Unable to retrieve the missing variables for a Composition animation












0















I'm trying to apply a pointer animation using the Composition Api along with the Expression Builder. I've found a sample of what I need, but the code is imcomplete and I cannot figure out how to get the values for the variables center and distanceToCenter. The original docs and sample are here:



https://docs.microsoft.com/en-us/windows/uwp/composition/pointer-input-animations



Sample code (slightly modified):



using Microsoft.Toolkit.Uwp.UI.Animations.Expressions;
using EF = Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ExpressionFunctions;

_tiltVisual = ElementCompositionPreview.GetElementVisual(element);
_pointerPositionPropSet = ElementCompositionPreview.GetPointerPositionPropertySet(element);

// || DEFINE THE EXPRESSION FOR THE ROTATION ANGLE ||
var hoverPosition = _pointerPositionPropSet.GetSpecializedReference<PointerPositionPropertySetReferenceNode>().Position;

var angleExpressionNode = EF.Conditional(hoverPosition == new Vector3(0, 0, 0),
ExpressionValues.CurrentValue.CreateScalarCurrentValue(),
35 * ((EF.Clamp(EF.Distance(center, hoverPosition), 0, distanceToCenter) % distanceToCenter) / distanceToCenter));

_tiltVisual.StartAnimation("RotationAngleInDegrees", angleExpressionNode);

// || DEFINE THE EXPRESSION FOR THE ROTATION AXIS ||
var axisAngleExpressionNode = EF.Vector3(-(hoverPosition.Y - center.Y) * EF.Conditional(hoverPosition.Y == center.Y, 0, 1),
(hoverPosition.X - center.X) * EF.Conditional(hoverPosition.X == center.X, 0, 1),
0);

_tiltVisual.StartAnimation("RotationAxis", axisAngleExpressionNode);









share|improve this question




















  • 1





    You could get the Windows Composition Samples on Github: github.com/Microsoft/WindowsCompositionSamples

    – Xavier Xie - MSFT
    Nov 23 '18 at 7:50
















0















I'm trying to apply a pointer animation using the Composition Api along with the Expression Builder. I've found a sample of what I need, but the code is imcomplete and I cannot figure out how to get the values for the variables center and distanceToCenter. The original docs and sample are here:



https://docs.microsoft.com/en-us/windows/uwp/composition/pointer-input-animations



Sample code (slightly modified):



using Microsoft.Toolkit.Uwp.UI.Animations.Expressions;
using EF = Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ExpressionFunctions;

_tiltVisual = ElementCompositionPreview.GetElementVisual(element);
_pointerPositionPropSet = ElementCompositionPreview.GetPointerPositionPropertySet(element);

// || DEFINE THE EXPRESSION FOR THE ROTATION ANGLE ||
var hoverPosition = _pointerPositionPropSet.GetSpecializedReference<PointerPositionPropertySetReferenceNode>().Position;

var angleExpressionNode = EF.Conditional(hoverPosition == new Vector3(0, 0, 0),
ExpressionValues.CurrentValue.CreateScalarCurrentValue(),
35 * ((EF.Clamp(EF.Distance(center, hoverPosition), 0, distanceToCenter) % distanceToCenter) / distanceToCenter));

_tiltVisual.StartAnimation("RotationAngleInDegrees", angleExpressionNode);

// || DEFINE THE EXPRESSION FOR THE ROTATION AXIS ||
var axisAngleExpressionNode = EF.Vector3(-(hoverPosition.Y - center.Y) * EF.Conditional(hoverPosition.Y == center.Y, 0, 1),
(hoverPosition.X - center.X) * EF.Conditional(hoverPosition.X == center.X, 0, 1),
0);

_tiltVisual.StartAnimation("RotationAxis", axisAngleExpressionNode);









share|improve this question




















  • 1





    You could get the Windows Composition Samples on Github: github.com/Microsoft/WindowsCompositionSamples

