Debug error: stack around the variable 'cardDesc' was corrupted





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0















TITLE.
The function i'm using is this:



void GetVideoCardInfo(int* memoryVar, char* cardName)
{
strcpy_s(cardName, 128, m_videoCardDescription);
*memoryVar = m_videoCardMemory;
return;
}


m_videoCardDescription is a '128 character long' character array that has the description of my video card in it. Here is where I am calling the function:



bool writeGPUnameDesc() {
char cardDesc;
int cardMem;
m_D3D->GetVideoCardInfo(&cardMem, &cardDesc);

std::ofstream myfile;
myfile.open("gpuNameAndDesc.txt");
myfile << "Graphics card name: " << cardDesc;
myfile << " - Graphics card memory: " << cardMem;
myfile.close();

return true;
}


When I run the program a message box pops up that says Runtime-check failure #2
and the title. If anyone can help thanks in advance.










share|improve this question

























  • cardDesc has room for exactly one character. You read 128 characters into that and you're gonna have a bad time.

    – user4581301
    Nov 21 '18 at 23:20











  • Is there a way I can make it able to store 128 characters but still work as a pointer?

    – Max
    Nov 21 '18 at 23:23











  • How about char cardDesc[128]; ....

    – paddy
    Nov 21 '18 at 23:24






  • 1





    Why are you messing with C-style strings in C++? What's the problem with std::string?

    – Fei Xiang
    Nov 21 '18 at 23:30


















0















TITLE.
The function i'm using is this:



void GetVideoCardInfo(int* memoryVar, char* cardName)
{
strcpy_s(cardName, 128, m_videoCardDescription);
*memoryVar = m_videoCardMemory;
return;
}


m_videoCardDescription is a '128 character long' character array that has the description of my video card in it. Here is where I am calling the function:



bool writeGPUnameDesc() {
char cardDesc;
int cardMem;
m_D3D->GetVideoCardInfo(&cardMem, &cardDesc);

std::ofstream myfile;
myfile.open("gpuNameAndDesc.txt");
myfile << "Graphics card name: " << cardDesc;
myfile << " - Graphics card memory: " << cardMem;
myfile.close();

return true;
}


When I run the program a message box pops up that says Runtime-check failure #2
and the title. If anyone can help thanks in advance.










share|improve this question

























  • cardDesc has room for exactly one character. You read 128 characters into that and you're gonna have a bad time.

    – user4581301
    Nov 21 '18 at 23:20











  • Is there a way I can make it able to store 128 characters but still work as a pointer?

    – Max
    Nov 21 '18 at 23:23











  • How about char cardDesc[128]; ....

    – paddy
    Nov 21 '18 at 23:24






  • 1





    Why are you messing with C-style strings in C++? What's the problem with std::string?

    – Fei Xiang
    Nov 21 '18 at 23:30














0












0








0








TITLE.
The function i'm using is this:



void GetVideoCardInfo(int* memoryVar, char* cardName)
{
strcpy_s(cardName, 128, m_videoCardDescription);
*memoryVar = m_videoCardMemory;
return;
}


m_videoCardDescription is a '128 character long' character array that has the description of my video card in it. Here is where I am calling the function:



bool writeGPUnameDesc() {
char cardDesc;
int cardMem;
m_D3D->GetVideoCardInfo(&cardMem, &cardDesc);

std::ofstream myfile;
myfile.open("gpuNameAndDesc.txt");
myfile << "Graphics card name: " << cardDesc;
myfile << " - Graphics card memory: " << cardMem;
myfile.close();

return true;
}


When I run the program a message box pops up that says Runtime-check failure #2
and the title. If anyone can help thanks in advance.










share|improve this question
















TITLE.
The function i'm using is this:



void GetVideoCardInfo(int* memoryVar, char* cardName)
{
strcpy_s(cardName, 128, m_videoCardDescription);
*memoryVar = m_videoCardMemory;
return;
}


m_videoCardDescription is a '128 character long' character array that has the description of my video card in it. Here is where I am calling the function:



bool writeGPUnameDesc() {
char cardDesc;
int cardMem;
m_D3D->GetVideoCardInfo(&cardMem, &cardDesc);

std::ofstream myfile;
myfile.open("gpuNameAndDesc.txt");
myfile << "Graphics card name: " << cardDesc;
myfile << " - Graphics card memory: " << cardMem;
myfile.close();

return true;
}


When I run the program a message box pops up that says Runtime-check failure #2
and the title. If anyone can help thanks in advance.







c++ pointers stack






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 21 '18 at 23:21







Max

















asked Nov 21 '18 at 23:19









MaxMax

107




107













  • cardDesc has room for exactly one character. You read 128 characters into that and you're gonna have a bad time.

