Keep Different PhotonView In scene load












0















I need to keep 2 objects alive in between several scene loads (Because my game principal's function and attractive is made with scene changes), so, I need to keep these 2 objects alive between scenes with a DontDestroyOnLoad Line, but it keeps throwing me the following error:




PhotonView ID duplicate found: 1. New: View 1 on StartLabel (scene)
old: View 1 on PUManager (scene). Maybe one wasn't destroyed on scene
load?! Check for 'DontDestroyOnLoad'. Destroying old entry, adding
new. UnityEngine.Debug:LogError(Object)
Photon.Pun.PhotonNetwork:RegisterPhotonView(PhotonView) (at
Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:1017)
Photon.Pun.PhotonView:Awake() (at
Assets/Photon/PhotonUnityNetworking/Code/PhotonView.cs:264)




I need this to be all time alive because one takes care of some power and damage stuff, and the other is a time limit that I need to keep alive, so, when it finishes and gets its value to 0, kill the player and some other stuff.
Could you please help me?










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    0















    I need to keep 2 objects alive in between several scene loads (Because my game principal's function and attractive is made with scene changes), so, I need to keep these 2 objects alive between scenes with a DontDestroyOnLoad Line, but it keeps throwing me the following error:




    PhotonView ID duplicate found: 1. New: View 1 on StartLabel (scene)
    old: View 1 on PUManager (scene). Maybe one wasn't destroyed on scene
    load?! Check for 'DontDestroyOnLoad'. Destroying old entry, adding
    new. UnityEngine.Debug:LogError(Object)
    Photon.Pun.PhotonNetwork:RegisterPhotonView(PhotonView) (at
    Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:1017)
    Photon.Pun.PhotonView:Awake() (at
    Assets/Photon/PhotonUnityNetworking/Code/PhotonView.cs:264)




    I need this to be all time alive because one takes care of some power and damage stuff, and the other is a time limit that I need to keep alive, so, when it finishes and gets its value to 0, kill the player and some other stuff.
    Could you please help me?










    share|improve this question

























      0












      0








      0








      I need to keep 2 objects alive in between several scene loads (Because my game principal's function and attractive is made with scene changes), so, I need to keep these 2 objects alive between scenes with a DontDestroyOnLoad Line, but it keeps throwing me the following error:




      PhotonView ID duplicate found: 1. New: View 1 on StartLabel (scene)
      old: View 1 on PUManager (scene). Maybe one wasn't destroyed on scene
      load?! Check for 'DontDestroyOnLoad'. Destroying old entry, adding
      new. UnityEngine.Debug:LogError(Object)
      Photon.Pun.PhotonNetwork:RegisterPhotonView(PhotonView) (at
      Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:1017)
      Photon.Pun.PhotonView:Awake() (at
      Assets/Photon/PhotonUnityNetworking/Code/PhotonView.cs:264)




      I need this to be all time alive because one takes care of some power and damage stuff, and the other is a time limit that I need to keep alive, so, when it finishes and gets its value to 0, kill the player and some other stuff.
      Could you please help me?










      share|improve this question














      I need to keep 2 objects alive in between several scene loads (Because my game principal's function and attractive is made with scene changes), so, I need to keep these 2 objects alive between scenes with a DontDestroyOnLoad Line, but it keeps throwing me the following error:




      PhotonView ID duplicate found: 1. New: View 1 on StartLabel (scene)
      old: View 1 on PUManager (scene). Maybe one wasn't destroyed on scene
      load?! Check for 'DontDestroyOnLoad'. Destroying old entry, adding
      new. UnityEngine.Debug:LogError(Object)
      Photon.Pun.PhotonNetwork:RegisterPhotonView(PhotonView) (at
      Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:1017)
      Photon.Pun.PhotonView:Awake() (at
      Assets/Photon/PhotonUnityNetworking/Code/PhotonView.cs:264)




      I need this to be all time alive because one takes care of some power and damage stuff, and the other is a time limit that I need to keep alive, so, when it finishes and gets its value to 0, kill the player and some other stuff.
      Could you please help me?







      c# unity3d photon






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      asked Nov 18 '18 at 5:31









      user10281361user10281361

      11




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          Will You Please Describe more. Your One Photon is actually PU manager and other is Player? Correct me if i am wrong.






          share|improve this answer
























          • Yes, in PU Manager, but sometimes it appears in my Timer script too

            – user10281361
            Nov 18 '18 at 15:30











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          1 Answer
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          0














          Will You Please Describe more. Your One Photon is actually PU manager and other is Player? Correct me if i am wrong.






          share|improve this answer
























          • Yes, in PU Manager, but sometimes it appears in my Timer script too

            – user10281361
            Nov 18 '18 at 15:30
















          0














          Will You Please Describe more. Your One Photon is actually PU manager and other is Player? Correct me if i am wrong.






          share|improve this answer
























          • Yes, in PU Manager, but sometimes it appears in my Timer script too

            – user10281361
            Nov 18 '18 at 15:30














          0












          0








          0







          Will You Please Describe more. Your One Photon is actually PU manager and other is Player? Correct me if i am wrong.






          share|improve this answer













          Will You Please Describe more. Your One Photon is actually PU manager and other is Player? Correct me if i am wrong.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 18 '18 at 10:41









          Mansoor AhmadMansoor Ahmad

          748




          748













          • Yes, in PU Manager, but sometimes it appears in my Timer script too

            – user10281361
            Nov 18 '18 at 15:30



















          • Yes, in PU Manager, but sometimes it appears in my Timer script too

            – user10281361
            Nov 18 '18 at 15:30

















          Yes, in PU Manager, but sometimes it appears in my Timer script too

          – user10281361
          Nov 18 '18 at 15:30





          Yes, in PU Manager, but sometimes it appears in my Timer script too

          – user10281361
          Nov 18 '18 at 15:30


















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