What is the purpose of an 'if (0)' block in if-else block?
My question is about the line I have mentioned in the subject and which I can see in many places inside the production code.
The overall code looks like this:
if (0) {
// Empty braces
} else if (some_fn_call()) {
// actual code
} else if (some_other_fn_call()) {
// another actual code
...
} else {
// default case
}
The other branches are irrelevant to my question. I'm wondering what the meaning of putting if (0)
here is. The braces are empty, so I don't think that it is supposed to comment some block of code. Does it force the compiler to make some optimization or are its intentions different?
I have tried to search for this explicit case here on SO and on the internet, but with no success. There're similar questions about JavaScript, but not C. There's another question, What happens when a zero is assigned in an `if` condition?, but it discusses zero assignment to a variable, not the 'if (0)' usage itself.
c if-statement
add a comment |
My question is about the line I have mentioned in the subject and which I can see in many places inside the production code.
The overall code looks like this:
if (0) {
// Empty braces
} else if (some_fn_call()) {
// actual code
} else if (some_other_fn_call()) {
// another actual code
...
} else {
// default case
}
The other branches are irrelevant to my question. I'm wondering what the meaning of putting if (0)
here is. The braces are empty, so I don't think that it is supposed to comment some block of code. Does it force the compiler to make some optimization or are its intentions different?
I have tried to search for this explicit case here on SO and on the internet, but with no success. There're similar questions about JavaScript, but not C. There's another question, What happens when a zero is assigned in an `if` condition?, but it discusses zero assignment to a variable, not the 'if (0)' usage itself.
c if-statement
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 16 '18 at 1:10
2
That statement seems irrelevant. Generate assembly code with and without that statement and you will see what is going under the hood.
– haccks
Nov 16 '18 at 9:38
2
It's possible this is an automatically generated code.
– freakish
Nov 16 '18 at 12:19
add a comment |
My question is about the line I have mentioned in the subject and which I can see in many places inside the production code.
The overall code looks like this:
if (0) {
// Empty braces
} else if (some_fn_call()) {
// actual code
} else if (some_other_fn_call()) {
// another actual code
...
} else {
// default case
}
The other branches are irrelevant to my question. I'm wondering what the meaning of putting if (0)
here is. The braces are empty, so I don't think that it is supposed to comment some block of code. Does it force the compiler to make some optimization or are its intentions different?
I have tried to search for this explicit case here on SO and on the internet, but with no success. There're similar questions about JavaScript, but not C. There's another question, What happens when a zero is assigned in an `if` condition?, but it discusses zero assignment to a variable, not the 'if (0)' usage itself.
c if-statement
My question is about the line I have mentioned in the subject and which I can see in many places inside the production code.
The overall code looks like this:
if (0) {
// Empty braces
} else if (some_fn_call()) {
// actual code
} else if (some_other_fn_call()) {
// another actual code
...
} else {
// default case
}
The other branches are irrelevant to my question. I'm wondering what the meaning of putting if (0)
here is. The braces are empty, so I don't think that it is supposed to comment some block of code. Does it force the compiler to make some optimization or are its intentions different?
I have tried to search for this explicit case here on SO and on the internet, but with no success. There're similar questions about JavaScript, but not C. There's another question, What happens when a zero is assigned in an `if` condition?, but it discusses zero assignment to a variable, not the 'if (0)' usage itself.
c if-statement
c if-statement
edited Nov 14 '18 at 14:04
Boann
36.7k1287121
36.7k1287121
asked Nov 14 '18 at 11:00
Zzaponka
797257
797257
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 16 '18 at 1:10
2
That statement seems irrelevant. Generate assembly code with and without that statement and you will see what is going under the hood.
– haccks
Nov 16 '18 at 9:38
2
It's possible this is an automatically generated code.
– freakish
Nov 16 '18 at 12:19
add a comment |
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 16 '18 at 1:10
2
That statement seems irrelevant. Generate assembly code with and without that statement and you will see what is going under the hood.
– haccks
Nov 16 '18 at 9:38
2
It's possible this is an automatically generated code.
– freakish
Nov 16 '18 at 12:19
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 16 '18 at 1:10
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 16 '18 at 1:10
2
2
That statement seems irrelevant. Generate assembly code with and without that statement and you will see what is going under the hood.
– haccks
Nov 16 '18 at 9:38
That statement seems irrelevant. Generate assembly code with and without that statement and you will see what is going under the hood.
– haccks
Nov 16 '18 at 9:38
2
2
It's possible this is an automatically generated code.
– freakish
Nov 16 '18 at 12:19
It's possible this is an automatically generated code.
– freakish
Nov 16 '18 at 12:19
add a comment |
15 Answers
15
active
oldest
votes
I sometimes use this for symmetry so I can move the other else if{
freely around with my editor without having to mind the first if
.
Semantically the
if (0) {
// Empty braces
} else
part doesn't do anything and you can count on optimizers to delete it.
236
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 '18 at 11:15
13
@user694733: You could argue that the commonif else
prefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)
– M Oehm
Nov 14 '18 at 11:25
72
I don't thinkif (0) {..}
introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" thatif
block later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.
– P.P.
Nov 14 '18 at 13:53
77
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 '18 at 21:58
26
Even using this pattern, I don't know if you can "moveelse if
around the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use onlyif
, and perform early return, extracting the logic chain to a separate function if necessary.
– John Wu
Nov 15 '18 at 3:44
|
show 17 more comments
This can be useful if there are #if
statements, ala
if (0)
{
// Empty block
}
#if TEST1_ENABLED
else if (test1())
{
action1();
}
#endif
#if TEST2_ENABLED
else if (test2())
{
action2();
}
#endif
etc.
In this case, any (and all) of the tests can be #if
'ed out, and the code will compile correctly. Almost all compilers will remove the if (0) {}
part.
A simple autogenerator could generate code like this, as it is slightly easier to code - it doesn't have to consider the first enabled block separately.
5
In many cases, anif
/else if
chain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seenif(0)
used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.
– supercat
Nov 14 '18 at 20:31
1
It’s not even useful in this case because you can achieve the same effect without: just split theelse if
line into two and put the preprocessor guard in between.
– Konrad Rudolph
Nov 15 '18 at 9:49
1
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 '18 at 17:19
1
@JiK I’d remove theif (0)
branch and reformat the rest such thatelse
is on its own line, surrounded by a guard along the lines of#if TEST1_ENABLED && TEST2_ENABLED
.
– Konrad Rudolph
Nov 15 '18 at 17:54
5
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 '18 at 22:38
|
show 2 more comments
I've seen a similar pattern used in generated code. For example, in SQL, I've seen libraries emit the following where
clause.
where 1 = 1
This presumably makes it easier to just add on other criteria, because all additional criteria can be prepended with and
instead of an additional check to see if it is the first criteria or not.
4
The1=1
is also "useful" because you can always add thewhere
in front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating thewhere
clause.
– Bakuriu
Nov 14 '18 at 21:08
2
In addition, most databases will automatically "remove" the1=1
from theWHERE
, so it doesn't have an impact on performance.
– Nic Hartley
Nov 14 '18 at 21:55
7
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 '18 at 12:32
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 '18 at 12:22
1
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 '18 at 13:41
|
show 4 more comments
As written, the if (0) {}
clause compiles out to nothing.
I suspect the function of the clause at the top of this ladder is to provide an easy place to temporarily disable all the other functionality at once (for debugging or comparison purposes) by changing the 0
to a 1
or true
.
2
Nailed it. I couldn't see any other reason beside debugging.
– tfont
Nov 23 '18 at 15:18
add a comment |
One possibility not yet mentioned: the if (0) {
line could be providing a convenient spot for a breakpoint.
