Snake game c++ tail class how to add new object
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i'm a beginner programmer of c++ and i would like some help to continue my snake project.
For making a bit of practice with classes i decided to this program using them to not take the bad habit of use things like hundreads of functions that can be sintethyzed.
My problem comes when i have to make the tail for my snake because for making it with classes i would need a sort of command that "summons" a new tail object in the program.
for example: my head just collided with food and the tail has got to grow, but
how can i summon a new tail object??
here is the code (i will work soon on removing system("cls") later to make the program run smoother):
::::::::::::::::SNAKE.cpp:::::::::::::::::
#include <iostream>
#include <conio.h>
#include <Windows.h>
#include "Head.h"
int score = 0;
int main()
{
HEAD head;
while (1)
{
head.key();
head.movement();
head.show();
if (GetKeyState(VK_ESCAPE) & 0x8000)
{
return 0;
}
Sleep(100);
system("cls");
}
}
:::::::::::::HEAD.h:::::::::::::
#include <iostream>
void gotoxy(int x, int y)
{
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
class HEAD
{
private:
int x = 20;
int y = 20;
int direction, lastdirection;
public:
void show()
{
gotoxy(x, y); std::cout << "@";
}
void movement()
{
lastdirection = direction;
switch (direction)
{
case 1:
y--;
break;
case 2:
x--;
break;
case 3:
y++;
break;
case 4:
x++;
break;
}
}
void key()
{
//------------directions-----------
if (GetKeyState('W') & 0x8000)
{
direction = 1;
}
if (GetKeyState('A') & 0x8000)
{
direction = 2;
}
if (GetKeyState('S') & 0x8000)
{
direction = 3;
}
if (GetKeyState('D') & 0x8000)
{
direction = 4;
}
//-------specific direction changes--------
if (lastdirection == 1 && direction == 3 || lastdirection == 3 && direction == 1)
{
direction = lastdirection;
}
if (lastdirection == 2 && direction == 4 || lastdirection == 4 && direction == 2)
{
direction = lastdirection;
}
}
};
i hope that you can help me because this is a project that need to finish because for me it is the hardest thing i've ever programmed in c++ (after pong)
c++ class console
|
show 1 more comment
i'm a beginner programmer of c++ and i would like some help to continue my snake project.
For making a bit of practice with classes i decided to this program using them to not take the bad habit of use things like hundreads of functions that can be sintethyzed.
My problem comes when i have to make the tail for my snake because for making it with classes i would need a sort of command that "summons" a new tail object in the program.
for example: my head just collided with food and the tail has got to grow, but
how can i summon a new tail object??
here is the code (i will work soon on removing system("cls") later to make the program run smoother):
::::::::::::::::SNAKE.cpp:::::::::::::::::
#include <iostream>
#include <conio.h>
#include <Windows.h>
#include "Head.h"
int score = 0;
int main()
{
HEAD head;
while (1)
{
head.key();
head.movement();
head.show();
if (GetKeyState(VK_ESCAPE) & 0x8000)
{
return 0;
}
Sleep(100);
system("cls");
}
}
:::::::::::::HEAD.h:::::::::::::
#include <iostream>
void gotoxy(int x, int y)
{
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
class HEAD
{
private:
int x = 20;
int y = 20;
int direction, lastdirection;
public:
void show()
{
gotoxy(x, y); std::cout << "@";
}
void movement()
{
lastdirection = direction;
switch (direction)
{
case 1:
y--;
break;
case 2:
x--;
break;
case 3:
y++;
break;
case 4:
x++;
break;
}
}
void key()
{
//------------directions-----------
if (GetKeyState('W') & 0x8000)
{
direction = 1;
}
if (GetKeyState('A') & 0x8000)
{
direction = 2;
}
if (GetKeyState('S') & 0x8000)
{
direction = 3;
}
if (GetKeyState('D') & 0x8000)
{
direction = 4;
}
//-------specific direction changes--------
if (lastdirection == 1 && direction == 3 || lastdirection == 3 && direction == 1)
{
direction = lastdirection;
}
if (lastdirection == 2 && direction == 4 || lastdirection == 4 && direction == 2)
{
direction = lastdirection;
}
}
};
i hope that you can help me because this is a project that need to finish because for me it is the hardest thing i've ever programmed in c++ (after pong)
c++ class console
1
Try creating a classTail
orTailSegment
or ehatever. Then you can add anstd::vector<TailSegment>
to the head class which is a dynamically allocated array so you can insert TailSegments as you want. Then add aAddTailSegment
Method to your head and call it when you pick up a piece of food. In yourHead::show
you then simply iterate over the tail segments and print them to their position.
– Yastanub
Nov 22 '18 at 12:57
Also mind that this question might rather go to Software engeneering
– Yastanub
Nov 22 '18 at 13:00
or here gamedev.stackexchange.com
– RyanN1220
Nov 22 '18 at 13:02
@RyanN1220 possibly but this question has more to do with code design and coding solutions than with game design if you ask me.
