Keep Different PhotonView In scene load
I need to keep 2 objects alive in between several scene loads (Because my game principal's function and attractive is made with scene changes), so, I need to keep these 2 objects alive between scenes with a DontDestroyOnLoad Line, but it keeps throwing me the following error:
PhotonView ID duplicate found: 1. New: View 1 on StartLabel (scene)
old: View 1 on PUManager (scene). Maybe one wasn't destroyed on scene
load?! Check for 'DontDestroyOnLoad'. Destroying old entry, adding
new. UnityEngine.Debug:LogError(Object)
Photon.Pun.PhotonNetwork:RegisterPhotonView(PhotonView) (at
Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:1017)
Photon.Pun.PhotonView:Awake() (at
Assets/Photon/PhotonUnityNetworking/Code/PhotonView.cs:264)
I need this to be all time alive because one takes care of some power and damage stuff, and the other is a time limit that I need to keep alive, so, when it finishes and gets its value to 0, kill the player and some other stuff.
Could you please help me?
c# unity3d photon
add a comment |
I need to keep 2 objects alive in between several scene loads (Because my game principal's function and attractive is made with scene changes), so, I need to keep these 2 objects alive between scenes with a DontDestroyOnLoad Line, but it keeps throwing me the following error:
PhotonView ID duplicate found: 1. New: View 1 on StartLabel (scene)
old: View 1 on PUManager (scene). Maybe one wasn't destroyed on scene
load?! Check for 'DontDestroyOnLoad'. Destroying old entry, adding
new. UnityEngine.Debug:LogError(Object)
Photon.Pun.PhotonNetwork:RegisterPhotonView(PhotonView) (at
Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:1017)
Photon.Pun.PhotonView:Awake() (at
Assets/Photon/PhotonUnityNetworking/Code/PhotonView.cs:264)
I need this to be all time alive because one takes care of some power and damage stuff, and the other is a time limit that I need to keep alive, so, when it finishes and gets its value to 0, kill the player and some other stuff.
Could you please help me?
c# unity3d photon
add a comment |
I need to keep 2 objects alive in between several scene loads (Because my game principal's function and attractive is made with scene changes), so, I need to keep these 2 objects alive between scenes with a DontDestroyOnLoad Line, but it keeps throwing me the following error:
PhotonView ID duplicate found: 1. New: View 1 on StartLabel (scene)
old: View 1 on PUManager (scene). Maybe one wasn't destroyed on scene
load?! Check for 'DontDestroyOnLoad'. Destroying old entry, adding
new. UnityEngine.Debug:LogError(Object)
Photon.Pun.PhotonNetwork:RegisterPhotonView(PhotonView) (at
Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:1017)
Photon.Pun.PhotonView:Awake() (at
Assets/Photon/PhotonUnityNetworking/Code/PhotonView.cs:264)
I need this to be all time alive because one takes care of some power and damage stuff, and the other is a time limit that I need to keep alive, so, when it finishes and gets its value to 0, kill the player and some other stuff.
Could you please help me?
c# unity3d photon
I need to keep 2 objects alive in between several scene loads (Because my game principal's function and attractive is made with scene changes), so, I need to keep these 2 objects alive between scenes with a DontDestroyOnLoad Line, but it keeps throwing me the following error:
PhotonView ID duplicate found: 1. New: View 1 on StartLabel (scene)
old: View 1 on PUManager (scene). Maybe one wasn't destroyed on scene
load?! Check for 'DontDestroyOnLoad'. Destroying old entry, adding
new. UnityEngine.Debug:LogError(Object)
Photon.Pun.PhotonNetwork:RegisterPhotonView(PhotonView) (at
Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:1017)
Photon.Pun.PhotonView:Awake() (at
Assets/Photon/PhotonUnityNetworking/Code/PhotonView.cs:264)
I need this to be all time alive because one takes care of some power and damage stuff, and the other is a time limit that I need to keep alive, so, when it finishes and gets its value to 0, kill the player and some other stuff.
Could you please help me?
c# unity3d photon
c# unity3d photon
asked Nov 18 '18 at 5:31
user10281361user10281361
11
11
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1 Answer
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Will You Please Describe more. Your One Photon is actually PU manager and other is Player? Correct me if i am wrong.
Yes, in PU Manager, but sometimes it appears in my Timer script too
– user10281361
Nov 18 '18 at 15:30
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1 Answer
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1 Answer
1
active
oldest
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active
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Will You Please Describe more. Your One Photon is actually PU manager and other is Player? Correct me if i am wrong.
Yes, in PU Manager, but sometimes it appears in my Timer script too
– user10281361
Nov 18 '18 at 15:30
add a comment |
Will You Please Describe more. Your One Photon is actually PU manager and other is Player? Correct me if i am wrong.
Yes, in PU Manager, but sometimes it appears in my Timer script too
– user10281361
Nov 18 '18 at 15:30
add a comment |
Will You Please Describe more. Your One Photon is actually PU manager and other is Player? Correct me if i am wrong.
Will You Please Describe more. Your One Photon is actually PU manager and other is Player? Correct me if i am wrong.
answered Nov 18 '18 at 10:41
Mansoor AhmadMansoor Ahmad
748
748
Yes, in PU Manager, but sometimes it appears in my Timer script too
– user10281361
Nov 18 '18 at 15:30
add a comment |
Yes, in PU Manager, but sometimes it appears in my Timer script too
– user10281361
Nov 18 '18 at 15:30
Yes, in PU Manager, but sometimes it appears in my Timer script too
– user10281361
Nov 18 '18 at 15:30
Yes, in PU Manager, but sometimes it appears in my Timer script too
– user10281361
Nov 18 '18 at 15:30
add a comment |
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