Debugging is often done on non-optimised code so the always-false test will be present and able to have breakpoint set on it. When compiled for production, the line of code would be optimised out. The seemingly useless line gives functionality for development and testing builds without impacting release builds.
There are other good suggestions above as well; the only way to really know what the purpose is, is to track down the author and ask. Your source code control system might help with that. (Look for blame
-type functionality.)
add a comment |
I am not sure of any optimizations, but my two cents:
This happened because of some code modification, where one primary condition was removed, (the function call in initial if
block, let's say), but the developers/ maintainers
- were lazy to restructure the
if-else
block - did not want to go down on the branch coverage count
so instead of removing the associated if
block, they simply changed the condition to if(0)
and moved on.
3
Isn'tif(0)
decrease branch coverage too?
– David Szalai
Nov 14 '18 at 15:40
1
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 '18 at 15:41
add a comment |
It's code rot.
At some point that "if" did something useful, the situation changed, maybe the variable being evaluated was removed.
The person who was fixing/changing the system did as little as possible to affect the logic of the system so he just made sure the code would recompile. So he leaves an "if(0)" because that's quick and easy and he's not totally sure that's what he wants to do. He gets the system working and he doesn't go back to fix it completely.
Then the next developer comes along and thinks that was done deliberately and only comments out that part of the code (since it's not being evaluated anyway), then the next time the code is touched those comments are removed.
add a comment |
I've seen non reachable code blocks in pre-expanded JavaScript that have been generated using a templating language.
For instance, the code you are reading could have been pasted from a server that pre-evaluated the first condition that at that time relied on a variable only available on server side.
if ( ${requestIsNotHttps} ){ ... }else if( ...
which once pre-compiled hences :
if ( 0 ){ ... }else if ( ...
hope this helps you relativise the potential low keyboard activity of the pro-recycling coders era for which i manifest enthusiasm !
1
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 '18 at 10:34
add a comment |
That construct may also be used in C to implement generic programming with type safety, relying on the fact that the unreachable code is still checked by the compiler:
// this is a generic unsafe function, that will call fun(arg) at a later time
void defer(void *fun, void *arg);
// this is a macro that makes it safer, by checking the argument
// matches the function signature
#define DEFER(f, arg)
if(0) f(arg); // never actually called, but compile-time checked
else defer(f, (void *)arg); // do the unsafe call after safety check
void myfunction(int *p);
DEFER(myfunction, 42); // compile error
int *b;
DEFER(myfunction, b); // compiles OK
add a comment |
I think it's just bad code. Writing a quick example in Compiler Explorer, we see that in both gcc and clang no code is generated for the if (0)
block, even with optimizations completely disabled:
https://godbolt.org/z/PETIks
Playing around with removing the if (0)
causes no changes to the generated code, so I conclude that this is not an optimization.
It's possible that there used to be something in the top if
block which was later removed. In short, it looks like removing it would cause the exact same code to be generated, so feel free to do that.
add a comment |
As it's been said, the zero is evaluated to false, and the branch will likely be optimized out by the compiler.
I've also seen this before in code where a new feature was added and a kill-switch was needed (if something goes wrong with the feature you can just turn it off), and some time later when the kill-switch was removed the programmer didn't also remove the branch, e.g.
if (feature_a_active()) {
use_feature_a();
} else if (some_fn()) {
...
became
if (0) {
// empty
} else if (some_fn()) {
...
add a comment |
It helps to debug this block just putting if block 1. This disable all if else block functionality. And also we can expand the if else block.
add a comment |
Actually according to my opinion, if we put any variable for checking inside
e.g:-
public static void main(string args)
{
var status;
var empList=_unitofWork.EmpRepository.Get(con=>con.isRetired==true);
//some code logic
if(empList.count>0)
{
status=true;
}
if(status)
{
//do something
}
else
{
//do something else
}
}
if then its dynamically get the value in run time and invoke the logic inside it, else its simply extra line of code i guess.
Anybody have any depth knowledge why this thing is used....or agree with me.
kindly respond.
add a comment |
@PSkocik's answer is fine, but I add my two cents. Unsure if I should do this as a comment, or as an answer; choosing the latter, because IMHO worth others seeing, whereas comments are frequently invisible.
Not only do I occasionally use
if(0) {
//deliberately left empty
} else if( cond1 ) {
//deliberately left empty
} else if( cond2 ) {
//deliberately left empty
...
} else {
// no conditions matched
}
But I also occasionally do
if( 1
&& cond1
&& cond2
...
&& condN
) {
or
if( 0
|| cond1
|| cond2
...
|| condN
) {
for complicated conditions. For the same reasons - easier to edit, #ifdef, etc.
For that matter, in Perl I will do
@array = (
elem1,
elem2,
...
elem1,
) {
- note the comma at the end of the list. I forget if commas are separators or delimiters in C and C++ lists. IMHO this is one thing we have learned: [Are trailing commas in Perl a bad practice? commas] are a good thing. Like any new notation, it takes a while to get used to.
I compare the if(0)
code to lisp
(cond (test1 action1)
(test2 action2)
...
(testn actionn))
which, you guessed it, I may indent as
(cond
(test1 action1)
(test2 action2)
...
(testn actionn)
)
I have sometimes tried to imagine what a more human readable syntax for this might look like.
Perhaps
IF
:: cond1 THEN code1
:: cond2 THEN code2
...
:: condN THEN codeN
FI
inspired by Dikstra's [https://en.wikipedia.org/wiki/Guarded_Command_Language#Selection:_if][Guarded Command Language].
But this syntax implies that the conditions are evaluated in parallel, whereas if...else-if
implies sequential and prioritized evaluation of conditions.
I started doing this sort of thing when writing programs that generated other programs, where it is especially convenient.
While we are at it, when writing RTL using Intel's old iHDL, I have coded stuff like
IF 0 THEN /*nothing*/
**FORC i FROM 1 TO 10 DOC**
ELSE IF signal%i% THEN
// stuff to do if signal%i% is active
**ENDC**
ELSE
// nothing matched
ENDIF
where the FORC..DOC..ENDC
is a macro preprocessor loop construct, that expands to
IF 0 THEN /*nothing*/
ELSE IF signal1 THEN
// stuff to do if signal1 is active
ELSE IF signal2 THEN
// stuff to do if signal2 is active
...
ELSE IF signal100 THEN
// stuff to do if signal100 is active
ELSE
// nothing matched
ENDIF
This was single assignment, non-imperative, code, so setting a state variable was not allowed, if you needed to do things like find first set bit.
IF 0 THEN /*nothing*/
ELSE IF signal1 THEN
found := 1
ELSE IF signal2 THEN
found := 2
...
ELSE IF signal100 THEN
found := 100
ELSE
// nothing matched
ENDIF
Come to think of it, this may have been the first place that I encountered such constructs.
BTW, the objections that some had to the if(0) style - that the else-if-conditions are sequentially dependent and cannot be arbitrarily reordered - do not apply to AND and OR and XOR logic in RTL - but do apply to short-circuit && and ||.
add a comment |
I have seen this a few times, I think the most likely reason is it was evaluating something in an older/different version/branch of the code, or possibly for debugging, and changing it to if(0)
is a somewhat lazy way of removing whatever was there.
add a comment |
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15 Answers
15
active
oldest
votes
15 Answers
15
active
oldest
votes
active
oldest
votes
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oldest
votes
I sometimes use this for symmetry so I can move the other else if{
freely around with my editor without having to mind the first if
.
Semantically the
if (0) {
// Empty braces
} else
part doesn't do anything and you can count on optimizers to delete it.
