Memory efficient implementation of go map?












0















My use case is to transfer a group of members (integers) over network, so we employ delta encoding and on the receiving end we decode and put the whole list as a map,
map[string]struct{}
for O(1) complexity for membership check.



The problem I am facing is that the actual size of members is only 15MB for 2 Million integers, but the size of the map in heap is 100+MB. Seems like the actual map implementation of Go is not suitable for large maps.
Since it is a client side SDK, I do not want to impact the usable memory much, and there can be multiple such groups that need to be kept in memory for long periods of time--around 1 week.



Is there a better alternative DS in Go for this?



type void struct{}
func ToMap(v int64) map[string]void {
out := map[string]void{}
for _, i := range v {
out[strconv.Itoa(int(i))] = void{}
}
return out
}









share|improve this question




















  • 1





    We don't know how you use the map, so it's hard to tell on what / how you could improve your code. One tip you may use is to create a map with capacity provided, if you know how many elements you need to store in it. For that, you may use make(map[string]struct{}, capacity).

    – icza
    Nov 20 '18 at 7:47








  • 6





    Is there a reason why a string is used for the keys?

    – ssemilla
    Nov 20 '18 at 8:04






  • 2





    "the size of the map in heap is 100+MB" how did you measure this. Are you sure this number is correct? And why on earth are you storing the ints in their string representations? Don't do that.

    – Volker
    Nov 20 '18 at 8:10






  • 1





    The size of the string representation of an int64 may be 4 times bigger than the size of int64 itself. If you do need memory optimized solution, don't convert them to string. If you do need to handle both integers and strings, consider using 2 maps, one with int64 keys and one with string keys. And in your example code, you may create the map with capacity, like: out := make(map[int64]void{}, len(v))

    – icza
    Nov 20 '18 at 8:18








  • 4





    As others pointed out, avoid string representations for integers. Use int or, if possible, (u)int32. If the map is still too big, consider a sorted slice and use sort.SearchInts (or SearchStrings if you really can't avoid that) for O(log n) in the worst case.

    – Peter
    Nov 20 '18 at 8:26


















0















My use case is to transfer a group of members (integers) over network, so we employ delta encoding and on the receiving end we decode and put the whole list as a map,
map[string]struct{}
for O(1) complexity for membership check.



The problem I am facing is that the actual size of members is only 15MB for 2 Million integers, but the size of the map in heap is 100+MB. Seems like the actual map implementation of Go is not suitable for large maps.
Since it is a client side SDK, I do not want to impact the usable memory much, and there can be multiple such groups that need to be kept in memory for long periods of time--around 1 week.



Is there a better alternative DS in Go for this?



type void struct{}
func ToMap(v int64) map[string]void {
out := map[string]void{}
for _, i := range v {
out[strconv.Itoa(int(i))] = void{}
}
return out
}









share|improve this question




















  • 1





    We don't know how you use the map, so it's hard to tell on what / how you could improve your code. One tip you may use is to create a map with capacity provided, if you know how many elements you need to store in it. For that, you may use make(map[string]struct{}, capacity).

    – icza
    Nov 20 '18 at 7:47








  • 6





    Is there a reason why a string is used for the keys?

    – ssemilla
    Nov 20 '18 at 8:04






  • 2





    "the size of the map in heap is 100+MB" how did you measure this. Are you sure this number is correct? And why on earth are you storing the ints in their string representations? Don't do that.

    – Volker
    Nov 20 '18 at 8:10






  • 1





    The size of the string representation of an int64 may be 4 times bigger than the size of int64 itself. If you do need memory optimized solution, don't convert them to string. If you do need to handle both integers and strings, consider using 2 maps, one with int64 keys and one with string keys. And in your example code, you may create the map with capacity, like: out := make(map[int64]void{}, len(v))

    – icza
    Nov 20 '18 at 8:18








  • 4





    As others pointed out, avoid string representations for integers. Use int or, if possible, (u)int32. If the map is still too big, consider a sorted slice and use sort.SearchInts (or SearchStrings if you really can't avoid that) for O(log n) in the worst case.