    – user4581301
    Nov 21 '18 at 23:20











  • Is there a way I can make it able to store 128 characters but still work as a pointer?

    – Max
    Nov 21 '18 at 23:23











  • How about char cardDesc[128]; ....

    – paddy
    Nov 21 '18 at 23:24






  • 1





    Why are you messing with C-style strings in C++? What's the problem with std::string?

    – Fei Xiang
    Nov 21 '18 at 23:30



















  • cardDesc has room for exactly one character. You read 128 characters into that and you're gonna have a bad time.

    – user4581301
    Nov 21 '18 at 23:20











  • Is there a way I can make it able to store 128 characters but still work as a pointer?

    – Max
    Nov 21 '18 at 23:23











  • How about char cardDesc[128]; ....

    – paddy
    Nov 21 '18 at 23:24






  • 1





    Why are you messing with C-style strings in C++? What's the problem with std::string?

    – Fei Xiang
    Nov 21 '18 at 23:30

















cardDesc has room for exactly one character. You read 128 characters into that and you're gonna have a bad time.

– user4581301
Nov 21 '18 at 23:20





cardDesc has room for exactly one character. You read 128 characters into that and you're gonna have a bad time.

– user4581301
Nov 21 '18 at 23:20













Is there a way I can make it able to store 128 characters but still work as a pointer?

– Max
Nov 21 '18 at 23:23





Is there a way I can make it able to store 128 characters but still work as a pointer?

– Max
Nov 21 '18 at 23:23













How about char cardDesc[128]; ....

– paddy
Nov 21 '18 at 23:24





How about char cardDesc[128]; ....

– paddy
Nov 21 '18 at 23:24




1




1





Why are you messing with C-style strings in C++? What's the problem with std::string?

– Fei Xiang
Nov 21 '18 at 23:30





Why are you messing with C-style strings in C++? What's the problem with std::string?

– Fei Xiang
Nov 21 '18 at 23:30












2 Answers
2






active

oldest

votes


















5














You are copying 128 characters into char cardDesc, which represents only 1 character.



You should change the type of cardDesc to a char-array:



char cardDesc[128];
// ...
m_D3D->GetVideoCardInfo(&cardMem, cardDesc);
// ^ no &





share|improve this answer
























  • Where does the null terminator go?

    – user4581301
    Nov 21 '18 at 23:35











  • @user4581301 inside cardDesc, according to the documentation of strcpy_s

    – M.M
    Nov 22 '18 at 0:10











  • Can't argue that. What I'm worried about is is the originator 128 characters plus terminator or 128 including terminator. Could be dropping a character.

    – user4581301
    Nov 22 '18 at 0:13



















0














TL;DR



std::string GetVideoCardInfo(int & memoryVar)
{
memoryVar = m_videoCardMemory;
return m_videoCardDescription;;
}


bool writeGPUnameDesc() {
int cardMem;
std::string cardDesc = m_D3D->GetVideoCardInfo(cardMem);

std::ofstream myfile;
myfile.open("gpuNameAndDesc.txt");
myfile << "Graphics card name: " << cardDesc;
myfile << " - Graphics card memory: " << cardMem;
myfile.close();

return true;
}


Explanation



strcpy_s(cardName, 128, m_videoCardDescription);


is a blatant lie. The size of cardName is exactly one character. If you lie to strcpy_s its extra checking to make sure you don't overrun the buffer cannot help you.



Inferior solutions



Replace



char cardDesc;   


with



char cardDesc[129]; 


The better approach gets rid of the magic numbers entirely.



