How to draw a line in arkit based on CLLocation in iOS Swift?












4















I am trying to use ARKit for outdoor navigation. I have used mapbox for AR navigation and used mapboxarkit and mapboxDirection cocoapods.



The nodes are shown as paths. I am able to show paths as dotted shperes or planes but am not able show them as lines. Here are my output screenshots



This is the node, which I have tried to show as a line breaking and tried to adjust scnbox to be straight and show as a line:
This is the node, which I have tried to show as a line breaking and tried to adjust <code>scnbox</code> to be straight and show as a line.



This is the result I expect:



I want an AR line like this.



Here is the code I have tried so far - Here is the code to add an AR annotation and AR line.



if let route = routes?.first, let leg = route.legs.first {
var polyline = [CLLocationCoordinate2D]()

// Add an AR node and map view annotation for every defined "step" in the route
for step in leg.steps {
let coordinate = step.coordinates!.first!
polyline.append(coordinate)
let stepLocation = CLLocation(latitude: coordinate.latitude, longitude: coordinate.longitude)

// Update feature collection for map view
self.updateShapeCollectionFeature(&self.waypointShapeCollectionFeature, with: stepLocation, typeKey: "waypoint-type", typeAttribute: "big")

// Add an AR node
let annotation = Annotation(location: stepLocation, calloutImage: self.calloutImage(for: step.description))
annotationsToAdd.append(annotation)
}

let metersPerNode: CLLocationDistance = 1
let turfPolyline = Polyline(polyline)

// Walk the route line and add a small AR node and map view annotation every metersPerNode
for i in stride(from: metersPerNode, to: turfPolyline.distance() - metersPerNode, by: metersPerNode) {
// Use Turf to find the coordinate of each incremented distance along the polyline
if let nextCoordinate = turfPolyline.coordinateFromStart(distance: i) {
let interpolatedStepLocation = CLLocation(latitude: nextCoordinate.latitude, longitude: nextCoordinate.longitude)

// Update feature collection for map view
self.updateShapeCollectionFeature(&self.waypointShapeCollectionFeature, with: interpolatedStepLocation, typeKey: "waypoint-type", typeAttribute: "small")

// Add an AR node
let annotation = Annotation(location: interpolatedStepLocation, calloutImage: nil)
annotationsToAdd.append(annotation)
}
}
}


Here is the code for creating a scnplane:



func createLightBulbNode() -> SCNNode {
let lightBulbNode = collada2SCNNode(filepath: "art.scnassets/cubeSolid.dae")

lightBulbNode.position = SCNVector3(0, -0.5, 0)

return lightBulbNode
}

func collada2SCNNode(filepath:String) -> SCNNode {
let node = SCNNode()
let scene = SCNScene(named: filepath, inDirectory: nil, options: [SCNSceneSource.LoadingOption.animationImportPolicy: SCNSceneSource.AnimationImportPolicy.doNotPlay])
let nodeArray = scene!.rootNode.childNodes
for childNode in nodeArray {
node.addChildNode(childNode as SCNNode)
}
return node
}

func node(for annotation: Annotation) -> SCNNode? {
if annotation.calloutImage == nil {
// Comment `createLightBulbNode` and add `return nil` to use the default node
return createLightBulbNode()
} else {
let firstColor = UIColor(red: 0.0, green: 99/255.0, blue: 175/255.0, alpha: 1.0)
return createSphereNode(with: 0.5, firstColor: firstColor, secondColor: UIColor.green)
}
}









share|improve this question





























    4















    I am trying to use ARKit for outdoor navigation. I have used mapbox for AR navigation and used mapboxarkit and mapboxDirection cocoapods.



    The nodes are shown as paths. I am able to show paths as dotted shperes or planes but am not able show them as lines. Here are my output screenshots



    This is the node, which I have tried to show as a line breaking and tried to adjust scnbox to be straight and show as a line:
    This is the node, which I have tried to show as a line breaking and tried to adjust <code>scnbox</code> to be straight and show as a line.



    This is the result I expect:



    I want an AR line like this.



    Here is the code I have tried so far - Here is the code to add an AR annotation and AR line.



    if let route = routes?.first, let leg = route.legs.first {
    var polyline = [CLLocationCoordinate2D]()

    // Add an AR node and map view annotation for every defined "step" in the route
    for step in leg.steps {
    let coordinate = step.coordinates!.first!
    polyline.append(coordinate)
    let stepLocation = CLLocation(latitude: coordinate.latitude, longitude: coordinate.longitude)

    // Update feature collection for map view
    self.updateShapeCollectionFeature(&self.waypointShapeCollectionFeature, with: stepLocation, typeKey: "waypoint-type", typeAttribute: "big")