    – Peter
    Nov 20 '18 at 8:26
















0












0








0


1






My use case is to transfer a group of members (integers) over network, so we employ delta encoding and on the receiving end we decode and put the whole list as a map,
map[string]struct{}
for O(1) complexity for membership check.



The problem I am facing is that the actual size of members is only 15MB for 2 Million integers, but the size of the map in heap is 100+MB. Seems like the actual map implementation of Go is not suitable for large maps.
Since it is a client side SDK, I do not want to impact the usable memory much, and there can be multiple such groups that need to be kept in memory for long periods of time--around 1 week.



Is there a better alternative DS in Go for this?



type void struct{}
func ToMap(v int64) map[string]void {
out := map[string]void{}
for _, i := range v {
out[strconv.Itoa(int(i))] = void{}
}
return out
}









share|improve this question
















My use case is to transfer a group of members (integers) over network, so we employ delta encoding and on the receiving end we decode and put the whole list as a map,
map[string]struct{}
for O(1) complexity for membership check.



The problem I am facing is that the actual size of members is only 15MB for 2 Million integers, but the size of the map in heap is 100+MB. Seems like the actual map implementation of Go is not suitable for large maps.
Since it is a client side SDK, I do not want to impact the usable memory much, and there can be multiple such groups that need to be kept in memory for long periods of time--around 1 week.



Is there a better alternative DS in Go for this?



type void struct{}
func ToMap(v int64) map[string]void {
out := map[string]void{}
for _, i := range v {
out[strconv.Itoa(int(i))] = void{}
}
return out
}






go maps heap-memory






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 20 '18 at 7:59







zaRRoc

















asked Nov 20 '18 at 7:43









zaRRoczaRRoc

458




458








  • 1





    We don't know how you use the map, so it's hard to tell on what / how you could improve your code. One tip you may use is to create a map with capacity provided, if you know how many elements you need to store in it. For that, you may use make(map[string]struct{}, capacity).

    – icza
    Nov 20 '18 at 7:47








  • 6





    Is there a reason why a string is used for the keys?

    – ssemilla
    Nov 20 '18 at 8:04






  • 2





    "the size of the map in heap is 100+MB" how did you measure this. Are you sure this number is correct? And why on earth are you storing the ints in their string representations? Don't do that.

    – Volker
    Nov 20 '18 at 8:10






  • 1





    The size of the string representation of an int64 may be 4 times bigger than the size of int64 itself. If you do need memory optimized solution, don't convert them to string. If you do need to handle both integers and strings, consider using 2 maps, one with int64 keys and one with string keys. And in your example code, you may create the map with capacity, like: out := make(map[int64]void{}, len(v))

    – icza
    Nov 20 '18 at 8:18








  • 4





    As others pointed out, avoid string representations for integers. Use int or, if possible, (u)int32. If the map is still too big, consider a sorted slice and use sort.SearchInts (or SearchStrings if you really can't avoid that) for O(log n) in the worst case.

    – Peter
    Nov 20 '18 at 8:26
















  • 1





    We don't know how you use the map, so it's hard to tell on what / how you could improve your code. One tip you may use is to create a map with capacity provided, if you know how many elements you need to store in it. For that, you may use make(map[string]struct{}, capacity).

    – icza
    Nov 20 '18 at 7:47








  • 6





    Is there a reason why a string is used for the keys?

    – ssemilla
    Nov 20 '18 at 8:04






  • 2





    "the size of the map in heap is 100+MB" how did you measure this. Are you sure this number is correct? And why on earth are you storing the ints in their string representations? Don't do that.

    – Volker
    Nov 20 '18 at 8:10






  • 1





    The size of the string representation of an int64 may be 4 times bigger than the size of int64 itself. If you do need memory optimized solution, don't convert them to string. If you do need to handle both integers and strings, consider using 2 maps, one with int64 keys and one with string keys. And in your example code, you may create the map with capacity, like: out := make(map[int64]void{}, len(v))

    – icza
    Nov 20 '18 at 8:18








  • 4





    As others pointed out, avoid string representations for integers. Use int or, if possible, (u)int32. If the map is still too big, consider a sorted slice and use sort.SearchInts (or SearchStrings if you really can't avoid that) for O(log n) in the worst case.

