How to reset SVG animation in owl-carousel












0















I have svg animation, made like this



<svg version='1.1' xmlns='http://www.w3.org/2000/svg' 
xmlns:xlink='http://www.w3.org/1999/xlink' x='0px' y='0px' width='16'
height='16' viewbox='0 0 250 250' enable-background='new 0 0 426.667 410'
xml:space='preserve'><path class='loader' transform='translate(125, 125)
scale(.84)'/>
</svg>


JS for animating



var loader = document.getElementsByClassName("loader")
, a = 0
, p = Math.PI
, t = 9;

(function draw() {
a++;
a %= 360;
var r = ( a * p / 180 )
, x = Math.sin( r ) * 125
, y = Math.cos( r ) * - 125
, mid = ( a > 180 ) ? 1 : 0
, anim = "M 0 0 v -125 A 125 125 1 "
+ mid + " 1 "
+ x + " "
+ y + " z";

Object.values(loader).forEach(item=>item.setAttribute("d",anim));

setTimeout(draw, t); // Redraw
}());


and css



svg {
position: absolute;
top: 0;
border: 3px solid pink;
border-radius: 50px;
}
svg path {display: none;}
.owl-dot.active svg path {display: block;}


css is mainly for display swg when class active is setted. It is in carousel, so i need to display just one animation for each slide. But the problem is, that all svg are animating at the same time. I need to reset these animations everytime, when carousel change slide. For carousel is used Owl-Carousel with simple code :



$("#our-work-carousel2").owlCarousel({
loop: true,
lazyLoad: true,
autoplay: true,
animateIn: 'fadeIn',
animateOut: 'fadeOut',
slideSpeed: 300,
paginationSpeed: 400,
dotData: true,
dotsData: true,
itemsDesktop: false,
itemsDesktopSmall: false,
itemsTablet: true,
itemsMobile: false,
onChange:callback,
});

function callback(event){
}


I would probably need some code in callback for reset svg animation, but i can´t figure out this solution. Thanks to all for every advice.










share|improve this question



























    0















    I have svg animation, made like this



    <svg version='1.1' xmlns='http://www.w3.org/2000/svg' 
    xmlns:xlink='http://www.w3.org/1999/xlink' x='0px' y='0px' width='16'
    height='16' viewbox='0 0 250 250' enable-background='new 0 0 426.667 410'
    xml:space='preserve'><path class='loader' transform='translate(125, 125)
    scale(.84)'/>
    </svg>


    JS for animating



    var loader = document.getElementsByClassName("loader")
    , a = 0
    , p = Math.PI
    , t = 9;

    (function draw() {
    a++;
    a %= 360;
    var r = ( a * p / 180 )
    , x = Math.sin( r ) * 125
    , y = Math.cos( r ) * - 125
    , mid = ( a > 180 ) ? 1 : 0
    , anim = "M 0 0 v -125 A 125 125 1 "
    + mid + " 1 "
    + x + " "
    + y + " z";

    Object.values(loader).forEach(item=>item.setAttribute("d",anim));

    setTimeout(draw, t); // Redraw
    }());


    and css



    svg {
    position: absolute;
    top: 0;
    border: 3px solid pink;
    border-radius: 50px;
    }
    svg path {display: none;}
    .owl-dot.active svg path {display: block;}


    css is mainly for display swg when class active is setted. It is in carousel, so i need to display just one animation for each slide. But the problem is, that all svg are animating at the same time. I need to reset these animations everytime, when carousel change slide. For carousel is used Owl-Carousel with simple code :



    $("#our-work-carousel2").owlCarousel({
    loop: true,
    lazyLoad: true,
    autoplay: true,
    animateIn: 'fadeIn',
    animateOut: 'fadeOut',
    slideSpeed: 300,
    paginationSpeed: 400,
    dotData: true,
    dotsData: true,
    itemsDesktop: false,
    itemsDesktopSmall: false,
    itemsTablet: true,
    itemsMobile: false,
    onChange:callback,
    });

    function callback(event){
    }


    I would probably need some code in callback for reset svg animation, but i can´t figure out this solution. Thanks to all for every advice.










    share|improve this question

























      0












      0








      0








      I have svg animation, made like this



      <svg version='1.1' xmlns='http://www.w3.org/2000/svg' 
      xmlns:xlink='http://www.w3.org/1999/xlink' x='0px' y='0px' width='16'
      height='16' viewbox='0 0 250 250' enable-background='new 0 0 426.667 410'
      xml:space='preserve'><path class='loader' transform='translate(125, 125)
      scale(.84)'/>
      </svg>


      JS for animating



      var loader = document.getElementsByClassName("loader")
      , a = 0
      , p = Math.PI
      , t = 9;