    – Xavier Xie - MSFT
    Nov 23 '18 at 7:50














0












0








0








I'm trying to apply a pointer animation using the Composition Api along with the Expression Builder. I've found a sample of what I need, but the code is imcomplete and I cannot figure out how to get the values for the variables center and distanceToCenter. The original docs and sample are here:



https://docs.microsoft.com/en-us/windows/uwp/composition/pointer-input-animations



Sample code (slightly modified):



using Microsoft.Toolkit.Uwp.UI.Animations.Expressions;
using EF = Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ExpressionFunctions;

_tiltVisual = ElementCompositionPreview.GetElementVisual(element);
_pointerPositionPropSet = ElementCompositionPreview.GetPointerPositionPropertySet(element);

// || DEFINE THE EXPRESSION FOR THE ROTATION ANGLE ||
var hoverPosition = _pointerPositionPropSet.GetSpecializedReference<PointerPositionPropertySetReferenceNode>().Position;

var angleExpressionNode = EF.Conditional(hoverPosition == new Vector3(0, 0, 0),
ExpressionValues.CurrentValue.CreateScalarCurrentValue(),
35 * ((EF.Clamp(EF.Distance(center, hoverPosition), 0, distanceToCenter) % distanceToCenter) / distanceToCenter));

_tiltVisual.StartAnimation("RotationAngleInDegrees", angleExpressionNode);

// || DEFINE THE EXPRESSION FOR THE ROTATION AXIS ||
var axisAngleExpressionNode = EF.Vector3(-(hoverPosition.Y - center.Y) * EF.Conditional(hoverPosition.Y == center.Y, 0, 1),
(hoverPosition.X - center.X) * EF.Conditional(hoverPosition.X == center.X, 0, 1),
0);

_tiltVisual.StartAnimation("RotationAxis", axisAngleExpressionNode);









share|improve this question
















I'm trying to apply a pointer animation using the Composition Api along with the Expression Builder. I've found a sample of what I need, but the code is imcomplete and I cannot figure out how to get the values for the variables center and distanceToCenter. The original docs and sample are here:



https://docs.microsoft.com/en-us/windows/uwp/composition/pointer-input-animations



Sample code (slightly modified):



using Microsoft.Toolkit.Uwp.UI.Animations.Expressions;
using EF = Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ExpressionFunctions;

_tiltVisual = ElementCompositionPreview.GetElementVisual(element);
_pointerPositionPropSet = ElementCompositionPreview.GetPointerPositionPropertySet(element);

// || DEFINE THE EXPRESSION FOR THE ROTATION ANGLE ||
var hoverPosition = _pointerPositionPropSet.GetSpecializedReference<PointerPositionPropertySetReferenceNode>().Position;

var angleExpressionNode = EF.Conditional(hoverPosition == new Vector3(0, 0, 0),
ExpressionValues.CurrentValue.CreateScalarCurrentValue(),
35 * ((EF.Clamp(EF.Distance(center, hoverPosition), 0, distanceToCenter) % distanceToCenter) / distanceToCenter));

_tiltVisual.StartAnimation("RotationAngleInDegrees", angleExpressionNode);

// || DEFINE THE EXPRESSION FOR THE ROTATION AXIS ||
var axisAngleExpressionNode = EF.Vector3(-(hoverPosition.Y - center.Y) * EF.Conditional(hoverPosition.Y == center.Y, 0, 1),
(hoverPosition.X - center.X) * EF.Conditional(hoverPosition.X == center.X, 0, 1),
0);

_tiltVisual.StartAnimation("RotationAxis", axisAngleExpressionNode);






uwp windows-10-universal windows-community-toolkit windows-composition-api xaml-composition






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share|improve this question













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share|improve this question








edited Nov 23 '18 at 6:03









Xavier Xie - MSFT

5,8141317




5,8141317










asked Nov 21 '18 at 14:53









MaximusMaximus

722930




722930








  • 1





    You could get the Windows Composition Samples on Github: github.com/Microsoft/WindowsCompositionSamples

