Hex Byte calculation from Java to Javascript












1














Getting a mismatch when trying to convert the Java code below to JavaScript, the output is every so slightly different.



Java



byte ex = new byte[26];
bits = 304;
for (int loop=0; loop<8; ++loop) {
ex[ex.length-1-loop] = (byte)(0xFF&(bits>>(loop*8)));
System.out.println("Ex value: " + ex[ex.length-1-loop]);
}


Console output:



Ex value: 48
Ex value: 1
Ex value: 0
Ex value: 0
Ex value: 0
Ex value: 0
Ex value: 0
Ex value: 0


JavaScript



var ex = new Int8Array(26);
var bits = 304;
for (var loop = 0; loop < 8; ++loop) {
ex[ex.length - 1 - loop] = (0xFF & (bits >> (loop * 8)));
console.log("Ex value: " + ex[ex.length-1-loop]);
}


Console output:



> "Ex value: 48"
> "Ex value: 1"
> "Ex value: 0"
> "Ex value: 0"
> "Ex value: 48"
> "Ex value: 1"
> "Ex value: 0"
> "Ex value: 0"


You can see the errant 48 and 1 in the JavaScript. The Java is working as expected, I need the JS to match it.



For the errant calculations loop is 4 (for 48) and 5 (for 1). Both need to be zero.



That being said I tried the Java again without assigning the value to the array and got the SAME as JavaScript. I can't figure out why assigning it to the byte array makes a difference:



byte c = (byte)(0xFF&(304>>(4*8)));
int d = (byte)(0xFF&(304>>(5*8)));
System.out.println("c: " + c);
System.out.println("d: " + d);


Output:



c: 48
d: 1


Being under time pressures doesn't allow me the luxury of spending hours diving into it further so I'm hoping this great community can shed some light on it!



Thanks



EDIT



I dove down a bit more and found what appears to be occurring, see Java hex calculation. When a solution is found I'll delete one of these questions.










share|improve this question





























    1














    Getting a mismatch when trying to convert the Java code below to JavaScript, the output is every so slightly different.



    Java



    byte ex = new byte[26];
    bits = 304;
    for (int loop=0; loop<8; ++loop) {
    ex[ex.length-1-loop] = (byte)(0xFF&(bits>>(loop*8)));
    System.out.println("Ex value: " + ex[ex.length-1-loop]);
    }


    Console output:



    Ex value: 48
    Ex value: 1
    Ex value: 0
    Ex value: 0
    Ex value: 0
    Ex value: 0
    Ex value: 0
    Ex value: 0


    JavaScript



    var ex = new Int8Array(26);
    var bits = 304;
    for (var loop = 0; loop < 8; ++loop) {
    ex[ex.length - 1 - loop] = (0xFF & (bits >> (loop * 8)));
    console.log("Ex value: " + ex[ex.length-1-loop]);
    }


    Console output:



    > "Ex value: 48"
    > "Ex value: 1"
    > "Ex value: 0"
    > "Ex value: 0"
    > "Ex value: 48"
    > "Ex value: 1"
    > "Ex value: 0"
    > "Ex value: 0"


    You can see the errant 48 and 1 in the JavaScript. The Java is working as expected, I need the JS to match it.



    For the errant calculations loop is 4 (for 48) and 5 (for 1). Both need to be zero.



    That being said I tried the Java again without assigning the value to the array and got the SAME as JavaScript. I can't figure out why assigning it to the byte array makes a difference:



    byte c = (byte)(0xFF&(304>>(4*8)));
    int d = (byte)(0xFF&(304>>(5*8)));
    System.out.println("c: " + c);
    System.out.println("d: " + d);


    Output:



    c: 48
    d: 1


    Being under time pressures doesn't allow me the luxury of spending hours diving into it further so I'm hoping this great community can shed some light on it!



    Thanks



    EDIT



    I dove down a bit more and found what appears to be occurring, see Java hex calculation. When a solution is found I'll delete one of these questions.










    share|improve this question



























      1












      1








      1







      Getting a mismatch when trying to convert the Java code below to JavaScript, the output is every so slightly different.



