Where to initialize a rich edit control on another dialog?











up vote
0
down vote

favorite












I have an MFC dialog based application that has 2 Dialogs: Main Dialog CMyDlgand Second dialog CMyDlg2.



On the main Dialog I add a Button "Go dialog 2". So I added a handler for the button so that when clicked it pops up the second dialog. Everything works fine But on the second Dialog I have added a Rich Edit Control from toolbox. I Added for it a variable. I also added a class for the second dialog.



Now If I run the Application I get the dialog one and if I pressed "Go to dialog 2" I got what I want. But I need at some point to change the font of the rich edit control but my program crashes.



So I overrided OnInitDialog and inside it do some changes to the control but program crashes. After debugging I found that the handle of rich edit is null?!



So how and where can I change the color or do some initializations to the control?



(I called AfxInitRichEdit2() in OnInitInstance())



BOOL CMyDlg2::OnInitDialog() {
m_richEdit.SetWindowText("Hello there!"); // program crashes because the handle m_richEdit is null.

return TRUE;
}


And this is the handler of button that creates the Dialog2 and that contains the rich edit control:



void CMyDlg::OnBnClickedButton1(){
CMyDlg2 theDlg;
theDlg.DoModal();
// TODO: Add your control notification handler code here
}



  • If I create the rich edit control programmatically then everything works fine because I create it at OnInitDialog and then it works fine but I need the one that is I added using the wizard toolbox.


*** The thing is that if I write:



    m_richEdit.SetWindowText(""); // program crashes but if I wirte:
GetDlgItem(IDC_RICHEDIT221).SetWindowText(""); it works fine?









share|improve this question




















  • 2




    m_richEdit won't be NULL, but it's window handle will be NULL because it's not created as a window yet. You have to call the default method first. Change to: BOOL CMyDlg2::OnInitDialog(){__super::OnInitDialog();m_richEdit.SetWindowText("Hello there!");return TRUE;}
    – Barmak Shemirani
    Nov 11 at 22:06








  • 2




    To be precise, the richedit window has already been created in CMyDlg2::OnInitDialog(), but it won't be associated with the m_richEdit variable, unless the base class's OnInitDialog() method is called.
    – zett42
    Nov 11 at 22:51






  • 1




    Basically like Barmak wrote, but __super is Microsoft-specific, I would write CDialog::OnInitDialog() instead, which is standard C++.
    – zett42
    Nov 11 at 23:04






  • 1




    It looks like you are calling the base class method now CMyDlg2::OnInitDialog(){CDialog::OnInitDialog(); ...} that should work.
    – Barmak Shemirani
    Nov 11 at 23:33








  • 1




    Sure, you are welcome.
    – Barmak Shemirani
    Nov 11 at 23:47















up vote
0
down vote

favorite












I have an MFC dialog based application that has 2 Dialogs: Main Dialog CMyDlgand Second dialog CMyDlg2.



On the main Dialog I add a Button "Go dialog 2". So I added a handler for the button so that when clicked it pops up the second dialog. Everything works fine But on the second Dialog I have added a Rich Edit Control from toolbox. I Added for it a variable. I also added a class for the second dialog.



Now If I run the Application I get the dialog one and if I pressed "Go to dialog 2" I got what I want. But I need at some point to change the font of the rich edit control but my program crashes.



So I overrided OnInitDialog and inside it do some changes to the control but program crashes. After debugging I found that the handle of rich edit is null?!



So how and where can I change the color or do some initializations to the control?



(I called AfxInitRichEdit2() in OnInitInstance())



BOOL CMyDlg2::OnInitDialog() {
m_richEdit.SetWindowText("Hello there!"); // program crashes because the handle m_richEdit is null.

return TRUE;
}


And this is the handler of button that creates the Dialog2 and that contains the rich edit control:



void CMyDlg::OnBnClickedButton1(){
CMyDlg2 theDlg;
theDlg.DoModal();
// TODO: Add your control notification handler code here
}



  • If I create the rich edit control programmatically then everything works fine because I create it at OnInitDialog and then it works fine but I need the one that is I added using the wizard toolbox.