    – Peter
    Nov 20 '18 at 8:26










1




1





We don't know how you use the map, so it's hard to tell on what / how you could improve your code. One tip you may use is to create a map with capacity provided, if you know how many elements you need to store in it. For that, you may use make(map[string]struct{}, capacity).

– icza
Nov 20 '18 at 7:47







We don't know how you use the map, so it's hard to tell on what / how you could improve your code. One tip you may use is to create a map with capacity provided, if you know how many elements you need to store in it. For that, you may use make(map[string]struct{}, capacity).

– icza
Nov 20 '18 at 7:47






6




6





Is there a reason why a string is used for the keys?

– ssemilla
Nov 20 '18 at 8:04





Is there a reason why a string is used for the keys?

– ssemilla
Nov 20 '18 at 8:04




2




2





"the size of the map in heap is 100+MB" how did you measure this. Are you sure this number is correct? And why on earth are you storing the ints in their string representations? Don't do that.

– Volker
Nov 20 '18 at 8:10





"the size of the map in heap is 100+MB" how did you measure this. Are you sure this number is correct? And why on earth are you storing the ints in their string representations? Don't do that.

– Volker
Nov 20 '18 at 8:10




1




1





The size of the string representation of an int64 may be 4 times bigger than the size of int64 itself. If you do need memory optimized solution, don't convert them to string. If you do need to handle both integers and strings, consider using 2 maps, one with int64 keys and one with string keys. And in your example code, you may create the map with capacity, like: out := make(map[int64]void{}, len(v))

– icza
Nov 20 '18 at 8:18







The size of the string representation of an int64 may be 4 times bigger than the size of int64 itself. If you do need memory optimized solution, don't convert them to string. If you do need to handle both integers and strings, consider using 2 maps, one with int64 keys and one with string keys. And in your example code, you may create the map with capacity, like: out := make(map[int64]void{}, len(v))

– icza
Nov 20 '18 at 8:18






4




4





As others pointed out, avoid string representations for integers. Use int or, if possible, (u)int32. If the map is still too big, consider a sorted slice and use sort.SearchInts (or SearchStrings if you really can't avoid that) for O(log n) in the worst case.

– Peter
Nov 20 '18 at 8:26







As others pointed out, avoid string representations for integers. Use int or, if possible, (u)int32. If the map is still too big, consider a sorted slice and use sort.SearchInts (or SearchStrings if you really can't avoid that) for O(log n) in the worst case.

– Peter
Nov 20 '18 at 8:26














1 Answer
1






active

oldest

votes


















3














This is a more memory efficient form of the map:



type void struct{}

func ToMap(v int64) map[int64]void {
m := make(map[int64]void, len(v))
for _, i := range v {
m[i] = void{}
}
return m
}


Go maps are optimized for integer keys. Optimize the map allocation by giving the exact map size as a hint.



A string has an implicit pointer which would make the garbage collector (gc) follow the pointer every time it scans.





Here is a Go benchmark for 2 million pseudorandom integers:



package main

import (
"math/rand"
"strconv"
"testing"
)

type void struct{}

func ToMap1(v int64) map[string]void {
out := map[string]void{}
for _, i := range v {
out[strconv.Itoa(int(i))] = void{}
}
return out
}

func ToMap2(v int64) map[int64]void {
m := make(map[int64]void, len(v))
for _, i := range v {
m[i] = void{}
}
return m
}

var benchmarkV = func() int64 {
v := make(int64, 2000000)
for i := range v {
v[i] = rand.Int63()
}
return v
}()

func BenchmarkToMap1(b *testing.B) {
b.ReportAllocs()
b.ResetTimer()
for N := 0; N < b.N; N++ {
ToMap1(benchmarkV)
}
}

func BenchmarkToMap2(b *testing.B) {
b.ReportAllocs()
b.ResetTimer()
for N := 0; N < b.N; N++ {
ToMap2(benchmarkV)
}
}


