Change of color after I join meshes with Ctrl+J











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I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes.



But as I join all in a single mesh there's a change in color, like it's no longer being lit properly. What's causing this and how can I fix it?



Left is Joined Right is not



Left Joined, right not joined










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  • 2




    Possible duplicate of Why are some faces in my mesh darker?
    – Duarte Farrajota Ramos
    Nov 12 at 12:25






  • 1




    In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.
    – Mr Zak
    Nov 12 at 14:54















up vote
1
down vote

favorite












I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes.



But as I join all in a single mesh there's a change in color, like it's no longer being lit properly. What's causing this and how can I fix it?



Left is Joined Right is not



Left Joined, right not joined










share|improve this question




















  • 2




    Possible duplicate of Why are some faces in my mesh darker?
    – Duarte Farrajota Ramos
    Nov 12 at 12:25






  • 1




    In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.
    – Mr Zak
    Nov 12 at 14:54













up vote
1
down vote

favorite









up vote
1
down vote

favorite











I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes.



But as I join all in a single mesh there's a change in color, like it's no longer being lit properly. What's causing this and how can I fix it?



Left is Joined Right is not



Left Joined, right not joined










share|improve this question















I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes.



But as I join all in a single mesh there's a change in color, like it's no longer being lit properly. What's causing this and how can I fix it?



Left is Joined Right is not



Left Joined, right not joined







modeling mesh shaders






share|improve this question















share|improve this question













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share|improve this question








edited Nov 12 at 9:38









Nicola Sap

5,07211443




5,07211443










asked Nov 12 at 4:21









Jeff

202




202








  • 2




    Possible duplicate of Why are some faces in my mesh darker?
    – Duarte Farrajota Ramos
    Nov 12 at 12:25






  • 1




    In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.
    – Mr Zak
    Nov 12 at 14:54














  • 2




    Possible duplicate of Why are some faces in my mesh darker?
    – Duarte Farrajota Ramos
    Nov 12 at 12:25






  • 1




    In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.
    – Mr Zak
    Nov 12 at 14:54








2




2




Possible duplicate of Why are some faces in my mesh darker?
– Duarte Farrajota Ramos
Nov 12 at 12:25




Possible duplicate of Why are some faces in my mesh darker?
– Duarte Farrajota Ramos
Nov 12 at 12:25




1




1




In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.
– Mr Zak
Nov 12 at 14:54




In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.
– Mr Zak
Nov 12 at 14:54










1 Answer
1






active

oldest

votes

















up vote
2
down vote



accepted










That's a normals problem. You need to flip normals.



Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.



Refer to this:
enter image description here






share|improve this answer





















  • Thanks that solved it now I can work on the inside of the vase!
    – Jeff
    Nov 12 at 4:43











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
2
down vote



accepted










That's a normals problem. You need to flip normals.



Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.



Refer to this:
enter image description here






share|improve this answer





















  • Thanks that solved it now I can work on the inside of the vase!
    – Jeff
    Nov 12 at 4:43















up vote
2
down vote



accepted










That's a normals problem. You need to flip normals.



Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.



Refer to this:
enter image description here






share|improve this answer





















  • Thanks that solved it now I can work on the inside of the vase!
    – Jeff
    Nov 12 at 4:43













up vote
2
down vote



accepted







up vote
2
down vote



accepted






That's a normals problem. You need to flip normals.



Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.



Refer to this:
enter image description here






share|improve this answer












That's a normals problem. You need to flip normals.



Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.



Refer to this:
enter image description here







share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 12 at 4:41









Lucidity of Power

3217




3217












  • Thanks that solved it now I can work on the inside of the vase!
    – Jeff
    Nov 12 at 4:43


















  • Thanks that solved it now I can work on the inside of the vase!
    – Jeff
    Nov 12 at 4:43
















Thanks that solved it now I can work on the inside of the vase!
– Jeff
Nov 12 at 4:43




Thanks that solved it now I can work on the inside of the vase!
– Jeff
Nov 12 at 4:43


















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