setX/setY brakes RotateAnimation and View slides





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I want to have a needle which should show a value, like a speedometer.
So I have a View in XML



    <View
android:id="@+id/view_needle"
android:layout_width="100dp"
android:layout_height="100dp"
android:background="@drawable/customborder" />


Then I calculate a location for the needle and set X/Y for the view.
It looks fine. the needle from the center of particular area pointing to the scale.



Then I do the following (just for test rotate the needle)



    animSet = new AnimationSet(true);
animSet.setInterpolator(new DecelerateInterpolator());
animSet.setFillAfter(true);
animSet.setFillEnabled(true);

startAngle = (startAngle >= 360) ? 0 : startAngle;
animRotate = new RotateAnimation(startAngle, startAngle + 10,
RotateAnimation.RELATIVE_TO_SELF, 0f,
RotateAnimation.RELATIVE_TO_SELF, 0f);
startAngle = startAngle + 10;
animRotate.setDuration(timer3s);
animRotate.setFillAfter(true);
animSet.addAnimation(animRotate);

ImgNeedle.startAnimation(animSet);


and the needle starts drifting with rotation. It looks like the pivot point is not the X/Y vertex of the view, but the screen 0,0 coordinate (which is XML based original coordinate).



If I move the View in XML to some point like this



    <View
android:id="@+id/view_needle"
android:layout_width="100dp"
android:layout_height="100dp"
android:layout_alignStart="@+id/tx_optimalrange"
android:layout_alignParentBottom="true"
android:layout_marginBottom="123dp"
android:background="@drawable/customborder" />


and don't do setX and setY the needle rotates almost good, but steel it has small amount of drifting of the vertex. Maybe it is because I change the view's height and width.



How to setX and setY and do correct RotateAnimation?










share|improve this question





























    0















    I want to have a needle which should show a value, like a speedometer.
    So I have a View in XML



        <View
    android:id="@+id/view_needle"
    android:layout_width="100dp"
    android:layout_height="100dp"
    android:background="@drawable/customborder" />


    Then I calculate a location for the needle and set X/Y for the view.
    It looks fine. the needle from the center of particular area pointing to the scale.



    Then I do the following (just for test rotate the needle)



        animSet = new AnimationSet(true);
    animSet.setInterpolator(new DecelerateInterpolator());
    animSet.setFillAfter(true);
    animSet.setFillEnabled(true);

    startAngle = (startAngle >= 360) ? 0 : startAngle;
    animRotate = new RotateAnimation(startAngle, startAngle + 10,
    RotateAnimation.RELATIVE_TO_SELF, 0f,
    RotateAnimation.RELATIVE_TO_SELF, 0f);
    startAngle = startAngle + 10;
    animRotate.setDuration(timer3s);
    animRotate.setFillAfter(true);
    animSet.addAnimation(animRotate);

    ImgNeedle.startAnimation(animSet);


    and the needle starts drifting with rotation. It looks like the pivot point is not the X/Y vertex of the view, but the screen 0,0 coordinate (which is XML based original coordinate).



    If I move the View in XML to some point like this



        <View
    android:id="@+id/view_needle"
    android:layout_width="100dp"
    android:layout_height="100dp"
    android:layout_alignStart="@+id/tx_optimalrange"
    android:layout_alignParentBottom="true"
    android:layout_marginBottom="123dp"
    android:background="@drawable/customborder" />


    and don't do setX and setY the needle rotates almost good, but steel it has small amount of drifting of the vertex. Maybe it is because I change the view's height and width.



    How to setX and setY and do correct RotateAnimation?










    share|improve this question

























      0












      0








      0








      I want to have a needle which should show a value, like a speedometer.
      So I have a View in XML



          <View
      android:id="@+id/view_needle"
      android:layout_width="100dp"
      android:layout_height="100dp"
      android:background="@drawable/customborder" />


      Then I calculate a location for the needle and set X/Y for the view.
      It looks fine. the needle from the center of particular area pointing to the scale.



      Then I do the following (just for test rotate the needle)



          animSet = new AnimationSet(true);
      animSet.setInterpolator(new DecelerateInterpolator());
      animSet.setFillAfter(true);
      animSet.setFillEnabled(true);

      startAngle = (startAngle >= 360) ? 0 : startAngle;
      animRotate = new RotateAnimation(startAngle, startAngle + 10,
      RotateAnimation.RELATIVE_TO_SELF, 0f,
      RotateAnimation.RELATIVE_TO_SELF, 0f);
      startAngle = startAngle + 10;
      animRotate.setDuration(timer3s);
      animRotate.setFillAfter(true);
      animSet.addAnimation(animRotate);

      ImgNeedle.startAnimation(animSet);


      and the needle starts drifting with rotation. It looks like the pivot point is not the X/Y vertex of the view, but the screen 0,0 coordinate (which is XML based original coordinate).



      If I move the View in XML to some point like this



          <View
      android:id="@+id/view_needle"
      android:layout_width="100dp"
      android:layout_height="100dp"
      android:layout_alignStart="@+id/tx_optimalrange"
      android:layout_alignParentBottom="true"
      android:layout_marginBottom="123dp"
      android:background="@drawable/customborder" />


      and don't do setX and setY the needle rotates almost good, but steel it has small amount of drifting of the vertex. Maybe it is because I change the view's height and width.



      How to setX and setY and do correct RotateAnimation?










      share|improve this question














      I want to have a needle which should show a value, like a speedometer.
      So I have a View in XML



          <View
      android:id="@+id/view_needle"
      android:layout_width="100dp"
      android:layout_height="100dp"
      android:background="@drawable/customborder" />


      Then I calculate a location for the needle and set X/Y for the view.
      It looks fine. the needle from the center of particular area pointing to the scale.



      Then I do the following (just for test rotate the needle)



          animSet = new AnimationSet(true);
      animSet.setInterpolator(new DecelerateInterpolator());
      animSet.setFillAfter(true);
      animSet.setFillEnabled(true);

      startAngle = (startAngle >= 360) ? 0 : startAngle;
      animRotate = new RotateAnimation(startAngle, startAngle + 10,
      RotateAnimation.RELATIVE_TO_SELF, 0f,
      RotateAnimation.RELATIVE_TO_SELF, 0f);
      startAngle = startAngle + 10;
      animRotate.setDuration(timer3s);
      animRotate.setFillAfter(true);
      animSet.addAnimation(animRotate);

      ImgNeedle.startAnimation(animSet);


      and the needle starts drifting with rotation. It looks like the pivot point is not the X/Y vertex of the view, but the screen 0,0 coordinate (which is XML based original coordinate).



      If I move the View in XML to some point like this



          <View
      android:id="@+id/view_needle"
      android:layout_width="100dp"
      android:layout_height="100dp"
      android:layout_alignStart="@+id/tx_optimalrange"
      android:layout_alignParentBottom="true"
      android:layout_marginBottom="123dp"
      android:background="@drawable/customborder" />


      and don't do setX and setY the needle rotates almost good, but steel it has small amount of drifting of the vertex. Maybe it is because I change the view's height and width.



      How to setX and setY and do correct RotateAnimation?







      android layout rotation android-animation






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 21 '18 at 23:19









      HedgehogHedgehog

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