236
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 '18 at 11:15
13
@user694733: You could argue that the commonif else
prefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)
– M Oehm
Nov 14 '18 at 11:25
72
I don't thinkif (0) {..}
introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" thatif
block later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.
– P.P.
Nov 14 '18 at 13:53
77
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 '18 at 21:58
26
Even using this pattern, I don't know if you can "moveelse if
around the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use onlyif
, and perform early return, extracting the logic chain to a separate function if necessary.
– John Wu
Nov 15 '18 at 3:44
|
show 17 more comments
I sometimes use this for symmetry so I can move the other else if{
freely around with my editor without having to mind the first if
.
Semantically the
if (0) {
// Empty braces
} else
part doesn't do anything and you can count on optimizers to delete it.
236
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 '18 at 11:15
13
@user694733: You could argue that the commonif else
prefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)
– M Oehm
Nov 14 '18 at 11:25
72
I don't thinkif (0) {..}
introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" thatif
block later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.
– P.P.
Nov 14 '18 at 13:53
77
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 '18 at 21:58
26
Even using this pattern, I don't know if you can "moveelse if
around the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use onlyif
, and perform early return, extracting the logic chain to a separate function if necessary.
– John Wu
Nov 15 '18 at 3:44
|
show 17 more comments
I sometimes use this for symmetry so I can move the other else if{
freely around with my editor without having to mind the first if
.
Semantically the
if (0) {
// Empty braces
} else
part doesn't do anything and you can count on optimizers to delete it.
I sometimes use this for symmetry so I can move the other else if{
freely around with my editor without having to mind the first if
.
Semantically the
if (0) {
// Empty braces
} else
part doesn't do anything and you can count on optimizers to delete it.
edited Nov 15 '18 at 7:49
answered Nov 14 '18 at 11:09
PSkocik
32.4k64770
32.4k64770
236
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 '18 at 11:15
13
@user694733: You could argue that the commonif else
prefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)
– M Oehm
Nov 14 '18 at 11:25
72
I don't thinkif (0) {..}
introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" thatif
block later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.
– P.P.
Nov 14 '18 at 13:53
77
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 '18 at 21:58
26
Even using this pattern, I don't know if you can "moveelse if
around the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use onlyif
, and perform early return, extracting the logic chain to a separate function if necessary.
– John Wu
Nov 15 '18 at 3:44
|
show 17 more comments
236
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 '18 at 11:15
13
@user694733: You could argue that the commonif else
prefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)
– M Oehm
Nov 14 '18 at 11:25
72
I don't thinkif (0) {..}
introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" thatif
block later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.
– P.P.
Nov 14 '18 at 13:53
77
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 '18 at 21:58
26
Even using this pattern, I don't know if you can "moveelse if
around the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use onlyif
, and perform early return, extracting the logic chain to a separate function if necessary.
– John Wu
Nov 15 '18 at 3:44
236
236
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 '18 at 11:15
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 '18 at 11:15
13
13
@user694733: You could argue that the common
if else
prefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)– M Oehm
Nov 14 '18 at 11:25
@user694733: You could argue that the common
if else
prefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)– M Oehm
Nov 14 '18 at 11:25
72
72
I don't think
if (0) {..}
introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" that if
block later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.– P.P.
Nov 14 '18 at 13:53
I don't think
if (0) {..}
introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" that if
block later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.– P.P.
Nov 14 '18 at 13:53
77
77
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 '18 at 21:58
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 '18 at 21:58
26
26
Even using this pattern, I don't know if you can "move
else if
around the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use only if
, and perform early return, extracting the logic chain to a separate function if necessary.– John Wu
Nov 15 '18 at 3:44
Even using this pattern, I don't know if you can "move
else if
around the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use only if
, and perform early return, extracting the logic chain to a separate function if necessary.– John Wu
Nov 15 '18 at 3:44
|
show 17 more comments
This can be useful if there are #if
statements, ala
if (0)
{
// Empty block
}
#if TEST1_ENABLED
else if (test1())
{
action1();
}
#endif
#if TEST2_ENABLED
else if (test2())
{
action2();
}
#endif
etc.
In this case, any (and all) of the tests can be #if
'ed out, and the code will compile correctly. Almost all compilers will remove the if (0) {}
part.
A simple autogenerator could generate code like this, as it is slightly easier to code - it doesn't have to consider the first enabled block separately.
5
In many cases, anif
/else if
chain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seenif(0)
used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.
– supercat
Nov 14 '18 at 20:31
1
It’s not even useful in this case because you can achieve the same effect without: just split theelse if
line into two and put the preprocessor guard in between.
– Konrad Rudolph
Nov 15 '18 at 9:49
1
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 '18 at 17:19
1
@JiK I’d remove theif (0)
branch and reformat the rest such thatelse
is on its own line, surrounded by a guard along the lines of#if TEST1_ENABLED && TEST2_ENABLED
.
– Konrad Rudolph
Nov 15 '18 at 17:54
5
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 '18 at 22:38
|
show 2 more comments
This can be useful if there are #if
statements, ala
if (0)
{
// Empty block
}
#if TEST1_ENABLED
else if (test1())
{
action1();
}
#endif
#if TEST2_ENABLED
else if (test2())
{
action2();
}
#endif
etc.
In this case, any (and all) of the tests can be #if
'ed out, and the code will compile correctly. Almost all compilers will remove the if (0) {}
part.
A simple autogenerator could generate code like this, as it is slightly easier to code - it doesn't have to consider the first enabled block separately.
5
In many cases, anif
/else if
chain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seenif(0)
used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.
– supercat
Nov 14 '18 at 20:31
1
It’s not even useful in this case because you can achieve the same effect without: just split theelse if
line into two and put the preprocessor guard in between.
– Konrad Rudolph
Nov 15 '18 at 9:49
1
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 '18 at 17:19
1
@JiK I’d remove theif (0)
branch and reformat the rest such thatelse
is on its own line, surrounded by a guard along the lines of#if TEST1_ENABLED && TEST2_ENABLED
.
– Konrad Rudolph
Nov 15 '18 at 17:54
5
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 '18 at 22:38
|
show 2 more comments
This can be useful if there are #if
statements, ala
if (0)
{
// Empty block
}
#if TEST1_ENABLED
else if (test1())
{
action1();
}
#endif
#if TEST2_ENABLED
else if (test2())
{
action2();
}
#endif
etc.
In this case, any (and all) of the tests can be #if
'ed out, and the code will compile correctly. Almost all compilers will remove the if (0) {}
part.
A simple autogenerator could generate code like this, as it is slightly easier to code - it doesn't have to consider the first enabled block separately.
This can be useful if there are #if
statements, ala
if (0)
{
// Empty block
}
#if TEST1_ENABLED
else if (test1())
{
action1();
}
#endif
#if TEST2_ENABLED
else if (test2())
{
action2();
}
#endif
etc.
In this case, any (and all) of the tests can be #if
'ed out, and the code will compile correctly. Almost all compilers will remove the if (0) {}
part.
A simple autogenerator could generate code like this, as it is slightly easier to code - it doesn't have to consider the first enabled block separately.
answered Nov 14 '18 at 20:14
CSM
1,072179
1,072179
5
In many cases, anif
/else if
chain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seenif(0)
used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.
– supercat
Nov 14 '18 at 20:31
1
It’s not even useful in this case because you can achieve the same effect without: just split theelse if
line into two and put the preprocessor guard in between.
– Konrad Rudolph
Nov 15 '18 at 9:49
1
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 '18 at 17:19
1
@JiK I’d remove theif (0)
branch and reformat the rest such thatelse
is on its own line, surrounded by a guard along the lines of#if TEST1_ENABLED && TEST2_ENABLED
.
