Why UIButton selector is random crash instead of crash directly?












0















I know I should implement the Selector like arbitraryAction() instead of arbitraryAction(_ complition: (() -> Void)?).Just look the code below.If you tap the Button.The code would crash random.It makes me crazy. I just want to know why the crash is random!



class ViewController: UIViewController {

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let button = UIButton.init(frame: CGRect.init(x: 100, y: 100, width: 100, height: 100))
button.backgroundColor = .red
button.addTarget(self, action: #selector(self.arbitraryAction(_:)), for: .touchUpInside)
view.addSubview(button)
}

@objc func arbitraryAction(_ complition: (() -> Void)?) {
}

}









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    0















    I know I should implement the Selector like arbitraryAction() instead of arbitraryAction(_ complition: (() -> Void)?).Just look the code below.If you tap the Button.The code would crash random.It makes me crazy. I just want to know why the crash is random!



    class ViewController: UIViewController {

    override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
    let button = UIButton.init(frame: CGRect.init(x: 100, y: 100, width: 100, height: 100))
    button.backgroundColor = .red
    button.addTarget(self, action: #selector(self.arbitraryAction(_:)), for: .touchUpInside)
    view.addSubview(button)
    }

    @objc func arbitraryAction(_ complition: (() -> Void)?) {
    }

    }









    share|improve this question

























      0












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      0








      I know I should implement the Selector like arbitraryAction() instead of arbitraryAction(_ complition: (() -> Void)?).Just look the code below.If you tap the Button.The code would crash random.It makes me crazy. I just want to know why the crash is random!



      class ViewController: UIViewController {

      override func viewDidLoad() {
      super.viewDidLoad()
      // Do any additional setup after loading the view, typically from a nib.
      let button = UIButton.init(frame: CGRect.init(x: 100, y: 100, width: 100, height: 100))
      button.backgroundColor = .red
      button.addTarget(self, action: #selector(self.arbitraryAction(_:)), for: .touchUpInside)
      view.addSubview(button)
      }

      @objc func arbitraryAction(_ complition: (() -> Void)?) {
      }

      }









      share|improve this question














      I know I should implement the Selector like arbitraryAction() instead of arbitraryAction(_ complition: (() -> Void)?).Just look the code below.If you tap the Button.The code would crash random.It makes me crazy. I just want to know why the crash is random!



      class ViewController: UIViewController {

      override func viewDidLoad() {
      super.viewDidLoad()
      // Do any additional setup after loading the view, typically from a nib.
      let button = UIButton.init(frame: CGRect.init(x: 100, y: 100, width: 100, height: 100))
      button.backgroundColor = .red
      button.addTarget(self, action: #selector(self.arbitraryAction(_:)), for: .touchUpInside)
      view.addSubview(button)
      }

      @objc func arbitraryAction(_ complition: (() -> Void)?) {
      }

      }






      uibutton selector






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      asked Nov 19 '18 at 11:19









      JulesJules

      16618




      16618
























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