Change dragView during drag with JavaFX
-- EDIT
I just found out that it is not possible, but is there anything else I can do to generate visuals like I want?
I'm using JavaFX to set a dragView on the DragBoard, but I can't seem to find a way to change that image during a drag operation.
I've tried to use setDragView(MyImage) when the drag over event was fired, but that didn't work.
Is this at all possible, or should I find another way?
Code below:
// Called when drag starts
public void handleBlockDragDetected(PuzzleBlockView puzzleBlockView, PuzzleBlock puzzleBlock, GridPane blockPane)
{
ClipboardContent clipboardContent = new ClipboardContent();
clipboardContent.put(GameController.BLOCK_FORMAT, puzzleBlock);
Dragboard dragboard = blockPane.startDragAndDrop(TransferMode.MOVE);
dragboard.setDragViewOffsetX(20);
dragboard.setDragViewOffsetY(20);
dragboard.setDragView(puzzleBlockView.getSnapshot());
dragboard.setContent(clipboardContent);
blockPane.setVisible(false);
draggingBlock = puzzleBlockView;
}
// Called on dragOver detected
public void handleBlockDragOver(DragEvent event)
{
Dragboard dragboard = event.getDragboard();
if (dragboard.hasContent(BLOCK_FORMAT) && draggingBlock != null) {
dragboard.setDragView(new Image(getClass().getResource("/img/flag.png").toString()));
event.acceptTransferModes(TransferMode.MOVE);
}
}
javafx drag-and-drop
add a comment |
-- EDIT
I just found out that it is not possible, but is there anything else I can do to generate visuals like I want?
I'm using JavaFX to set a dragView on the DragBoard, but I can't seem to find a way to change that image during a drag operation.
I've tried to use setDragView(MyImage) when the drag over event was fired, but that didn't work.
Is this at all possible, or should I find another way?
Code below:
// Called when drag starts
public void handleBlockDragDetected(PuzzleBlockView puzzleBlockView, PuzzleBlock puzzleBlock, GridPane blockPane)
{
ClipboardContent clipboardContent = new ClipboardContent();
clipboardContent.put(GameController.BLOCK_FORMAT, puzzleBlock);
Dragboard dragboard = blockPane.startDragAndDrop(TransferMode.MOVE);
dragboard.setDragViewOffsetX(20);
dragboard.setDragViewOffsetY(20);
dragboard.setDragView(puzzleBlockView.getSnapshot());
dragboard.setContent(clipboardContent);
blockPane.setVisible(false);
draggingBlock = puzzleBlockView;
}
// Called on dragOver detected
public void handleBlockDragOver(DragEvent event)
{
Dragboard dragboard = event.getDragboard();
if (dragboard.hasContent(BLOCK_FORMAT) && draggingBlock != null) {
dragboard.setDragView(new Image(getClass().getResource("/img/flag.png").toString()));
event.acceptTransferModes(TransferMode.MOVE);
}
}
javafx drag-and-drop
Are you trying to indicate to the user the current target can accept the drop? If so, you could style theNodedifferently.
– Slaw
Nov 19 '18 at 22:14
I want to change the dragView image to display on which tile inside the block collides with another tile on the grid.
– Oreborous
Nov 19 '18 at 22:55
Please provide a Minimal, Complete, and Verifiable example that demonstrates the problem.
– kleopatra
Nov 20 '18 at 9:23
add a comment |
-- EDIT
I just found out that it is not possible, but is there anything else I can do to generate visuals like I want?
I'm using JavaFX to set a dragView on the DragBoard, but I can't seem to find a way to change that image during a drag operation.
I've tried to use setDragView(MyImage) when the drag over event was fired, but that didn't work.
Is this at all possible, or should I find another way?
