How gravity was implemented in UNITY 3D game engine
The basic of gravity was implemented using the collider. Could you explain how the gravity was implemented.
unity3d
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The basic of gravity was implemented using the collider. Could you explain how the gravity was implemented.
unity3d
Your question is not clear. Can you be a little more specific what you are asking?
– Ali Kanat
Nov 20 '18 at 14:49
1
Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).
– Draco18s
Nov 20 '18 at 15:57
Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?
– Eddge
Nov 20 '18 at 16:50
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The basic of gravity was implemented using the collider. Could you explain how the gravity was implemented.
unity3d
The basic of gravity was implemented using the collider. Could you explain how the gravity was implemented.
unity3d
unity3d
edited Nov 20 '18 at 20:54
Eddge
1,2981016
1,2981016
asked Nov 20 '18 at 14:17
Vyshak PuthusseriVyshak Puthusseri
1278
1278
Your question is not clear. Can you be a little more specific what you are asking?
– Ali Kanat
Nov 20 '18 at 14:49
1
Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).
– Draco18s
Nov 20 '18 at 15:57
Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?
– Eddge
Nov 20 '18 at 16:50
add a comment |
Your question is not clear. Can you be a little more specific what you are asking?
– Ali Kanat
Nov 20 '18 at 14:49
1
Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).
– Draco18s
Nov 20 '18 at 15:57
Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?
– Eddge
Nov 20 '18 at 16:50
Your question is not clear. Can you be a little more specific what you are asking?
– Ali Kanat
Nov 20 '18 at 14:49
Your question is not clear. Can you be a little more specific what you are asking?
– Ali Kanat
Nov 20 '18 at 14:49
1
1
Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).
– Draco18s
Nov 20 '18 at 15:57
Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).
– Draco18s
Nov 20 '18 at 15:57
Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?
– Eddge
Nov 20 '18 at 16:50
Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?
– Eddge
Nov 20 '18 at 16:50
add a comment |
1 Answer
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For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.
Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html
Unity used an older version of this prior to their latest 2018.3 betas.
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1 Answer
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active
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.
Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html
Unity used an older version of this prior to their latest 2018.3 betas.
add a comment |
For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.
Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html
Unity used an older version of this prior to their latest 2018.3 betas.
add a comment |
For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.
Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html
Unity used an older version of this prior to their latest 2018.3 betas.
For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.
Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html
Unity used an older version of this prior to their latest 2018.3 betas.
answered Nov 20 '18 at 19:41
ConfusedConfused
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Your question is not clear. Can you be a little more specific what you are asking?
– Ali Kanat
Nov 20 '18 at 14:49
1
Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).
– Draco18s
Nov 20 '18 at 15:57
Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?
– Eddge
Nov 20 '18 at 16:50