How to fix: Xcode 9 building loop until exit code 255
Please don't mark as duplicate since available threads haven't provided a valid solution.
Since Xcode 9 one of my projects is stuck in a building loop.
The project is building. Running on iPhone and building again and again. Even builds over and over while coding without asking for build or run.
After cleaning, cleaning build folder, deleting Derived Data and restarting, the project crashes after build with:
Command /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool failed with exit code 255. The tool may have crashed. Please file a bug report at http://bugreport.apple.com with the above output and attach any crash logs for ibtool, ibtoold, Xcode, and Interface Builder Cocoa Touch Tool created around the time of this failure. These logs can be found in ~/Library/Logs/DiagnosticReports or /Library/Logs/DiagnosticReports.
After several cleaning and restarting, it finally builds and after a couple of more builds and code changes, the whole process restarts. Building stuck in a loop even without asking to build until 255 exit code.
What am I missing? Help is very appreciated.
xcode
|
show 1 more comment
Please don't mark as duplicate since available threads haven't provided a valid solution.
Since Xcode 9 one of my projects is stuck in a building loop.
The project is building. Running on iPhone and building again and again. Even builds over and over while coding without asking for build or run.
After cleaning, cleaning build folder, deleting Derived Data and restarting, the project crashes after build with:
Command /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool failed with exit code 255. The tool may have crashed. Please file a bug report at http://bugreport.apple.com with the above output and attach any crash logs for ibtool, ibtoold, Xcode, and Interface Builder Cocoa Touch Tool created around the time of this failure. These logs can be found in ~/Library/Logs/DiagnosticReports or /Library/Logs/DiagnosticReports.
After several cleaning and restarting, it finally builds and after a couple of more builds and code changes, the whole process restarts. Building stuck in a loop even without asking to build until 255 exit code.
What am I missing? Help is very appreciated.
xcode
3
Same here, I need restart XCode many times during a day! :(
– Tom Calmon
Sep 27 '17 at 17:46
Seems to be a bug
– Ludovic
Sep 28 '17 at 8:05
Do you maybe have multiple targets in your project? If so, I managed to stop this behaviour by switching off Edit Scheme / Build / Parallelize Build.
– yuzer
Oct 3 '17 at 18:46
in the project i'm working on in this very minute and experience this exact behavior on physical devices, i have only one target (but i'm using several pods, if that makes any difference)
– David Seek
Oct 3 '17 at 18:57
I'm by no means an expert, it's just that I've had this behaviour in several projects (they all use multiple pods, i think they all have more than one target too) and this is the first time that I noticed that Xcode was building other targets. Once I switched off Parallelize Build for these other targets - it stopped, i.e. no more repeated building.
– yuzer
Oct 3 '17 at 19:54
|
show 1 more comment
Please don't mark as duplicate since available threads haven't provided a valid solution.
Since Xcode 9 one of my projects is stuck in a building loop.
The project is building. Running on iPhone and building again and again. Even builds over and over while coding without asking for build or run.
After cleaning, cleaning build folder, deleting Derived Data and restarting, the project crashes after build with:
Command /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool failed with exit code 255. The tool may have crashed. Please file a bug report at http://bugreport.apple.com with the above output and attach any crash logs for ibtool, ibtoold, Xcode, and Interface Builder Cocoa Touch Tool created around the time of this failure. These logs can be found in ~/Library/Logs/DiagnosticReports or /Library/Logs/DiagnosticReports.
After several cleaning and restarting, it finally builds and after a couple of more builds and code changes, the whole process restarts. Building stuck in a loop even without asking to build until 255 exit code.
What am I missing? Help is very appreciated.
xcode
Please don't mark as duplicate since available threads haven't provided a valid solution.
Since Xcode 9 one of my projects is stuck in a building loop.
The project is building. Running on iPhone and building again and again. Even builds over and over while coding without asking for build or run.
After cleaning, cleaning build folder, deleting Derived Data and restarting, the project crashes after build with:
Command /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool failed with exit code 255. The tool may have crashed. Please file a bug report at http://bugreport.apple.com with the above output and attach any crash logs for ibtool, ibtoold, Xcode, and Interface Builder Cocoa Touch Tool created around the time of this failure. These logs can be found in ~/Library/Logs/DiagnosticReports or /Library/Logs/DiagnosticReports.
After several cleaning and restarting, it finally builds and after a couple of more builds and code changes, the whole process restarts. Building stuck in a loop even without asking to build until 255 exit code.
What am I missing? Help is very appreciated.
xcode
xcode
edited Sep 26 '17 at 19:59
David Seek
asked Sep 26 '17 at 17:25
David SeekDavid Seek
8,987960101
8,987960101
3
Same here, I need restart XCode many times during a day! :(
– Tom Calmon
Sep 27 '17 at 17:46
Seems to be a bug
– Ludovic
Sep 28 '17 at 8:05
Do you maybe have multiple targets in your project? If so, I managed to stop this behaviour by switching off Edit Scheme / Build / Parallelize Build.
– yuzer
Oct 3 '17 at 18:46
in the project i'm working on in this very minute and experience this exact behavior on physical devices, i have only one target (but i'm using several pods, if that makes any difference)
– David Seek
Oct 3 '17 at 18:57
I'm by no means an expert, it's just that I've had this behaviour in several projects (they all use multiple pods, i think they all have more than one target too) and this is the first time that I noticed that Xcode was building other targets. Once I switched off Parallelize Build for these other targets - it stopped, i.e. no more repeated building.
