Encapsulating dynamic mouse UI element in WPF appliation
I am developing a C# WPF application utilizing MVVM pattern
In my app user via mouse (or touchscreen) sets offset values for the Pan-Tilt Motor. Since movement should be somwhat percise, I decided to create a UI helper element, which currently looks like this:
I want it to look nice and dandy, so that values wont be obscured or intersected with other lines:
But at the same time I want to stick to MVVM pattern, and such behaviour, although not hard to implement per se, requires a lot of bindings, logic and triggers. That clutters my XAML and View Model a lot, so here comes my question:
What is the common way/best practice of encapsulating such element (which is basically a complex dynamic figure) into some abstract form, hiding all irrelevant to the main app logic within it?
The desired solution wold look something like this:
<canvas>
<i:Interaction.Triggers>
<!--MouseUp, MouseDown, MouseMove Commands...-->
</i:Interaction.Triggers>
<i:Interaction.Behaviors>
<!--Getting Mouse X and Y values...-->
</i:Interaction.Behaviors>
<MouseUI MouseUiClass="{Binding MouseUiClass}"/>
or
<MouseUI Start="{Binding MouseUiClass.Start}"
End="{Binding MouseUiClass.End}"
IsFinished="{Binding MouseUiClass.IsFinished}"/>
</canvas>
I did consider to use UserControl
but I struggle to understand how to properly display it because dynamically resizes, and start and end point can be placed in any part of canvas.
c# wpf user-interface mvvm
add a comment |
I am developing a C# WPF application utilizing MVVM pattern
In my app user via mouse (or touchscreen) sets offset values for the Pan-Tilt Motor. Since movement should be somwhat percise, I decided to create a UI helper element, which currently looks like this:
I want it to look nice and dandy, so that values wont be obscured or intersected with other lines:
But at the same time I want to stick to MVVM pattern, and such behaviour, although not hard to implement per se, requires a lot of bindings, logic and triggers. That clutters my XAML and View Model a lot, so here comes my question:
What is the common way/best practice of encapsulating such element (which is basically a complex dynamic figure) into some abstract form, hiding all irrelevant to the main app logic within it?
The desired solution wold look something like this:
<canvas>
<i:Interaction.Triggers>
<!--MouseUp, MouseDown, MouseMove Commands...-->
</i:Interaction.Triggers>
<i:Interaction.Behaviors>
<!--Getting Mouse X and Y values...-->
</i:Interaction.Behaviors>
<MouseUI MouseUiClass="{Binding MouseUiClass}"/>
or
<MouseUI Start="{Binding MouseUiClass.Start}"
End="{Binding MouseUiClass.End}"
IsFinished="{Binding MouseUiClass.IsFinished}"/>
</canvas>
I did consider to use UserControl
but I struggle to understand how to properly display it because dynamically resizes, and start and end point can be placed in any part of canvas.
c# wpf user-interface mvvm
2
UserControl
is a good way to encapsulate the UI-related XAML and code in one place. I would do the positioning of the labels in code-behind. It doesn't break MVVM because it's purely UI-related code.
– dymanoid
Nov 19 '18 at 10:32
Honestly I would just draw that text with a thick white outline so the lines don't affect readability. Other than that, as for encapsulating this logic, if you like XAML then UserControl, if you prefer C# then a custom behavior or attached property (though I prefer behaviors).
– bokibeg
Nov 19 '18 at 13:57
add a comment |
I am developing a C# WPF application utilizing MVVM pattern
In my app user via mouse (or touchscreen) sets offset values for the Pan-Tilt Motor. Since movement should be somwhat percise, I decided to create a UI helper element, which currently looks like this:
I want it to look nice and dandy, so that values wont be obscured or intersected with other lines:
But at the same time I want to stick to MVVM pattern, and such behaviour, although not hard to implement per se, requires a lot of bindings, logic and triggers. That clutters my XAML and View Model a lot, so here comes my question:
What is the common way/best practice of encapsulating such element (which is basically a complex dynamic figure) into some abstract form, hiding all irrelevant to the main app logic within it?