*** The thing is that if I write:



    m_richEdit.SetWindowText(""); // program crashes but if I wirte:
GetDlgItem(IDC_RICHEDIT221).SetWindowText(""); it works fine?









share|improve this question




















  • 2




    m_richEdit won't be NULL, but it's window handle will be NULL because it's not created as a window yet. You have to call the default method first. Change to: BOOL CMyDlg2::OnInitDialog(){__super::OnInitDialog();m_richEdit.SetWindowText("Hello there!");return TRUE;}
    – Barmak Shemirani
    Nov 11 at 22:06








  • 2




    To be precise, the richedit window has already been created in CMyDlg2::OnInitDialog(), but it won't be associated with the m_richEdit variable, unless the base class's OnInitDialog() method is called.
    – zett42
    Nov 11 at 22:51






  • 1




    Basically like Barmak wrote, but __super is Microsoft-specific, I would write CDialog::OnInitDialog() instead, which is standard C++.
    – zett42
    Nov 11 at 23:04






  • 1




    It looks like you are calling the base class method now CMyDlg2::OnInitDialog(){CDialog::OnInitDialog(); ...} that should work.
    – Barmak Shemirani
    Nov 11 at 23:33








  • 1




    Sure, you are welcome.
    – Barmak Shemirani
    Nov 11 at 23:47













up vote
0
down vote

favorite









up vote
0
down vote

favorite











I have an MFC dialog based application that has 2 Dialogs: Main Dialog CMyDlgand Second dialog CMyDlg2.



On the main Dialog I add a Button "Go dialog 2". So I added a handler for the button so that when clicked it pops up the second dialog. Everything works fine But on the second Dialog I have added a Rich Edit Control from toolbox. I Added for it a variable. I also added a class for the second dialog.



Now If I run the Application I get the dialog one and if I pressed "Go to dialog 2" I got what I want. But I need at some point to change the font of the rich edit control but my program crashes.



So I overrided OnInitDialog and inside it do some changes to the control but program crashes. After debugging I found that the handle of rich edit is null?!



So how and where can I change the color or do some initializations to the control?



(I called AfxInitRichEdit2() in OnInitInstance())



BOOL CMyDlg2::OnInitDialog() {
m_richEdit.SetWindowText("Hello there!"); // program crashes because the handle m_richEdit is null.

return TRUE;
}


And this is the handler of button that creates the Dialog2 and that contains the rich edit control:



void CMyDlg::OnBnClickedButton1(){
CMyDlg2 theDlg;
theDlg.DoModal();
// TODO: Add your control notification handler code here
}



  • If I create the rich edit control programmatically then everything works fine because I create it at OnInitDialog and then it works fine but I need the one that is I added using the wizard toolbox.


*** The thing is that if I write:



    m_richEdit.SetWindowText(""); // program crashes but if I wirte:
GetDlgItem(IDC_RICHEDIT221).SetWindowText(""); it works fine?









share|improve this question















I have an MFC dialog based application that has 2 Dialogs: Main Dialog CMyDlgand Second dialog CMyDlg2.



On the main Dialog I add a Button "Go dialog 2". So I added a handler for the button so that when clicked it pops up the second dialog. Everything works fine But on the second Dialog I have added a Rich Edit Control from toolbox. I Added for it a variable. I also added a class for the second dialog.



Now If I run the Application I get the dialog one and if I pressed "Go to dialog 2" I got what I want. But I need at some point to change the font of the rich edit control but my program crashes.



So I overrided OnInitDialog and inside it do some changes to the control but program crashes. After debugging I found that the handle of rich edit is null?!



So how and where can I change the color or do some initializations to the control?



(I called AfxInitRichEdit2() in OnInitInstance())



BOOL CMyDlg2::OnInitDialog() {
m_richEdit.SetWindowText("Hello there!"); // program crashes because the handle m_richEdit is null.

return TRUE;
}


And this is the handler of button that creates the Dialog2 and that contains the rich edit control:



void CMyDlg::OnBnClickedButton1(){
CMyDlg2 theDlg;
theDlg.DoModal();
// TODO: Add your control notification handler code here
}



  • If I create the rich edit control programmatically then everything works fine because I create it at OnInitDialog and then it works fine but I need the one that is I added using the wizard toolbox.