– Konrad Rudolph
Nov 15 '18 at 17:54
5
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 '18 at 22:38
|
show 2 more comments
5
In many cases, anif
/else if
chain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seenif(0)
used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.
– supercat
Nov 14 '18 at 20:31
1
It’s not even useful in this case because you can achieve the same effect without: just split theelse if
line into two and put the preprocessor guard in between.
– Konrad Rudolph
Nov 15 '18 at 9:49
1
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 '18 at 17:19
1
@JiK I’d remove theif (0)
branch and reformat the rest such thatelse
is on its own line, surrounded by a guard along the lines of#if TEST1_ENABLED && TEST2_ENABLED
.
– Konrad Rudolph
Nov 15 '18 at 17:54
5
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 '18 at 22:38
5
5
In many cases, an
if
/else if
chain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seen if(0)
used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.– supercat
Nov 14 '18 at 20:31
In many cases, an
if
/else if
chain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seen if(0)
used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.– supercat
Nov 14 '18 at 20:31
1
1
It’s not even useful in this case because you can achieve the same effect without: just split the
else if
line into two and put the preprocessor guard in between.– Konrad Rudolph
Nov 15 '18 at 9:49
It’s not even useful in this case because you can achieve the same effect without: just split the
else if
line into two and put the preprocessor guard in between.– Konrad Rudolph
Nov 15 '18 at 9:49
1
1
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 '18 at 17:19
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 '18 at 17:19
1
1
@JiK I’d remove the
if (0)
branch and reformat the rest such that else
is on its own line, surrounded by a guard along the lines of #if TEST1_ENABLED && TEST2_ENABLED
.– Konrad Rudolph
Nov 15 '18 at 17:54
@JiK I’d remove the
if (0)
branch and reformat the rest such that else
is on its own line, surrounded by a guard along the lines of #if TEST1_ENABLED && TEST2_ENABLED
.– Konrad Rudolph
Nov 15 '18 at 17:54
5
5
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 '18 at 22:38
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 '18 at 22:38
|
show 2 more comments
I've seen a similar pattern used in generated code. For example, in SQL, I've seen libraries emit the following where
clause.
where 1 = 1
This presumably makes it easier to just add on other criteria, because all additional criteria can be prepended with and
instead of an additional check to see if it is the first criteria or not.
4
The1=1
is also "useful" because you can always add thewhere
in front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating thewhere
clause.
– Bakuriu
Nov 14 '18 at 21:08
2
In addition, most databases will automatically "remove" the1=1
from theWHERE
, so it doesn't have an impact on performance.
– Nic Hartley
Nov 14 '18 at 21:55
7
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 '18 at 12:32
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 '18 at 12:22
1
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 '18 at 13:41
|
show 4 more comments
I've seen a similar pattern used in generated code. For example, in SQL, I've seen libraries emit the following where
clause.
where 1 = 1
This presumably makes it easier to just add on other criteria, because all additional criteria can be prepended with and
instead of an additional check to see if it is the first criteria or not.
4
The1=1
is also "useful" because you can always add thewhere
in front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating thewhere
clause.
– Bakuriu
Nov 14 '18 at 21:08
2
In addition, most databases will automatically "remove" the1=1
from theWHERE
, so it doesn't have an impact on performance.
– Nic Hartley
Nov 14 '18 at 21:55
7
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 '18 at 12:32
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 '18 at 12:22
1
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 '18 at 13:41
|
show 4 more comments
I've seen a similar pattern used in generated code. For example, in SQL, I've seen libraries emit the following where
clause.
where 1 = 1
This presumably makes it easier to just add on other criteria, because all additional criteria can be prepended with and
instead of an additional check to see if it is the first criteria or not.
I've seen a similar pattern used in generated code. For example, in SQL, I've seen libraries emit the following where
clause.
where 1 = 1
This presumably makes it easier to just add on other criteria, because all additional criteria can be prepended with and
instead of an additional check to see if it is the first criteria or not.
answered Nov 14 '18 at 16:01
seth flowers
7,70221835
7,70221835
4
The1=1
is also "useful" because you can always add thewhere
in front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating thewhere
clause.
– Bakuriu
Nov 14 '18 at 21:08
2
In addition, most databases will automatically "remove" the1=1
from theWHERE
, so it doesn't have an impact on performance.
– Nic Hartley
Nov 14 '18 at 21:55
7
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 '18 at 12:32
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 '18 at 12:22
1
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 '18 at 13:41
|
show 4 more comments
4
The1=1
is also "useful" because you can always add thewhere
in front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating thewhere
clause.
– Bakuriu
Nov 14 '18 at 21:08
2
In addition, most databases will automatically "remove" the1=1
from theWHERE
, so it doesn't have an impact on performance.
– Nic Hartley
Nov 14 '18 at 21:55
7
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 '18 at 12:32
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 '18 at 12:22
1
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 '18 at 13:41
4
4
The
1=1
is also "useful" because you can always add the where
in front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating the where
clause.– Bakuriu
Nov 14 '18 at 21:08
The
1=1
is also "useful" because you can always add the where
in front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating the where
clause.– Bakuriu
Nov 14 '18 at 21:08
2
2
In addition, most databases will automatically "remove" the
1=1
from the WHERE
, so it doesn't have an impact on performance.– Nic Hartley
Nov 14 '18 at 21:55
In addition, most databases will automatically "remove" the
1=1
from the WHERE
, so it doesn't have an impact on performance.– Nic Hartley
Nov 14 '18 at 21:55
7
7
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 '18 at 12:32
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 '18 at 12:32
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 '18 at 12:22
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 '18 at 12:22
1
1
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 '18 at 13:41
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 '18 at 13:41
|
show 4 more comments
As written, the if (0) {}
clause compiles out to nothing.
I suspect the function of the clause at the top of this ladder is to provide an easy place to temporarily disable all the other functionality at once (for debugging or comparison purposes) by changing the 0
to a 1
or true
.
2
Nailed it. I couldn't see any other reason beside debugging.
– tfont
Nov 23 '18 at 15:18
add a comment |
As written, the if (0) {}
clause compiles out to nothing.
I suspect the function of the clause at the top of this ladder is to provide an easy place to temporarily disable all the other functionality at once (for debugging or comparison purposes) by changing the 0
to a 1
or true
.
2
Nailed it. I couldn't see any other reason beside debugging.
– tfont
Nov 23 '18 at 15:18
add a comment |
As written, the if (0) {}
clause compiles out to nothing.
I suspect the function of the clause at the top of this ladder is to provide an easy place to temporarily disable all the other functionality at once (for debugging or comparison purposes) by changing the 0
to a 1
or true
.
As written, the if (0) {}
clause compiles out to nothing.
I suspect the function of the clause at the top of this ladder is to provide an easy place to temporarily disable all the other functionality at once (for debugging or comparison purposes) by changing the 0
to a 1
or true
.
answered Nov 14 '18 at 19:09
Russell Borogove
13.5k3039
13.5k3039
2
Nailed it. I couldn't see any other reason beside debugging.
– tfont
Nov 23 '18 at 15:18
add a comment |
2
Nailed it. I couldn't see any other reason beside debugging.
– tfont
Nov 23 '18 at 15:18
2
2
Nailed it. I couldn't see any other reason beside debugging.
– tfont
Nov 23 '18 at 15:18
Nailed it. I couldn't see any other reason beside debugging.
– tfont
Nov 23 '18 at 15:18
add a comment |
One possibility not yet mentioned: the if (0) {
line could be providing a convenient spot for a breakpoint.
Debugging is often done on non-optimised code so the always-false test will be present and able to have breakpoint set on it. When compiled for production, the line of code would be optimised out. The seemingly useless line gives functionality for development and testing builds without impacting release builds.