      (function draw() {
      a++;
      a %= 360;
      var r = ( a * p / 180 )
      , x = Math.sin( r ) * 125
      , y = Math.cos( r ) * - 125
      , mid = ( a > 180 ) ? 1 : 0
      , anim = "M 0 0 v -125 A 125 125 1 "
      + mid + " 1 "
      + x + " "
      + y + " z";

      Object.values(loader).forEach(item=>item.setAttribute("d",anim));

      setTimeout(draw, t); // Redraw
      }());


      and css



      svg {
      position: absolute;
      top: 0;
      border: 3px solid pink;
      border-radius: 50px;
      }
      svg path {display: none;}
      .owl-dot.active svg path {display: block;}


      css is mainly for display swg when class active is setted. It is in carousel, so i need to display just one animation for each slide. But the problem is, that all svg are animating at the same time. I need to reset these animations everytime, when carousel change slide. For carousel is used Owl-Carousel with simple code :



      $("#our-work-carousel2").owlCarousel({
      loop: true,
      lazyLoad: true,
      autoplay: true,
      animateIn: 'fadeIn',
      animateOut: 'fadeOut',
      slideSpeed: 300,
      paginationSpeed: 400,
      dotData: true,
      dotsData: true,
      itemsDesktop: false,
      itemsDesktopSmall: false,
      itemsTablet: true,
      itemsMobile: false,
      onChange:callback,
      });

      function callback(event){
      }


      I would probably need some code in callback for reset svg animation, but i can´t figure out this solution. Thanks to all for every advice.










      share|improve this question














      I have svg animation, made like this



      <svg version='1.1' xmlns='http://www.w3.org/2000/svg' 
      xmlns:xlink='http://www.w3.org/1999/xlink' x='0px' y='0px' width='16'
      height='16' viewbox='0 0 250 250' enable-background='new 0 0 426.667 410'
      xml:space='preserve'><path class='loader' transform='translate(125, 125)
      scale(.84)'/>
      </svg>


      JS for animating



      var loader = document.getElementsByClassName("loader")
      , a = 0
      , p = Math.PI
      , t = 9;

      (function draw() {
      a++;
      a %= 360;
      var r = ( a * p / 180 )
      , x = Math.sin( r ) * 125
      , y = Math.cos( r ) * - 125
      , mid = ( a > 180 ) ? 1 : 0
      , anim = "M 0 0 v -125 A 125 125 1 "
      + mid + " 1 "
      + x + " "
      + y + " z";

      Object.values(loader).forEach(item=>item.setAttribute("d",anim));

      setTimeout(draw, t); // Redraw
      }());


      and css



      svg {
      position: absolute;
      top: 0;
      border: 3px solid pink;
      border-radius: 50px;
      }
      svg path {display: none;}
      .owl-dot.active svg path {display: block;}


      css is mainly for display swg when class active is setted. It is in carousel, so i need to display just one animation for each slide. But the problem is, that all svg are animating at the same time. I need to reset these animations everytime, when carousel change slide. For carousel is used Owl-Carousel with simple code :



      $("#our-work-carousel2").owlCarousel({
      loop: true,
      lazyLoad: true,
      autoplay: true,
      animateIn: 'fadeIn',
      animateOut: 'fadeOut',
      slideSpeed: 300,
      paginationSpeed: 400,
      dotData: true,
      dotsData: true,
      itemsDesktop: false,
      itemsDesktopSmall: false,
      itemsTablet: true,
      itemsMobile: false,
      onChange:callback,
      });

      function callback(event){
      }


      I would probably need some code in callback for reset svg animation, but i can´t figure out this solution. Thanks to all for every advice.







      javascript html svg owl-carousel owl-carousel-2






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 19 '18 at 11:19









      kores59kores59

      927




      927
























          1 Answer
          1






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          oldest

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          1














          The animation state is updated based on the variable a, on each step of the animation the variable is increased by one, until reaching 360, then return to 0.



          To reset the animation you need to reset the variable a setting the value 0.






          var loader = document.getElementsByClassName("loader")
          , a = 0
          , p = Math.PI
          , t = 9;

          (function draw() {
          a++;
          a %= 360;
          var r = ( a * p / 180 )
          , x = Math.sin( r ) * 125
          , y = Math.cos( r ) * - 125
          , mid = ( a > 180 ) ? 1 : 0
          , anim = "M 0 0 v -125 A 125 125 1 "
          + mid + " 1 "
          + x + " "
          + y + " z";

          Object.values(loader).forEach(item=>item.setAttribute("d",anim));

          console.log('a:', a);
          setTimeout(draw, t); // Redraw
          }());

          document.getElementById('reset-loader').addEventListener('click', () => a = 0);

          svg {
          border: 3px solid pink;
          border-radius: 50px;
          }

          <svg version='1.1' xmlns='http://www.w3.org/2000/svg' 
          xmlns:xlink='http://www.w3.org/1999/xlink' x='0px' y='0px' width='16'
          height='16' viewbox='0 0 250 250' enable-background='new 0 0 426.667 410'
          xml:space='preserve'><path class='loader' transform='translate(125, 125)
          scale(.84)'/>
          </svg>

          <button id="reset-loader">reset</button>








          share|improve this answer
























          • You are awesome. Thank you so much!

