00







Apologies: Decoding failed. is my current output.. And the required output in signed bytes: I will edit in the question. Also I have some references on headers and footers should be wrapped on them, But I am confused on how to construct them

– Nicson
Nov 21 '18 at 18:00














1 Answer
1






active

oldest

votes


















0














OK My Apologies once again on complaining Apple's Documentation,



They clearly mentioned that,



A compressed block header consists of the octets 0x62, 0x76, 0x34, and 0x31, followed by the size in bytes of the decoded (plaintext) data represented by the block and the size (in bytes) of the encoded data stored in the block. The headers stores both size fields as (possibly unaligned) 32-bit little-endian values. The actual LZ4-encoded data stream immediately follows the compressed block header.



In my case I don't need a header,



So the best constant would be COMPRESSION_LZ4_RAW , The LZ4 compression algorithm, without frame headers.



Changing the algorithm type COMPRESSION_LZ4 to COMPRESSION_LZ4_RAW fixed the issue






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    0














    OK My Apologies once again on complaining Apple's Documentation,



    They clearly mentioned that,



    A compressed block header consists of the octets 0x62, 0x76, 0x34, and 0x31, followed by the size in bytes of the decoded (plaintext) data represented by the block and the size (in bytes) of the encoded data stored in the block. The headers stores both size fields as (possibly unaligned) 32-bit little-endian values. The actual LZ4-encoded data stream immediately follows the compressed block header.



    In my case I don't need a header,



    So the best constant would be COMPRESSION_LZ4_RAW , The LZ4 compression algorithm, without frame headers.



    Changing the algorithm type COMPRESSION_LZ4 to COMPRESSION_LZ4_RAW fixed the issue






    share|improve this answer




























      0














      OK My Apologies once again on complaining Apple's Documentation,



      They clearly mentioned that,



      A compressed block header consists of the octets 0x62, 0x76, 0x34, and 0x31, followed by the size in bytes of the decoded (plaintext) data represented by the block and the size (in bytes) of the encoded data stored in the block. The headers stores both size fields as (possibly unaligned) 32-bit little-endian values. The actual LZ4-encoded data stream immediately follows the compressed block header.



      In my case I don't need a header,



      So the best constant would be COMPRESSION_LZ4_RAW , The LZ4 compression algorithm, without frame headers.



      Changing the algorithm type COMPRESSION_LZ4 to COMPRESSION_LZ4_RAW fixed the issue






      share|improve this answer


























        0












        0








        0







        OK My Apologies once again on complaining Apple's Documentation,



        They clearly mentioned that,



        A compressed block header consists of the octets 0x62, 0x76, 0x34, and 0x31, followed by the size in bytes of the decoded (plaintext) data represented by the block and the size (in bytes) of the encoded data stored in the block. The headers stores both size fields as (possibly unaligned) 32-bit little-endian values. The actual LZ4-encoded data stream immediately follows the compressed block header.



        In my case I don't need a header,



        So the best constant would be COMPRESSION_LZ4_RAW , The LZ4 compression algorithm, without frame headers.



        Changing the algorithm type COMPRESSION_LZ4 to COMPRESSION_LZ4_RAW fixed the issue






        share|improve this answer













        OK My Apologies once again on complaining Apple's Documentation,



        They clearly mentioned that,



        A compressed block header consists of the octets 0x62, 0x76, 0x34, and 0x31, followed by the size in bytes of the decoded (plaintext) data represented by the block and the size (in bytes) of the encoded data stored in the block. The headers stores both size fields as (possibly unaligned) 32-bit little-endian values. The actual LZ4-encoded data stream immediately follows the compressed block header.



        In my case I don't need a header,



        So the best constant would be COMPRESSION_LZ4_RAW , The LZ4 compression algorithm, without frame headers.



        Changing the algorithm type COMPRESSION_LZ4 to COMPRESSION_LZ4_RAW fixed the issue







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 21 '18 at 18:22









        NicsonNicson

        11




        11
































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