    // Add an AR node
    let annotation = Annotation(location: stepLocation, calloutImage: self.calloutImage(for: step.description))
    annotationsToAdd.append(annotation)
    }

    let metersPerNode: CLLocationDistance = 1
    let turfPolyline = Polyline(polyline)

    // Walk the route line and add a small AR node and map view annotation every metersPerNode
    for i in stride(from: metersPerNode, to: turfPolyline.distance() - metersPerNode, by: metersPerNode) {
    // Use Turf to find the coordinate of each incremented distance along the polyline
    if let nextCoordinate = turfPolyline.coordinateFromStart(distance: i) {
    let interpolatedStepLocation = CLLocation(latitude: nextCoordinate.latitude, longitude: nextCoordinate.longitude)

    // Update feature collection for map view
    self.updateShapeCollectionFeature(&self.waypointShapeCollectionFeature, with: interpolatedStepLocation, typeKey: "waypoint-type", typeAttribute: "small")

    // Add an AR node
    let annotation = Annotation(location: interpolatedStepLocation, calloutImage: nil)
    annotationsToAdd.append(annotation)
    }
    }
    }


    Here is the code for creating a scnplane:



    func createLightBulbNode() -> SCNNode {
    let lightBulbNode = collada2SCNNode(filepath: "art.scnassets/cubeSolid.dae")

    lightBulbNode.position = SCNVector3(0, -0.5, 0)

    return lightBulbNode
    }

    func collada2SCNNode(filepath:String) -> SCNNode {
    let node = SCNNode()
    let scene = SCNScene(named: filepath, inDirectory: nil, options: [SCNSceneSource.LoadingOption.animationImportPolicy: SCNSceneSource.AnimationImportPolicy.doNotPlay])
    let nodeArray = scene!.rootNode.childNodes
    for childNode in nodeArray {
    node.addChildNode(childNode as SCNNode)
    }
    return node
    }

    func node(for annotation: Annotation) -> SCNNode? {
    if annotation.calloutImage == nil {
    // Comment `createLightBulbNode` and add `return nil` to use the default node
    return createLightBulbNode()
    } else {
    let firstColor = UIColor(red: 0.0, green: 99/255.0, blue: 175/255.0, alpha: 1.0)
    return createSphereNode(with: 0.5, firstColor: firstColor, secondColor: UIColor.green)
    }
    }









    share|improve this question



























      4












      4








      4


      4






      I am trying to use ARKit for outdoor navigation. I have used mapbox for AR navigation and used mapboxarkit and mapboxDirection cocoapods.



      The nodes are shown as paths. I am able to show paths as dotted shperes or planes but am not able show them as lines. Here are my output screenshots



      This is the node, which I have tried to show as a line breaking and tried to adjust scnbox to be straight and show as a line:
      This is the node, which I have tried to show as a line breaking and tried to adjust <code>scnbox</code> to be straight and show as a line.



      This is the result I expect:



      I want an AR line like this.



      Here is the code I have tried so far - Here is the code to add an AR annotation and AR line.



      if let route = routes?.first, let leg = route.legs.first {
      var polyline = [CLLocationCoordinate2D]()

      // Add an AR node and map view annotation for every defined "step" in the route
      for step in leg.steps {
      let coordinate = step.coordinates!.first!
      polyline.append(coordinate)
      let stepLocation = CLLocation(latitude: coordinate.latitude, longitude: coordinate.longitude)

      // Update feature collection for map view
      self.updateShapeCollectionFeature(&self.waypointShapeCollectionFeature, with: stepLocation, typeKey: "waypoint-type", typeAttribute: "big")

      // Add an AR node
      let annotation = Annotation(location: stepLocation, calloutImage: self.calloutImage(for: step.description))
      annotationsToAdd.append(annotation)
      }

      let metersPerNode: CLLocationDistance = 1
      let turfPolyline = Polyline(polyline)

      // Walk the route line and add a small AR node and map view annotation every metersPerNode
      for i in stride(from: metersPerNode, to: turfPolyline.distance() - metersPerNode, by: metersPerNode) {
      // Use Turf to find the coordinate of each incremented distance along the polyline
      if let nextCoordinate = turfPolyline.coordinateFromStart(distance: i) {
      let interpolatedStepLocation = CLLocation(latitude: nextCoordinate.latitude, longitude: nextCoordinate.longitude)

      // Update feature collection for map view
      self.updateShapeCollectionFeature(&self.waypointShapeCollectionFeature, with: interpolatedStepLocation, typeKey: "waypoint-type", typeAttribute: "small")

      // Add an AR node
      let annotation = Annotation(location: interpolatedStepLocation, calloutImage: nil)
      annotationsToAdd.append(annotation)
      }
      }
      }


