System.DLLNotFoundException: fusion.dll
I'm building an application using Godot with C# support (Mono).
Building the solution in Visual Studio works fine, no errors. However, trying to build the application with Godot throws an exception :
C:Program FilesMonolibmonomsbuild15.0binMicrosoft.Common.CurrentVersion.targets(2130,5): error MSB4018: The "ResolveAssemblyReference" task failed unexpectedly.
System.DllNotFoundException: fusion.dll
at (wrapper managed-to-native) Microsoft.Build.Tasks.NativeMethods.CompareAssemblyIdentityWindows(string,bool,string,bool,bool&,Microsoft.Build.Tasks.NativeMethods/AssemblyComparisonResult&)
at Microsoft.Build.Tasks.NativeMethods.CompareAssemblyIdentity (System.String assemblyIdentity1, System.Boolean fUnified1, System.String assemblyIdentity2, System.Boolean fUnified2, System.Boolean& pfEquivalent, Microsoft.Build.Tasks.NativeMethods+AssemblyComparisonResult& pResult) [0x00007] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ReferenceTable.ResolveAssemblyNameConflict (Microsoft.Build.Tasks.AssemblyNameReference assemblyReference0, Microsoft.Build.Tasks.AssemblyNameReference assemblyReference1) [0x000c4] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ReferenceTable.ResolveConflictsBetweenReferences () [0x0003a] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ReferenceTable.ResolveConflicts (System.Collections.Generic.List`1[Microsoft.Build.Tasks.DependentAssembly]& idealRemappings, System.Collections.Generic.List`1[Microsoft.Build.Tasks.AssemblyNameReference]& conflictingReferences) [0x00006] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ResolveAssemblyReference.Execute (Microsoft.Build.Shared.FileExists fileExists, Microsoft.Build.Shared.DirectoryExists directoryExists, Microsoft.Build.Tasks.GetDirectories getDirectories, Microsoft.Build.Tasks.GetAssemblyName getAssemblyName, Microsoft.Build.Tasks.GetAssemblyMetadata getAssemblyMetadata, Microsoft.Build.Shared.GetRegistrySubKeyNames getRegistrySubKeyNames, Microsoft.Build.Shared.GetRegistrySubKeyDefaultValue getRegistrySubKeyDefaultValue, Microsoft.Build.Tasks.GetLastWriteTime getLastWriteTime, Microsoft.Build.Tasks.GetAssemblyRuntimeVersion getRuntimeVersion, Microsoft.Build.Shared.OpenBaseKey openBaseKey, Microsoft.Build.Tasks.GetAssemblyPathInGac getAssemblyPathInGac, Microsoft.Build.Tasks.IsWinMDFile isWinMDFile, Microsoft.Build.Tasks.ReadMachineTypeFromPEHeader readMachineTypeFromPEHeader) [0x00578] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ResolveAssemblyReference.Execute () [0x00000] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute () [0x00029] in <7dd0c229019940a39d4282a335b99b6f>:0
at Microsoft.Build.BackEnd.TaskBuilder.ExecuteInstantiatedTask (Microsoft.Build.BackEnd.ITaskExecutionHost taskExecutionHost, Microsoft.Build.BackEnd.Logging.TaskLoggingContext taskLoggingContext, Microsoft.Build.BackEnd.TaskHost taskHost, Microsoft.Build.BackEnd.ItemBucket bucket, Microsoft.Build.BackEnd.TaskExecutionMode howToExecuteTask) [0x001f6] in <7dd0c229019940a39d4282a335b99b6f>:0 [D:wrkfldrgodot-projectBoomCraft.csproj]
Obviously fusion.dll
cannot be found. I've found the dll file on the web but I have no idea where to put it, so Mono can see it. I tried referencing it in Visual Studio but it throws another error
Please make sure it is a valid assembly or COM component
This thread is not related because it is strongly linked to Azure API, and I do not use that API in my project.
How can I trace back the location where Mono needs the file to be stored ?
dll mono godot
add a comment |
I'm building an application using Godot with C# support (Mono).