*** The thing is that if I write:



    m_richEdit.SetWindowText(""); // program crashes but if I wirte:
GetDlgItem(IDC_RICHEDIT221).SetWindowText(""); it works fine?






c++ mfc






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 12 at 0:02

























asked Nov 11 at 21:45









Maestro

7410




7410








  • 2




    m_richEdit won't be NULL, but it's window handle will be NULL because it's not created as a window yet. You have to call the default method first. Change to: BOOL CMyDlg2::OnInitDialog(){__super::OnInitDialog();m_richEdit.SetWindowText("Hello there!");return TRUE;}
    – Barmak Shemirani
    Nov 11 at 22:06








  • 2




    To be precise, the richedit window has already been created in CMyDlg2::OnInitDialog(), but it won't be associated with the m_richEdit variable, unless the base class's OnInitDialog() method is called.
    – zett42
    Nov 11 at 22:51






  • 1




    Basically like Barmak wrote, but __super is Microsoft-specific, I would write CDialog::OnInitDialog() instead, which is standard C++.
    – zett42
    Nov 11 at 23:04






  • 1




    It looks like you are calling the base class method now CMyDlg2::OnInitDialog(){CDialog::OnInitDialog(); ...} that should work.
    – Barmak Shemirani
    Nov 11 at 23:33








  • 1




    Sure, you are welcome.
    – Barmak Shemirani
    Nov 11 at 23:47














  • 2




    m_richEdit won't be NULL, but it's window handle will be NULL because it's not created as a window yet. You have to call the default method first. Change to: BOOL CMyDlg2::OnInitDialog(){__super::OnInitDialog();m_richEdit.SetWindowText("Hello there!");return TRUE;}
    – Barmak Shemirani
    Nov 11 at 22:06








  • 2




    To be precise, the richedit window has already been created in CMyDlg2::OnInitDialog(), but it won't be associated with the m_richEdit variable, unless the base class's OnInitDialog() method is called.
    – zett42
    Nov 11 at 22:51






  • 1




    Basically like Barmak wrote, but __super is Microsoft-specific, I would write CDialog::OnInitDialog() instead, which is standard C++.
    – zett42
    Nov 11 at 23:04






  • 1




    It looks like you are calling the base class method now CMyDlg2::OnInitDialog(){CDialog::OnInitDialog(); ...} that should work.
    – Barmak Shemirani
    Nov 11 at 23:33








  • 1




    Sure, you are welcome.
    – Barmak Shemirani
    Nov 11 at 23:47








2




2




m_richEdit won't be NULL, but it's window handle will be NULL because it's not created as a window yet. You have to call the default method first. Change to: BOOL CMyDlg2::OnInitDialog(){__super::OnInitDialog();m_richEdit.SetWindowText("Hello there!");return TRUE;}
– Barmak Shemirani
Nov 11 at 22:06






m_richEdit won't be NULL, but it's window handle will be NULL because it's not created as a window yet. You have to call the default method first. Change to: BOOL CMyDlg2::OnInitDialog(){__super::OnInitDialog();m_richEdit.SetWindowText("Hello there!");return TRUE;}
– Barmak Shemirani
Nov 11 at 22:06






2




2




To be precise, the richedit window has already been created in CMyDlg2::OnInitDialog(), but it won't be associated with the m_richEdit variable, unless the base class's OnInitDialog() method is called.
– zett42
Nov 11 at 22:51




To be precise, the richedit window has already been created in CMyDlg2::OnInitDialog(), but it won't be associated with the m_richEdit variable, unless the base class's OnInitDialog() method is called.
– zett42
Nov 11 at 22:51




1




1




Basically like Barmak wrote, but __super is Microsoft-specific, I would write CDialog::OnInitDialog() instead, which is standard C++.
– zett42
Nov 11 at 23:04




