How to update TextView dynamically





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0















I'm trying to create a small service that connects to a site does the operations and during the process updates the textview present. Nothing wrong until I enter a for loop, because the activity stops, it becomes completely white until when it does not end.



I would like to update the text step by step.



I created an async task, but it gives me the error '
failed to load window.



Below is my code, I state that I put all the permissions.



public class GameTask extends AsyncTask<String, Integer, Long> {

private ProgressBar progressBar;
private TextView text;

public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}

@Override
protected Long doInBackground(String... strings) {
startGameThread(progressBar, text);
return null;
}


private void startGameThread (final ProgressBar progressBar, final TextView text) {
final Handler mHandler = new Handler();
final Runnable mRunnable = new Runnable() {
@Override
public void run() {
try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}

}
};
new Thread(mRunnable).start();
}
}









share|improve this question

























  • Don't interfere with View's inside doInBackground() method, because it is not in main thread

    – SkypeDogg
    Nov 22 '18 at 11:44













  • you can modify UI only on UI thread.

    – Vladyslav Matviienko
    Nov 22 '18 at 11:47











  • You are updating TextView inside doInBackgound() method.

    – Rohit Singh
    Nov 22 '18 at 12:03


















0















I'm trying to create a small service that connects to a site does the operations and during the process updates the textview present. Nothing wrong until I enter a for loop, because the activity stops, it becomes completely white until when it does not end.



I would like to update the text step by step.



I created an async task, but it gives me the error '
failed to load window.



Below is my code, I state that I put all the permissions.



public class GameTask extends AsyncTask<String, Integer, Long> {

private ProgressBar progressBar;
private TextView text;

public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}

@Override
protected Long doInBackground(String... strings) {
startGameThread(progressBar, text);
return null;
}


private void startGameThread (final ProgressBar progressBar, final TextView text) {
final Handler mHandler = new Handler();
final Runnable mRunnable = new Runnable() {
@Override
public void run() {
try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}

}
};
new Thread(mRunnable).start();
}
}









share|improve this question

























  • Don't interfere with View's inside doInBackground() method, because it is not in main thread

    – SkypeDogg
    Nov 22 '18 at 11:44













  • you can modify UI only on UI thread.

    – Vladyslav Matviienko
    Nov 22 '18 at 11:47











  • You are updating TextView inside doInBackgound() method.

    – Rohit Singh
    Nov 22 '18 at 12:03














0












0








0








I'm trying to create a small service that connects to a site does the operations and during the process updates the textview present. Nothing wrong until I enter a for loop, because the activity stops, it becomes completely white until when it does not end.



I would like to update the text step by step.



I created an async task, but it gives me the error '
failed to load window.



Below is my code, I state that I put all the permissions.



public class GameTask extends AsyncTask<String, Integer, Long> {

private ProgressBar progressBar;
private TextView text;

public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}

@Override
protected Long doInBackground(String... strings) {
startGameThread(progressBar, text);
return null;
}


private void startGameThread (final ProgressBar progressBar, final TextView text) {
final Handler mHandler = new Handler();
final Runnable mRunnable = new Runnable() {
@Override
public void run() {
try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}

}
};
new Thread(mRunnable).start();
}
}









share|improve this question
















I'm trying to create a small service that connects to a site does the operations and during the process updates the textview present. Nothing wrong until I enter a for loop, because the activity stops, it becomes completely white until when it does not end.



I would like to update the text step by step.



I created an async task, but it gives me the error '
failed to load window.



Below is my code, I state that I put all the permissions.



public class GameTask extends AsyncTask<String, Integer, Long> {

private ProgressBar progressBar;
private TextView text;

public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}

@Override
protected Long doInBackground(String... strings) {
startGameThread(progressBar, text);
return null;
}


private void startGameThread (final ProgressBar progressBar, final TextView text) {
final Handler mHandler = new Handler();
final Runnable mRunnable = new Runnable() {
@Override
public void run() {
try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}

}
};
new Thread(mRunnable).start();
}
}






java android android-asynctask






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share|improve this question













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share|improve this question








edited Nov 22 '18 at 12:15









Rahul Sharma

2,5541821




2,5541821










asked Nov 22 '18 at 11:35









AndreaAndrea

507




507













  • Don't interfere with View's inside doInBackground() method, because it is not in main thread

    – SkypeDogg
    Nov 22 '18 at 11:44













  • you can modify UI only on UI thread.

    – Vladyslav Matviienko
    Nov 22 '18 at 11:47











  • You are updating TextView inside doInBackgound() method.