Up near the top of the file



namespace // annonymous namespace. Contents will not leak out of the file
{
constexpr int MAX_CARD_NAME_LENGTH = 129 // 128 plus room for nul terminator
}


and then



void GetVideoCardInfo(int* memoryVar, char* cardName)
{
strcpy_s(cardName, MAX_CARD_NAME_LENGTH, m_videoCardDescription);
*memoryVar = m_videoCardMemory;
return;
}


and



bool writeGPUnameDesc() {
char cardDesc[MAX_CARD_NAME_LENGTH]; // now an array
int cardMem;
m_D3D->GetVideoCardInfo(&cardMem, cardDesc); // don't need to take address of array

std::ofstream myfile;
myfile.open("gpuNameAndDesc.txt");
myfile << "Graphics card name: " << cardDesc;
myfile << " - Graphics card memory: " << cardMem;
myfile.close();

return true;
}





share|improve this answer


























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    2 Answers
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    2 Answers
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    active

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    oldest

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    active

    oldest

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    5














    You are copying 128 characters into char cardDesc, which represents only 1 character.



    You should change the type of cardDesc to a char-array:



    char cardDesc[128];
    // ...
    m_D3D->GetVideoCardInfo(&cardMem, cardDesc);
    // ^ no &





    share|improve this answer
























    • Where does the null terminator go?

      – user4581301
      Nov 21 '18 at 23:35











    • @user4581301 inside cardDesc, according to the documentation of strcpy_s

      – M.M
      Nov 22 '18 at 0:10











    • Can't argue that. What I'm worried about is is the originator 128 characters plus terminator or 128 including terminator. Could be dropping a character.

      – user4581301
      Nov 22 '18 at 0:13
















    5














    You are copying 128 characters into char cardDesc, which represents only 1 character.



    You should change the type of cardDesc to a char-array:



    char cardDesc[128];
    // ...
    m_D3D->GetVideoCardInfo(&cardMem, cardDesc);
    // ^ no &





    share|improve this answer
























    • Where does the null terminator go?

      – user4581301
      Nov 21 '18 at 23:35











    • @user4581301 inside cardDesc, according to the documentation of strcpy_s

      – M.M
      Nov 22 '18 at 0:10











    • Can't argue that. What I'm worried about is is the originator 128 characters plus terminator or 128 including terminator. Could be dropping a character.

      – user4581301
      Nov 22 '18 at 0:13














    5












    5








    5







    You are copying 128 characters into char cardDesc, which represents only 1 character.



    You should change the type of cardDesc to a char-array:



    char cardDesc[128];
    // ...
    m_D3D->GetVideoCardInfo(&cardMem, cardDesc);
    // ^ no &





    share|improve this answer













    You are copying 128 characters into char cardDesc, which represents only 1 character.



    You should change the type of cardDesc to a char-array:



    char cardDesc[128];
    // ...
    m_D3D->GetVideoCardInfo(&cardMem, cardDesc);
    // ^ no &






    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Nov 21 '18 at 23:25









    Martin HeraleckýMartin Heralecký

    3,18421135




    3,18421135













    • Where does the null terminator go?

      – user4581301
      Nov 21 '18 at 23:35











    • @user4581301 inside cardDesc, according to the documentation of strcpy_s

      – M.M
      Nov 22 '18 at 0:10











    • Can't argue that. What I'm worried about is is the originator 128 characters plus terminator or 128 including terminator. Could be dropping a character.

      – user4581301
      Nov 22 '18 at 0:13



















    • Where does the null terminator go?

      – user4581301
      Nov 21 '18 at 23:35











    • @user4581301 inside cardDesc, according to the documentation of strcpy_s

      – M.M
      Nov 22 '18 at 0:10











    • Can't argue that. What I'm worried about is is the originator 128 characters plus terminator or 128 including terminator. Could be dropping a character.

      – user4581301
      Nov 22 '18 at 0:13

















    Where does the null terminator go?

    – user4581301
    Nov 21 '18 at 23:35





    Where does the null terminator go?