            – kores59
            Nov 19 '18 at 13:05











          Your Answer






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          1 Answer
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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          The animation state is updated based on the variable a, on each step of the animation the variable is increased by one, until reaching 360, then return to 0.



          To reset the animation you need to reset the variable a setting the value 0.






          var loader = document.getElementsByClassName("loader")
          , a = 0
          , p = Math.PI
          , t = 9;

          (function draw() {
          a++;
          a %= 360;
          var r = ( a * p / 180 )
          , x = Math.sin( r ) * 125
          , y = Math.cos( r ) * - 125
          , mid = ( a > 180 ) ? 1 : 0
          , anim = "M 0 0 v -125 A 125 125 1 "
          + mid + " 1 "
          + x + " "
          + y + " z";

          Object.values(loader).forEach(item=>item.setAttribute("d",anim));

          console.log('a:', a);
          setTimeout(draw, t); // Redraw
          }());

          document.getElementById('reset-loader').addEventListener('click', () => a = 0);

          svg {
          border: 3px solid pink;
          border-radius: 50px;
          }

          <svg version='1.1' xmlns='http://www.w3.org/2000/svg' 
          xmlns:xlink='http://www.w3.org/1999/xlink' x='0px' y='0px' width='16'
          height='16' viewbox='0 0 250 250' enable-background='new 0 0 426.667 410'
          xml:space='preserve'><path class='loader' transform='translate(125, 125)
          scale(.84)'/>
          </svg>

          <button id="reset-loader">reset</button>








          share|improve this answer
























          • You are awesome. Thank you so much!

            – kores59
            Nov 19 '18 at 13:05
















          1














          The animation state is updated based on the variable a, on each step of the animation the variable is increased by one, until reaching 360, then return to 0.



          To reset the animation you need to reset the variable a setting the value 0.






          var loader = document.getElementsByClassName("loader")
          , a = 0
          , p = Math.PI
          , t = 9;

          (function draw() {
          a++;
          a %= 360;
          var r = ( a * p / 180 )
          , x = Math.sin( r ) * 125
          , y = Math.cos( r ) * - 125
          , mid = ( a > 180 ) ? 1 : 0
          , anim = "M 0 0 v -125 A 125 125 1 "
          + mid + " 1 "
          + x + " "
          + y + " z";

          Object.values(loader).forEach(item=>item.setAttribute("d",anim));

          console.log('a:', a);
          setTimeout(draw, t); // Redraw
          }());

          document.getElementById('reset-loader').addEventListener('click', () => a = 0);

          svg {
          border: 3px solid pink;
          border-radius: 50px;
          }

          <svg version='1.1' xmlns='http://www.w3.org/2000/svg' 
          xmlns:xlink='http://www.w3.org/1999/xlink' x='0px' y='0px' width='16'
          height='16' viewbox='0 0 250 250' enable-background='new 0 0 426.667 410'
          xml:space='preserve'><path class='loader' transform='translate(125, 125)
          scale(.84)'/>
          </svg>

          <button id="reset-loader">reset</button>








          share|improve this answer
























          • You are awesome. Thank you so much!

            – kores59
            Nov 19 '18 at 13:05














          1












          1








          1







          The animation state is updated based on the variable a, on each step of the animation the variable is increased by one, until reaching 360, then return to 0.



          To reset the animation you need to reset the variable a setting the value 0.






          var loader = document.getElementsByClassName("loader")
          , a = 0
          , p = Math.PI
          , t = 9;

          (function draw() {
          a++;
          a %= 360;
          var r = ( a * p / 180 )
          , x = Math.sin( r ) * 125
          , y = Math.cos( r ) * - 125
          , mid = ( a > 180 ) ? 1 : 0
          , anim = "M 0 0 v -125 A 125 125 1 "
          + mid + " 1 "
          + x + " "
          + y + " z";

          Object.values(loader).forEach(item=>item.setAttribute("d",anim));

          console.log('a:', a);
          setTimeout(draw, t); // Redraw
          }());

          document.getElementById('reset-loader').addEventListener('click', () => a = 0);

          svg {
          border: 3px solid pink;
          border-radius: 50px;
          }

          <svg version='1.1' xmlns='http://www.w3.org/2000/svg' 
          xmlns:xlink='http://www.w3.org/1999/xlink' x='0px' y='0px' width='16'
          height='16' viewbox='0 0 250 250' enable-background='new 0 0 426.667 410'
          xml:space='preserve'><path class='loader' transform='translate(125, 125)
          scale(.84)'/>
          </svg>

          <button id="reset-loader">reset</button>








          share|improve this answer













          The animation state is updated based on the variable a, on each step of the animation the variable is increased by one, until reaching 360, then return to 0.