Building the solution in Visual Studio works fine, no errors. However, trying to build the application with Godot throws an exception :
C:Program FilesMonolibmonomsbuild15.0binMicrosoft.Common.CurrentVersion.targets(2130,5): error MSB4018: The "ResolveAssemblyReference" task failed unexpectedly.
System.DllNotFoundException: fusion.dll
at (wrapper managed-to-native) Microsoft.Build.Tasks.NativeMethods.CompareAssemblyIdentityWindows(string,bool,string,bool,bool&,Microsoft.Build.Tasks.NativeMethods/AssemblyComparisonResult&)
at Microsoft.Build.Tasks.NativeMethods.CompareAssemblyIdentity (System.String assemblyIdentity1, System.Boolean fUnified1, System.String assemblyIdentity2, System.Boolean fUnified2, System.Boolean& pfEquivalent, Microsoft.Build.Tasks.NativeMethods+AssemblyComparisonResult& pResult) [0x00007] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ReferenceTable.ResolveAssemblyNameConflict (Microsoft.Build.Tasks.AssemblyNameReference assemblyReference0, Microsoft.Build.Tasks.AssemblyNameReference assemblyReference1) [0x000c4] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ReferenceTable.ResolveConflictsBetweenReferences () [0x0003a] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ReferenceTable.ResolveConflicts (System.Collections.Generic.List`1[Microsoft.Build.Tasks.DependentAssembly]& idealRemappings, System.Collections.Generic.List`1[Microsoft.Build.Tasks.AssemblyNameReference]& conflictingReferences) [0x00006] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ResolveAssemblyReference.Execute (Microsoft.Build.Shared.FileExists fileExists, Microsoft.Build.Shared.DirectoryExists directoryExists, Microsoft.Build.Tasks.GetDirectories getDirectories, Microsoft.Build.Tasks.GetAssemblyName getAssemblyName, Microsoft.Build.Tasks.GetAssemblyMetadata getAssemblyMetadata, Microsoft.Build.Shared.GetRegistrySubKeyNames getRegistrySubKeyNames, Microsoft.Build.Shared.GetRegistrySubKeyDefaultValue getRegistrySubKeyDefaultValue, Microsoft.Build.Tasks.GetLastWriteTime getLastWriteTime, Microsoft.Build.Tasks.GetAssemblyRuntimeVersion getRuntimeVersion, Microsoft.Build.Shared.OpenBaseKey openBaseKey, Microsoft.Build.Tasks.GetAssemblyPathInGac getAssemblyPathInGac, Microsoft.Build.Tasks.IsWinMDFile isWinMDFile, Microsoft.Build.Tasks.ReadMachineTypeFromPEHeader readMachineTypeFromPEHeader) [0x00578] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ResolveAssemblyReference.Execute () [0x00000] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute () [0x00029] in <7dd0c229019940a39d4282a335b99b6f>:0
at Microsoft.Build.BackEnd.TaskBuilder.ExecuteInstantiatedTask (Microsoft.Build.BackEnd.ITaskExecutionHost taskExecutionHost, Microsoft.Build.BackEnd.Logging.TaskLoggingContext taskLoggingContext, Microsoft.Build.BackEnd.TaskHost taskHost, Microsoft.Build.BackEnd.ItemBucket bucket, Microsoft.Build.BackEnd.TaskExecutionMode howToExecuteTask) [0x001f6] in <7dd0c229019940a39d4282a335b99b6f>:0 [D:wrkfldrgodot-projectBoomCraft.csproj]
Obviously fusion.dll
cannot be found. I've found the dll file on the web but I have no idea where to put it, so Mono can see it. I tried referencing it in Visual Studio but it throws another error
Please make sure it is a valid assembly or COM component
This thread is not related because it is strongly linked to Azure API, and I do not use that API in my project.
How can I trace back the location where Mono needs the file to be stored ?
dll mono godot
add a comment |
I'm building an application using Godot with C# support (Mono).
