UWP VisualStateManager.GotoState works not correctly












1















I have a custom control MediaPlayerControl. In the its Template I define a VisualStateGroup:



<VisualStateGroup x:Name="SizeState">
<VisualState x:Name="Normal" />
<VisualState x:Name="LargeSize" >
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaInfo_Border" Storyboard.TargetProperty="(Grid.ColumnSpan)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaInfo_Border" Storyboard.TargetProperty="(Grid.RowSpan)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="2"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="PrimaryMediaControl_Border" Storyboard.TargetProperty="HorizontalAlignment" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Center"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaTransportControls_Timeline_Border" Storyboard.TargetProperty="(Grid.Column)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaTransportControls_Timeline_Border" Storyboard.TargetProperty="(Grid.ColumnSpan)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MoreButton" Storyboard.TargetProperty="Visibility" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="SecondaryTrim_MenuFlyOut" Storyboard.TargetProperty="Visibility" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Collapsed"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="TrimButton" Storyboard.TargetProperty="Visibility" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>


And in the SizeChanged event I call ChangeState() function:



private void MediaPlayerControl_SizeChanged(object sender, object e)
{
ChangeState();
}
private void ChangeState()
{
string state = "";
if (Window.Current.Bounds.Width < 600)
{
state = "Normal";
}
else
{
state = "LargeSize";
}
VisualStateManager.GoToState(this, state, false);
}


Although VisualStateManager.GoToState return true and UI change to LargeSize state but in short time it automatically changes to Normal state.



If I use LayoutUpdated event, it work properly, but performance is not good.



Can I use GotoState with SizeChanged event?










share|improve this question

























  • I would guess that there are some other trigger which makes your UI go back to normal state but I have no idea what it is. Can you provide more details about your project, like a demo or share us the steps about how we can reproduce this issue?

    – Barry Wang - MSFT
    Nov 19 '18 at 9:58
















1















I have a custom control MediaPlayerControl. In the its Template I define a VisualStateGroup:



<VisualStateGroup x:Name="SizeState">
<VisualState x:Name="Normal" />
<VisualState x:Name="LargeSize" >
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaInfo_Border" Storyboard.TargetProperty="(Grid.ColumnSpan)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaInfo_Border" Storyboard.TargetProperty="(Grid.RowSpan)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="2"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="PrimaryMediaControl_Border" Storyboard.TargetProperty="HorizontalAlignment" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Center"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaTransportControls_Timeline_Border" Storyboard.TargetProperty="(Grid.Column)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaTransportControls_Timeline_Border" Storyboard.TargetProperty="(Grid.ColumnSpan)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MoreButton" Storyboard.TargetProperty="Visibility" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="SecondaryTrim_MenuFlyOut" Storyboard.TargetProperty="Visibility" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Collapsed"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="TrimButton" Storyboard.TargetProperty="Visibility" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>


And in the SizeChanged event I call ChangeState() function:



private void MediaPlayerControl_SizeChanged(object sender, object e)
{
ChangeState();
}
private void ChangeState()
{
string state = "";
if (Window.Current.Bounds.Width < 600)
{
state = "Normal";
}
else
{
state = "LargeSize";
}
VisualStateManager.GoToState(this, state, false);
}


Although VisualStateManager.GoToState return true and UI change to LargeSize state but in short time it automatically changes to Normal state.



If I use LayoutUpdated event, it work properly, but performance is not good.



Can I use GotoState with SizeChanged event?










share|improve this question

























  • I would guess that there are some other trigger which makes your UI go back to normal state but I have no idea what it is. Can you provide more details about your project, like a demo or share us the steps about how we can reproduce this issue?