There are other good suggestions above as well; the only way to really know what the purpose is, is to track down the author and ask. Your source code control system might help with that. (Look for blame
-type functionality.)
add a comment |
One possibility not yet mentioned: the if (0) {
line could be providing a convenient spot for a breakpoint.
Debugging is often done on non-optimised code so the always-false test will be present and able to have breakpoint set on it. When compiled for production, the line of code would be optimised out. The seemingly useless line gives functionality for development and testing builds without impacting release builds.
There are other good suggestions above as well; the only way to really know what the purpose is, is to track down the author and ask. Your source code control system might help with that. (Look for blame
-type functionality.)
add a comment |
One possibility not yet mentioned: the if (0) {
line could be providing a convenient spot for a breakpoint.
Debugging is often done on non-optimised code so the always-false test will be present and able to have breakpoint set on it. When compiled for production, the line of code would be optimised out. The seemingly useless line gives functionality for development and testing builds without impacting release builds.
There are other good suggestions above as well; the only way to really know what the purpose is, is to track down the author and ask. Your source code control system might help with that. (Look for blame
-type functionality.)
One possibility not yet mentioned: the if (0) {
line could be providing a convenient spot for a breakpoint.
Debugging is often done on non-optimised code so the always-false test will be present and able to have breakpoint set on it. When compiled for production, the line of code would be optimised out. The seemingly useless line gives functionality for development and testing builds without impacting release builds.
There are other good suggestions above as well; the only way to really know what the purpose is, is to track down the author and ask. Your source code control system might help with that. (Look for blame
-type functionality.)
answered Nov 15 '18 at 19:19
studog
33719
33719
add a comment |
add a comment |
I am not sure of any optimizations, but my two cents:
This happened because of some code modification, where one primary condition was removed, (the function call in initial if
block, let's say), but the developers/ maintainers
- were lazy to restructure the
if-else
block - did not want to go down on the branch coverage count
so instead of removing the associated if
block, they simply changed the condition to if(0)
and moved on.
3
Isn'tif(0)
decrease branch coverage too?
– David Szalai
Nov 14 '18 at 15:40
1
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 '18 at 15:41
add a comment |
I am not sure of any optimizations, but my two cents:
This happened because of some code modification, where one primary condition was removed, (the function call in initial if
block, let's say), but the developers/ maintainers
- were lazy to restructure the
if-else
block - did not want to go down on the branch coverage count
so instead of removing the associated if
block, they simply changed the condition to if(0)
and moved on.
3
Isn'tif(0)
decrease branch coverage too?
– David Szalai
Nov 14 '18 at 15:40
1
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 '18 at 15:41
add a comment |
I am not sure of any optimizations, but my two cents:
This happened because of some code modification, where one primary condition was removed, (the function call in initial if
block, let's say), but the developers/ maintainers
- were lazy to restructure the
if-else
block - did not want to go down on the branch coverage count
so instead of removing the associated if
block, they simply changed the condition to if(0)
and moved on.
I am not sure of any optimizations, but my two cents:
This happened because of some code modification, where one primary condition was removed, (the function call in initial if
block, let's say), but the developers/ maintainers
- were lazy to restructure the
if-else
block - did not want to go down on the branch coverage count
so instead of removing the associated if
block, they simply changed the condition to if(0)
and moved on.
edited Nov 17 '18 at 16:15
Peter Mortensen
13.5k1983111
13.5k1983111
answered Nov 14 '18 at 11:14
Sourav Ghosh
109k14129187
109k14129187
3
Isn'tif(0)
decrease branch coverage too?
– David Szalai
Nov 14 '18 at 15:40
1
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 '18 at 15:41
add a comment |
3
Isn'tif(0)
decrease branch coverage too?
– David Szalai
Nov 14 '18 at 15:40
1
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 '18 at 15:41
3
3
Isn't
if(0)
decrease branch coverage too?– David Szalai
Nov 14 '18 at 15:40
Isn't
if(0)
decrease branch coverage too?– David Szalai
Nov 14 '18 at 15:40
1
1
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 '18 at 15:41
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 '18 at 15:41
add a comment |
It's code rot.
At some point that "if" did something useful, the situation changed, maybe the variable being evaluated was removed.
The person who was fixing/changing the system did as little as possible to affect the logic of the system so he just made sure the code would recompile. So he leaves an "if(0)" because that's quick and easy and he's not totally sure that's what he wants to do. He gets the system working and he doesn't go back to fix it completely.
Then the next developer comes along and thinks that was done deliberately and only comments out that part of the code (since it's not being evaluated anyway), then the next time the code is touched those comments are removed.
add a comment |
It's code rot.
At some point that "if" did something useful, the situation changed, maybe the variable being evaluated was removed.
The person who was fixing/changing the system did as little as possible to affect the logic of the system so he just made sure the code would recompile. So he leaves an "if(0)" because that's quick and easy and he's not totally sure that's what he wants to do. He gets the system working and he doesn't go back to fix it completely.
Then the next developer comes along and thinks that was done deliberately and only comments out that part of the code (since it's not being evaluated anyway), then the next time the code is touched those comments are removed.
add a comment |
It's code rot.
At some point that "if" did something useful, the situation changed, maybe the variable being evaluated was removed.
The person who was fixing/changing the system did as little as possible to affect the logic of the system so he just made sure the code would recompile. So he leaves an "if(0)" because that's quick and easy and he's not totally sure that's what he wants to do. He gets the system working and he doesn't go back to fix it completely.
Then the next developer comes along and thinks that was done deliberately and only comments out that part of the code (since it's not being evaluated anyway), then the next time the code is touched those comments are removed.
It's code rot.
At some point that "if" did something useful, the situation changed, maybe the variable being evaluated was removed.
The person who was fixing/changing the system did as little as possible to affect the logic of the system so he just made sure the code would recompile. So he leaves an "if(0)" because that's quick and easy and he's not totally sure that's what he wants to do. He gets the system working and he doesn't go back to fix it completely.
Then the next developer comes along and thinks that was done deliberately and only comments out that part of the code (since it's not being evaluated anyway), then the next time the code is touched those comments are removed.
answered Nov 15 '18 at 14:59
Dark Matter
28116
28116
add a comment |
add a comment |
I've seen non reachable code blocks in pre-expanded JavaScript that have been generated using a templating language.
For instance, the code you are reading could have been pasted from a server that pre-evaluated the first condition that at that time relied on a variable only available on server side.
if ( ${requestIsNotHttps} ){ ... }else if( ...
which once pre-compiled hences :
if ( 0 ){ ... }else if ( ...
hope this helps you relativise the potential low keyboard activity of the pro-recycling coders era for which i manifest enthusiasm !
1
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 '18 at 10:34
add a comment |
I've seen non reachable code blocks in pre-expanded JavaScript that have been generated using a templating language.
For instance, the code you are reading could have been pasted from a server that pre-evaluated the first condition that at that time relied on a variable only available on server side.
if ( ${requestIsNotHttps} ){ ... }else if( ...
which once pre-compiled hences :
if ( 0 ){ ... }else if ( ...
hope this helps you relativise the potential low keyboard activity of the pro-recycling coders era for which i manifest enthusiasm !
1
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 '18 at 10:34
add a comment |
I've seen non reachable code blocks in pre-expanded JavaScript that have been generated using a templating language.
For instance, the code you are reading could have been pasted from a server that pre-evaluated the first condition that at that time relied on a variable only available on server side.
if ( ${requestIsNotHttps} ){ ... }else if( ...
which once pre-compiled hences :
if ( 0 ){ ... }else if ( ...
hope this helps you relativise the potential low keyboard activity of the pro-recycling coders era for which i manifest enthusiasm !