    – Xavier Xie - MSFT
    Nov 23 '18 at 7:50














  • 1





    You could get the Windows Composition Samples on Github: github.com/Microsoft/WindowsCompositionSamples

    – Xavier Xie - MSFT
    Nov 23 '18 at 7:50








1




1





You could get the Windows Composition Samples on Github: github.com/Microsoft/WindowsCompositionSamples

– Xavier Xie - MSFT
Nov 23 '18 at 7:50





You could get the Windows Composition Samples on Github: github.com/Microsoft/WindowsCompositionSamples

– Xavier Xie - MSFT
Nov 23 '18 at 7:50












1 Answer
1






active

oldest

votes


















0














Thanks to Xavier Xie, I found the full code:



    // Grab the backing Visual for the UIElement image
_tiltVisual = ElementCompositionPreview.GetElementVisual(tiltImage);

// Set the CenterPoint of the backing Visual, so the rotation axis will defined from the middle
_tiltVisual.CenterPoint = new Vector3((float)tiltImage.Width / 2, (float)tiltImage.Height / 2, 0f);

// Grab the PropertySet containing the hover pointer data that will be used to drive the rotations
// Note: We have a second UIElement we will grab the pointer data against and the other we will animate
_hoverPositionPropertySet = ElementCompositionPreview.GetPointerPositionPropertySet(HitTestRect);

// Calculate distance from corner of quadrant to Center
var center = new Vector3((float)tiltImage.Width / 2, (float)tiltImage.Height / 2, 0);
var xSquared = Math.Pow(tiltImage.Width / 2, 2);
var ySquared = Math.Pow(tiltImage.Height / 2, 2);
var distanceToCenter = (float)Math.Sqrt(xSquared + ySquared);

// || DEFINE THE EXPRESSION FOR THE ROTATION ANGLE ||
// We calculate the Rotation Angle such that it increases from 0 to 35 as the cursor position moves away from the center.
// Combined with animating the Rotation Axis, the image is "push down" on the point at which the cursor is located.
// Note: We special case when the hover position is (0,0,0) as this is the starting hover position and and we want the image to be flat (rotationAngle = 0) at startup.
var hoverPosition = _hoverPositionPropertySet.GetSpecializedReference<PointerPositionPropertySetReferenceNode>().Position;
var angleExpressionNode =
EF.Conditional(
hoverPosition == new Vector3(0, 0, 0),
ExpressionValues.CurrentValue.CreateScalarCurrentValue(),
35 * ((EF.Clamp(EF.Distance(center, hoverPosition), 0, distanceToCenter) % distanceToCenter) / distanceToCenter));

_tiltVisual.StartAnimation("RotationAngleInDegrees", angleExpressionNode);

// || DEFINE THE EXPRESSION FOR THE ROTATION AXIS ||
// The RotationAxis will be defined as the axis perpendicular to vector position of the hover pointer (vector from center to hover position).
// The axis is a vector calculated by first converting the pointer position into the coordinate space where the center point (0, 0) is in the middle.
// The perpendicular axis is then calculated by transposing the cartesian x, y components and negating one (e.g. Vector3(-y,x,0) )
var axisAngleExpressionNode = EF.Vector3(
-(hoverPosition.Y - center.Y) * EF.Conditional(hoverPosition.Y == center.Y, 0, 1),
(hoverPosition.X - center.X) * EF.Conditional(hoverPosition.X == center.X, 0, 1),
0);

_tiltVisual.StartAnimation("RotationAxis", axisAngleExpressionNode);





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    0














    Thanks to Xavier Xie, I found the full code:



        // Grab the backing Visual for the UIElement image
    _tiltVisual = ElementCompositionPreview.GetElementVisual(tiltImage);