Output:



$ go test tomap_test.go -bench=.
BenchmarkToMap1-4 2 973358894 ns/op 235475280 B/op 2076779 allocs/op
BenchmarkToMap2-4 10 188489170 ns/op 44852584 B/op 23 allocs/op
$





share|improve this answer

























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    active

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    active

    oldest

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    3














    This is a more memory efficient form of the map:



    type void struct{}

    func ToMap(v int64) map[int64]void {
    m := make(map[int64]void, len(v))
    for _, i := range v {
    m[i] = void{}
    }
    return m
    }


    Go maps are optimized for integer keys. Optimize the map allocation by giving the exact map size as a hint.



    A string has an implicit pointer which would make the garbage collector (gc) follow the pointer every time it scans.





    Here is a Go benchmark for 2 million pseudorandom integers:



    package main

    import (
    "math/rand"
    "strconv"
    "testing"
    )

    type void struct{}

    func ToMap1(v int64) map[string]void {
    out := map[string]void{}
    for _, i := range v {
    out[strconv.Itoa(int(i))] = void{}
    }
    return out
    }

    func ToMap2(v int64) map[int64]void {
    m := make(map[int64]void, len(v))
    for _, i := range v {
    m[i] = void{}
    }
    return m
    }

    var benchmarkV = func() int64 {
    v := make(int64, 2000000)
    for i := range v {
    v[i] = rand.Int63()
    }
    return v
    }()

    func BenchmarkToMap1(b *testing.B) {
    b.ReportAllocs()
    b.ResetTimer()
    for N := 0; N < b.N; N++ {
    ToMap1(benchmarkV)
    }
    }

    func BenchmarkToMap2(b *testing.B) {
    b.ReportAllocs()
    b.ResetTimer()
    for N := 0; N < b.N; N++ {
    ToMap2(benchmarkV)
    }
    }


    Output:



    $ go test tomap_test.go -bench=.
    BenchmarkToMap1-4 2 973358894 ns/op 235475280 B/op 2076779 allocs/op
    BenchmarkToMap2-4 10 188489170 ns/op 44852584 B/op 23 allocs/op
    $





    share|improve this answer






























      3














      This is a more memory efficient form of the map:



      type void struct{}

      func ToMap(v int64) map[int64]void {
      m := make(map[int64]void, len(v))
      for _, i := range v {
      m[i] = void{}
      }
      return m
      }


      Go maps are optimized for integer keys. Optimize the map allocation by giving the exact map size as a hint.



      A string has an implicit pointer which would make the garbage collector (gc) follow the pointer every time it scans.





      Here is a Go benchmark for 2 million pseudorandom integers:



      package main

      import (
      "math/rand"
      "strconv"
      "testing"
      )

      type void struct{}

      func ToMap1(v int64) map[string]void {
      out := map[string]void{}
      for _, i := range v {
      out[strconv.Itoa(int(i))] = void{}
      }
      return out
      }

      func ToMap2(v int64) map[int64]void {
      m := make(map[int64]void, len(v))
      for _, i := range v {
      m[i] = void{}
      }
      return m
      }

      var benchmarkV = func() int64 {
      v := make(int64, 2000000)
      for i := range v {
      v[i] = rand.Int63()
      }
      return v
      }()

      func BenchmarkToMap1(b *testing.B) {
      b.ReportAllocs()
      b.ResetTimer()
      for N := 0; N < b.N; N++ {
      ToMap1(benchmarkV)
      }
      }

      func BenchmarkToMap2(b *testing.B) {
      b.ReportAllocs()
      b.ResetTimer()
      for N := 0; N < b.N; N++ {
      ToMap2(benchmarkV)
      }
      }


      Output:



      $ go test tomap_test.go -bench=.
      BenchmarkToMap1-4 2 973358894 ns/op 235475280 B/op 2076779 allocs/op
      BenchmarkToMap2-4 10 188489170 ns/op 44852584 B/op 23 allocs/op
      $





      share|improve this answer




























        3












        3








        3







        This is a more memory efficient form of the map:



        type void struct{}

        func ToMap(v int64) map[int64]void {
        m := make(map[int64]void, len(v))
        for _, i := range v {
        m[i] = void{}
        }
        return m
        }


        Go maps are optimized for integer keys. Optimize the map allocation by giving the exact map size as a hint.