– Yastanub
Nov 22 '18 at 13:14
@Yastanub ok i see, but i still do not fully comprehend how i should with that vector. can you make me an example please? or can you give me something like a youtube video where someone explains it clearly?
– Sir.Rosticciano
Nov 22 '18 at 13:58
|
show 1 more comment
i'm a beginner programmer of c++ and i would like some help to continue my snake project.
For making a bit of practice with classes i decided to this program using them to not take the bad habit of use things like hundreads of functions that can be sintethyzed.
My problem comes when i have to make the tail for my snake because for making it with classes i would need a sort of command that "summons" a new tail object in the program.
for example: my head just collided with food and the tail has got to grow, but
how can i summon a new tail object??
here is the code (i will work soon on removing system("cls") later to make the program run smoother):
::::::::::::::::SNAKE.cpp:::::::::::::::::
#include <iostream>
#include <conio.h>
#include <Windows.h>
#include "Head.h"
int score = 0;
int main()
{
HEAD head;
while (1)
{
head.key();
head.movement();
head.show();
if (GetKeyState(VK_ESCAPE) & 0x8000)
{
return 0;
}
Sleep(100);
system("cls");
}
}
:::::::::::::HEAD.h:::::::::::::
#include <iostream>
void gotoxy(int x, int y)
{
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
class HEAD
{
private:
int x = 20;
int y = 20;
int direction, lastdirection;
public:
void show()
{
gotoxy(x, y); std::cout << "@";
}
void movement()
{
lastdirection = direction;
switch (direction)
{
case 1:
y--;
break;
case 2:
x--;
break;
case 3:
y++;
break;
case 4:
x++;
break;
}
}
void key()
{
//------------directions-----------
if (GetKeyState('W') & 0x8000)
{
direction = 1;
}
if (GetKeyState('A') & 0x8000)
{
direction = 2;
}
if (GetKeyState('S') & 0x8000)
{
direction = 3;
}
if (GetKeyState('D') & 0x8000)
{
direction = 4;
}
//-------specific direction changes--------
if (lastdirection == 1 && direction == 3 || lastdirection == 3 && direction == 1)
{
direction = lastdirection;
}
if (lastdirection == 2 && direction == 4 || lastdirection == 4 && direction == 2)
{
direction = lastdirection;
}
}
};
i hope that you can help me because this is a project that need to finish because for me it is the hardest thing i've ever programmed in c++ (after pong)
c++ class console
i'm a beginner programmer of c++ and i would like some help to continue my snake project.
For making a bit of practice with classes i decided to this program using them to not take the bad habit of use things like hundreads of functions that can be sintethyzed.
My problem comes when i have to make the tail for my snake because for making it with classes i would need a sort of command that "summons" a new tail object in the program.
for example: my head just collided with food and the tail has got to grow, but
how can i summon a new tail object??
here is the code (i will work soon on removing system("cls") later to make the program run smoother):
::::::::::::::::SNAKE.cpp:::::::::::::::::
#include <iostream>
#include <conio.h>
#include <Windows.h>
#include "Head.h"
int score = 0;
int main()
{
HEAD head;
while (1)
{
head.key();
head.movement();
head.show();
if (GetKeyState(VK_ESCAPE) & 0x8000)
{
return 0;
}
Sleep(100);
system("cls");
}
}
:::::::::::::HEAD.h:::::::::::::
#include <iostream>
void gotoxy(int x, int y)
{
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
class HEAD
{
private:
int x = 20;
int y = 20;
int direction, lastdirection;
public:
void show()
{
gotoxy(x, y); std::cout << "@";
}
void movement()
{
lastdirection = direction;
switch (direction)
{
case 1:
y--;
break;
case 2:
x--;
break;
case 3:
y++;
break;
case 4:
x++;
break;
}
}
void key()
{
//------------directions-----------
if (GetKeyState('W') & 0x8000)
{
direction = 1;
}
if (GetKeyState('A') & 0x8000)
{
direction = 2;
}
if (GetKeyState('S') & 0x8000)
{
direction = 3;
}
if (GetKeyState('D') & 0x8000)
{
direction = 4;
}
//-------specific direction changes--------
if (lastdirection == 1 && direction == 3 || lastdirection == 3 && direction == 1)
{
direction = lastdirection;
}
if (lastdirection == 2 && direction == 4 || lastdirection == 4 && direction == 2)
{
direction = lastdirection;
}
}
};
i hope that you can help me because this is a project that need to finish because for me it is the hardest thing i've ever programmed in c++ (after pong)
c++ class console
c++ class console
asked Nov 22 '18 at 12:40
Sir.RosticcianoSir.Rosticciano
106
106
1
Try creating a classTail
orTailSegment
or ehatever. Then you can add anstd::vector<TailSegment>
to the head class which is a dynamically allocated array so you can insert TailSegments as you want. Then add aAddTailSegment
Method to your head and call it when you pick up a piece of food. In yourHead::show
you then simply iterate over the tail segments and print them to their position.
