How To Custom Render UWP Wet Ink












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In WPF, you could override the OnDraw to create a custom geometry to render as the 'wet' ink, although it increases latency quite a bit since you're not using the geometry provided and already calculated. I'm wondering if it is possible to achieve something similar in UWP. Suppose I wanted my pen to stroke to be jagged and zig-zagy. The 'dry' ink would be simple to implement with custom drying and all, but is there any way for my 'wet' ink to achieve this effect as well?










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    1















    In WPF, you could override the OnDraw to create a custom geometry to render as the 'wet' ink, although it increases latency quite a bit since you're not using the geometry provided and already calculated. I'm wondering if it is possible to achieve something similar in UWP. Suppose I wanted my pen to stroke to be jagged and zig-zagy. The 'dry' ink would be simple to implement with custom drying and all, but is there any way for my 'wet' ink to achieve this effect as well?










    share|improve this question

























      1












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      1


      1






      In WPF, you could override the OnDraw to create a custom geometry to render as the 'wet' ink, although it increases latency quite a bit since you're not using the geometry provided and already calculated. I'm wondering if it is possible to achieve something similar in UWP. Suppose I wanted my pen to stroke to be jagged and zig-zagy. The 'dry' ink would be simple to implement with custom drying and all, but is there any way for my 'wet' ink to achieve this effect as well?










      share|improve this question














      In WPF, you could override the OnDraw to create a custom geometry to render as the 'wet' ink, although it increases latency quite a bit since you're not using the geometry provided and already calculated. I'm wondering if it is possible to achieve something similar in UWP. Suppose I wanted my pen to stroke to be jagged and zig-zagy. The 'dry' ink would be simple to implement with custom drying and all, but is there any way for my 'wet' ink to achieve this effect as well?







      c# .net uwp inkcanvas stylus-pen






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      asked Nov 16 '18 at 4:48









      Chen HuangChen Huang

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          Win2D has capabilities to render ink, you could use CanvasControl to render ink strokes with InkCanvas.



          The CanvasControl has a Draw event, you could collect the 'wet' ink strokes and render it in this event.



          There’s an official Win2D sample called ‘InkExample’, if you want, you could check it.






          share|improve this answer


























          • I am aware of the CoreWetStrokeUpdateSource class, but it does not achieve my goal. You can modify the new InkPoints in the Continuing handler, but you won't be able to render it yourself. Our application syncs strokes between windows pc, android, and ios devices So we create the geometry and render it ourselves to ensure they look the same on these devices.

            – Chen Huang
            Nov 21 '18 at 7:40











          • @ChenHuang Please check my updated reply.

            – Xavier Xie - MSFT
            Nov 21 '18 at 9:58











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          Win2D has capabilities to render ink, you could use CanvasControl to render ink strokes with InkCanvas.



          The CanvasControl has a Draw event, you could collect the 'wet' ink strokes and render it in this event.



          There’s an official Win2D sample called ‘InkExample’, if you want, you could check it.






          share|improve this answer


























          • I am aware of the CoreWetStrokeUpdateSource class, but it does not achieve my goal. You can modify the new InkPoints in the Continuing handler, but you won't be able to render it yourself. Our application syncs strokes between windows pc, android, and ios devices So we create the geometry and render it ourselves to ensure they look the same on these devices.

            – Chen Huang
            Nov 21 '18 at 7:40











          • @ChenHuang Please check my updated reply.

            – Xavier Xie - MSFT
            Nov 21 '18 at 9:58
















          1














          Win2D has capabilities to render ink, you could use CanvasControl to render ink strokes with InkCanvas.



          The CanvasControl has a Draw event, you could collect the 'wet' ink strokes and render it in this event.



          There’s an official Win2D sample called ‘InkExample’, if you want, you could check it.






          share|improve this answer


























          • I am aware of the CoreWetStrokeUpdateSource class, but it does not achieve my goal. You can modify the new InkPoints in the Continuing handler, but you won't be able to render it yourself. Our application syncs strokes between windows pc, android, and ios devices So we create the geometry and render it ourselves to ensure they look the same on these devices.

            – Chen Huang
            Nov 21 '18 at 7:40











          • @ChenHuang Please check my updated reply.

            – Xavier Xie - MSFT
            Nov 21 '18 at 9:58














          1












          1








          1







          Win2D has capabilities to render ink, you could use CanvasControl to render ink strokes with InkCanvas.



          The CanvasControl has a Draw event, you could collect the 'wet' ink strokes and render it in this event.



          There’s an official Win2D sample called ‘InkExample’, if you want, you could check it.






          share|improve this answer















          Win2D has capabilities to render ink, you could use CanvasControl to render ink strokes with InkCanvas.



          The CanvasControl has a Draw event, you could collect the 'wet' ink strokes and render it in this event.



          There’s an official Win2D sample called ‘InkExample’, if you want, you could check it.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 21 '18 at 9:58

























          answered Nov 19 '18 at 5:55









          Xavier Xie - MSFTXavier Xie - MSFT

          5,8041317




          5,8041317













          • I am aware of the CoreWetStrokeUpdateSource class, but it does not achieve my goal. You can modify the new InkPoints in the Continuing handler, but you won't be able to render it yourself. Our application syncs strokes between windows pc, android, and ios devices So we create the geometry and render it ourselves to ensure they look the same on these devices.

            – Chen Huang
            Nov 21 '18 at 7:40











          • @ChenHuang Please check my updated reply.

            – Xavier Xie - MSFT
            Nov 21 '18 at 9:58



















          • I am aware of the CoreWetStrokeUpdateSource class, but it does not achieve my goal. You can modify the new InkPoints in the Continuing handler, but you won't be able to render it yourself. Our application syncs strokes between windows pc, android, and ios devices So we create the geometry and render it ourselves to ensure they look the same on these devices.

            – Chen Huang
            Nov 21 '18 at 7:40











          • @ChenHuang Please check my updated reply.

            – Xavier Xie - MSFT
            Nov 21 '18 at 9:58

















          I am aware of the CoreWetStrokeUpdateSource class, but it does not achieve my goal. You can modify the new InkPoints in the Continuing handler, but you won't be able to render it yourself. Our application syncs strokes between windows pc, android, and ios devices So we create the geometry and render it ourselves to ensure they look the same on these devices.

          – Chen Huang
          Nov 21 '18 at 7:40





          I am aware of the CoreWetStrokeUpdateSource class, but it does not achieve my goal. You can modify the new InkPoints in the Continuing handler, but you won't be able to render it yourself. Our application syncs strokes between windows pc, android, and ios devices So we create the geometry and render it ourselves to ensure they look the same on these devices.

          – Chen Huang
          Nov 21 '18 at 7:40













          @ChenHuang Please check my updated reply.

          – Xavier Xie - MSFT
          Nov 21 '18 at 9:58





          @ChenHuang Please check my updated reply.

          – Xavier Xie - MSFT
          Nov 21 '18 at 9:58




















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