    – Rohit Singh
    Nov 22 '18 at 12:03



















  • Don't interfere with View's inside doInBackground() method, because it is not in main thread

    – SkypeDogg
    Nov 22 '18 at 11:44













  • you can modify UI only on UI thread.

    – Vladyslav Matviienko
    Nov 22 '18 at 11:47











  • You are updating TextView inside doInBackgound() method.

    – Rohit Singh
    Nov 22 '18 at 12:03

















Don't interfere with View's inside doInBackground() method, because it is not in main thread

– SkypeDogg
Nov 22 '18 at 11:44







Don't interfere with View's inside doInBackground() method, because it is not in main thread

– SkypeDogg
Nov 22 '18 at 11:44















you can modify UI only on UI thread.

– Vladyslav Matviienko
Nov 22 '18 at 11:47





you can modify UI only on UI thread.

– Vladyslav Matviienko
Nov 22 '18 at 11:47













You are updating TextView inside doInBackgound() method.

– Rohit Singh
Nov 22 '18 at 12:03





You are updating TextView inside doInBackgound() method.

– Rohit Singh
Nov 22 '18 at 12:03












3 Answers
3






active

oldest

votes


















2














Try this method into AsyncTask



    @Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);

try {
progressBar.setProgress(0);
text.setText("Thread Iniziato...");
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
text.setText("NUMBER " + i);
}
}
progressBar.setProgress(100);
} catch (IOException e) {
e.printStackTrace();
}
}





share|improve this answer
























  • I'm trying to execute() but without success, nothing happen :|

    – Andrea
    Nov 22 '18 at 11:48





















0














You can take full advantage of AsyncTask to perform tasks in background and UI thread without a Handler:



public class GameTask extends AsyncTask<String, Integer, Long> {

private ProgressBar progressBar;
private TextView text;

public GameTask(ProgressBar progressBar, TextView text) {
this.progressBar = progressBar;
this.text = text;
}

@Override
protected void onPreExecute() {
super.onPreExecute();
// UI thread
text.setText("Thread Iniziato...");
}

@Override
protected Long doInBackground(String... strings) {
// Non-UI thread
for (int i = 0; i <= 1000; i++) {
if (i == 0 || i % 10 == 0) {
publishProgress(i/100, i);
} else {
publishProgress(i/100);
}
try {
Thread.sleep(100); // Backpressure if needed for your sample
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return null;
}

@Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
// UI thread
progressBar.setProgress(values[0]);
if (values.length > 1) {
text.setText("NUMBER " + values[1]);
}
}
}





share|improve this answer

































    0














    As this Process is Running Inside AsyncTask, You need to Use runOnUiThread method to update the TextView. UI can only be Upated on MainThread.



         private void startGameThread () {
    // final Handler mHandler = new Handler();

    final Runnable mRunnable = new Runnable() {
    @Override
    public void run() {
    for (int i = 0; i <= 1000; i++) {
    if (i == 0 || i % 10 == 0) {
    final int finalI = i;
    activity.runOnUiThread(new Runnable() {
    @Override
    public void run() {

    textView.setText(String.valueOf(finalI));
    }
    });

    try {
    Thread.sleep(2000);
    } catch (InterruptedException e) {
    e.printStackTrace();
    }
    }
    }

    }
    };
    new Thread(mRunnable).start();



    }





    share|improve this answer


























    • I try to use runOnUiThread but with the same result, blank activity till the end of process

      – Andrea
      Nov 22 '18 at 11:50











    • @Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .

      – Shiva Snape
      Nov 22 '18 at 12:10











    • After updating the texview provide delay using Thread.sleep() and u ill see its working

      – Shiva Snape
      Nov 22 '18 at 12:13











    • I add MainActivity in constructor and as variable (activity.runOnUiThread) but without success

      – Andrea
      Nov 22 '18 at 12:56












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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2














