Encapsulating dynamic mouse UI element in WPF appliation












1















I am developing a C# WPF application utilizing MVVM pattern



In my app user via mouse (or touchscreen) sets offset values for the Pan-Tilt Motor. Since movement should be somwhat percise, I decided to create a UI helper element, which currently looks like this:



screenshot



I want it to look nice and dandy, so that values wont be obscured or intersected with other lines:



obscured or intersected with other lines



But at the same time I want to stick to MVVM pattern, and such behaviour, although not hard to implement per se, requires a lot of bindings, logic and triggers. That clutters my XAML and View Model a lot, so here comes my question:



What is the common way/best practice of encapsulating such element (which is basically a complex dynamic figure) into some abstract form, hiding all irrelevant to the main app logic within it?



The desired solution wold look something like this:



<canvas>
<i:Interaction.Triggers>
<!--MouseUp, MouseDown, MouseMove Commands...-->
</i:Interaction.Triggers>

<i:Interaction.Behaviors>
<!--Getting Mouse X and Y values...-->
</i:Interaction.Behaviors>

<MouseUI MouseUiClass="{Binding MouseUiClass}"/>
or
<MouseUI Start="{Binding MouseUiClass.Start}"
End="{Binding MouseUiClass.End}"
IsFinished="{Binding MouseUiClass.IsFinished}"/>
</canvas>


I did consider to use UserControl but I struggle to understand how to properly display it because dynamically resizes, and start and end point can be placed in any part of canvas.










share|improve this question




















  • 2





    UserControl is a good way to encapsulate the UI-related XAML and code in one place. I would do the positioning of the labels in code-behind. It doesn't break MVVM because it's purely UI-related code.

    – dymanoid
    Nov 19 '18 at 10:32











  • Honestly I would just draw that text with a thick white outline so the lines don't affect readability. Other than that, as for encapsulating this logic, if you like XAML then UserControl, if you prefer C# then a custom behavior or attached property (though I prefer behaviors).

    – bokibeg
    Nov 19 '18 at 13:57
















1















I am developing a C# WPF application utilizing MVVM pattern



In my app user via mouse (or touchscreen) sets offset values for the Pan-Tilt Motor. Since movement should be somwhat percise, I decided to create a UI helper element, which currently looks like this:



screenshot



I want it to look nice and dandy, so that values wont be obscured or intersected with other lines:



obscured or intersected with other lines



But at the same time I want to stick to MVVM pattern, and such behaviour, although not hard to implement per se, requires a lot of bindings, logic and triggers. That clutters my XAML and View Model a lot, so here comes my question:



What is the common way/best practice of encapsulating such element (which is basically a complex dynamic figure) into some abstract form, hiding all irrelevant to the main app logic within it?



The desired solution wold look something like this:



<canvas>
<i:Interaction.Triggers>
<!--MouseUp, MouseDown, MouseMove Commands...-->
</i:Interaction.Triggers>

<i:Interaction.Behaviors>
<!--Getting Mouse X and Y values...-->
</i:Interaction.Behaviors>

<MouseUI MouseUiClass="{Binding MouseUiClass}"/>
or
<MouseUI Start="{Binding MouseUiClass.Start}"
End="{Binding MouseUiClass.End}"
IsFinished="{Binding MouseUiClass.IsFinished}"/>
</canvas>


I did consider to use UserControl but I struggle to understand how to properly display it because dynamically resizes, and start and end point can be placed in any part of canvas.










share|improve this question




















  • 2





    UserControl is a good way to encapsulate the UI-related XAML and code in one place. I would do the positioning of the labels in code-behind. It doesn't break MVVM because it's purely UI-related code.

    – dymanoid
    Nov 19 '18 at 10:32











  • Honestly I would just draw that text with a thick white outline so the lines don't affect readability. Other than that, as for encapsulating this logic, if you like XAML then UserControl, if you prefer C# then a custom behavior or attached property (though I prefer behaviors).

    – bokibeg
    Nov 19 '18 at 13:57














1












1








1








I am developing a C# WPF application utilizing MVVM pattern



In my app user via mouse (or touchscreen) sets offset values for the Pan-Tilt Motor. Since movement should be somwhat percise, I decided to create a UI helper element, which currently looks like this:



screenshot



I want it to look nice and dandy, so that values wont be obscured or intersected with other lines:



obscured or intersected with other lines



But at the same time I want to stick to MVVM pattern, and such behaviour, although not hard to implement per se, requires a lot of bindings, logic and triggers. That clutters my XAML and View Model a lot, so here comes my question:



What is the common way/best practice of encapsulating such element (which is basically a complex dynamic figure) into some abstract form, hiding all irrelevant to the main app logic within it?