    – user4581301
    Nov 21 '18 at 23:35













    @user4581301 inside cardDesc, according to the documentation of strcpy_s

    – M.M
    Nov 22 '18 at 0:10





    @user4581301 inside cardDesc, according to the documentation of strcpy_s

    – M.M
    Nov 22 '18 at 0:10













    Can't argue that. What I'm worried about is is the originator 128 characters plus terminator or 128 including terminator. Could be dropping a character.

    – user4581301
    Nov 22 '18 at 0:13





    Can't argue that. What I'm worried about is is the originator 128 characters plus terminator or 128 including terminator. Could be dropping a character.

    – user4581301
    Nov 22 '18 at 0:13













    0














    TL;DR



    std::string GetVideoCardInfo(int & memoryVar)
    {
    memoryVar = m_videoCardMemory;
    return m_videoCardDescription;;
    }


    bool writeGPUnameDesc() {
    int cardMem;
    std::string cardDesc = m_D3D->GetVideoCardInfo(cardMem);

    std::ofstream myfile;
    myfile.open("gpuNameAndDesc.txt");
    myfile << "Graphics card name: " << cardDesc;
    myfile << " - Graphics card memory: " << cardMem;
    myfile.close();

    return true;
    }


    Explanation



    strcpy_s(cardName, 128, m_videoCardDescription);


    is a blatant lie. The size of cardName is exactly one character. If you lie to strcpy_s its extra checking to make sure you don't overrun the buffer cannot help you.



    Inferior solutions



    Replace



    char cardDesc;   


    with



    char cardDesc[129]; 


    The better approach gets rid of the magic numbers entirely.



    Up near the top of the file



    namespace // annonymous namespace. Contents will not leak out of the file
    {
    constexpr int MAX_CARD_NAME_LENGTH = 129 // 128 plus room for nul terminator
    }


    and then



    void GetVideoCardInfo(int* memoryVar, char* cardName)
    {
    strcpy_s(cardName, MAX_CARD_NAME_LENGTH, m_videoCardDescription);
    *memoryVar = m_videoCardMemory;
    return;
    }


    and



    bool writeGPUnameDesc() {
    char cardDesc[MAX_CARD_NAME_LENGTH]; // now an array
    int cardMem;
    m_D3D->GetVideoCardInfo(&cardMem, cardDesc); // don't need to take address of array

    std::ofstream myfile;
    myfile.open("gpuNameAndDesc.txt");
    myfile << "Graphics card name: " << cardDesc;
    myfile << " - Graphics card memory: " << cardMem;
    myfile.close();

    return true;
    }





    share|improve this answer






























      0














      TL;DR



      std::string GetVideoCardInfo(int & memoryVar)
      {
      memoryVar = m_videoCardMemory;
      return m_videoCardDescription;;
      }


      bool writeGPUnameDesc() {
      int cardMem;
      std::string cardDesc = m_D3D->GetVideoCardInfo(cardMem);

      std::ofstream myfile;
      myfile.open("gpuNameAndDesc.txt");
      myfile << "Graphics card name: " << cardDesc;
      myfile << " - Graphics card memory: " << cardMem;
      myfile.close();

      return true;
      }


      Explanation



      strcpy_s(cardName, 128, m_videoCardDescription);


      is a blatant lie. The size of cardName is exactly one character. If you lie to strcpy_s its extra checking to make sure you don't overrun the buffer cannot help you.



      Inferior solutions



      Replace



      char cardDesc;   


      with



      char cardDesc[129]; 


      The better approach gets rid of the magic numbers entirely.



      Up near the top of the file



      namespace // annonymous namespace. Contents will not leak out of the file
      {
      constexpr int MAX_CARD_NAME_LENGTH = 129 // 128 plus room for nul terminator
      }


      and then



      void GetVideoCardInfo(int* memoryVar, char* cardName)
      {
      strcpy_s(cardName, MAX_CARD_NAME_LENGTH, m_videoCardDescription);
      *memoryVar = m_videoCardMemory;
      return;
      }


      and



      bool writeGPUnameDesc() {
      char cardDesc[MAX_CARD_NAME_LENGTH]; // now an array
      int cardMem;
      m_D3D->GetVideoCardInfo(&cardMem, cardDesc); // don't need to take address of array