    Try this method into AsyncTask



        @Override
    protected void onProgressUpdate(Integer... values) {
    super.onProgressUpdate(values);

    try {
    progressBar.setProgress(0);
    text.setText("Thread Iniziato...");
    for (int i = 0; i <= 1000; i++) {
    if (i == 0 || i % 10 == 0) {
    text.setText("NUMBER " + i);
    }
    }
    progressBar.setProgress(100);
    } catch (IOException e) {
    e.printStackTrace();
    }
    }





    share|improve this answer
























    • I'm trying to execute() but without success, nothing happen :|

      – Andrea
      Nov 22 '18 at 11:48


















    2














    Try this method into AsyncTask



        @Override
    protected void onProgressUpdate(Integer... values) {
    super.onProgressUpdate(values);

    try {
    progressBar.setProgress(0);
    text.setText("Thread Iniziato...");
    for (int i = 0; i <= 1000; i++) {
    if (i == 0 || i % 10 == 0) {
    text.setText("NUMBER " + i);
    }
    }
    progressBar.setProgress(100);
    } catch (IOException e) {
    e.printStackTrace();
    }
    }





    share|improve this answer
























    • I'm trying to execute() but without success, nothing happen :|

      – Andrea
      Nov 22 '18 at 11:48
















    2












    2








    2







    Try this method into AsyncTask



        @Override
    protected void onProgressUpdate(Integer... values) {
    super.onProgressUpdate(values);

    try {
    progressBar.setProgress(0);
    text.setText("Thread Iniziato...");
    for (int i = 0; i <= 1000; i++) {
    if (i == 0 || i % 10 == 0) {
    text.setText("NUMBER " + i);
    }
    }
    progressBar.setProgress(100);
    } catch (IOException e) {
    e.printStackTrace();
    }
    }





    share|improve this answer













    Try this method into AsyncTask



        @Override
    protected void onProgressUpdate(Integer... values) {
    super.onProgressUpdate(values);

    try {
    progressBar.setProgress(0);
    text.setText("Thread Iniziato...");
    for (int i = 0; i <= 1000; i++) {
    if (i == 0 || i % 10 == 0) {
    text.setText("NUMBER " + i);
    }
    }
    progressBar.setProgress(100);
    } catch (IOException e) {
    e.printStackTrace();
    }
    }






    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Nov 22 '18 at 11:38









    Android TeamAndroid Team

    8,13311437




    8,13311437













    • I'm trying to execute() but without success, nothing happen :|

      – Andrea
      Nov 22 '18 at 11:48





















    • I'm trying to execute() but without success, nothing happen :|

      – Andrea
      Nov 22 '18 at 11:48



















    I'm trying to execute() but without success, nothing happen :|

    – Andrea
    Nov 22 '18 at 11:48







    I'm trying to execute() but without success, nothing happen :|

    – Andrea
    Nov 22 '18 at 11:48















    0














    You can take full advantage of AsyncTask to perform tasks in background and UI thread without a Handler:



    public class GameTask extends AsyncTask<String, Integer, Long> {

    private ProgressBar progressBar;
    private TextView text;

    public GameTask(ProgressBar progressBar, TextView text) {
    this.progressBar = progressBar;
    this.text = text;
    }

    @Override
    protected void onPreExecute() {
    super.onPreExecute();
    // UI thread
    text.setText("Thread Iniziato...");
    }

    @Override
    protected Long doInBackground(String... strings) {
    // Non-UI thread
    for (int i = 0; i <= 1000; i++) {
    if (i == 0 || i % 10 == 0) {
    publishProgress(i/100, i);
    } else {
    publishProgress(i/100);
    }
    try {
    Thread.sleep(100); // Backpressure if needed for your sample
    } catch (InterruptedException e) {
    e.printStackTrace();
    }
    }
    return null;
    }

    @Override
    protected void onProgressUpdate(Integer... values) {
    super.onProgressUpdate(values);
    // UI thread
    progressBar.setProgress(values[0]);
    if (values.length > 1) {
    text.setText("NUMBER " + values[1]);
    }
    }
    }





    share|improve this answer






























      0














      You can take full advantage of AsyncTask to perform tasks in background and UI thread without a Handler:



      public class GameTask extends AsyncTask<String, Integer, Long> {

      private ProgressBar progressBar;
      private TextView text;

      public GameTask(ProgressBar progressBar, TextView text) {
      this.progressBar = progressBar;
      this.text = text;
      }

      @Override
      protected void onPreExecute() {
      super.onPreExecute();
      // UI thread
      text.setText("Thread Iniziato...");
      }

      @Override
      protected Long doInBackground(String... strings) {
      // Non-UI thread
      for (int i = 0; i <= 1000; i++) {
      if (i == 0 || i % 10 == 0) {
      publishProgress(i/100, i);
      } else {
      publishProgress(i/100);
      }
      try {
      Thread.sleep(100); // Backpressure if needed for your sample
      } catch (InterruptedException e) {
      e.printStackTrace();
      }
      }
      return null;
      }

