Vuforia - can't see terrain when using Cardboard





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I'm developing an AR expirence with a terrain (not smart terrain, just terrain in unity) in augmented reality, everything works perfect! But when I'm trying to use the see-through (Google VR), I see the clipping planes, that are making the terrain entirely black (you can see this on screenshots).



What could be the problem?
first



second










share|improve this question

























  • Could you try to resize terrain (enlarge the scale of terrain game object)? When you make smaller the 3D game objects in Unity, textures can not be rendered successfully.

    – Ozlu
    Sep 16 '17 at 6:56











  • Thank you for attention to this question! The problem is not in textures, but in clipping planes. I can see in the editor how they are clipping the terrain. If I turn the clipping planes off, then I will see the terrain. But if I turn the clipping planes off, then the models will go outside the video, which looks not good

    – proggamer12
    Sep 16 '17 at 11:26











  • Can you share a screenshot of one of the cameras for the eyes in the editor?

    – Hristo
    Dec 11 '17 at 7:17













  • Can you send an example of project where it does not works?

    – Ludovic Feltz
    Dec 14 '17 at 9:41











  • Can't you use smart terrain instead?

    – Saad Anees
    Jul 7 '18 at 9:08


















6















I'm developing an AR expirence with a terrain (not smart terrain, just terrain in unity) in augmented reality, everything works perfect! But when I'm trying to use the see-through (Google VR), I see the clipping planes, that are making the terrain entirely black (you can see this on screenshots).



What could be the problem?
first



second










share|improve this question

























  • Could you try to resize terrain (enlarge the scale of terrain game object)? When you make smaller the 3D game objects in Unity, textures can not be rendered successfully.

    – Ozlu
    Sep 16 '17 at 6:56











  • Thank you for attention to this question! The problem is not in textures, but in clipping planes. I can see in the editor how they are clipping the terrain. If I turn the clipping planes off, then I will see the terrain. But if I turn the clipping planes off, then the models will go outside the video, which looks not good

    – proggamer12
    Sep 16 '17 at 11:26











  • Can you share a screenshot of one of the cameras for the eyes in the editor?

    – Hristo
    Dec 11 '17 at 7:17













  • Can you send an example of project where it does not works?

    – Ludovic Feltz
    Dec 14 '17 at 9:41











  • Can't you use smart terrain instead?

    – Saad Anees
    Jul 7 '18 at 9:08














6












6








6








I'm developing an AR expirence with a terrain (not smart terrain, just terrain in unity) in augmented reality, everything works perfect! But when I'm trying to use the see-through (Google VR), I see the clipping planes, that are making the terrain entirely black (you can see this on screenshots).



What could be the problem?
first



second










share|improve this question
















I'm developing an AR expirence with a terrain (not smart terrain, just terrain in unity) in augmented reality, everything works perfect! But when I'm trying to use the see-through (Google VR), I see the clipping planes, that are making the terrain entirely black (you can see this on screenshots).



What could be the problem?
first



second







unity3d vuforia terrain google-vr






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 22 '18 at 5:55









Skelly1983

156314




156314










asked Sep 13 '17 at 11:02









proggamer12proggamer12

779




779













  • Could you try to resize terrain (enlarge the scale of terrain game object)? When you make smaller the 3D game objects in Unity, textures can not be rendered successfully.

    – Ozlu
    Sep 16 '17 at 6:56











  • Thank you for attention to this question! The problem is not in textures, but in clipping planes. I can see in the editor how they are clipping the terrain. If I turn the clipping planes off, then I will see the terrain. But if I turn the clipping planes off, then the models will go outside the video, which looks not good

    – proggamer12
    Sep 16 '17 at 11:26











  • Can you share a screenshot of one of the cameras for the eyes in the editor?

    – Hristo
    Dec 11 '17 at 7:17













  • Can you send an example of project where it does not works?

    – Ludovic Feltz
    Dec 14 '17 at 9:41











  • Can't you use smart terrain instead?

    – Saad Anees
    Jul 7 '18 at 9:08



















  • Could you try to resize terrain (enlarge the scale of terrain game object)? When you make smaller the 3D game objects in Unity, textures can not be rendered successfully.

    – Ozlu
    Sep 16 '17 at 6:56











  • Thank you for attention to this question! The problem is not in textures, but in clipping planes. I can see in the editor how they are clipping the terrain. If I turn the clipping planes off, then I will see the terrain. But if I turn the clipping planes off, then the models will go outside the video, which looks not good

    – proggamer12
    Sep 16 '17 at 11:26











  • Can you share a screenshot of one of the cameras for the eyes in the editor?

    – Hristo
    Dec 11 '17 at 7:17













  • Can you send an example of project where it does not works?

    – Ludovic Feltz
    Dec 14 '17 at 9:41











  • Can't you use smart terrain instead?

    – Saad Anees
    Jul 7 '18 at 9:08

















Could you try to resize terrain (enlarge the scale of terrain game object)? When you make smaller the 3D game objects in Unity, textures can not be rendered successfully.

– Ozlu
Sep 16 '17 at 6:56





Could you try to resize terrain (enlarge the scale of terrain game object)? When you make smaller the 3D game objects in Unity, textures can not be rendered successfully.

– Ozlu
Sep 16 '17 at 6:56













Thank you for attention to this question! The problem is not in textures, but in clipping planes. I can see in the editor how they are clipping the terrain. If I turn the clipping planes off, then I will see the terrain. But if I turn the clipping planes off, then the models will go outside the video, which looks not good

– proggamer12
Sep 16 '17 at 11:26





Thank you for attention to this question! The problem is not in textures, but in clipping planes. I can see in the editor how they are clipping the terrain. If I turn the clipping planes off, then I will see the terrain. But if I turn the clipping planes off, then the models will go outside the video, which looks not good

– proggamer12
Sep 16 '17 at 11:26













Can you share a screenshot of one of the cameras for the eyes in the editor?

– Hristo
Dec 11 '17 at 7:17







Can you share a screenshot of one of the cameras for the eyes in the editor?

– Hristo
Dec 11 '17 at 7:17















Can you send an example of project where it does not works?

– Ludovic Feltz
Dec 14 '17 at 9:41





Can you send an example of project where it does not works?

– Ludovic Feltz
Dec 14 '17 at 9:41













Can't you use smart terrain instead?

– Saad Anees
Jul 7 '18 at 9:08





Can't you use smart terrain instead?

– Saad Anees
Jul 7 '18 at 9:08












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