Basically like Barmak wrote, but __super is Microsoft-specific, I would write CDialog::OnInitDialog() instead, which is standard C++.
– zett42
Nov 11 at 23:04




1




1




It looks like you are calling the base class method now CMyDlg2::OnInitDialog(){CDialog::OnInitDialog(); ...} that should work.
– Barmak Shemirani
Nov 11 at 23:33






It looks like you are calling the base class method now CMyDlg2::OnInitDialog(){CDialog::OnInitDialog(); ...} that should work.
– Barmak Shemirani
Nov 11 at 23:33






1




1




Sure, you are welcome.
– Barmak Shemirani
Nov 11 at 23:47




Sure, you are welcome.
– Barmak Shemirani
Nov 11 at 23:47












1 Answer
1






active

oldest

votes

















up vote
2
down vote



accepted










You probably have the following code inserted by wizard:



void DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
DDX_Control(pDX, IDC_RICHEDIT22, m_richEdit);
}


This tells the dialog to associate m_richEdit with the dialog control IDC_RICHEDIT22. But this association is not performed until the base class method CDialog::OnInitDialog(); is called.



BOOL CMyDlg2::OnInitDialog() 
{
//this line should work:
GetDlgItem(IDC_RICHEDIT22)->SetWindowText("Hello");

//this line won't work:
//m_richEdit.SetWindowText("Hello there!"); <- richedit's handle is NULL

//this line will subclass m_richEdit
//plus run other initialization
CDialog::OnInitDialog();

//m_richEdit is ready
m_richEdit.SetWindowText("Hello there!");
return TRUE;
}


It's recommended to put CDialog::OnInitDialog() int the first line, to make sure the initialization is done.



GetDlgItem works because the control IDC_RICHEDIT22 exists in the dialog template and you have a valid dialog handle. You are basically making a simple call based on WinAPI's GetDlgItem:



HWND hedit = ::GetDlgItem(m_hWnd, IDC_RICHEDIT22);
::SetWindowText(hedit, "Hello world");


There is no additional initialization needed.



But m_richEdit is just a C++ object, declared as CRichEditCtrl m_richEdit; The constructor for this C++ class doesn't do much besides setting m_hWnd to NULL.



Once it's associated with a valid window handle, we can begin using its windows methods such as CRichEdit::SetWindowText






share|improve this answer























  • Yes I have that code inserted by the wizard.
    – Maestro
    Nov 12 at 0:03










  • Would you mind to explain why GetDlgItem(IDC_RICHEDIT22)->SetWindowText("Hello"); works?
    – Maestro
    Nov 12 at 0:06












  • I added more clarification in Edit.
    – Barmak Shemirani
    Nov 12 at 0:21










  • Understood now! thank you for your help and efforts and time.
    – Maestro
    Nov 12 at 0:24











Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53253556%2fwhere-to-initialize-a-rich-edit-control-on-another-dialog%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
2
down vote



accepted










You probably have the following code inserted by wizard:



void DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
DDX_Control(pDX, IDC_RICHEDIT22, m_richEdit);
}


This tells the dialog to associate m_richEdit with the dialog control IDC_RICHEDIT22. But this association is not performed until the base class method CDialog::OnInitDialog(); is called.



BOOL CMyDlg2::OnInitDialog() 
{
//this line should work:
GetDlgItem(IDC_RICHEDIT22)->SetWindowText("Hello");

//this line won't work:
//m_richEdit.SetWindowText("Hello there!"); <- richedit's handle is NULL

//this line will subclass m_richEdit
//plus run other initialization
CDialog::OnInitDialog();

//m_richEdit is ready
m_richEdit.SetWindowText("Hello there!");
return TRUE;
}


It's recommended to put CDialog::OnInitDialog() int the first line, to make sure the initialization is done.



GetDlgItem works because the control IDC_RICHEDIT22 exists in the dialog template and you have a valid dialog handle. You are basically making a simple call based on WinAPI's GetDlgItem:



HWND hedit = ::GetDlgItem(m_hWnd, IDC_RICHEDIT22);
::SetWindowText(hedit, "Hello world");


There is no additional initialization needed.