      @Override
      protected void onProgressUpdate(Integer... values) {
      super.onProgressUpdate(values);
      // UI thread
      progressBar.setProgress(values[0]);
      if (values.length > 1) {
      text.setText("NUMBER " + values[1]);
      }
      }
      }





      share|improve this answer




























        0












        0








        0







        You can take full advantage of AsyncTask to perform tasks in background and UI thread without a Handler:



        public class GameTask extends AsyncTask<String, Integer, Long> {

        private ProgressBar progressBar;
        private TextView text;

        public GameTask(ProgressBar progressBar, TextView text) {
        this.progressBar = progressBar;
        this.text = text;
        }

        @Override
        protected void onPreExecute() {
        super.onPreExecute();
        // UI thread
        text.setText("Thread Iniziato...");
        }

        @Override
        protected Long doInBackground(String... strings) {
        // Non-UI thread
        for (int i = 0; i <= 1000; i++) {
        if (i == 0 || i % 10 == 0) {
        publishProgress(i/100, i);
        } else {
        publishProgress(i/100);
        }
        try {
        Thread.sleep(100); // Backpressure if needed for your sample
        } catch (InterruptedException e) {
        e.printStackTrace();
        }
        }
        return null;
        }

        @Override
        protected void onProgressUpdate(Integer... values) {
        super.onProgressUpdate(values);
        // UI thread
        progressBar.setProgress(values[0]);
        if (values.length > 1) {
        text.setText("NUMBER " + values[1]);
        }
        }
        }





        share|improve this answer















        You can take full advantage of AsyncTask to perform tasks in background and UI thread without a Handler:



        public class GameTask extends AsyncTask<String, Integer, Long> {

        private ProgressBar progressBar;
        private TextView text;

        public GameTask(ProgressBar progressBar, TextView text) {
        this.progressBar = progressBar;
        this.text = text;
        }

        @Override
        protected void onPreExecute() {
        super.onPreExecute();
        // UI thread
        text.setText("Thread Iniziato...");
        }

        @Override
        protected Long doInBackground(String... strings) {
        // Non-UI thread
        for (int i = 0; i <= 1000; i++) {
        if (i == 0 || i % 10 == 0) {
        publishProgress(i/100, i);
        } else {
        publishProgress(i/100);
        }
        try {
        Thread.sleep(100); // Backpressure if needed for your sample
        } catch (InterruptedException e) {
        e.printStackTrace();
        }
        }
        return null;
        }

        @Override
        protected void onProgressUpdate(Integer... values) {
        super.onProgressUpdate(values);
        // UI thread
        progressBar.setProgress(values[0]);
        if (values.length > 1) {
        text.setText("NUMBER " + values[1]);
        }
        }
        }






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 22 '18 at 11:57

























        answered Nov 22 '18 at 11:49









        AaronAaron

        1,8482213




        1,8482213























            0














            As this Process is Running Inside AsyncTask, You need to Use runOnUiThread method to update the TextView. UI can only be Upated on MainThread.



                 private void startGameThread () {
            // final Handler mHandler = new Handler();

            final Runnable mRunnable = new Runnable() {
            @Override
            public void run() {
            for (int i = 0; i <= 1000; i++) {
            if (i == 0 || i % 10 == 0) {
            final int finalI = i;
            activity.runOnUiThread(new Runnable() {
            @Override
            public void run() {

            textView.setText(String.valueOf(finalI));
            }
            });

            try {
            Thread.sleep(2000);
            } catch (InterruptedException e) {
            e.printStackTrace();
            }
            }
            }

            }
            };
            new Thread(mRunnable).start();



            }





            share|improve this answer


























            • I try to use runOnUiThread but with the same result, blank activity till the end of process

              – Andrea
              Nov 22 '18 at 11:50











            • @Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .

              – Shiva Snape
              Nov 22 '18 at 12:10











            • After updating the texview provide delay using Thread.sleep() and u ill see its working

              – Shiva Snape
              Nov 22 '18 at 12:13











            • I add MainActivity in constructor and as variable (activity.runOnUiThread) but without success

              – Andrea
              Nov 22 '18 at 12:56
















            0














            As this Process is Running Inside AsyncTask, You need to Use runOnUiThread method to update the TextView. UI can only be Upated on MainThread.



                 private void startGameThread () {
            // final Handler mHandler = new Handler();

            final Runnable mRunnable = new Runnable() {
            @Override
            public void run() {
            for (int i = 0; i <= 1000; i++) {
            if (i == 0 || i % 10 == 0) {
            final int finalI = i;
            activity.runOnUiThread(new Runnable() {
            @Override
            public void run() {

            textView.setText(String.valueOf(finalI));
            }
            });

            try {
            Thread.sleep(2000);
            } catch (InterruptedException e) {
            e.printStackTrace();
            }
            }
            }

            }
            };
            new Thread(mRunnable).start();



            }





            share|improve this answer


























            • I try to use runOnUiThread but with the same result, blank activity till the end of process

              – Andrea
              Nov 22 '18 at 11:50











            • @Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .

              – Shiva Snape
              Nov 22 '18 at 12:10











            • After updating the texview provide delay using Thread.sleep() and u ill see its working

              – Shiva Snape
              Nov 22 '18 at 12:13











            • I add MainActivity in constructor and as variable (activity.runOnUiThread) but without success

              – Andrea
              Nov 22 '18 at 12:56














            0












            0








            0







            As this Process is Running Inside AsyncTask, You need to Use runOnUiThread method to update the TextView. UI can only be Upated on MainThread.



                 private void startGameThread () {
            // final Handler mHandler = new Handler();

            final Runnable mRunnable = new Runnable() {
            @Override
            public void run() {
            for (int i = 0; i <= 1000; i++) {
            if (i == 0 || i % 10 == 0) {
            final int finalI = i;
            activity.runOnUiThread(new Runnable() {
            @Override
            public void run() {

            textView.setText(String.valueOf(finalI));
            }
            });

            try {
            Thread.sleep(2000);
            } catch (InterruptedException e) {
            e.printStackTrace();
            }
            }
            }

            }
            };
            new Thread(mRunnable).start();



            }





            share|improve this answer















            As this Process is Running Inside AsyncTask, You need to Use runOnUiThread method to update the TextView. UI can only be Upated on MainThread.



                 private void startGameThread () {
            // final Handler mHandler = new Handler();

            final Runnable mRunnable = new Runnable() {
            @Override
            public void run() {
            for (int i = 0; i <= 1000; i++) {
            if (i == 0 || i % 10 == 0) {
            final int finalI = i;
            activity.runOnUiThread(new Runnable() {
            @Override
            public void run() {

            textView.setText(String.valueOf(finalI));
            }
            });

            try {
            Thread.sleep(2000);
            } catch (InterruptedException e) {
            e.printStackTrace();
            }
            }
            }

            }
            };
            new Thread(mRunnable).start();



            }






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Nov 22 '18 at 12:09

























            answered Nov 22 '18 at 11:47









            Shiva SnapeShiva Snape

            18618




            18618













            • I try to use runOnUiThread but with the same result, blank activity till the end of process

              – Andrea
              Nov 22 '18 at 11:50











            • @Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .

              – Shiva Snape
              Nov 22 '18 at 12:10











            • After updating the texview provide delay using Thread.sleep() and u ill see its working

              – Shiva Snape
              Nov 22 '18 at 12:13











            • I add MainActivity in constructor and as variable (activity.runOnUiThread) but without success

              – Andrea
              Nov 22 '18 at 12:56



















            • I try to use runOnUiThread but with the same result, blank activity till the end of process

              – Andrea
              Nov 22 '18 at 11:50











            • @Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .

              – Shiva Snape
              Nov 22 '18 at 12:10











            • After updating the texview provide delay using Thread.sleep() and u ill see its working

              – Shiva Snape
              Nov 22 '18 at 12:13











            • I add MainActivity in constructor and as variable (activity.runOnUiThread) but without success

              – Andrea
              Nov 22 '18 at 12:56

















            I try to use runOnUiThread but with the same result, blank activity till the end of process

            – Andrea
            Nov 22 '18 at 11:50





            I try to use runOnUiThread but with the same result, blank activity till the end of process

            – Andrea
            Nov 22 '18 at 11:50













            @Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .

            – Shiva Snape
            Nov 22 '18 at 12:10





            @Andrea , i have edited my code and its working. remove the handlers from inside the doinbackground .

            – Shiva Snape
            Nov 22 '18 at 12:10













            After updating the texview provide delay using Thread.sleep() and u ill see its working

            – Shiva Snape
            Nov 22 '18 at 12:13





            After updating the texview provide delay using Thread.sleep() and u ill see its working

            – Shiva Snape
            Nov 22 '18 at 12:13













            I add MainActivity in constructor and as variable (activity.runOnUiThread) but without success

            – Andrea
            Nov 22 '18 at 12:56





            I add MainActivity in constructor and as variable (activity.runOnUiThread) but without success

            – Andrea
            Nov 22 '18 at 12:56


















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