Code below:
// Called when drag starts
public void handleBlockDragDetected(PuzzleBlockView puzzleBlockView, PuzzleBlock puzzleBlock, GridPane blockPane)
{
ClipboardContent clipboardContent = new ClipboardContent();
clipboardContent.put(GameController.BLOCK_FORMAT, puzzleBlock);
Dragboard dragboard = blockPane.startDragAndDrop(TransferMode.MOVE);
dragboard.setDragViewOffsetX(20);
dragboard.setDragViewOffsetY(20);
dragboard.setDragView(puzzleBlockView.getSnapshot());
dragboard.setContent(clipboardContent);
blockPane.setVisible(false);
draggingBlock = puzzleBlockView;
}
// Called on dragOver detected
public void handleBlockDragOver(DragEvent event)
{
Dragboard dragboard = event.getDragboard();
if (dragboard.hasContent(BLOCK_FORMAT) && draggingBlock != null) {
dragboard.setDragView(new Image(getClass().getResource("/img/flag.png").toString()));
event.acceptTransferModes(TransferMode.MOVE);
}
}
javafx drag-and-drop
-- EDIT
I just found out that it is not possible, but is there anything else I can do to generate visuals like I want?
I'm using JavaFX to set a dragView on the DragBoard, but I can't seem to find a way to change that image during a drag operation.
I've tried to use setDragView(MyImage) when the drag over event was fired, but that didn't work.
Is this at all possible, or should I find another way?
Code below:
// Called when drag starts
public void handleBlockDragDetected(PuzzleBlockView puzzleBlockView, PuzzleBlock puzzleBlock, GridPane blockPane)
{
ClipboardContent clipboardContent = new ClipboardContent();
clipboardContent.put(GameController.BLOCK_FORMAT, puzzleBlock);
Dragboard dragboard = blockPane.startDragAndDrop(TransferMode.MOVE);
dragboard.setDragViewOffsetX(20);
dragboard.setDragViewOffsetY(20);
dragboard.setDragView(puzzleBlockView.getSnapshot());
dragboard.setContent(clipboardContent);
blockPane.setVisible(false);
draggingBlock = puzzleBlockView;
}
// Called on dragOver detected
public void handleBlockDragOver(DragEvent event)
{
Dragboard dragboard = event.getDragboard();
if (dragboard.hasContent(BLOCK_FORMAT) && draggingBlock != null) {
dragboard.setDragView(new Image(getClass().getResource("/img/flag.png").toString()));
event.acceptTransferModes(TransferMode.MOVE);
}
}
javafx drag-and-drop
javafx drag-and-drop
asked Nov 19 '18 at 20:07
OreborousOreborous
721211
721211
Are you trying to indicate to the user the current target can accept the drop? If so, you could style theNodedifferently.
– Slaw
Nov 19 '18 at 22:14
I want to change the dragView image to display on which tile inside the block collides with another tile on the grid.
– Oreborous
Nov 19 '18 at 22:55
Please provide a Minimal, Complete, and Verifiable example that demonstrates the problem.
– kleopatra
Nov 20 '18 at 9:23
add a comment |
Are you trying to indicate to the user the current target can accept the drop? If so, you could style theNodedifferently.
– Slaw
Nov 19 '18 at 22:14
I want to change the dragView image to display on which tile inside the block collides with another tile on the grid.
– Oreborous
Nov 19 '18 at 22:55
Please provide a Minimal, Complete, and Verifiable example that demonstrates the problem.
– kleopatra
Nov 20 '18 at 9:23
Are you trying to indicate to the user the current target can accept the drop? If so, you could style the
Node differently.– Slaw
Nov 19 '18 at 22:14
Are you trying to indicate to the user the current target can accept the drop? If so, you could style the
Node differently.– Slaw
Nov 19 '18 at 22:14
I want to change the dragView image to display on which tile inside the block collides with another tile on the grid.
– Oreborous
Nov 19 '18 at 22:55
I want to change the dragView image to display on which tile inside the block collides with another tile on the grid.
– Oreborous
Nov 19 '18 at 22:55
Please provide a Minimal, Complete, and Verifiable example that demonstrates the problem.
– kleopatra
Nov 20 '18 at 9:23
Please provide a Minimal, Complete, and Verifiable example that demonstrates the problem.
– kleopatra
Nov 20 '18 at 9:23
add a comment |
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Are you trying to indicate to the user the current target can accept the drop? If so, you could style the
Nodedifferently.– Slaw
Nov 19 '18 at 22:14
I want to change the dragView image to display on which tile inside the block collides with another tile on the grid.
– Oreborous
Nov 19 '18 at 22:55
Please provide a Minimal, Complete, and Verifiable example that demonstrates the problem.
– kleopatra
Nov 20 '18 at 9:23