I've seen non reachable code blocks in pre-expanded JavaScript that have been generated using a templating language.
For instance, the code you are reading could have been pasted from a server that pre-evaluated the first condition that at that time relied on a variable only available on server side.
if ( ${requestIsNotHttps} ){ ... }else if( ...
which once pre-compiled hences :
if ( 0 ){ ... }else if ( ...
hope this helps you relativise the potential low keyboard activity of the pro-recycling coders era for which i manifest enthusiasm !
answered Nov 15 '18 at 3:49
simonarame
1806
1806
1
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 '18 at 10:34
add a comment |
1
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 '18 at 10:34
1
1
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 '18 at 10:34
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 '18 at 10:34
add a comment |
That construct may also be used in C to implement generic programming with type safety, relying on the fact that the unreachable code is still checked by the compiler:
// this is a generic unsafe function, that will call fun(arg) at a later time
void defer(void *fun, void *arg);
// this is a macro that makes it safer, by checking the argument
// matches the function signature
#define DEFER(f, arg)
if(0) f(arg); // never actually called, but compile-time checked
else defer(f, (void *)arg); // do the unsafe call after safety check
void myfunction(int *p);
DEFER(myfunction, 42); // compile error
int *b;
DEFER(myfunction, b); // compiles OK
add a comment |
That construct may also be used in C to implement generic programming with type safety, relying on the fact that the unreachable code is still checked by the compiler:
// this is a generic unsafe function, that will call fun(arg) at a later time
void defer(void *fun, void *arg);
// this is a macro that makes it safer, by checking the argument
// matches the function signature
#define DEFER(f, arg)
if(0) f(arg); // never actually called, but compile-time checked
else defer(f, (void *)arg); // do the unsafe call after safety check
void myfunction(int *p);
DEFER(myfunction, 42); // compile error
int *b;
DEFER(myfunction, b); // compiles OK
add a comment |
That construct may also be used in C to implement generic programming with type safety, relying on the fact that the unreachable code is still checked by the compiler:
// this is a generic unsafe function, that will call fun(arg) at a later time
void defer(void *fun, void *arg);
// this is a macro that makes it safer, by checking the argument
// matches the function signature
#define DEFER(f, arg)
if(0) f(arg); // never actually called, but compile-time checked
else defer(f, (void *)arg); // do the unsafe call after safety check
void myfunction(int *p);
DEFER(myfunction, 42); // compile error
int *b;
DEFER(myfunction, b); // compiles OK
That construct may also be used in C to implement generic programming with type safety, relying on the fact that the unreachable code is still checked by the compiler:
// this is a generic unsafe function, that will call fun(arg) at a later time
void defer(void *fun, void *arg);
// this is a macro that makes it safer, by checking the argument
// matches the function signature
#define DEFER(f, arg)
if(0) f(arg); // never actually called, but compile-time checked
else defer(f, (void *)arg); // do the unsafe call after safety check
void myfunction(int *p);
DEFER(myfunction, 42); // compile error
int *b;
DEFER(myfunction, b); // compiles OK
answered Nov 20 '18 at 19:53
philfr
980712
980712
add a comment |
add a comment |
I think it's just bad code. Writing a quick example in Compiler Explorer, we see that in both gcc and clang no code is generated for the if (0)
block, even with optimizations completely disabled:
https://godbolt.org/z/PETIks
Playing around with removing the if (0)
causes no changes to the generated code, so I conclude that this is not an optimization.
It's possible that there used to be something in the top if
block which was later removed. In short, it looks like removing it would cause the exact same code to be generated, so feel free to do that.
add a comment |
I think it's just bad code. Writing a quick example in Compiler Explorer, we see that in both gcc and clang no code is generated for the if (0)
block, even with optimizations completely disabled:
https://godbolt.org/z/PETIks
Playing around with removing the if (0)
causes no changes to the generated code, so I conclude that this is not an optimization.
It's possible that there used to be something in the top if
block which was later removed. In short, it looks like removing it would cause the exact same code to be generated, so feel free to do that.
add a comment |
I think it's just bad code. Writing a quick example in Compiler Explorer, we see that in both gcc and clang no code is generated for the if (0)
block, even with optimizations completely disabled:
https://godbolt.org/z/PETIks
Playing around with removing the if (0)
causes no changes to the generated code, so I conclude that this is not an optimization.
It's possible that there used to be something in the top if
block which was later removed. In short, it looks like removing it would cause the exact same code to be generated, so feel free to do that.
I think it's just bad code. Writing a quick example in Compiler Explorer, we see that in both gcc and clang no code is generated for the if (0)
block, even with optimizations completely disabled:
https://godbolt.org/z/PETIks
Playing around with removing the if (0)
causes no changes to the generated code, so I conclude that this is not an optimization.
It's possible that there used to be something in the top if
block which was later removed. In short, it looks like removing it would cause the exact same code to be generated, so feel free to do that.
answered Nov 14 '18 at 11:12
cha0site
7,96122744
7,96122744
add a comment |
add a comment |
As it's been said, the zero is evaluated to false, and the branch will likely be optimized out by the compiler.
I've also seen this before in code where a new feature was added and a kill-switch was needed (if something goes wrong with the feature you can just turn it off), and some time later when the kill-switch was removed the programmer didn't also remove the branch, e.g.
if (feature_a_active()) {
use_feature_a();
} else if (some_fn()) {
...
became
if (0) {
// empty
} else if (some_fn()) {
...
add a comment |
As it's been said, the zero is evaluated to false, and the branch will likely be optimized out by the compiler.
I've also seen this before in code where a new feature was added and a kill-switch was needed (if something goes wrong with the feature you can just turn it off), and some time later when the kill-switch was removed the programmer didn't also remove the branch, e.g.
if (feature_a_active()) {
use_feature_a();
} else if (some_fn()) {
...
became
if (0) {
// empty
} else if (some_fn()) {
...
add a comment |
As it's been said, the zero is evaluated to false, and the branch will likely be optimized out by the compiler.
I've also seen this before in code where a new feature was added and a kill-switch was needed (if something goes wrong with the feature you can just turn it off), and some time later when the kill-switch was removed the programmer didn't also remove the branch, e.g.
if (feature_a_active()) {
use_feature_a();
} else if (some_fn()) {
...
became
if (0) {
// empty
} else if (some_fn()) {
...
As it's been said, the zero is evaluated to false, and the branch will likely be optimized out by the compiler.
I've also seen this before in code where a new feature was added and a kill-switch was needed (if something goes wrong with the feature you can just turn it off), and some time later when the kill-switch was removed the programmer didn't also remove the branch, e.g.
if (feature_a_active()) {
use_feature_a();
} else if (some_fn()) {
...
became
if (0) {
// empty
} else if (some_fn()) {
...
edited Nov 14 '18 at 13:39
answered Nov 14 '18 at 11:28
sergiopm
1514
1514
add a comment |
add a comment |
It helps to debug this block just putting if block 1. This disable all if else block functionality. And also we can expand the if else block.
add a comment |
It helps to debug this block just putting if block 1. This disable all if else block functionality. And also we can expand the if else block.
add a comment |
It helps to debug this block just putting if block 1. This disable all if else block functionality. And also we can expand the if else block.
It helps to debug this block just putting if block 1. This disable all if else block functionality. And also we can expand the if else block.
answered Nov 21 '18 at 6:07
Abdul Ahad Sheikh
112
112
add a comment |
add a comment |
Actually according to my opinion, if we put any variable for checking inside
e.g:-
public static void main(string args)
{
var status;
var empList=_unitofWork.EmpRepository.Get(con=>con.isRetired==true);
//some code logic
if(empList.count>0)
{
status=true;
}
if(status)
{
//do something
}
else
{
//do something else
}
}
if then its dynamically get the value in run time and invoke the logic inside it, else its simply extra line of code i guess.