Building the solution in Visual Studio works fine, no errors. However, trying to build the application with Godot throws an exception :
C:Program FilesMonolibmonomsbuild15.0binMicrosoft.Common.CurrentVersion.targets(2130,5): error MSB4018: The "ResolveAssemblyReference" task failed unexpectedly.
System.DllNotFoundException: fusion.dll
at (wrapper managed-to-native) Microsoft.Build.Tasks.NativeMethods.CompareAssemblyIdentityWindows(string,bool,string,bool,bool&,Microsoft.Build.Tasks.NativeMethods/AssemblyComparisonResult&)
at Microsoft.Build.Tasks.NativeMethods.CompareAssemblyIdentity (System.String assemblyIdentity1, System.Boolean fUnified1, System.String assemblyIdentity2, System.Boolean fUnified2, System.Boolean& pfEquivalent, Microsoft.Build.Tasks.NativeMethods+AssemblyComparisonResult& pResult) [0x00007] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ReferenceTable.ResolveAssemblyNameConflict (Microsoft.Build.Tasks.AssemblyNameReference assemblyReference0, Microsoft.Build.Tasks.AssemblyNameReference assemblyReference1) [0x000c4] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ReferenceTable.ResolveConflictsBetweenReferences () [0x0003a] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ReferenceTable.ResolveConflicts (System.Collections.Generic.List`1[Microsoft.Build.Tasks.DependentAssembly]& idealRemappings, System.Collections.Generic.List`1[Microsoft.Build.Tasks.AssemblyNameReference]& conflictingReferences) [0x00006] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ResolveAssemblyReference.Execute (Microsoft.Build.Shared.FileExists fileExists, Microsoft.Build.Shared.DirectoryExists directoryExists, Microsoft.Build.Tasks.GetDirectories getDirectories, Microsoft.Build.Tasks.GetAssemblyName getAssemblyName, Microsoft.Build.Tasks.GetAssemblyMetadata getAssemblyMetadata, Microsoft.Build.Shared.GetRegistrySubKeyNames getRegistrySubKeyNames, Microsoft.Build.Shared.GetRegistrySubKeyDefaultValue getRegistrySubKeyDefaultValue, Microsoft.Build.Tasks.GetLastWriteTime getLastWriteTime, Microsoft.Build.Tasks.GetAssemblyRuntimeVersion getRuntimeVersion, Microsoft.Build.Shared.OpenBaseKey openBaseKey, Microsoft.Build.Tasks.GetAssemblyPathInGac getAssemblyPathInGac, Microsoft.Build.Tasks.IsWinMDFile isWinMDFile, Microsoft.Build.Tasks.ReadMachineTypeFromPEHeader readMachineTypeFromPEHeader) [0x00578] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ResolveAssemblyReference.Execute () [0x00000] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute () [0x00029] in <7dd0c229019940a39d4282a335b99b6f>:0
at Microsoft.Build.BackEnd.TaskBuilder.ExecuteInstantiatedTask (Microsoft.Build.BackEnd.ITaskExecutionHost taskExecutionHost, Microsoft.Build.BackEnd.Logging.TaskLoggingContext taskLoggingContext, Microsoft.Build.BackEnd.TaskHost taskHost, Microsoft.Build.BackEnd.ItemBucket bucket, Microsoft.Build.BackEnd.TaskExecutionMode howToExecuteTask) [0x001f6] in <7dd0c229019940a39d4282a335b99b6f>:0 [D:wrkfldrgodot-projectBoomCraft.csproj]
Obviously fusion.dll
cannot be found. I've found the dll file on the web but I have no idea where to put it, so Mono can see it. I tried referencing it in Visual Studio but it throws another error
Please make sure it is a valid assembly or COM component
This thread is not related because it is strongly linked to Azure API, and I do not use that API in my project.
How can I trace back the location where Mono needs the file to be stored ?
dll mono godot
I'm building an application using Godot with C# support (Mono).