    // Set the CenterPoint of the backing Visual, so the rotation axis will defined from the middle
    _tiltVisual.CenterPoint = new Vector3((float)tiltImage.Width / 2, (float)tiltImage.Height / 2, 0f);

    // Grab the PropertySet containing the hover pointer data that will be used to drive the rotations
    // Note: We have a second UIElement we will grab the pointer data against and the other we will animate
    _hoverPositionPropertySet = ElementCompositionPreview.GetPointerPositionPropertySet(HitTestRect);

    // Calculate distance from corner of quadrant to Center
    var center = new Vector3((float)tiltImage.Width / 2, (float)tiltImage.Height / 2, 0);
    var xSquared = Math.Pow(tiltImage.Width / 2, 2);
    var ySquared = Math.Pow(tiltImage.Height / 2, 2);
    var distanceToCenter = (float)Math.Sqrt(xSquared + ySquared);

    // || DEFINE THE EXPRESSION FOR THE ROTATION ANGLE ||
    // We calculate the Rotation Angle such that it increases from 0 to 35 as the cursor position moves away from the center.
    // Combined with animating the Rotation Axis, the image is "push down" on the point at which the cursor is located.
    // Note: We special case when the hover position is (0,0,0) as this is the starting hover position and and we want the image to be flat (rotationAngle = 0) at startup.
    var hoverPosition = _hoverPositionPropertySet.GetSpecializedReference<PointerPositionPropertySetReferenceNode>().Position;
    var angleExpressionNode =
    EF.Conditional(
    hoverPosition == new Vector3(0, 0, 0),
    ExpressionValues.CurrentValue.CreateScalarCurrentValue(),
    35 * ((EF.Clamp(EF.Distance(center, hoverPosition), 0, distanceToCenter) % distanceToCenter) / distanceToCenter));

    _tiltVisual.StartAnimation("RotationAngleInDegrees", angleExpressionNode);

    // || DEFINE THE EXPRESSION FOR THE ROTATION AXIS ||
    // The RotationAxis will be defined as the axis perpendicular to vector position of the hover pointer (vector from center to hover position).
    // The axis is a vector calculated by first converting the pointer position into the coordinate space where the center point (0, 0) is in the middle.
    // The perpendicular axis is then calculated by transposing the cartesian x, y components and negating one (e.g. Vector3(-y,x,0) )
    var axisAngleExpressionNode = EF.Vector3(
    -(hoverPosition.Y - center.Y) * EF.Conditional(hoverPosition.Y == center.Y, 0, 1),
    (hoverPosition.X - center.X) * EF.Conditional(hoverPosition.X == center.X, 0, 1),
    0);

    _tiltVisual.StartAnimation("RotationAxis", axisAngleExpressionNode);





    share|improve this answer




























      0














      Thanks to Xavier Xie, I found the full code:



          // Grab the backing Visual for the UIElement image
      _tiltVisual = ElementCompositionPreview.GetElementVisual(tiltImage);

      // Set the CenterPoint of the backing Visual, so the rotation axis will defined from the middle
      _tiltVisual.CenterPoint = new Vector3((float)tiltImage.Width / 2, (float)tiltImage.Height / 2, 0f);

      // Grab the PropertySet containing the hover pointer data that will be used to drive the rotations
      // Note: We have a second UIElement we will grab the pointer data against and the other we will animate
      _hoverPositionPropertySet = ElementCompositionPreview.GetPointerPositionPropertySet(HitTestRect);

      // Calculate distance from corner of quadrant to Center
      var center = new Vector3((float)tiltImage.Width / 2, (float)tiltImage.Height / 2, 0);
      var xSquared = Math.Pow(tiltImage.Width / 2, 2);
      var ySquared = Math.Pow(tiltImage.Height / 2, 2);
      var distanceToCenter = (float)Math.Sqrt(xSquared + ySquared);