Anybody have any depth knowledge why this thing is used....or agree with me.
kindly respond.
add a comment |
Actually according to my opinion, if we put any variable for checking inside
e.g:-
public static void main(string args)
{
var status;
var empList=_unitofWork.EmpRepository.Get(con=>con.isRetired==true);
//some code logic
if(empList.count>0)
{
status=true;
}
if(status)
{
//do something
}
else
{
//do something else
}
}
if then its dynamically get the value in run time and invoke the logic inside it, else its simply extra line of code i guess.
Anybody have any depth knowledge why this thing is used....or agree with me.
kindly respond.
add a comment |
Actually according to my opinion, if we put any variable for checking inside
e.g:-
public static void main(string args)
{
var status;
var empList=_unitofWork.EmpRepository.Get(con=>con.isRetired==true);
//some code logic
if(empList.count>0)
{
status=true;
}
if(status)
{
//do something
}
else
{
//do something else
}
}
if then its dynamically get the value in run time and invoke the logic inside it, else its simply extra line of code i guess.
Anybody have any depth knowledge why this thing is used....or agree with me.
kindly respond.
Actually according to my opinion, if we put any variable for checking inside
e.g:-
public static void main(string args)
{
var status;
var empList=_unitofWork.EmpRepository.Get(con=>con.isRetired==true);
//some code logic
if(empList.count>0)
{
status=true;
}
if(status)
{
//do something
}
else
{
//do something else
}
}
if then its dynamically get the value in run time and invoke the logic inside it, else its simply extra line of code i guess.
Anybody have any depth knowledge why this thing is used....or agree with me.
kindly respond.
answered Dec 4 '18 at 8:06
Sagar Kumar Choudhury
212
212
add a comment |
add a comment |
@PSkocik's answer is fine, but I add my two cents. Unsure if I should do this as a comment, or as an answer; choosing the latter, because IMHO worth others seeing, whereas comments are frequently invisible.
Not only do I occasionally use
if(0) {
//deliberately left empty
} else if( cond1 ) {
//deliberately left empty
} else if( cond2 ) {
//deliberately left empty
...
} else {
// no conditions matched
}
But I also occasionally do
if( 1
&& cond1
&& cond2
...
&& condN
) {
or
if( 0
|| cond1
|| cond2
...
|| condN
) {
for complicated conditions. For the same reasons - easier to edit, #ifdef, etc.
For that matter, in Perl I will do
@array = (
elem1,
elem2,
...
elem1,
) {
- note the comma at the end of the list. I forget if commas are separators or delimiters in C and C++ lists. IMHO this is one thing we have learned: [Are trailing commas in Perl a bad practice? commas] are a good thing. Like any new notation, it takes a while to get used to.
I compare the if(0)
code to lisp
(cond (test1 action1)
(test2 action2)
...
(testn actionn))
which, you guessed it, I may indent as
(cond
(test1 action1)
(test2 action2)
...
(testn actionn)
)
I have sometimes tried to imagine what a more human readable syntax for this might look like.
Perhaps
IF
:: cond1 THEN code1
:: cond2 THEN code2
...
:: condN THEN codeN
FI
inspired by Dikstra's [https://en.wikipedia.org/wiki/Guarded_Command_Language#Selection:_if][Guarded Command Language].
But this syntax implies that the conditions are evaluated in parallel, whereas if...else-if
implies sequential and prioritized evaluation of conditions.
I started doing this sort of thing when writing programs that generated other programs, where it is especially convenient.
While we are at it, when writing RTL using Intel's old iHDL, I have coded stuff like
IF 0 THEN /*nothing*/
**FORC i FROM 1 TO 10 DOC**
ELSE IF signal%i% THEN
// stuff to do if signal%i% is active
**ENDC**
ELSE
// nothing matched
ENDIF
where the FORC..DOC..ENDC
is a macro preprocessor loop construct, that expands to
IF 0 THEN /*nothing*/
ELSE IF signal1 THEN
// stuff to do if signal1 is active
ELSE IF signal2 THEN
// stuff to do if signal2 is active
...
ELSE IF signal100 THEN
// stuff to do if signal100 is active
ELSE
// nothing matched
ENDIF
This was single assignment, non-imperative, code, so setting a state variable was not allowed, if you needed to do things like find first set bit.
IF 0 THEN /*nothing*/
ELSE IF signal1 THEN
found := 1
ELSE IF signal2 THEN
found := 2
...
ELSE IF signal100 THEN
found := 100
ELSE
// nothing matched
ENDIF
Come to think of it, this may have been the first place that I encountered such constructs.
BTW, the objections that some had to the if(0) style - that the else-if-conditions are sequentially dependent and cannot be arbitrarily reordered - do not apply to AND and OR and XOR logic in RTL - but do apply to short-circuit && and ||.
add a comment |
@PSkocik's answer is fine, but I add my two cents. Unsure if I should do this as a comment, or as an answer; choosing the latter, because IMHO worth others seeing, whereas comments are frequently invisible.
Not only do I occasionally use
if(0) {
//deliberately left empty
} else if( cond1 ) {
//deliberately left empty
} else if( cond2 ) {
//deliberately left empty
...
} else {
// no conditions matched
}
But I also occasionally do
if( 1
&& cond1
&& cond2
...
&& condN
) {
or
if( 0
|| cond1
|| cond2
...
|| condN
) {
for complicated conditions. For the same reasons - easier to edit, #ifdef, etc.
For that matter, in Perl I will do
@array = (
elem1,
elem2,
...
elem1,
) {
- note the comma at the end of the list. I forget if commas are separators or delimiters in C and C++ lists. IMHO this is one thing we have learned: [Are trailing commas in Perl a bad practice? commas] are a good thing. Like any new notation, it takes a while to get used to.
I compare the if(0)
code to lisp
(cond (test1 action1)
(test2 action2)
...
(testn actionn))
which, you guessed it, I may indent as
(cond
(test1 action1)
(test2 action2)
...
(testn actionn)
)
I have sometimes tried to imagine what a more human readable syntax for this might look like.
Perhaps
IF
:: cond1 THEN code1
:: cond2 THEN code2
...
:: condN THEN codeN
FI
inspired by Dikstra's [https://en.wikipedia.org/wiki/Guarded_Command_Language#Selection:_if][Guarded Command Language].
But this syntax implies that the conditions are evaluated in parallel, whereas if...else-if
implies sequential and prioritized evaluation of conditions.
I started doing this sort of thing when writing programs that generated other programs, where it is especially convenient.
While we are at it, when writing RTL using Intel's old iHDL, I have coded stuff like
IF 0 THEN /*nothing*/
**FORC i FROM 1 TO 10 DOC**
ELSE IF signal%i% THEN
// stuff to do if signal%i% is active
**ENDC**
ELSE
// nothing matched
ENDIF
where the FORC..DOC..ENDC
is a macro preprocessor loop construct, that expands to
IF 0 THEN /*nothing*/
ELSE IF signal1 THEN
// stuff to do if signal1 is active
ELSE IF signal2 THEN
// stuff to do if signal2 is active
...
ELSE IF signal100 THEN
// stuff to do if signal100 is active
ELSE
// nothing matched
ENDIF
This was single assignment, non-imperative, code, so setting a state variable was not allowed, if you needed to do things like find first set bit.
IF 0 THEN /*nothing*/
ELSE IF signal1 THEN
found := 1
ELSE IF signal2 THEN
found := 2
...
ELSE IF signal100 THEN
found := 100
ELSE
// nothing matched
ENDIF
Come to think of it, this may have been the first place that I encountered such constructs.