      std::ofstream myfile;
      myfile.open("gpuNameAndDesc.txt");
      myfile << "Graphics card name: " << cardDesc;
      myfile << " - Graphics card memory: " << cardMem;
      myfile.close();

      return true;
      }





      share|improve this answer




























        0












        0








        0







        TL;DR



        std::string GetVideoCardInfo(int & memoryVar)
        {
        memoryVar = m_videoCardMemory;
        return m_videoCardDescription;;
        }


        bool writeGPUnameDesc() {
        int cardMem;
        std::string cardDesc = m_D3D->GetVideoCardInfo(cardMem);

        std::ofstream myfile;
        myfile.open("gpuNameAndDesc.txt");
        myfile << "Graphics card name: " << cardDesc;
        myfile << " - Graphics card memory: " << cardMem;
        myfile.close();

        return true;
        }


        Explanation



        strcpy_s(cardName, 128, m_videoCardDescription);


        is a blatant lie. The size of cardName is exactly one character. If you lie to strcpy_s its extra checking to make sure you don't overrun the buffer cannot help you.



        Inferior solutions



        Replace



        char cardDesc;   


        with



        char cardDesc[129]; 


        The better approach gets rid of the magic numbers entirely.



        Up near the top of the file



        namespace // annonymous namespace. Contents will not leak out of the file
        {
        constexpr int MAX_CARD_NAME_LENGTH = 129 // 128 plus room for nul terminator
        }


        and then



        void GetVideoCardInfo(int* memoryVar, char* cardName)
        {
        strcpy_s(cardName, MAX_CARD_NAME_LENGTH, m_videoCardDescription);
        *memoryVar = m_videoCardMemory;
        return;
        }


        and



        bool writeGPUnameDesc() {
        char cardDesc[MAX_CARD_NAME_LENGTH]; // now an array
        int cardMem;
        m_D3D->GetVideoCardInfo(&cardMem, cardDesc); // don't need to take address of array

        std::ofstream myfile;
        myfile.open("gpuNameAndDesc.txt");
        myfile << "Graphics card name: " << cardDesc;
        myfile << " - Graphics card memory: " << cardMem;
        myfile.close();

        return true;
        }





        share|improve this answer















        TL;DR



        std::string GetVideoCardInfo(int & memoryVar)
        {
        memoryVar = m_videoCardMemory;
        return m_videoCardDescription;;
        }


        bool writeGPUnameDesc() {
        int cardMem;
        std::string cardDesc = m_D3D->GetVideoCardInfo(cardMem);

        std::ofstream myfile;
        myfile.open("gpuNameAndDesc.txt");
        myfile << "Graphics card name: " << cardDesc;
        myfile << " - Graphics card memory: " << cardMem;
        myfile.close();

        return true;
        }


        Explanation



        strcpy_s(cardName, 128, m_videoCardDescription);


        is a blatant lie. The size of cardName is exactly one character. If you lie to strcpy_s its extra checking to make sure you don't overrun the buffer cannot help you.



        Inferior solutions



        Replace



        char cardDesc;   


        with



        char cardDesc[129]; 


        The better approach gets rid of the magic numbers entirely.



        Up near the top of the file



        namespace // annonymous namespace. Contents will not leak out of the file
        {
        constexpr int MAX_CARD_NAME_LENGTH = 129 // 128 plus room for nul terminator
        }


        and then



        void GetVideoCardInfo(int* memoryVar, char* cardName)
        {
        strcpy_s(cardName, MAX_CARD_NAME_LENGTH, m_videoCardDescription);
        *memoryVar = m_videoCardMemory;
        return;
        }


        and



        bool writeGPUnameDesc() {
        char cardDesc[MAX_CARD_NAME_LENGTH]; // now an array
        int cardMem;
        m_D3D->GetVideoCardInfo(&cardMem, cardDesc); // don't need to take address of array

        std::ofstream myfile;
        myfile.open("gpuNameAndDesc.txt");
        myfile << "Graphics card name: " << cardDesc;
        myfile << " - Graphics card memory: " << cardMem;
        myfile.close();

        return true;
        }






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 21 '18 at 23:40

























        answered Nov 21 '18 at 23:32









        user4581301user4581301

        21.1k52034




        21.1k52034






























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