      // || DEFINE THE EXPRESSION FOR THE ROTATION ANGLE ||
      // We calculate the Rotation Angle such that it increases from 0 to 35 as the cursor position moves away from the center.
      // Combined with animating the Rotation Axis, the image is "push down" on the point at which the cursor is located.
      // Note: We special case when the hover position is (0,0,0) as this is the starting hover position and and we want the image to be flat (rotationAngle = 0) at startup.
      var hoverPosition = _hoverPositionPropertySet.GetSpecializedReference<PointerPositionPropertySetReferenceNode>().Position;
      var angleExpressionNode =
      EF.Conditional(
      hoverPosition == new Vector3(0, 0, 0),
      ExpressionValues.CurrentValue.CreateScalarCurrentValue(),
      35 * ((EF.Clamp(EF.Distance(center, hoverPosition), 0, distanceToCenter) % distanceToCenter) / distanceToCenter));

      _tiltVisual.StartAnimation("RotationAngleInDegrees", angleExpressionNode);

      // || DEFINE THE EXPRESSION FOR THE ROTATION AXIS ||
      // The RotationAxis will be defined as the axis perpendicular to vector position of the hover pointer (vector from center to hover position).
      // The axis is a vector calculated by first converting the pointer position into the coordinate space where the center point (0, 0) is in the middle.
      // The perpendicular axis is then calculated by transposing the cartesian x, y components and negating one (e.g. Vector3(-y,x,0) )
      var axisAngleExpressionNode = EF.Vector3(
      -(hoverPosition.Y - center.Y) * EF.Conditional(hoverPosition.Y == center.Y, 0, 1),
      (hoverPosition.X - center.X) * EF.Conditional(hoverPosition.X == center.X, 0, 1),
      0);

      _tiltVisual.StartAnimation("RotationAxis", axisAngleExpressionNode);





      share|improve this answer


























        0












        0








        0







        Thanks to Xavier Xie, I found the full code:



            // Grab the backing Visual for the UIElement image
        _tiltVisual = ElementCompositionPreview.GetElementVisual(tiltImage);

        // Set the CenterPoint of the backing Visual, so the rotation axis will defined from the middle
        _tiltVisual.CenterPoint = new Vector3((float)tiltImage.Width / 2, (float)tiltImage.Height / 2, 0f);

        // Grab the PropertySet containing the hover pointer data that will be used to drive the rotations
        // Note: We have a second UIElement we will grab the pointer data against and the other we will animate
        _hoverPositionPropertySet = ElementCompositionPreview.GetPointerPositionPropertySet(HitTestRect);

        // Calculate distance from corner of quadrant to Center
        var center = new Vector3((float)tiltImage.Width / 2, (float)tiltImage.Height / 2, 0);
        var xSquared = Math.Pow(tiltImage.Width / 2, 2);
        var ySquared = Math.Pow(tiltImage.Height / 2, 2);
        var distanceToCenter = (float)Math.Sqrt(xSquared + ySquared);

        // || DEFINE THE EXPRESSION FOR THE ROTATION ANGLE ||
        // We calculate the Rotation Angle such that it increases from 0 to 35 as the cursor position moves away from the center.
        // Combined with animating the Rotation Axis, the image is "push down" on the point at which the cursor is located.
        // Note: We special case when the hover position is (0,0,0) as this is the starting hover position and and we want the image to be flat (rotationAngle = 0) at startup.
        var hoverPosition = _hoverPositionPropertySet.GetSpecializedReference<PointerPositionPropertySetReferenceNode>().Position;
        var angleExpressionNode =
        EF.Conditional(
        hoverPosition == new Vector3(0, 0, 0),
        ExpressionValues.CurrentValue.CreateScalarCurrentValue(),
        35 * ((EF.Clamp(EF.Distance(center, hoverPosition), 0, distanceToCenter) % distanceToCenter) / distanceToCenter));

        _tiltVisual.StartAnimation("RotationAngleInDegrees", angleExpressionNode);