          To reset the animation you need to reset the variable a setting the value 0.






          var loader = document.getElementsByClassName("loader")
          , a = 0
          , p = Math.PI
          , t = 9;

          (function draw() {
          a++;
          a %= 360;
          var r = ( a * p / 180 )
          , x = Math.sin( r ) * 125
          , y = Math.cos( r ) * - 125
          , mid = ( a > 180 ) ? 1 : 0
          , anim = "M 0 0 v -125 A 125 125 1 "
          + mid + " 1 "
          + x + " "
          + y + " z";

          Object.values(loader).forEach(item=>item.setAttribute("d",anim));

          console.log('a:', a);
          setTimeout(draw, t); // Redraw
          }());

          document.getElementById('reset-loader').addEventListener('click', () => a = 0);

          svg {
          border: 3px solid pink;
          border-radius: 50px;
          }

          <svg version='1.1' xmlns='http://www.w3.org/2000/svg' 
          xmlns:xlink='http://www.w3.org/1999/xlink' x='0px' y='0px' width='16'
          height='16' viewbox='0 0 250 250' enable-background='new 0 0 426.667 410'
          xml:space='preserve'><path class='loader' transform='translate(125, 125)
          scale(.84)'/>
          </svg>

          <button id="reset-loader">reset</button>








          var loader = document.getElementsByClassName("loader")
          , a = 0
          , p = Math.PI
          , t = 9;

          (function draw() {
          a++;
          a %= 360;
          var r = ( a * p / 180 )
          , x = Math.sin( r ) * 125
          , y = Math.cos( r ) * - 125
          , mid = ( a > 180 ) ? 1 : 0
          , anim = "M 0 0 v -125 A 125 125 1 "
          + mid + " 1 "
          + x + " "
          + y + " z";

          Object.values(loader).forEach(item=>item.setAttribute("d",anim));

          console.log('a:', a);
          setTimeout(draw, t); // Redraw
          }());

          document.getElementById('reset-loader').addEventListener('click', () => a = 0);

          svg {
          border: 3px solid pink;
          border-radius: 50px;
          }

          <svg version='1.1' xmlns='http://www.w3.org/2000/svg' 
          xmlns:xlink='http://www.w3.org/1999/xlink' x='0px' y='0px' width='16'
          height='16' viewbox='0 0 250 250' enable-background='new 0 0 426.667 410'
          xml:space='preserve'><path class='loader' transform='translate(125, 125)
          scale(.84)'/>
          </svg>

          <button id="reset-loader">reset</button>





          var loader = document.getElementsByClassName("loader")
          , a = 0
          , p = Math.PI
          , t = 9;

          (function draw() {
          a++;
          a %= 360;
          var r = ( a * p / 180 )
          , x = Math.sin( r ) * 125
          , y = Math.cos( r ) * - 125
          , mid = ( a > 180 ) ? 1 : 0
          , anim = "M 0 0 v -125 A 125 125 1 "
          + mid + " 1 "
          + x + " "
          + y + " z";

          Object.values(loader).forEach(item=>item.setAttribute("d",anim));

          console.log('a:', a);
          setTimeout(draw, t); // Redraw
          }());

          document.getElementById('reset-loader').addEventListener('click', () => a = 0);

          svg {
          border: 3px solid pink;
          border-radius: 50px;
          }

          <svg version='1.1' xmlns='http://www.w3.org/2000/svg' 
          xmlns:xlink='http://www.w3.org/1999/xlink' x='0px' y='0px' width='16'
          height='16' viewbox='0 0 250 250' enable-background='new 0 0 426.667 410'
          xml:space='preserve'><path class='loader' transform='translate(125, 125)
          scale(.84)'/>
          </svg>

          <button id="reset-loader">reset</button>






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 19 '18 at 11:55









          Santiago PernigottiSantiago Pernigotti

          1315




          1315













          • You are awesome. Thank you so much!

            – kores59
            Nov 19 '18 at 13:05



















          • You are awesome. Thank you so much!

            – kores59
            Nov 19 '18 at 13:05

















          You are awesome. Thank you so much!

          – kores59
          Nov 19 '18 at 13:05





          You are awesome. Thank you so much!

          – kores59
          Nov 19 '18 at 13:05


















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