Draw lines in swift 3.0












1















I used the following code to no avail in Swift 3.0 - it gives me a blank screen on the simulator - I don't know what's happening.



import UIKit

class DrawExample: UIView {

override func draw( _ rect: CGRect) {

let context = UIGraphicsGetCurrentContext()
context!.setLineWidth(3.0)
context!.setStrokeColor(UIColor.purple.cgColor)

//make and invisible path first then we fill it in
context!.move(to: CGPoint(x: 50, y: 60))
context!.addLine(to: CGPoint(x: 250, y:320))
context!.strokePath()
}









share|improve this question

























  • Possible duplicate of How to draw a line in Swift 3

    – Krunal
    Jul 25 '17 at 11:59
















1















I used the following code to no avail in Swift 3.0 - it gives me a blank screen on the simulator - I don't know what's happening.



import UIKit

class DrawExample: UIView {

override func draw( _ rect: CGRect) {

let context = UIGraphicsGetCurrentContext()
context!.setLineWidth(3.0)
context!.setStrokeColor(UIColor.purple.cgColor)

//make and invisible path first then we fill it in
context!.move(to: CGPoint(x: 50, y: 60))
context!.addLine(to: CGPoint(x: 250, y:320))
context!.strokePath()
}









share|improve this question

























  • Possible duplicate of How to draw a line in Swift 3

    – Krunal
    Jul 25 '17 at 11:59














1












1








1








I used the following code to no avail in Swift 3.0 - it gives me a blank screen on the simulator - I don't know what's happening.



import UIKit

class DrawExample: UIView {

override func draw( _ rect: CGRect) {

let context = UIGraphicsGetCurrentContext()
context!.setLineWidth(3.0)
context!.setStrokeColor(UIColor.purple.cgColor)

//make and invisible path first then we fill it in
context!.move(to: CGPoint(x: 50, y: 60))
context!.addLine(to: CGPoint(x: 250, y:320))
context!.strokePath()
}









share|improve this question
















I used the following code to no avail in Swift 3.0 - it gives me a blank screen on the simulator - I don't know what's happening.



import UIKit

class DrawExample: UIView {

override func draw( _ rect: CGRect) {

let context = UIGraphicsGetCurrentContext()
context!.setLineWidth(3.0)
context!.setStrokeColor(UIColor.purple.cgColor)

//make and invisible path first then we fill it in
context!.move(to: CGPoint(x: 50, y: 60))
context!.addLine(to: CGPoint(x: 250, y:320))
context!.strokePath()
}






ios swift swift3






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jul 25 '17 at 11:56









Parth Adroja

7,29942250




7,29942250










asked Jul 25 '17 at 11:54









Yash AdnaniYash Adnani

62




62













  • Possible duplicate of How to draw a line in Swift 3

    – Krunal
    Jul 25 '17 at 11:59



















  • Possible duplicate of How to draw a line in Swift 3

    – Krunal
    Jul 25 '17 at 11:59

















Possible duplicate of How to draw a line in Swift 3

– Krunal
Jul 25 '17 at 11:59





Possible duplicate of How to draw a line in Swift 3

– Krunal
Jul 25 '17 at 11:59












2 Answers
2






active

oldest

votes


















2














Update your class with below:



import UIKit

class DrawExample: UIView {

override init(frame: CGRect) {
super.init(frame: frame)
}

required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}

override func draw( _ rect: CGRect) {
let context = UIGraphicsGetCurrentContext()
context!.setLineWidth(3.0)
context!.setStrokeColor(UIColor.purple.cgColor)

//make and invisible path first then we fill it in
context!.move(to: CGPoint(x: 50, y: 60))
context!.addLine(to: CGPoint(x: 250, y:320))
context!.strokePath()
}
}


Now make an instance on the view controller and add it to view. Check the below code for it.



import UIKit

class ViewController: UIViewController {

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.

let draw = DrawExample(frame: self.view.bounds)
view.addSubview(draw)
}
}





share|improve this answer

































    0














    Drawing in Swift 4.1



    let lastPoint = CGPoint.zero
    let red: CGFloat = 0.0
    let green: CGFloat = 0.0
    let blue: CGFloat = 0.0
    let brushWidth: CGFloat = 10.0
    let opacity: CGFloat = 1.0
    var isSwiping:Bool!
    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    isSwiping = false
    if let touch = touches.first{
    lastPoint = touch.location(in: imgViewDraw)
    }
    }
    override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {

    isSwiping = true;
    if let touch = touches.first{
    let currentPoint = touch.location(in: imgViewDraw)
    UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
    self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))

    UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
    UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: currentPoint.x, y: currentPoint.y))

    UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
    UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)
    UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
    UIGraphicsGetCurrentContext()?.strokePath()


    self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    lastPoint = currentPoint
    }
    }
    override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
    if(!isSwiping) {
    // This is a single touch, draw a point
    UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
    self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))
    UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
    UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)

    UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
    UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
    UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
    UIGraphicsGetCurrentContext()?.strokePath()
    self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    }
    }





    share|improve this answer

























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      2 Answers
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      2 Answers
      2






      active

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      active

      oldest

      votes






      active

      oldest

      votes









      2














      Update your class with below:



      import UIKit

      class DrawExample: UIView {

      override init(frame: CGRect) {
      super.init(frame: frame)
      }

      required init?(coder aDecoder: NSCoder) {
      fatalError("init(coder:) has not been implemented")
      }

      override func draw( _ rect: CGRect) {
      let context = UIGraphicsGetCurrentContext()
      context!.setLineWidth(3.0)
      context!.setStrokeColor(UIColor.purple.cgColor)

      //make and invisible path first then we fill it in
      context!.move(to: CGPoint(x: 50, y: 60))
      context!.addLine(to: CGPoint(x: 250, y:320))
      context!.strokePath()
      }
      }


      Now make an instance on the view controller and add it to view. Check the below code for it.



      import UIKit

      class ViewController: UIViewController {

      override func viewDidLoad() {
      super.viewDidLoad()
      // Do any additional setup after loading the view, typically from a nib.

      let draw = DrawExample(frame: self.view.bounds)
      view.addSubview(draw)
      }
      }





      share|improve this answer






























        2














        Update your class with below:



        import UIKit

        class DrawExample: UIView {

        override init(frame: CGRect) {
        super.init(frame: frame)
        }

        required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
        }

        override func draw( _ rect: CGRect) {
        let context = UIGraphicsGetCurrentContext()
        context!.setLineWidth(3.0)
        context!.setStrokeColor(UIColor.purple.cgColor)

        //make and invisible path first then we fill it in
        context!.move(to: CGPoint(x: 50, y: 60))
        context!.addLine(to: CGPoint(x: 250, y:320))
        context!.strokePath()
        }
        }


        Now make an instance on the view controller and add it to view. Check the below code for it.



        import UIKit

        class ViewController: UIViewController {

        override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.

        let draw = DrawExample(frame: self.view.bounds)
        view.addSubview(draw)
        }
        }





        share|improve this answer




























          2












          2








          2







          Update your class with below:



          import UIKit

          class DrawExample: UIView {

          override init(frame: CGRect) {
          super.init(frame: frame)
          }

          required init?(coder aDecoder: NSCoder) {
          fatalError("init(coder:) has not been implemented")
          }

          override func draw( _ rect: CGRect) {
          let context = UIGraphicsGetCurrentContext()
          context!.setLineWidth(3.0)
          context!.setStrokeColor(UIColor.purple.cgColor)

          //make and invisible path first then we fill it in
          context!.move(to: CGPoint(x: 50, y: 60))
          context!.addLine(to: CGPoint(x: 250, y:320))
          context!.strokePath()
          }
          }


          Now make an instance on the view controller and add it to view. Check the below code for it.



          import UIKit

          class ViewController: UIViewController {

          override func viewDidLoad() {
          super.viewDidLoad()
          // Do any additional setup after loading the view, typically from a nib.

          let draw = DrawExample(frame: self.view.bounds)
          view.addSubview(draw)
          }
          }





          share|improve this answer















          Update your class with below:



          import UIKit

          class DrawExample: UIView {

          override init(frame: CGRect) {
          super.init(frame: frame)
          }

          required init?(coder aDecoder: NSCoder) {
          fatalError("init(coder:) has not been implemented")
          }

          override func draw( _ rect: CGRect) {
          let context = UIGraphicsGetCurrentContext()
          context!.setLineWidth(3.0)
          context!.setStrokeColor(UIColor.purple.cgColor)

          //make and invisible path first then we fill it in
          context!.move(to: CGPoint(x: 50, y: 60))
          context!.addLine(to: CGPoint(x: 250, y:320))
          context!.strokePath()
          }
          }


          Now make an instance on the view controller and add it to view. Check the below code for it.



          import UIKit

          class ViewController: UIViewController {

          override func viewDidLoad() {
          super.viewDidLoad()
          // Do any additional setup after loading the view, typically from a nib.

          let draw = DrawExample(frame: self.view.bounds)
          view.addSubview(draw)
          }
          }






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Jul 27 '18 at 23:56









          JaredH

          1,45711730




          1,45711730










          answered Jul 25 '17 at 12:02









          Parth AdrojaParth Adroja

          7,29942250




          7,29942250

























              0














              Drawing in Swift 4.1



              let lastPoint = CGPoint.zero
              let red: CGFloat = 0.0
              let green: CGFloat = 0.0
              let blue: CGFloat = 0.0
              let brushWidth: CGFloat = 10.0
              let opacity: CGFloat = 1.0
              var isSwiping:Bool!
              override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
              isSwiping = false
              if let touch = touches.first{
              lastPoint = touch.location(in: imgViewDraw)
              }
              }
              override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {

              isSwiping = true;
              if let touch = touches.first{
              let currentPoint = touch.location(in: imgViewDraw)
              UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
              self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))

              UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
              UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: currentPoint.x, y: currentPoint.y))

              UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
              UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)
              UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
              UIGraphicsGetCurrentContext()?.strokePath()


              self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
              UIGraphicsEndImageContext()
              lastPoint = currentPoint
              }
              }
              override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
              if(!isSwiping) {
              // This is a single touch, draw a point
              UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
              self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))
              UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
              UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)

              UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
              UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
              UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
              UIGraphicsGetCurrentContext()?.strokePath()
              self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
              UIGraphicsEndImageContext()
              }
              }





              share|improve this answer






























                0














                Drawing in Swift 4.1



                let lastPoint = CGPoint.zero
                let red: CGFloat = 0.0
                let green: CGFloat = 0.0
                let blue: CGFloat = 0.0
                let brushWidth: CGFloat = 10.0
                let opacity: CGFloat = 1.0
                var isSwiping:Bool!
                override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
                isSwiping = false
                if let touch = touches.first{
                lastPoint = touch.location(in: imgViewDraw)
                }
                }
                override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {

                isSwiping = true;
                if let touch = touches.first{
                let currentPoint = touch.location(in: imgViewDraw)
                UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
                self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))

                UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
                UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: currentPoint.x, y: currentPoint.y))

                UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
                UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)
                UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
                UIGraphicsGetCurrentContext()?.strokePath()


                self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
                UIGraphicsEndImageContext()
                lastPoint = currentPoint
                }
                }
                override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
                if(!isSwiping) {
                // This is a single touch, draw a point
                UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
                self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))
                UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
                UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)

                UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
                UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
                UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
                UIGraphicsGetCurrentContext()?.strokePath()
                self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
                UIGraphicsEndImageContext()
                }
                }





                share|improve this answer




























                  0












                  0








                  0







                  Drawing in Swift 4.1



                  let lastPoint = CGPoint.zero
                  let red: CGFloat = 0.0
                  let green: CGFloat = 0.0
                  let blue: CGFloat = 0.0
                  let brushWidth: CGFloat = 10.0
                  let opacity: CGFloat = 1.0
                  var isSwiping:Bool!
                  override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
                  isSwiping = false
                  if let touch = touches.first{
                  lastPoint = touch.location(in: imgViewDraw)
                  }
                  }
                  override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {

                  isSwiping = true;
                  if let touch = touches.first{
                  let currentPoint = touch.location(in: imgViewDraw)
                  UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
                  self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))

                  UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
                  UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: currentPoint.x, y: currentPoint.y))

                  UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
                  UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)
                  UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
                  UIGraphicsGetCurrentContext()?.strokePath()


                  self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
                  UIGraphicsEndImageContext()
                  lastPoint = currentPoint
                  }
                  }
                  override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
                  if(!isSwiping) {
                  // This is a single touch, draw a point
                  UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
                  self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))
                  UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
                  UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)

                  UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
                  UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
                  UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
                  UIGraphicsGetCurrentContext()?.strokePath()
                  self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
                  UIGraphicsEndImageContext()
                  }
                  }





                  share|improve this answer















                  Drawing in Swift 4.1



                  let lastPoint = CGPoint.zero
                  let red: CGFloat = 0.0
                  let green: CGFloat = 0.0
                  let blue: CGFloat = 0.0
                  let brushWidth: CGFloat = 10.0
                  let opacity: CGFloat = 1.0
                  var isSwiping:Bool!
                  override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
                  isSwiping = false
                  if let touch = touches.first{
                  lastPoint = touch.location(in: imgViewDraw)
                  }
                  }
                  override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {

                  isSwiping = true;
                  if let touch = touches.first{
                  let currentPoint = touch.location(in: imgViewDraw)
                  UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
                  self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))

                  UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
                  UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: currentPoint.x, y: currentPoint.y))

                  UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
                  UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)
                  UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
                  UIGraphicsGetCurrentContext()?.strokePath()


                  self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
                  UIGraphicsEndImageContext()
                  lastPoint = currentPoint
                  }
                  }
                  override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
                  if(!isSwiping) {
                  // This is a single touch, draw a point
                  UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
                  self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))
                  UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
                  UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)

                  UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
                  UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
                  UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
                  UIGraphicsGetCurrentContext()?.strokePath()
                  self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
                  UIGraphicsEndImageContext()
                  }
                  }






                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Nov 19 '18 at 10:20

























                  answered Oct 20 '18 at 10:39









                  Mahesh ChaudhariMahesh Chaudhari

                  13714




                  13714






























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