– yuzer
Oct 3 '17 at 19:54
|
show 1 more comment
3
Same here, I need restart XCode many times during a day! :(
– Tom Calmon
Sep 27 '17 at 17:46
Seems to be a bug
– Ludovic
Sep 28 '17 at 8:05
Do you maybe have multiple targets in your project? If so, I managed to stop this behaviour by switching off Edit Scheme / Build / Parallelize Build.
– yuzer
Oct 3 '17 at 18:46
in the project i'm working on in this very minute and experience this exact behavior on physical devices, i have only one target (but i'm using several pods, if that makes any difference)
– David Seek
Oct 3 '17 at 18:57
I'm by no means an expert, it's just that I've had this behaviour in several projects (they all use multiple pods, i think they all have more than one target too) and this is the first time that I noticed that Xcode was building other targets. Once I switched off Parallelize Build for these other targets - it stopped, i.e. no more repeated building.
– yuzer
Oct 3 '17 at 19:54
3
3
Same here, I need restart XCode many times during a day! :(
– Tom Calmon
Sep 27 '17 at 17:46
Same here, I need restart XCode many times during a day! :(
– Tom Calmon
Sep 27 '17 at 17:46
Seems to be a bug
– Ludovic
Sep 28 '17 at 8:05
Seems to be a bug
– Ludovic
Sep 28 '17 at 8:05
Do you maybe have multiple targets in your project? If so, I managed to stop this behaviour by switching off Edit Scheme / Build / Parallelize Build.
– yuzer
Oct 3 '17 at 18:46
Do you maybe have multiple targets in your project? If so, I managed to stop this behaviour by switching off Edit Scheme / Build / Parallelize Build.
– yuzer
Oct 3 '17 at 18:46
in the project i'm working on in this very minute and experience this exact behavior on physical devices, i have only one target (but i'm using several pods, if that makes any difference)
– David Seek
Oct 3 '17 at 18:57
in the project i'm working on in this very minute and experience this exact behavior on physical devices, i have only one target (but i'm using several pods, if that makes any difference)
– David Seek
Oct 3 '17 at 18:57
I'm by no means an expert, it's just that I've had this behaviour in several projects (they all use multiple pods, i think they all have more than one target too) and this is the first time that I noticed that Xcode was building other targets. Once I switched off Parallelize Build for these other targets - it stopped, i.e. no more repeated building.
– yuzer
Oct 3 '17 at 19:54
I'm by no means an expert, it's just that I've had this behaviour in several projects (they all use multiple pods, i think they all have more than one target too) and this is the first time that I noticed that Xcode was building other targets. Once I switched off Parallelize Build for these other targets - it stopped, i.e. no more repeated building.
– yuzer
Oct 3 '17 at 19:54
|
show 1 more comment
1 Answer
1
active
oldest
votes
We ran into this issue as well and it has been driving us crazy. The workaround is to set the "IBToolNeverDeque" environment variable to "1", which will modify the behaviour of ibtool and make it much more stable. We have just published a detailed blog post about this particular issue and how we came to find this solution here.
One thing which would be nice is finding an easy way to set the environment variable such that it gets set when using Xcode. If possible, set it globally on your system.
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f46432479%2fhow-to-fix-xcode-9-building-loop-until-exit-code-255%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
We ran into this issue as well and it has been driving us crazy. The workaround is to set the "IBToolNeverDeque" environment variable to "1", which will modify the behaviour of ibtool and make it much more stable. We have just published a detailed blog post about this particular issue and how we came to find this solution here.
One thing which would be nice is finding an easy way to set the environment variable such that it gets set when using Xcode. If possible, set it globally on your system.
add a comment |
We ran into this issue as well and it has been driving us crazy. The workaround is to set the "IBToolNeverDeque" environment variable to "1", which will modify the behaviour of ibtool and make it much more stable. We have just published a detailed blog post about this particular issue and how we came to find this solution here.
One thing which would be nice is finding an easy way to set the environment variable such that it gets set when using Xcode. If possible, set it globally on your system.
add a comment |
We ran into this issue as well and it has been driving us crazy. The workaround is to set the "IBToolNeverDeque" environment variable to "1", which will modify the behaviour of ibtool and make it much more stable. We have just published a detailed blog post about this particular issue and how we came to find this solution here.
One thing which would be nice is finding an easy way to set the environment variable such that it gets set when using Xcode. If possible, set it globally on your system.
We ran into this issue as well and it has been driving us crazy. The workaround is to set the "IBToolNeverDeque" environment variable to "1", which will modify the behaviour of ibtool and make it much more stable. We have just published a detailed blog post about this particular issue and how we came to find this solution here.
One thing which would be nice is finding an easy way to set the environment variable such that it gets set when using Xcode. If possible, set it globally on your system.
answered Nov 15 '18 at 22:22
awakecodingawakecoding
193110
193110
add a comment |
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f46432479%2fhow-to-fix-xcode-9-building-loop-until-exit-code-255%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
3
Same here, I need restart XCode many times during a day! :(
– Tom Calmon
Sep 27 '17 at 17:46
Seems to be a bug
– Ludovic
Sep 28 '17 at 8:05
Do you maybe have multiple targets in your project? If so, I managed to stop this behaviour by switching off Edit Scheme / Build / Parallelize Build.
– yuzer
Oct 3 '17 at 18:46
in the project i'm working on in this very minute and experience this exact behavior on physical devices, i have only one target (but i'm using several pods, if that makes any difference)
– David Seek
Oct 3 '17 at 18:57
I'm by no means an expert, it's just that I've had this behaviour in several projects (they all use multiple pods, i think they all have more than one target too) and this is the first time that I noticed that Xcode was building other targets. Once I switched off Parallelize Build for these other targets - it stopped, i.e. no more repeated building.
– yuzer
Oct 3 '17 at 19:54