        A string has an implicit pointer which would make the garbage collector (gc) follow the pointer every time it scans.





        Here is a Go benchmark for 2 million pseudorandom integers:



        package main

        import (
        "math/rand"
        "strconv"
        "testing"
        )

        type void struct{}

        func ToMap1(v int64) map[string]void {
        out := map[string]void{}
        for _, i := range v {
        out[strconv.Itoa(int(i))] = void{}
        }
        return out
        }

        func ToMap2(v int64) map[int64]void {
        m := make(map[int64]void, len(v))
        for _, i := range v {
        m[i] = void{}
        }
        return m
        }

        var benchmarkV = func() int64 {
        v := make(int64, 2000000)
        for i := range v {
        v[i] = rand.Int63()
        }
        return v
        }()

        func BenchmarkToMap1(b *testing.B) {
        b.ReportAllocs()
        b.ResetTimer()
        for N := 0; N < b.N; N++ {
        ToMap1(benchmarkV)
        }
        }

        func BenchmarkToMap2(b *testing.B) {
        b.ReportAllocs()
        b.ResetTimer()
        for N := 0; N < b.N; N++ {
        ToMap2(benchmarkV)
        }
        }


        Output:



        $ go test tomap_test.go -bench=.
        BenchmarkToMap1-4 2 973358894 ns/op 235475280 B/op 2076779 allocs/op
        BenchmarkToMap2-4 10 188489170 ns/op 44852584 B/op 23 allocs/op
        $





        share|improve this answer















        This is a more memory efficient form of the map:



        type void struct{}

        func ToMap(v int64) map[int64]void {
        m := make(map[int64]void, len(v))
        for _, i := range v {
        m[i] = void{}
        }
        return m
        }


        Go maps are optimized for integer keys. Optimize the map allocation by giving the exact map size as a hint.



        A string has an implicit pointer which would make the garbage collector (gc) follow the pointer every time it scans.





        Here is a Go benchmark for 2 million pseudorandom integers:



        package main

        import (
        "math/rand"
        "strconv"
        "testing"
        )

        type void struct{}

        func ToMap1(v int64) map[string]void {
        out := map[string]void{}
        for _, i := range v {
        out[strconv.Itoa(int(i))] = void{}
        }
        return out
        }

        func ToMap2(v int64) map[int64]void {
        m := make(map[int64]void, len(v))
        for _, i := range v {
        m[i] = void{}
        }
        return m
        }

        var benchmarkV = func() int64 {
        v := make(int64, 2000000)
        for i := range v {
        v[i] = rand.Int63()
        }
        return v
        }()

        func BenchmarkToMap1(b *testing.B) {
        b.ReportAllocs()
        b.ResetTimer()
        for N := 0; N < b.N; N++ {
        ToMap1(benchmarkV)
        }
        }

        func BenchmarkToMap2(b *testing.B) {
        b.ReportAllocs()
        b.ResetTimer()
        for N := 0; N < b.N; N++ {
        ToMap2(benchmarkV)
        }
        }


        Output:



        $ go test tomap_test.go -bench=.
        BenchmarkToMap1-4 2 973358894 ns/op 235475280 B/op 2076779 allocs/op
        BenchmarkToMap2-4 10 188489170 ns/op 44852584 B/op 23 allocs/op
        $






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 20 '18 at 19:36

























        answered Nov 20 '18 at 8:30









        peterSOpeterSO

        95.7k14160177




        95.7k14160177
































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