The desired solution wold look something like this:
<canvas>
<i:Interaction.Triggers>
<!--MouseUp, MouseDown, MouseMove Commands...-->
</i:Interaction.Triggers>
<i:Interaction.Behaviors>
<!--Getting Mouse X and Y values...-->
</i:Interaction.Behaviors>
<MouseUI MouseUiClass="{Binding MouseUiClass}"/>
or
<MouseUI Start="{Binding MouseUiClass.Start}"
End="{Binding MouseUiClass.End}"
IsFinished="{Binding MouseUiClass.IsFinished}"/>
</canvas>
I did consider to use UserControl
but I struggle to understand how to properly display it because dynamically resizes, and start and end point can be placed in any part of canvas.
c# wpf user-interface mvvm
I am developing a C# WPF application utilizing MVVM pattern
In my app user via mouse (or touchscreen) sets offset values for the Pan-Tilt Motor. Since movement should be somwhat percise, I decided to create a UI helper element, which currently looks like this:
I want it to look nice and dandy, so that values wont be obscured or intersected with other lines:
But at the same time I want to stick to MVVM pattern, and such behaviour, although not hard to implement per se, requires a lot of bindings, logic and triggers. That clutters my XAML and View Model a lot, so here comes my question:
What is the common way/best practice of encapsulating such element (which is basically a complex dynamic figure) into some abstract form, hiding all irrelevant to the main app logic within it?
The desired solution wold look something like this:
<canvas>
<i:Interaction.Triggers>
<!--MouseUp, MouseDown, MouseMove Commands...-->
</i:Interaction.Triggers>
<i:Interaction.Behaviors>
<!--Getting Mouse X and Y values...-->
</i:Interaction.Behaviors>
<MouseUI MouseUiClass="{Binding MouseUiClass}"/>
or
<MouseUI Start="{Binding MouseUiClass.Start}"
End="{Binding MouseUiClass.End}"
IsFinished="{Binding MouseUiClass.IsFinished}"/>
</canvas>
I did consider to use UserControl
but I struggle to understand how to properly display it because dynamically resizes, and start and end point can be placed in any part of canvas.
c# wpf user-interface mvvm
c# wpf user-interface mvvm
edited Nov 19 '18 at 10:33
Marmarello
asked Nov 19 '18 at 10:25
MarmarelloMarmarello
63
63
2
UserControl
is a good way to encapsulate the UI-related XAML and code in one place. I would do the positioning of the labels in code-behind. It doesn't break MVVM because it's purely UI-related code.
– dymanoid
Nov 19 '18 at 10:32
Honestly I would just draw that text with a thick white outline so the lines don't affect readability. Other than that, as for encapsulating this logic, if you like XAML then UserControl, if you prefer C# then a custom behavior or attached property (though I prefer behaviors).
– bokibeg
Nov 19 '18 at 13:57
add a comment |
2
UserControl
is a good way to encapsulate the UI-related XAML and code in one place. I would do the positioning of the labels in code-behind. It doesn't break MVVM because it's purely UI-related code.
– dymanoid
Nov 19 '18 at 10:32
Honestly I would just draw that text with a thick white outline so the lines don't affect readability. Other than that, as for encapsulating this logic, if you like XAML then UserControl, if you prefer C# then a custom behavior or attached property (though I prefer behaviors).
– bokibeg
Nov 19 '18 at 13:57
2
2
UserControl
is a good way to encapsulate the UI-related XAML and code in one place. I would do the positioning of the labels in code-behind. It doesn't break MVVM because it's purely UI-related code.– dymanoid
Nov 19 '18 at 10:32
UserControl
is a good way to encapsulate the UI-related XAML and code in one place. I would do the positioning of the labels in code-behind. It doesn't break MVVM because it's purely UI-related code.– dymanoid
Nov 19 '18 at 10:32
Honestly I would just draw that text with a thick white outline so the lines don't affect readability. Other than that, as for encapsulating this logic, if you like XAML then UserControl, if you prefer C# then a custom behavior or attached property (though I prefer behaviors).
– bokibeg
Nov 19 '18 at 13:57
Honestly I would just draw that text with a thick white outline so the lines don't affect readability. Other than that, as for encapsulating this logic, if you like XAML then UserControl, if you prefer C# then a custom behavior or attached property (though I prefer behaviors).
– bokibeg
Nov 19 '18 at 13:57
add a comment |
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2
UserControl
is a good way to encapsulate the UI-related XAML and code in one place. I would do the positioning of the labels in code-behind. It doesn't break MVVM because it's purely UI-related code.– dymanoid
Nov 19 '18 at 10:32
Honestly I would just draw that text with a thick white outline so the lines don't affect readability. Other than that, as for encapsulating this logic, if you like XAML then UserControl, if you prefer C# then a custom behavior or attached property (though I prefer behaviors).
– bokibeg
Nov 19 '18 at 13:57