    – Barry Wang - MSFT
    Nov 19 '18 at 9:58














1












1








1








I have a custom control MediaPlayerControl. In the its Template I define a VisualStateGroup:



<VisualStateGroup x:Name="SizeState">
<VisualState x:Name="Normal" />
<VisualState x:Name="LargeSize" >
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaInfo_Border" Storyboard.TargetProperty="(Grid.ColumnSpan)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaInfo_Border" Storyboard.TargetProperty="(Grid.RowSpan)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="2"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="PrimaryMediaControl_Border" Storyboard.TargetProperty="HorizontalAlignment" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Center"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaTransportControls_Timeline_Border" Storyboard.TargetProperty="(Grid.Column)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaTransportControls_Timeline_Border" Storyboard.TargetProperty="(Grid.ColumnSpan)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MoreButton" Storyboard.TargetProperty="Visibility" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="SecondaryTrim_MenuFlyOut" Storyboard.TargetProperty="Visibility" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Collapsed"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="TrimButton" Storyboard.TargetProperty="Visibility" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>


And in the SizeChanged event I call ChangeState() function:



private void MediaPlayerControl_SizeChanged(object sender, object e)
{
ChangeState();
}
private void ChangeState()
{
string state = "";
if (Window.Current.Bounds.Width < 600)
{
state = "Normal";
}
else
{
state = "LargeSize";
}
VisualStateManager.GoToState(this, state, false);
}


Although VisualStateManager.GoToState return true and UI change to LargeSize state but in short time it automatically changes to Normal state.



If I use LayoutUpdated event, it work properly, but performance is not good.



Can I use GotoState with SizeChanged event?










share|improve this question
















I have a custom control MediaPlayerControl. In the its Template I define a VisualStateGroup:



<VisualStateGroup x:Name="SizeState">
<VisualState x:Name="Normal" />
<VisualState x:Name="LargeSize" >
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaInfo_Border" Storyboard.TargetProperty="(Grid.ColumnSpan)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaInfo_Border" Storyboard.TargetProperty="(Grid.RowSpan)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="2"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="PrimaryMediaControl_Border" Storyboard.TargetProperty="HorizontalAlignment" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Center"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaTransportControls_Timeline_Border" Storyboard.TargetProperty="(Grid.Column)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MediaTransportControls_Timeline_Border" Storyboard.TargetProperty="(Grid.ColumnSpan)" >
<DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="MoreButton" Storyboard.TargetProperty="Visibility" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="SecondaryTrim_MenuFlyOut" Storyboard.TargetProperty="Visibility" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Collapsed"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="TrimButton" Storyboard.TargetProperty="Visibility" >
<DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>


And in the SizeChanged event I call ChangeState() function:



private void MediaPlayerControl_SizeChanged(object sender, object e)
{
ChangeState();
}
private void ChangeState()
{
string state = "";
if (Window.Current.Bounds.Width < 600)
{
state = "Normal";
}
else
{
state = "LargeSize";
}
VisualStateManager.GoToState(this, state, false);
}


Although VisualStateManager.GoToState return true and UI change to LargeSize state but in short time it automatically changes to Normal state.



If I use LayoutUpdated event, it work properly, but performance is not good.



Can I use GotoState with SizeChanged event?







c# uwp visualstatemanager






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 17 '18 at 5:55







Linh Nguyen Huy

















asked Nov 17 '18 at 5:40









Linh Nguyen HuyLinh Nguyen Huy

165




165













  • I would guess that there are some other trigger which makes your UI go back to normal state but I have no idea what it is. Can you provide more details about your project, like a demo or share us the steps about how we can reproduce this issue?

    – Barry Wang - MSFT
    Nov 19 '18 at 9:58



















  • I would guess that there are some other trigger which makes your UI go back to normal state but I have no idea what it is. Can you provide more details about your project, like a demo or share us the steps about how we can reproduce this issue?

    – Barry Wang - MSFT
    Nov 19 '18 at 9:58

















I would guess that there are some other trigger which makes your UI go back to normal state but I have no idea what it is. Can you provide more details about your project, like a demo or share us the steps about how we can reproduce this issue?

– Barry Wang - MSFT
Nov 19 '18 at 9:58





I would guess that there are some other trigger which makes your UI go back to normal state but I have no idea what it is. Can you provide more details about your project, like a demo or share us the steps about how we can reproduce this issue?

– Barry Wang - MSFT
Nov 19 '18 at 9:58












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