        // || DEFINE THE EXPRESSION FOR THE ROTATION AXIS ||
        // The RotationAxis will be defined as the axis perpendicular to vector position of the hover pointer (vector from center to hover position).
        // The axis is a vector calculated by first converting the pointer position into the coordinate space where the center point (0, 0) is in the middle.
        // The perpendicular axis is then calculated by transposing the cartesian x, y components and negating one (e.g. Vector3(-y,x,0) )
        var axisAngleExpressionNode = EF.Vector3(
        -(hoverPosition.Y - center.Y) * EF.Conditional(hoverPosition.Y == center.Y, 0, 1),
        (hoverPosition.X - center.X) * EF.Conditional(hoverPosition.X == center.X, 0, 1),
        0);

        _tiltVisual.StartAnimation("RotationAxis", axisAngleExpressionNode);





        share|improve this answer













        Thanks to Xavier Xie, I found the full code:



            // Grab the backing Visual for the UIElement image
        _tiltVisual = ElementCompositionPreview.GetElementVisual(tiltImage);

        // Set the CenterPoint of the backing Visual, so the rotation axis will defined from the middle
        _tiltVisual.CenterPoint = new Vector3((float)tiltImage.Width / 2, (float)tiltImage.Height / 2, 0f);

        // Grab the PropertySet containing the hover pointer data that will be used to drive the rotations
        // Note: We have a second UIElement we will grab the pointer data against and the other we will animate
        _hoverPositionPropertySet = ElementCompositionPreview.GetPointerPositionPropertySet(HitTestRect);

        // Calculate distance from corner of quadrant to Center
        var center = new Vector3((float)tiltImage.Width / 2, (float)tiltImage.Height / 2, 0);
        var xSquared = Math.Pow(tiltImage.Width / 2, 2);
        var ySquared = Math.Pow(tiltImage.Height / 2, 2);
        var distanceToCenter = (float)Math.Sqrt(xSquared + ySquared);

        // || DEFINE THE EXPRESSION FOR THE ROTATION ANGLE ||
        // We calculate the Rotation Angle such that it increases from 0 to 35 as the cursor position moves away from the center.
        // Combined with animating the Rotation Axis, the image is "push down" on the point at which the cursor is located.
        // Note: We special case when the hover position is (0,0,0) as this is the starting hover position and and we want the image to be flat (rotationAngle = 0) at startup.
        var hoverPosition = _hoverPositionPropertySet.GetSpecializedReference<PointerPositionPropertySetReferenceNode>().Position;
        var angleExpressionNode =
        EF.Conditional(
        hoverPosition == new Vector3(0, 0, 0),
        ExpressionValues.CurrentValue.CreateScalarCurrentValue(),
        35 * ((EF.Clamp(EF.Distance(center, hoverPosition), 0, distanceToCenter) % distanceToCenter) / distanceToCenter));

        _tiltVisual.StartAnimation("RotationAngleInDegrees", angleExpressionNode);

        // || DEFINE THE EXPRESSION FOR THE ROTATION AXIS ||
        // The RotationAxis will be defined as the axis perpendicular to vector position of the hover pointer (vector from center to hover position).
        // The axis is a vector calculated by first converting the pointer position into the coordinate space where the center point (0, 0) is in the middle.
        // The perpendicular axis is then calculated by transposing the cartesian x, y components and negating one (e.g. Vector3(-y,x,0) )
        var axisAngleExpressionNode = EF.Vector3(
        -(hoverPosition.Y - center.Y) * EF.Conditional(hoverPosition.Y == center.Y, 0, 1),
        (hoverPosition.X - center.X) * EF.Conditional(hoverPosition.X == center.X, 0, 1),
        0);

        _tiltVisual.StartAnimation("RotationAxis", axisAngleExpressionNode);






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        answered Nov 26 '18 at 14:42









        MaximusMaximus

        722930




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