But m_richEdit is just a C++ object, declared as CRichEditCtrl m_richEdit; The constructor for this C++ class doesn't do much besides setting m_hWnd to NULL.



Once it's associated with a valid window handle, we can begin using its windows methods such as CRichEdit::SetWindowText






share|improve this answer























  • Yes I have that code inserted by the wizard.
    – Maestro
    Nov 12 at 0:03










  • Would you mind to explain why GetDlgItem(IDC_RICHEDIT22)->SetWindowText("Hello"); works?
    – Maestro
    Nov 12 at 0:06












  • I added more clarification in Edit.
    – Barmak Shemirani
    Nov 12 at 0:21










  • Understood now! thank you for your help and efforts and time.
    – Maestro
    Nov 12 at 0:24















up vote
2
down vote



accepted










You probably have the following code inserted by wizard:



void DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
DDX_Control(pDX, IDC_RICHEDIT22, m_richEdit);
}


This tells the dialog to associate m_richEdit with the dialog control IDC_RICHEDIT22. But this association is not performed until the base class method CDialog::OnInitDialog(); is called.



BOOL CMyDlg2::OnInitDialog() 
{
//this line should work:
GetDlgItem(IDC_RICHEDIT22)->SetWindowText("Hello");

//this line won't work:
//m_richEdit.SetWindowText("Hello there!"); <- richedit's handle is NULL

//this line will subclass m_richEdit
//plus run other initialization
CDialog::OnInitDialog();

//m_richEdit is ready
m_richEdit.SetWindowText("Hello there!");
return TRUE;
}


It's recommended to put CDialog::OnInitDialog() int the first line, to make sure the initialization is done.



GetDlgItem works because the control IDC_RICHEDIT22 exists in the dialog template and you have a valid dialog handle. You are basically making a simple call based on WinAPI's GetDlgItem:



HWND hedit = ::GetDlgItem(m_hWnd, IDC_RICHEDIT22);
::SetWindowText(hedit, "Hello world");


There is no additional initialization needed.



But m_richEdit is just a C++ object, declared as CRichEditCtrl m_richEdit; The constructor for this C++ class doesn't do much besides setting m_hWnd to NULL.



Once it's associated with a valid window handle, we can begin using its windows methods such as CRichEdit::SetWindowText






share|improve this answer























  • Yes I have that code inserted by the wizard.
    – Maestro
    Nov 12 at 0:03










  • Would you mind to explain why GetDlgItem(IDC_RICHEDIT22)->SetWindowText("Hello"); works?
    – Maestro
    Nov 12 at 0:06












  • I added more clarification in Edit.
    – Barmak Shemirani
    Nov 12 at 0:21










  • Understood now! thank you for your help and efforts and time.
    – Maestro
    Nov 12 at 0:24













up vote
2
down vote



accepted







up vote
2
down vote



accepted






You probably have the following code inserted by wizard:



void DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
DDX_Control(pDX, IDC_RICHEDIT22, m_richEdit);
}


This tells the dialog to associate m_richEdit with the dialog control IDC_RICHEDIT22. But this association is not performed until the base class method CDialog::OnInitDialog(); is called.



BOOL CMyDlg2::OnInitDialog() 
{
//this line should work:
GetDlgItem(IDC_RICHEDIT22)->SetWindowText("Hello");

//this line won't work:
//m_richEdit.SetWindowText("Hello there!"); <- richedit's handle is NULL

//this line will subclass m_richEdit
//plus run other initialization
CDialog::OnInitDialog();

//m_richEdit is ready
m_richEdit.SetWindowText("Hello there!");
return TRUE;
}


It's recommended to put CDialog::OnInitDialog() int the first line, to make sure the initialization is done.



GetDlgItem works because the control IDC_RICHEDIT22 exists in the dialog template and you have a valid dialog handle. You are basically making a simple call based on WinAPI's GetDlgItem:



HWND hedit = ::GetDlgItem(m_hWnd, IDC_RICHEDIT22);
::SetWindowText(hedit, "Hello world");


There is no additional initialization needed.