      Here is the code for creating a scnplane:



      func createLightBulbNode() -> SCNNode {
      let lightBulbNode = collada2SCNNode(filepath: "art.scnassets/cubeSolid.dae")

      lightBulbNode.position = SCNVector3(0, -0.5, 0)

      return lightBulbNode
      }

      func collada2SCNNode(filepath:String) -> SCNNode {
      let node = SCNNode()
      let scene = SCNScene(named: filepath, inDirectory: nil, options: [SCNSceneSource.LoadingOption.animationImportPolicy: SCNSceneSource.AnimationImportPolicy.doNotPlay])
      let nodeArray = scene!.rootNode.childNodes
      for childNode in nodeArray {
      node.addChildNode(childNode as SCNNode)
      }
      return node
      }

      func node(for annotation: Annotation) -> SCNNode? {
      if annotation.calloutImage == nil {
      // Comment `createLightBulbNode` and add `return nil` to use the default node
      return createLightBulbNode()
      } else {
      let firstColor = UIColor(red: 0.0, green: 99/255.0, blue: 175/255.0, alpha: 1.0)
      return createSphereNode(with: 0.5, firstColor: firstColor, secondColor: UIColor.green)
      }
      }









      share|improve this question
















      I am trying to use ARKit for outdoor navigation. I have used mapbox for AR navigation and used mapboxarkit and mapboxDirection cocoapods.



      The nodes are shown as paths. I am able to show paths as dotted shperes or planes but am not able show them as lines. Here are my output screenshots



      This is the node, which I have tried to show as a line breaking and tried to adjust scnbox to be straight and show as a line:
      This is the node, which I have tried to show as a line breaking and tried to adjust <code>scnbox</code> to be straight and show as a line.



      This is the result I expect:



      I want an AR line like this.



      Here is the code I have tried so far - Here is the code to add an AR annotation and AR line.



      if let route = routes?.first, let leg = route.legs.first {
      var polyline = [CLLocationCoordinate2D]()

      // Add an AR node and map view annotation for every defined "step" in the route
      for step in leg.steps {
      let coordinate = step.coordinates!.first!
      polyline.append(coordinate)
      let stepLocation = CLLocation(latitude: coordinate.latitude, longitude: coordinate.longitude)

      // Update feature collection for map view
      self.updateShapeCollectionFeature(&self.waypointShapeCollectionFeature, with: stepLocation, typeKey: "waypoint-type", typeAttribute: "big")

      // Add an AR node
      let annotation = Annotation(location: stepLocation, calloutImage: self.calloutImage(for: step.description))
      annotationsToAdd.append(annotation)
      }

      let metersPerNode: CLLocationDistance = 1
      let turfPolyline = Polyline(polyline)

      // Walk the route line and add a small AR node and map view annotation every metersPerNode
      for i in stride(from: metersPerNode, to: turfPolyline.distance() - metersPerNode, by: metersPerNode) {
      // Use Turf to find the coordinate of each incremented distance along the polyline
      if let nextCoordinate = turfPolyline.coordinateFromStart(distance: i) {
      let interpolatedStepLocation = CLLocation(latitude: nextCoordinate.latitude, longitude: nextCoordinate.longitude)

      // Update feature collection for map view
      self.updateShapeCollectionFeature(&self.waypointShapeCollectionFeature, with: interpolatedStepLocation, typeKey: "waypoint-type", typeAttribute: "small")

      // Add an AR node
      let annotation = Annotation(location: interpolatedStepLocation, calloutImage: nil)
      annotationsToAdd.append(annotation)
      }
      }
      }


      Here is the code for creating a scnplane:



      func createLightBulbNode() -> SCNNode {
      let lightBulbNode = collada2SCNNode(filepath: "art.scnassets/cubeSolid.dae")

      lightBulbNode.position = SCNVector3(0, -0.5, 0)

      return lightBulbNode
      }

      func collada2SCNNode(filepath:String) -> SCNNode {
      let node = SCNNode()
      let scene = SCNScene(named: filepath, inDirectory: nil, options: [SCNSceneSource.LoadingOption.animationImportPolicy: SCNSceneSource.AnimationImportPolicy.doNotPlay])
      let nodeArray = scene!.rootNode.childNodes
      for childNode in nodeArray {
      node.addChildNode(childNode as SCNNode)
      }
      return node
      }

      func node(for annotation: Annotation) -> SCNNode? {
      if annotation.calloutImage == nil {
      // Comment `createLightBulbNode` and add `return nil` to use the default node
      return createLightBulbNode()
      } else {
      let firstColor = UIColor(red: 0.0, green: 99/255.0, blue: 175/255.0, alpha: 1.0)
      return createSphereNode(with: 0.5, firstColor: firstColor, secondColor: UIColor.green)
      }
      }






      ios swift mapbox arkit






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      edited Dec 3 '18 at 14:34









      Dávid Pásztor

      22.4k82849




      22.4k82849










      asked Nov 20 '18 at 17:24









      Parameswaran VParameswaran V

      262




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