How to call a copy constructor only if it exist ? c++












2















I'm making an Entity-Component-System Engine and I have a little trouble with prefabs. I want to copy a prefab, only if the class that the user pass has template is copy constructible. A simple implementation of what I want to do will be something like that :



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if (std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if (std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}

template<typename ...Args>
void addComponent(Args &&...args) {
store.emplace_back(std::make_shared<T>(args ...));
}


Is there a way to make this code working? Actually, it throws me that it can't create a specific class because it's a copy-constructible constructor is deleted (Which is the case).



Thanks in advance, and sorry for my mistakes I'm french ;)










share|improve this question

























  • Can you use C++17?

    – NathanOliver
    Nov 20 '18 at 22:50











  • Yes, I already compile with this version.

    – LordFinn
    Nov 20 '18 at 22:54
















2















I'm making an Entity-Component-System Engine and I have a little trouble with prefabs. I want to copy a prefab, only if the class that the user pass has template is copy constructible. A simple implementation of what I want to do will be something like that :



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if (std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if (std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}

template<typename ...Args>
void addComponent(Args &&...args) {
store.emplace_back(std::make_shared<T>(args ...));
}


Is there a way to make this code working? Actually, it throws me that it can't create a specific class because it's a copy-constructible constructor is deleted (Which is the case).



Thanks in advance, and sorry for my mistakes I'm french ;)










share|improve this question

























  • Can you use C++17?

    – NathanOliver
    Nov 20 '18 at 22:50











  • Yes, I already compile with this version.

    – LordFinn
    Nov 20 '18 at 22:54














2












2








2








I'm making an Entity-Component-System Engine and I have a little trouble with prefabs. I want to copy a prefab, only if the class that the user pass has template is copy constructible. A simple implementation of what I want to do will be something like that :



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if (std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if (std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}

template<typename ...Args>
void addComponent(Args &&...args) {
store.emplace_back(std::make_shared<T>(args ...));
}


Is there a way to make this code working? Actually, it throws me that it can't create a specific class because it's a copy-constructible constructor is deleted (Which is the case).



Thanks in advance, and sorry for my mistakes I'm french ;)










share|improve this question
















I'm making an Entity-Component-System Engine and I have a little trouble with prefabs. I want to copy a prefab, only if the class that the user pass has template is copy constructible. A simple implementation of what I want to do will be something like that :



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if (std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if (std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}

template<typename ...Args>
void addComponent(Args &&...args) {
store.emplace_back(std::make_shared<T>(args ...));
}


Is there a way to make this code working? Actually, it throws me that it can't create a specific class because it's a copy-constructible constructor is deleted (Which is the case).



Thanks in advance, and sorry for my mistakes I'm french ;)







c++ templates constructor variadic-functions copy-constructor






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edited Nov 20 '18 at 22:51







LordFinn

















asked Nov 20 '18 at 22:48









LordFinnLordFinn

133




133













  • Can you use C++17?

    – NathanOliver
    Nov 20 '18 at 22:50











  • Yes, I already compile with this version.

    – LordFinn
    Nov 20 '18 at 22:54



















  • Can you use C++17?

    – NathanOliver
    Nov 20 '18 at 22:50











  • Yes, I already compile with this version.

    – LordFinn
    Nov 20 '18 at 22:54

















Can you use C++17?

– NathanOliver
Nov 20 '18 at 22:50





Can you use C++17?

– NathanOliver
Nov 20 '18 at 22:50













Yes, I already compile with this version.

– LordFinn
Nov 20 '18 at 22:54





Yes, I already compile with this version.

– LordFinn
Nov 20 '18 at 22:54












1 Answer
1






active

oldest

votes


















3














If you have C++17, use if constexpr:



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if constexpr(std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if constexpr(std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}


If you don't, you have to use SFINAE:



std::enable_if<std::is_copy_constructible<T>::value> addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
}
std::enable_if<!std::is_copy_constructible<T>::value && std::is_default_constructible<T>::value> addFromPrefab() {
addComponent(); // Add a new component with his default constructor
}

std::enable_if<!std::is_copy_constructible<T>::value && !std::is_default_constructible<T>::value> addFromPrefab() {
throw std::exception();
}





share|improve this answer
























  • Thank you a lot, constexpr work perfectly!

    – LordFinn
    Nov 20 '18 at 22:59











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1 Answer
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3














If you have C++17, use if constexpr:



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if constexpr(std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if constexpr(std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}


If you don't, you have to use SFINAE:



std::enable_if<std::is_copy_constructible<T>::value> addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
}
std::enable_if<!std::is_copy_constructible<T>::value && std::is_default_constructible<T>::value> addFromPrefab() {
addComponent(); // Add a new component with his default constructor
}

std::enable_if<!std::is_copy_constructible<T>::value && !std::is_default_constructible<T>::value> addFromPrefab() {
throw std::exception();
}





share|improve this answer
























  • Thank you a lot, constexpr work perfectly!

    – LordFinn
    Nov 20 '18 at 22:59
















3














If you have C++17, use if constexpr:



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if constexpr(std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if constexpr(std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}


If you don't, you have to use SFINAE:



std::enable_if<std::is_copy_constructible<T>::value> addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
}
std::enable_if<!std::is_copy_constructible<T>::value && std::is_default_constructible<T>::value> addFromPrefab() {
addComponent(); // Add a new component with his default constructor
}

std::enable_if<!std::is_copy_constructible<T>::value && !std::is_default_constructible<T>::value> addFromPrefab() {
throw std::exception();
}





share|improve this answer
























  • Thank you a lot, constexpr work perfectly!

    – LordFinn
    Nov 20 '18 at 22:59














3












3








3







If you have C++17, use if constexpr:



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if constexpr(std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if constexpr(std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}


If you don't, you have to use SFINAE:



std::enable_if<std::is_copy_constructible<T>::value> addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
}
std::enable_if<!std::is_copy_constructible<T>::value && std::is_default_constructible<T>::value> addFromPrefab() {
addComponent(); // Add a new component with his default constructor
}

std::enable_if<!std::is_copy_constructible<T>::value && !std::is_default_constructible<T>::value> addFromPrefab() {
throw std::exception();
}





share|improve this answer













If you have C++17, use if constexpr:



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if constexpr(std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if constexpr(std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}


If you don't, you have to use SFINAE:



std::enable_if<std::is_copy_constructible<T>::value> addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
}
std::enable_if<!std::is_copy_constructible<T>::value && std::is_default_constructible<T>::value> addFromPrefab() {
addComponent(); // Add a new component with his default constructor
}

std::enable_if<!std::is_copy_constructible<T>::value && !std::is_default_constructible<T>::value> addFromPrefab() {
throw std::exception();
}






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answered Nov 20 '18 at 22:52









Matthieu BrucherMatthieu Brucher

16.4k32143




16.4k32143













  • Thank you a lot, constexpr work perfectly!

    – LordFinn
    Nov 20 '18 at 22:59



















  • Thank you a lot, constexpr work perfectly!

    – LordFinn
    Nov 20 '18 at 22:59

















Thank you a lot, constexpr work perfectly!

– LordFinn
Nov 20 '18 at 22:59





Thank you a lot, constexpr work perfectly!

– LordFinn
Nov 20 '18 at 22:59




















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