– Yastanub
Nov 22 '18 at 12:57
Also mind that this question might rather go to Software engeneering
– Yastanub
Nov 22 '18 at 13:00
or here gamedev.stackexchange.com
– RyanN1220
Nov 22 '18 at 13:02
@RyanN1220 possibly but this question has more to do with code design and coding solutions than with game design if you ask me.
– Yastanub
Nov 22 '18 at 13:14
@Yastanub ok i see, but i still do not fully comprehend how i should with that vector. can you make me an example please? or can you give me something like a youtube video where someone explains it clearly?
– Sir.Rosticciano
Nov 22 '18 at 13:58
|
show 1 more comment
1
Try creating a classTail
orTailSegment
or ehatever. Then you can add anstd::vector<TailSegment>
to the head class which is a dynamically allocated array so you can insert TailSegments as you want. Then add aAddTailSegment
Method to your head and call it when you pick up a piece of food. In yourHead::show
you then simply iterate over the tail segments and print them to their position.
– Yastanub
Nov 22 '18 at 12:57
Also mind that this question might rather go to Software engeneering
– Yastanub
Nov 22 '18 at 13:00
or here gamedev.stackexchange.com
– RyanN1220
Nov 22 '18 at 13:02
@RyanN1220 possibly but this question has more to do with code design and coding solutions than with game design if you ask me.
– Yastanub
Nov 22 '18 at 13:14
@Yastanub ok i see, but i still do not fully comprehend how i should with that vector. can you make me an example please? or can you give me something like a youtube video where someone explains it clearly?
– Sir.Rosticciano
Nov 22 '18 at 13:58
1
1
Try creating a class
Tail
or TailSegment
or ehatever. Then you can add an std::vector<TailSegment>
to the head class which is a dynamically allocated array so you can insert TailSegments as you want. Then add a AddTailSegment
Method to your head and call it when you pick up a piece of food. In your Head::show
you then simply iterate over the tail segments and print them to their position.– Yastanub
Nov 22 '18 at 12:57
Try creating a class
Tail
or TailSegment
or ehatever. Then you can add an std::vector<TailSegment>
to the head class which is a dynamically allocated array so you can insert TailSegments as you want. Then add a AddTailSegment
Method to your head and call it when you pick up a piece of food. In your Head::show
you then simply iterate over the tail segments and print them to their position.– Yastanub
Nov 22 '18 at 12:57
Also mind that this question might rather go to Software engeneering
– Yastanub
Nov 22 '18 at 13:00
Also mind that this question might rather go to Software engeneering
– Yastanub
Nov 22 '18 at 13:00
or here gamedev.stackexchange.com
– RyanN1220
Nov 22 '18 at 13:02
or here gamedev.stackexchange.com
– RyanN1220
Nov 22 '18 at 13:02
@RyanN1220 possibly but this question has more to do with code design and coding solutions than with game design if you ask me.
– Yastanub
Nov 22 '18 at 13:14
@RyanN1220 possibly but this question has more to do with code design and coding solutions than with game design if you ask me.
– Yastanub
Nov 22 '18 at 13:14
@Yastanub ok i see, but i still do not fully comprehend how i should with that vector. can you make me an example please? or can you give me something like a youtube video where someone explains it clearly?
– Sir.Rosticciano
Nov 22 '18 at 13:58
@Yastanub ok i see, but i still do not fully comprehend how i should with that vector. can you make me an example please? or can you give me something like a youtube video where someone explains it clearly?
– Sir.Rosticciano
Nov 22 '18 at 13:58
|
show 1 more comment
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1
Try creating a class
Tail
orTailSegment
or ehatever. Then you can add anstd::vector<TailSegment>
to the head class which is a dynamically allocated array so you can insert TailSegments as you want. Then add aAddTailSegment
Method to your head and call it when you pick up a piece of food. In yourHead::show
you then simply iterate over the tail segments and print them to their position.– Yastanub
Nov 22 '18 at 12:57
Also mind that this question might rather go to Software engeneering
– Yastanub
Nov 22 '18 at 13:00
or here gamedev.stackexchange.com
– RyanN1220
Nov 22 '18 at 13:02
@RyanN1220 possibly but this question has more to do with code design and coding solutions than with game design if you ask me.
– Yastanub
Nov 22 '18 at 13:14
@Yastanub ok i see, but i still do not fully comprehend how i should with that vector. can you make me an example please? or can you give me something like a youtube video where someone explains it clearly?
– Sir.Rosticciano
Nov 22 '18 at 13:58