DirectX9 CreateDeviceEx fails with D3DERR_NOTAVAILABLE












1















On creating and destroying DirectX9 device repeatedly after some time the CreateDeviceEx call fails randomly with the error : 0x8876086A (D3DERR_NOTAVAILABLE)



On enabling Debug spew on debug directX binaries, I see the following log when the CreateDeviceEx call fails :




Direct3D9: (ERROR) : DDraw and Direct3D are not supported in less than 8bpp modes. Creating Device fails.




Moreover, if it helps, I get this error only on laptop, not on my desktop computer running on similar configuration.



Any clue as to what maybe going wrong ?



I am using latest Windows 10 release and GTX-980 (desktop) / GTX-1060 (Laptop) with latest graphics drivers.



As Requested, following are the D3DPRESENT_PARAMETERS :



D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 128;
d3dpp.BackBufferHeight = 128;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;









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  • Perhaps post your code, particularly, the D3DPRESENT_PARAMETERS you're passing into CreateDeviceEx?

    – MuertoExcobito
    Nov 15 '18 at 3:13
















1















On creating and destroying DirectX9 device repeatedly after some time the CreateDeviceEx call fails randomly with the error : 0x8876086A (D3DERR_NOTAVAILABLE)



On enabling Debug spew on debug directX binaries, I see the following log when the CreateDeviceEx call fails :




Direct3D9: (ERROR) : DDraw and Direct3D are not supported in less than 8bpp modes. Creating Device fails.




Moreover, if it helps, I get this error only on laptop, not on my desktop computer running on similar configuration.



Any clue as to what maybe going wrong ?



I am using latest Windows 10 release and GTX-980 (desktop) / GTX-1060 (Laptop) with latest graphics drivers.



As Requested, following are the D3DPRESENT_PARAMETERS :



D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 128;
d3dpp.BackBufferHeight = 128;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;









share|improve this question

























  • Perhaps post your code, particularly, the D3DPRESENT_PARAMETERS you're passing into CreateDeviceEx?

    – MuertoExcobito
    Nov 15 '18 at 3:13














1












1








1








On creating and destroying DirectX9 device repeatedly after some time the CreateDeviceEx call fails randomly with the error : 0x8876086A (D3DERR_NOTAVAILABLE)



On enabling Debug spew on debug directX binaries, I see the following log when the CreateDeviceEx call fails :




Direct3D9: (ERROR) : DDraw and Direct3D are not supported in less than 8bpp modes. Creating Device fails.




Moreover, if it helps, I get this error only on laptop, not on my desktop computer running on similar configuration.



Any clue as to what maybe going wrong ?



I am using latest Windows 10 release and GTX-980 (desktop) / GTX-1060 (Laptop) with latest graphics drivers.



As Requested, following are the D3DPRESENT_PARAMETERS :



D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 128;
d3dpp.BackBufferHeight = 128;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;









share|improve this question
















On creating and destroying DirectX9 device repeatedly after some time the CreateDeviceEx call fails randomly with the error : 0x8876086A (D3DERR_NOTAVAILABLE)



On enabling Debug spew on debug directX binaries, I see the following log when the CreateDeviceEx call fails :




Direct3D9: (ERROR) : DDraw and Direct3D are not supported in less than 8bpp modes. Creating Device fails.




Moreover, if it helps, I get this error only on laptop, not on my desktop computer running on similar configuration.



Any clue as to what maybe going wrong ?



I am using latest Windows 10 release and GTX-980 (desktop) / GTX-1060 (Laptop) with latest graphics drivers.



As Requested, following are the D3DPRESENT_PARAMETERS :



D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 128;
d3dpp.BackBufferHeight = 128;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;






windows graphics directx






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edited Nov 19 '18 at 7:49







HorkBajir

















asked Nov 8 '18 at 5:45









HorkBajirHorkBajir

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  • Perhaps post your code, particularly, the D3DPRESENT_PARAMETERS you're passing into CreateDeviceEx?

    – MuertoExcobito
    Nov 15 '18 at 3:13



















  • Perhaps post your code, particularly, the D3DPRESENT_PARAMETERS you're passing into CreateDeviceEx?

    – MuertoExcobito
    Nov 15 '18 at 3:13

















Perhaps post your code, particularly, the D3DPRESENT_PARAMETERS you're passing into CreateDeviceEx?

– MuertoExcobito
Nov 15 '18 at 3:13





Perhaps post your code, particularly, the D3DPRESENT_PARAMETERS you're passing into CreateDeviceEx?

– MuertoExcobito
Nov 15 '18 at 3:13












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