Android Gesture Recognition multiple events












0















In my application I have a VideoView that display a video feed coming from a camera pool. I wish to use gesture recognition to change which camera is being shown.
Scrolling on X axis should change camera type, scrolling on Y axis should switch the side of the camera group.



Source (of the MainActivity object where the VideoView is located):



private GestureDetectorCompat gestureDetector;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

gestureDetector = new GestureDetectorCompat(this, new CameraGestureListener());

cameraView = findViewById(R.id.cameraView);

cameraView.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (gestureDetector.onTouchEvent(motionEvent))
return true;

return MainActivity.super.onTouchEvent(motionEvent);
}
});


And finally I defined this class (inside MainActivity):



class CameraGestureListener extends GestureDetector.SimpleOnGestureListener {
@Override
public boolean onDown(MotionEvent event) {
Log.d(getClass().getName(), "onDown: " + event.toString());
return true;
}

@Override
public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
if(Math.abs(velocityY)>Math.abs(velocityX))
{
Log.d(getClass().getName(), "change side");
}
else if(velocityX>0)
{
Log.d(getClass().getName(), "change camera type");
}
else if(velocityX<0)
{
Log.d(getClass().getName(), "change camera type");
}

return true;
}

@Override
public boolean onScroll(MotionEvent event1, MotionEvent event2, float distanceX, float distanceY) {
if(Math.abs(distanceY)>Math.abs(distanceX))
{
Log.d(getClass().getName(), "change side");
}
else if(distanceX>0)
{
Log.d(getClass().getName(), "change camera type");
}
else if(distanceX<0)
{
Log.d(getClass().getName(), "change camera type");
}

return true;
}
}


In debug I can clearly see that Scroll events are triggered twice and often distanceX is larger than distanceY even if the gesture is mainly on the physical Y screen axis. Same problems arise with similar behaviours on Fling events.
How can I fix this?










share|improve this question


















  • 1





    what does return MainActivity.super.onTouchEvent(motionEvent); do inside View.OnTouchListener#onTouch method? just return true from it

    – pskink
    Nov 19 '18 at 17:52













  • @pskink it's works! ... onSling event now correctly reports the action I'm looking for. Thanks.

    – weirdgyn
    Nov 20 '18 at 8:12











  • good, nice to hear that

    – pskink
    Nov 20 '18 at 8:14
















0















In my application I have a VideoView that display a video feed coming from a camera pool. I wish to use gesture recognition to change which camera is being shown.
Scrolling on X axis should change camera type, scrolling on Y axis should switch the side of the camera group.



Source (of the MainActivity object where the VideoView is located):



private GestureDetectorCompat gestureDetector;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

gestureDetector = new GestureDetectorCompat(this, new CameraGestureListener());

cameraView = findViewById(R.id.cameraView);

cameraView.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (gestureDetector.onTouchEvent(motionEvent))
return true;

return MainActivity.super.onTouchEvent(motionEvent);
}
});


And finally I defined this class (inside MainActivity):



class CameraGestureListener extends GestureDetector.SimpleOnGestureListener {
@Override
public boolean onDown(MotionEvent event) {
Log.d(getClass().getName(), "onDown: " + event.toString());
return true;
}

@Override
public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
if(Math.abs(velocityY)>Math.abs(velocityX))
{
Log.d(getClass().getName(), "change side");
}
else if(velocityX>0)
{
Log.d(getClass().getName(), "change camera type");
}
else if(velocityX<0)
{
Log.d(getClass().getName(), "change camera type");
}

return true;
}

@Override
public boolean onScroll(MotionEvent event1, MotionEvent event2, float distanceX, float distanceY) {
if(Math.abs(distanceY)>Math.abs(distanceX))
{
Log.d(getClass().getName(), "change side");
}
else if(distanceX>0)
{
Log.d(getClass().getName(), "change camera type");
}
else if(distanceX<0)
{
Log.d(getClass().getName(), "change camera type");
}

return true;
}
}


In debug I can clearly see that Scroll events are triggered twice and often distanceX is larger than distanceY even if the gesture is mainly on the physical Y screen axis. Same problems arise with similar behaviours on Fling events.
How can I fix this?










share|improve this question


















  • 1





    what does return MainActivity.super.onTouchEvent(motionEvent); do inside View.OnTouchListener#onTouch method? just return true from it

    – pskink
    Nov 19 '18 at 17:52













  • @pskink it's works! ... onSling event now correctly reports the action I'm looking for. Thanks.