But m_richEdit is just a C++ object, declared as CRichEditCtrl m_richEdit; The constructor for this C++ class doesn't do much besides setting m_hWnd to NULL.



Once it's associated with a valid window handle, we can begin using its windows methods such as CRichEdit::SetWindowText






share|improve this answer














You probably have the following code inserted by wizard:



void DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
DDX_Control(pDX, IDC_RICHEDIT22, m_richEdit);
}


This tells the dialog to associate m_richEdit with the dialog control IDC_RICHEDIT22. But this association is not performed until the base class method CDialog::OnInitDialog(); is called.



BOOL CMyDlg2::OnInitDialog() 
{
//this line should work:
GetDlgItem(IDC_RICHEDIT22)->SetWindowText("Hello");

//this line won't work:
//m_richEdit.SetWindowText("Hello there!"); <- richedit's handle is NULL

//this line will subclass m_richEdit
//plus run other initialization
CDialog::OnInitDialog();

//m_richEdit is ready
m_richEdit.SetWindowText("Hello there!");
return TRUE;
}


It's recommended to put CDialog::OnInitDialog() int the first line, to make sure the initialization is done.



GetDlgItem works because the control IDC_RICHEDIT22 exists in the dialog template and you have a valid dialog handle. You are basically making a simple call based on WinAPI's GetDlgItem:



HWND hedit = ::GetDlgItem(m_hWnd, IDC_RICHEDIT22);
::SetWindowText(hedit, "Hello world");


There is no additional initialization needed.



But m_richEdit is just a C++ object, declared as CRichEditCtrl m_richEdit; The constructor for this C++ class doesn't do much besides setting m_hWnd to NULL.



Once it's associated with a valid window handle, we can begin using its windows methods such as CRichEdit::SetWindowText







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 12 at 3:26

























answered Nov 12 at 0:02









Barmak Shemirani

20.5k42044




20.5k42044












  • Yes I have that code inserted by the wizard.
    – Maestro
    Nov 12 at 0:03










  • Would you mind to explain why GetDlgItem(IDC_RICHEDIT22)->SetWindowText("Hello"); works?
    – Maestro
    Nov 12 at 0:06












  • I added more clarification in Edit.
    – Barmak Shemirani
    Nov 12 at 0:21










  • Understood now! thank you for your help and efforts and time.
    – Maestro
    Nov 12 at 0:24


















  • Yes I have that code inserted by the wizard.
    – Maestro
    Nov 12 at 0:03










  • Would you mind to explain why GetDlgItem(IDC_RICHEDIT22)->SetWindowText("Hello"); works?
    – Maestro
    Nov 12 at 0:06












  • I added more clarification in Edit.
    – Barmak Shemirani
    Nov 12 at 0:21










  • Understood now! thank you for your help and efforts and time.
    – Maestro
    Nov 12 at 0:24
















Yes I have that code inserted by the wizard.
– Maestro
Nov 12 at 0:03




Yes I have that code inserted by the wizard.
– Maestro
Nov 12 at 0:03












Would you mind to explain why GetDlgItem(IDC_RICHEDIT22)->SetWindowText("Hello"); works?
– Maestro
Nov 12 at 0:06






Would you mind to explain why GetDlgItem(IDC_RICHEDIT22)->SetWindowText("Hello"); works?
– Maestro
Nov 12 at 0:06














I added more clarification in Edit.
– Barmak Shemirani
Nov 12 at 0:21




I added more clarification in Edit.
– Barmak Shemirani
Nov 12 at 0:21












Understood now! thank you for your help and efforts and time.
– Maestro
Nov 12 at 0:24




Understood now! thank you for your help and efforts and time.
– Maestro
Nov 12 at 0:24


















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.





Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


Please pay close attention to the following guidance:


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53253556%2fwhere-to-initialize-a-rich-edit-control-on-another-dialog%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Guess what letter conforming each word

Port of Spain

Run scheduled task as local user group (not BUILTIN)