Building the solution in Visual Studio works fine, no errors. However, trying to build the application with Godot throws an exception :
C:Program FilesMonolibmonomsbuild15.0binMicrosoft.Common.CurrentVersion.targets(2130,5): error MSB4018: The "ResolveAssemblyReference" task failed unexpectedly.
System.DllNotFoundException: fusion.dll
at (wrapper managed-to-native) Microsoft.Build.Tasks.NativeMethods.CompareAssemblyIdentityWindows(string,bool,string,bool,bool&,Microsoft.Build.Tasks.NativeMethods/AssemblyComparisonResult&)
at Microsoft.Build.Tasks.NativeMethods.CompareAssemblyIdentity (System.String assemblyIdentity1, System.Boolean fUnified1, System.String assemblyIdentity2, System.Boolean fUnified2, System.Boolean& pfEquivalent, Microsoft.Build.Tasks.NativeMethods+AssemblyComparisonResult& pResult) [0x00007] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ReferenceTable.ResolveAssemblyNameConflict (Microsoft.Build.Tasks.AssemblyNameReference assemblyReference0, Microsoft.Build.Tasks.AssemblyNameReference assemblyReference1) [0x000c4] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ReferenceTable.ResolveConflictsBetweenReferences () [0x0003a] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ReferenceTable.ResolveConflicts (System.Collections.Generic.List`1[Microsoft.Build.Tasks.DependentAssembly]& idealRemappings, System.Collections.Generic.List`1[Microsoft.Build.Tasks.AssemblyNameReference]& conflictingReferences) [0x00006] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ResolveAssemblyReference.Execute (Microsoft.Build.Shared.FileExists fileExists, Microsoft.Build.Shared.DirectoryExists directoryExists, Microsoft.Build.Tasks.GetDirectories getDirectories, Microsoft.Build.Tasks.GetAssemblyName getAssemblyName, Microsoft.Build.Tasks.GetAssemblyMetadata getAssemblyMetadata, Microsoft.Build.Shared.GetRegistrySubKeyNames getRegistrySubKeyNames, Microsoft.Build.Shared.GetRegistrySubKeyDefaultValue getRegistrySubKeyDefaultValue, Microsoft.Build.Tasks.GetLastWriteTime getLastWriteTime, Microsoft.Build.Tasks.GetAssemblyRuntimeVersion getRuntimeVersion, Microsoft.Build.Shared.OpenBaseKey openBaseKey, Microsoft.Build.Tasks.GetAssemblyPathInGac getAssemblyPathInGac, Microsoft.Build.Tasks.IsWinMDFile isWinMDFile, Microsoft.Build.Tasks.ReadMachineTypeFromPEHeader readMachineTypeFromPEHeader) [0x00578] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.Tasks.ResolveAssemblyReference.Execute () [0x00000] in <050f973d2a7f41969411264f5f4b2cfa>:0
at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute () [0x00029] in <7dd0c229019940a39d4282a335b99b6f>:0
at Microsoft.Build.BackEnd.TaskBuilder.ExecuteInstantiatedTask (Microsoft.Build.BackEnd.ITaskExecutionHost taskExecutionHost, Microsoft.Build.BackEnd.Logging.TaskLoggingContext taskLoggingContext, Microsoft.Build.BackEnd.TaskHost taskHost, Microsoft.Build.BackEnd.ItemBucket bucket, Microsoft.Build.BackEnd.TaskExecutionMode howToExecuteTask) [0x001f6] in <7dd0c229019940a39d4282a335b99b6f>:0 [D:wrkfldrgodot-projectBoomCraft.csproj]
Obviously fusion.dll
cannot be found. I've found the dll file on the web but I have no idea where to put it, so Mono can see it. I tried referencing it in Visual Studio but it throws another error
Please make sure it is a valid assembly or COM component
This thread is not related because it is strongly linked to Azure API, and I do not use that API in my project.
How can I trace back the location where Mono needs the file to be stored ?
dll mono godot
dll mono godot
asked Nov 18 '18 at 12:00
Arthur AttoutArthur Attout
1,081524
1,081524
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