Autodesk Maya per pixel surface position and normals through whole scene
how can I get in maya per pixel all surface positions and normals of the entire scene.
I don't want to stop at the first viewed surface of the camera. I need to get information about all object. I want to traverse the whole scene
For example a cube is in front of the sphere. The camera position just shows the cube - the sphere gets at that camera position by the cube. My output of every pixel position of my camera rendered image data gives me information of the surface position in world space and the normal of the cube at the first hit. Then again for the other side of the cube. Then the two surfaces of the sphere.
How can that be achieved?
Thanks
position shader maya surface normals
add a comment |
how can I get in maya per pixel all surface positions and normals of the entire scene.
I don't want to stop at the first viewed surface of the camera. I need to get information about all object. I want to traverse the whole scene
For example a cube is in front of the sphere. The camera position just shows the cube - the sphere gets at that camera position by the cube. My output of every pixel position of my camera rendered image data gives me information of the surface position in world space and the normal of the cube at the first hit. Then again for the other side of the cube. Then the two surfaces of the sphere.
How can that be achieved?
Thanks
position shader maya surface normals
Which renderer do you want to use? Arnold, Viewport2...
– haggi krey
Nov 20 '18 at 13:46
The one which is the most suitable for the goal. Which one would you suggest?
– TheT
Nov 21 '18 at 16:01
The problem is that you need multiple datasets per pixel what is a bit tricky. You should have a look at deep image rendering with Arnold.
– haggi krey
Nov 21 '18 at 16:48
add a comment |
how can I get in maya per pixel all surface positions and normals of the entire scene.
I don't want to stop at the first viewed surface of the camera. I need to get information about all object. I want to traverse the whole scene
For example a cube is in front of the sphere. The camera position just shows the cube - the sphere gets at that camera position by the cube. My output of every pixel position of my camera rendered image data gives me information of the surface position in world space and the normal of the cube at the first hit. Then again for the other side of the cube. Then the two surfaces of the sphere.
How can that be achieved?
Thanks
position shader maya surface normals
how can I get in maya per pixel all surface positions and normals of the entire scene.
I don't want to stop at the first viewed surface of the camera. I need to get information about all object. I want to traverse the whole scene
For example a cube is in front of the sphere. The camera position just shows the cube - the sphere gets at that camera position by the cube. My output of every pixel position of my camera rendered image data gives me information of the surface position in world space and the normal of the cube at the first hit. Then again for the other side of the cube. Then the two surfaces of the sphere.
How can that be achieved?
Thanks
position shader maya surface normals
position shader maya surface normals
asked Nov 20 '18 at 8:44
TheTTheT
32
32
Which renderer do you want to use? Arnold, Viewport2...
– haggi krey
Nov 20 '18 at 13:46
The one which is the most suitable for the goal. Which one would you suggest?
– TheT
Nov 21 '18 at 16:01
The problem is that you need multiple datasets per pixel what is a bit tricky. You should have a look at deep image rendering with Arnold.
– haggi krey
Nov 21 '18 at 16:48
add a comment |
Which renderer do you want to use? Arnold, Viewport2...
– haggi krey
Nov 20 '18 at 13:46
The one which is the most suitable for the goal. Which one would you suggest?
– TheT
Nov 21 '18 at 16:01
The problem is that you need multiple datasets per pixel what is a bit tricky. You should have a look at deep image rendering with Arnold.
– haggi krey
Nov 21 '18 at 16:48
Which renderer do you want to use? Arnold, Viewport2...
– haggi krey
Nov 20 '18 at 13:46
Which renderer do you want to use? Arnold, Viewport2...
– haggi krey
Nov 20 '18 at 13:46
The one which is the most suitable for the goal. Which one would you suggest?
– TheT
Nov 21 '18 at 16:01
The one which is the most suitable for the goal. Which one would you suggest?
– TheT
Nov 21 '18 at 16:01
The problem is that you need multiple datasets per pixel what is a bit tricky. You should have a look at deep image rendering with Arnold.
– haggi krey
Nov 21 '18 at 16:48
The problem is that you need multiple datasets per pixel what is a bit tricky. You should have a look at deep image rendering with Arnold.
– haggi krey
Nov 21 '18 at 16:48
add a comment |
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Which renderer do you want to use? Arnold, Viewport2...
– haggi krey
Nov 20 '18 at 13:46
The one which is the most suitable for the goal. Which one would you suggest?
– TheT
Nov 21 '18 at 16:01
The problem is that you need multiple datasets per pixel what is a bit tricky. You should have a look at deep image rendering with Arnold.
– haggi krey
Nov 21 '18 at 16:48