      Java



      byte ex = new byte[26];
      bits = 304;
      for (int loop=0; loop<8; ++loop) {
      ex[ex.length-1-loop] = (byte)(0xFF&(bits>>(loop*8)));
      System.out.println("Ex value: " + ex[ex.length-1-loop]);
      }


      Console output:



      Ex value: 48
      Ex value: 1
      Ex value: 0
      Ex value: 0
      Ex value: 0
      Ex value: 0
      Ex value: 0
      Ex value: 0


      JavaScript



      var ex = new Int8Array(26);
      var bits = 304;
      for (var loop = 0; loop < 8; ++loop) {
      ex[ex.length - 1 - loop] = (0xFF & (bits >> (loop * 8)));
      console.log("Ex value: " + ex[ex.length-1-loop]);
      }


      Console output:



      > "Ex value: 48"
      > "Ex value: 1"
      > "Ex value: 0"
      > "Ex value: 0"
      > "Ex value: 48"
      > "Ex value: 1"
      > "Ex value: 0"
      > "Ex value: 0"


      You can see the errant 48 and 1 in the JavaScript. The Java is working as expected, I need the JS to match it.



      For the errant calculations loop is 4 (for 48) and 5 (for 1). Both need to be zero.



      That being said I tried the Java again without assigning the value to the array and got the SAME as JavaScript. I can't figure out why assigning it to the byte array makes a difference:



      byte c = (byte)(0xFF&(304>>(4*8)));
      int d = (byte)(0xFF&(304>>(5*8)));
      System.out.println("c: " + c);
      System.out.println("d: " + d);


      Output:



      c: 48
      d: 1


      Being under time pressures doesn't allow me the luxury of spending hours diving into it further so I'm hoping this great community can shed some light on it!



      Thanks



      EDIT



      I dove down a bit more and found what appears to be occurring, see Java hex calculation. When a solution is found I'll delete one of these questions.










      share|improve this question















      Getting a mismatch when trying to convert the Java code below to JavaScript, the output is every so slightly different.



      Java



      byte ex = new byte[26];
      bits = 304;
      for (int loop=0; loop<8; ++loop) {
      ex[ex.length-1-loop] = (byte)(0xFF&(bits>>(loop*8)));
      System.out.println("Ex value: " + ex[ex.length-1-loop]);
      }


      Console output:



      Ex value: 48
      Ex value: 1
      Ex value: 0
      Ex value: 0
      Ex value: 0
      Ex value: 0
      Ex value: 0
      Ex value: 0


      JavaScript



      var ex = new Int8Array(26);
      var bits = 304;
      for (var loop = 0; loop < 8; ++loop) {
      ex[ex.length - 1 - loop] = (0xFF & (bits >> (loop * 8)));
      console.log("Ex value: " + ex[ex.length-1-loop]);
      }


      Console output:



      > "Ex value: 48"
      > "Ex value: 1"
      > "Ex value: 0"
      > "Ex value: 0"
      > "Ex value: 48"
      > "Ex value: 1"
      > "Ex value: 0"
      > "Ex value: 0"


      You can see the errant 48 and 1 in the JavaScript. The Java is working as expected, I need the JS to match it.



      For the errant calculations loop is 4 (for 48) and 5 (for 1). Both need to be zero.



      That being said I tried the Java again without assigning the value to the array and got the SAME as JavaScript. I can't figure out why assigning it to the byte array makes a difference:



      byte c = (byte)(0xFF&(304>>(4*8)));
      int d = (byte)(0xFF&(304>>(5*8)));
      System.out.println("c: " + c);
      System.out.println("d: " + d);


      Output:



      c: 48
      d: 1


      Being under time pressures doesn't allow me the luxury of spending hours diving into it further so I'm hoping this great community can shed some light on it!



      Thanks



      EDIT



      I dove down a bit more and found what appears to be occurring, see Java hex calculation. When a solution is found I'll delete one of these questions.







      javascript java arrays






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 14 '18 at 1:17

























      asked Nov 13 '18 at 23:51









      Dan James Palmer

      93552050




      93552050





























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