DirectX9 CreateDeviceEx fails with D3DERR_NOTAVAILABLE
On creating and destroying DirectX9 device repeatedly after some time the CreateDeviceEx call fails randomly with the error : 0x8876086A (D3DERR_NOTAVAILABLE)
On enabling Debug spew on debug directX binaries, I see the following log when the CreateDeviceEx call fails :
Direct3D9: (ERROR) : DDraw and Direct3D are not supported in less than 8bpp modes. Creating Device fails.
Moreover, if it helps, I get this error only on laptop, not on my desktop computer running on similar configuration.
Any clue as to what maybe going wrong ?
I am using latest Windows 10 release and GTX-980 (desktop) / GTX-1060 (Laptop) with latest graphics drivers.
As Requested, following are the D3DPRESENT_PARAMETERS :
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 128;
d3dpp.BackBufferHeight = 128;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
windows graphics directx
add a comment |
On creating and destroying DirectX9 device repeatedly after some time the CreateDeviceEx call fails randomly with the error : 0x8876086A (D3DERR_NOTAVAILABLE)
On enabling Debug spew on debug directX binaries, I see the following log when the CreateDeviceEx call fails :
Direct3D9: (ERROR) : DDraw and Direct3D are not supported in less than 8bpp modes. Creating Device fails.
Moreover, if it helps, I get this error only on laptop, not on my desktop computer running on similar configuration.
Any clue as to what maybe going wrong ?
I am using latest Windows 10 release and GTX-980 (desktop) / GTX-1060 (Laptop) with latest graphics drivers.
As Requested, following are the D3DPRESENT_PARAMETERS :
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 128;
d3dpp.BackBufferHeight = 128;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
windows graphics directx
Perhaps post your code, particularly, theD3DPRESENT_PARAMETERS
you're passing intoCreateDeviceEx
?
– MuertoExcobito
Nov 15 '18 at 3:13
add a comment |
On creating and destroying DirectX9 device repeatedly after some time the CreateDeviceEx call fails randomly with the error : 0x8876086A (D3DERR_NOTAVAILABLE)
On enabling Debug spew on debug directX binaries, I see the following log when the CreateDeviceEx call fails :
Direct3D9: (ERROR) : DDraw and Direct3D are not supported in less than 8bpp modes. Creating Device fails.
Moreover, if it helps, I get this error only on laptop, not on my desktop computer running on similar configuration.
Any clue as to what maybe going wrong ?
I am using latest Windows 10 release and GTX-980 (desktop) / GTX-1060 (Laptop) with latest graphics drivers.
As Requested, following are the D3DPRESENT_PARAMETERS :
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 128;
d3dpp.BackBufferHeight = 128;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
windows graphics directx
On creating and destroying DirectX9 device repeatedly after some time the CreateDeviceEx call fails randomly with the error : 0x8876086A (D3DERR_NOTAVAILABLE)
On enabling Debug spew on debug directX binaries, I see the following log when the CreateDeviceEx call fails :
Direct3D9: (ERROR) : DDraw and Direct3D are not supported in less than 8bpp modes. Creating Device fails.
Moreover, if it helps, I get this error only on laptop, not on my desktop computer running on similar configuration.
Any clue as to what maybe going wrong ?
I am using latest Windows 10 release and GTX-980 (desktop) / GTX-1060 (Laptop) with latest graphics drivers.
As Requested, following are the D3DPRESENT_PARAMETERS :
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 128;
d3dpp.BackBufferHeight = 128;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
windows graphics directx
windows graphics directx
edited Nov 19 '18 at 7:49
HorkBajir
asked Nov 8 '18 at 5:45
HorkBajirHorkBajir
84
84
Perhaps post your code, particularly, theD3DPRESENT_PARAMETERS
you're passing intoCreateDeviceEx
?
– MuertoExcobito
Nov 15 '18 at 3:13
add a comment |
Perhaps post your code, particularly, theD3DPRESENT_PARAMETERS
you're passing intoCreateDeviceEx
?
– MuertoExcobito
Nov 15 '18 at 3:13
Perhaps post your code, particularly, the
D3DPRESENT_PARAMETERS
you're passing into CreateDeviceEx
?– MuertoExcobito
Nov 15 '18 at 3:13
Perhaps post your code, particularly, the
D3DPRESENT_PARAMETERS
you're passing into CreateDeviceEx
?– MuertoExcobito
Nov 15 '18 at 3:13
add a comment |
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Perhaps post your code, particularly, the
D3DPRESENT_PARAMETERS
you're passing intoCreateDeviceEx
?– MuertoExcobito
Nov 15 '18 at 3:13