BTW, the objections that some had to the if(0) style - that the else-if-conditions are sequentially dependent and cannot be arbitrarily reordered - do not apply to AND and OR and XOR logic in RTL - but do apply to short-circuit && and ||.
add a comment |
@PSkocik's answer is fine, but I add my two cents. Unsure if I should do this as a comment, or as an answer; choosing the latter, because IMHO worth others seeing, whereas comments are frequently invisible.
Not only do I occasionally use
if(0) {
//deliberately left empty
} else if( cond1 ) {
//deliberately left empty
} else if( cond2 ) {
//deliberately left empty
...
} else {
// no conditions matched
}
But I also occasionally do
if( 1
&& cond1
&& cond2
...
&& condN
) {
or
if( 0
|| cond1
|| cond2
...
|| condN
) {
for complicated conditions. For the same reasons - easier to edit, #ifdef, etc.
For that matter, in Perl I will do
@array = (
elem1,
elem2,
...
elem1,
) {
- note the comma at the end of the list. I forget if commas are separators or delimiters in C and C++ lists. IMHO this is one thing we have learned: [Are trailing commas in Perl a bad practice? commas] are a good thing. Like any new notation, it takes a while to get used to.
I compare the if(0)
code to lisp
(cond (test1 action1)
(test2 action2)
...
(testn actionn))
which, you guessed it, I may indent as
(cond
(test1 action1)
(test2 action2)
...
(testn actionn)
)
I have sometimes tried to imagine what a more human readable syntax for this might look like.
Perhaps
IF
:: cond1 THEN code1
:: cond2 THEN code2
...
:: condN THEN codeN
FI
inspired by Dikstra's [https://en.wikipedia.org/wiki/Guarded_Command_Language#Selection:_if][Guarded Command Language].
But this syntax implies that the conditions are evaluated in parallel, whereas if...else-if
implies sequential and prioritized evaluation of conditions.
I started doing this sort of thing when writing programs that generated other programs, where it is especially convenient.
While we are at it, when writing RTL using Intel's old iHDL, I have coded stuff like
IF 0 THEN /*nothing*/
**FORC i FROM 1 TO 10 DOC**
ELSE IF signal%i% THEN
// stuff to do if signal%i% is active
**ENDC**
ELSE
// nothing matched
ENDIF
where the FORC..DOC..ENDC
is a macro preprocessor loop construct, that expands to
IF 0 THEN /*nothing*/
ELSE IF signal1 THEN
// stuff to do if signal1 is active
ELSE IF signal2 THEN
// stuff to do if signal2 is active
...
ELSE IF signal100 THEN
// stuff to do if signal100 is active
ELSE
// nothing matched
ENDIF
This was single assignment, non-imperative, code, so setting a state variable was not allowed, if you needed to do things like find first set bit.
IF 0 THEN /*nothing*/
ELSE IF signal1 THEN
found := 1
ELSE IF signal2 THEN
found := 2
...
ELSE IF signal100 THEN
found := 100
ELSE
// nothing matched
ENDIF
Come to think of it, this may have been the first place that I encountered such constructs.
BTW, the objections that some had to the if(0) style - that the else-if-conditions are sequentially dependent and cannot be arbitrarily reordered - do not apply to AND and OR and XOR logic in RTL - but do apply to short-circuit && and ||.
@PSkocik's answer is fine, but I add my two cents. Unsure if I should do this as a comment, or as an answer; choosing the latter, because IMHO worth others seeing, whereas comments are frequently invisible.
Not only do I occasionally use
if(0) {
//deliberately left empty
} else if( cond1 ) {
//deliberately left empty
} else if( cond2 ) {
//deliberately left empty
...
} else {
// no conditions matched
}
But I also occasionally do
if( 1
&& cond1
&& cond2
...
&& condN
) {
or
if( 0
|| cond1
|| cond2
...
|| condN
) {
for complicated conditions. For the same reasons - easier to edit, #ifdef, etc.
For that matter, in Perl I will do
@array = (
elem1,
elem2,
...
elem1,
) {
- note the comma at the end of the list. I forget if commas are separators or delimiters in C and C++ lists. IMHO this is one thing we have learned: [Are trailing commas in Perl a bad practice? commas] are a good thing. Like any new notation, it takes a while to get used to.
I compare the if(0)
code to lisp
(cond (test1 action1)
(test2 action2)
...
(testn actionn))
which, you guessed it, I may indent as
(cond
(test1 action1)
(test2 action2)
...
(testn actionn)
)
I have sometimes tried to imagine what a more human readable syntax for this might look like.
Perhaps
IF
:: cond1 THEN code1
:: cond2 THEN code2
...
:: condN THEN codeN
FI
inspired by Dikstra's [https://en.wikipedia.org/wiki/Guarded_Command_Language#Selection:_if][Guarded Command Language].
But this syntax implies that the conditions are evaluated in parallel, whereas if...else-if
implies sequential and prioritized evaluation of conditions.
I started doing this sort of thing when writing programs that generated other programs, where it is especially convenient.
While we are at it, when writing RTL using Intel's old iHDL, I have coded stuff like
IF 0 THEN /*nothing*/
**FORC i FROM 1 TO 10 DOC**
ELSE IF signal%i% THEN
// stuff to do if signal%i% is active
**ENDC**
ELSE
// nothing matched
ENDIF
where the FORC..DOC..ENDC
is a macro preprocessor loop construct, that expands to
IF 0 THEN /*nothing*/
ELSE IF signal1 THEN
// stuff to do if signal1 is active
ELSE IF signal2 THEN
// stuff to do if signal2 is active
...
ELSE IF signal100 THEN
// stuff to do if signal100 is active
ELSE
// nothing matched
ENDIF
This was single assignment, non-imperative, code, so setting a state variable was not allowed, if you needed to do things like find first set bit.
IF 0 THEN /*nothing*/
ELSE IF signal1 THEN
found := 1
ELSE IF signal2 THEN
found := 2
...
ELSE IF signal100 THEN
found := 100
ELSE
// nothing matched
ENDIF
Come to think of it, this may have been the first place that I encountered such constructs.
BTW, the objections that some had to the if(0) style - that the else-if-conditions are sequentially dependent and cannot be arbitrarily reordered - do not apply to AND and OR and XOR logic in RTL - but do apply to short-circuit && and ||.
edited Dec 15 '18 at 20:22
answered Nov 29 '18 at 2:57
Krazy Glew
4,7643453
4,7643453
add a comment |
add a comment |
I have seen this a few times, I think the most likely reason is it was evaluating something in an older/different version/branch of the code, or possibly for debugging, and changing it to if(0)
is a somewhat lazy way of removing whatever was there.
add a comment |
I have seen this a few times, I think the most likely reason is it was evaluating something in an older/different version/branch of the code, or possibly for debugging, and changing it to if(0)
is a somewhat lazy way of removing whatever was there.
add a comment |
I have seen this a few times, I think the most likely reason is it was evaluating something in an older/different version/branch of the code, or possibly for debugging, and changing it to if(0)
is a somewhat lazy way of removing whatever was there.
I have seen this a few times, I think the most likely reason is it was evaluating something in an older/different version/branch of the code, or possibly for debugging, and changing it to if(0)
is a somewhat lazy way of removing whatever was there.
answered Nov 14 '18 at 17:55
John U
1,64611530
1,64611530
add a comment |
add a comment |
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– Samuel Liew♦
Nov 16 '18 at 1:10
2
That statement seems irrelevant. Generate assembly code with and without that statement and you will see what is going under the hood.
– haccks
Nov 16 '18 at 9:38
2
It's possible this is an automatically generated code.
– freakish
Nov 16 '18 at 12:19