The desired solution wold look something like this:



<canvas>
<i:Interaction.Triggers>
<!--MouseUp, MouseDown, MouseMove Commands...-->
</i:Interaction.Triggers>

<i:Interaction.Behaviors>
<!--Getting Mouse X and Y values...-->
</i:Interaction.Behaviors>

<MouseUI MouseUiClass="{Binding MouseUiClass}"/>
or
<MouseUI Start="{Binding MouseUiClass.Start}"
End="{Binding MouseUiClass.End}"
IsFinished="{Binding MouseUiClass.IsFinished}"/>
</canvas>


I did consider to use UserControl but I struggle to understand how to properly display it because dynamically resizes, and start and end point can be placed in any part of canvas.










share|improve this question
















I am developing a C# WPF application utilizing MVVM pattern



In my app user via mouse (or touchscreen) sets offset values for the Pan-Tilt Motor. Since movement should be somwhat percise, I decided to create a UI helper element, which currently looks like this:



screenshot



I want it to look nice and dandy, so that values wont be obscured or intersected with other lines:



obscured or intersected with other lines



But at the same time I want to stick to MVVM pattern, and such behaviour, although not hard to implement per se, requires a lot of bindings, logic and triggers. That clutters my XAML and View Model a lot, so here comes my question:



What is the common way/best practice of encapsulating such element (which is basically a complex dynamic figure) into some abstract form, hiding all irrelevant to the main app logic within it?



The desired solution wold look something like this:



<canvas>
<i:Interaction.Triggers>
<!--MouseUp, MouseDown, MouseMove Commands...-->
</i:Interaction.Triggers>

<i:Interaction.Behaviors>
<!--Getting Mouse X and Y values...-->
</i:Interaction.Behaviors>

<MouseUI MouseUiClass="{Binding MouseUiClass}"/>
or
<MouseUI Start="{Binding MouseUiClass.Start}"
End="{Binding MouseUiClass.End}"
IsFinished="{Binding MouseUiClass.IsFinished}"/>
</canvas>


I did consider to use UserControl but I struggle to understand how to properly display it because dynamically resizes, and start and end point can be placed in any part of canvas.







c# wpf user-interface mvvm






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 19 '18 at 10:33







Marmarello

















asked Nov 19 '18 at 10:25









MarmarelloMarmarello

63




63








  • 2





    UserControl is a good way to encapsulate the UI-related XAML and code in one place. I would do the positioning of the labels in code-behind. It doesn't break MVVM because it's purely UI-related code.

    – dymanoid
    Nov 19 '18 at 10:32











  • Honestly I would just draw that text with a thick white outline so the lines don't affect readability. Other than that, as for encapsulating this logic, if you like XAML then UserControl, if you prefer C# then a custom behavior or attached property (though I prefer behaviors).

    – bokibeg
    Nov 19 '18 at 13:57














  • 2





    UserControl is a good way to encapsulate the UI-related XAML and code in one place. I would do the positioning of the labels in code-behind. It doesn't break MVVM because it's purely UI-related code.

    – dymanoid
    Nov 19 '18 at 10:32











  • Honestly I would just draw that text with a thick white outline so the lines don't affect readability. Other than that, as for encapsulating this logic, if you like XAML then UserControl, if you prefer C# then a custom behavior or attached property (though I prefer behaviors).

    – bokibeg
    Nov 19 '18 at 13:57








2




2





UserControl is a good way to encapsulate the UI-related XAML and code in one place. I would do the positioning of the labels in code-behind. It doesn't break MVVM because it's purely UI-related code.

– dymanoid
Nov 19 '18 at 10:32





UserControl is a good way to encapsulate the UI-related XAML and code in one place. I would do the positioning of the labels in code-behind. It doesn't break MVVM because it's purely UI-related code.

– dymanoid
Nov 19 '18 at 10:32













Honestly I would just draw that text with a thick white outline so the lines don't affect readability. Other than that, as for encapsulating this logic, if you like XAML then UserControl, if you prefer C# then a custom behavior or attached property (though I prefer behaviors).

– bokibeg
Nov 19 '18 at 13:57





Honestly I would just draw that text with a thick white outline so the lines don't affect readability. Other than that, as for encapsulating this logic, if you like XAML then UserControl, if you prefer C# then a custom behavior or attached property (though I prefer behaviors).

– bokibeg
Nov 19 '18 at 13:57












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