    – weirdgyn
    Nov 20 '18 at 8:12











  • good, nice to hear that

    – pskink
    Nov 20 '18 at 8:14














0












0








0


1






In my application I have a VideoView that display a video feed coming from a camera pool. I wish to use gesture recognition to change which camera is being shown.
Scrolling on X axis should change camera type, scrolling on Y axis should switch the side of the camera group.



Source (of the MainActivity object where the VideoView is located):



private GestureDetectorCompat gestureDetector;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

gestureDetector = new GestureDetectorCompat(this, new CameraGestureListener());

cameraView = findViewById(R.id.cameraView);

cameraView.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (gestureDetector.onTouchEvent(motionEvent))
return true;

return MainActivity.super.onTouchEvent(motionEvent);
}
});


And finally I defined this class (inside MainActivity):



class CameraGestureListener extends GestureDetector.SimpleOnGestureListener {
@Override
public boolean onDown(MotionEvent event) {
Log.d(getClass().getName(), "onDown: " + event.toString());
return true;
}

@Override
public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
if(Math.abs(velocityY)>Math.abs(velocityX))
{
Log.d(getClass().getName(), "change side");
}
else if(velocityX>0)
{
Log.d(getClass().getName(), "change camera type");
}
else if(velocityX<0)
{
Log.d(getClass().getName(), "change camera type");
}

return true;
}

@Override
public boolean onScroll(MotionEvent event1, MotionEvent event2, float distanceX, float distanceY) {
if(Math.abs(distanceY)>Math.abs(distanceX))
{
Log.d(getClass().getName(), "change side");
}
else if(distanceX>0)
{
Log.d(getClass().getName(), "change camera type");
}
else if(distanceX<0)
{
Log.d(getClass().getName(), "change camera type");
}

return true;
}
}


In debug I can clearly see that Scroll events are triggered twice and often distanceX is larger than distanceY even if the gesture is mainly on the physical Y screen axis. Same problems arise with similar behaviours on Fling events.
How can I fix this?










share|improve this question














In my application I have a VideoView that display a video feed coming from a camera pool. I wish to use gesture recognition to change which camera is being shown.
Scrolling on X axis should change camera type, scrolling on Y axis should switch the side of the camera group.



Source (of the MainActivity object where the VideoView is located):



private GestureDetectorCompat gestureDetector;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

gestureDetector = new GestureDetectorCompat(this, new CameraGestureListener());

cameraView = findViewById(R.id.cameraView);

cameraView.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (gestureDetector.onTouchEvent(motionEvent))
return true;

return MainActivity.super.onTouchEvent(motionEvent);
}
});


And finally I defined this class (inside MainActivity):



class CameraGestureListener extends GestureDetector.SimpleOnGestureListener {
@Override
public boolean onDown(MotionEvent event) {
Log.d(getClass().getName(), "onDown: " + event.toString());
return true;
}

@Override
public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
if(Math.abs(velocityY)>Math.abs(velocityX))
{
Log.d(getClass().getName(), "change side");
}
else if(velocityX>0)
{
Log.d(getClass().getName(), "change camera type");
}
else if(velocityX<0)
{
Log.d(getClass().getName(), "change camera type");
}

return true;
}

@Override
public boolean onScroll(MotionEvent event1, MotionEvent event2, float distanceX, float distanceY) {
if(Math.abs(distanceY)>Math.abs(distanceX))
{
Log.d(getClass().getName(), "change side");
}
else if(distanceX>0)
{
Log.d(getClass().getName(), "change camera type");
}
else if(distanceX<0)
{
Log.d(getClass().getName(), "change camera type");
}

return true;
}
}


In debug I can clearly see that Scroll events are triggered twice and often distanceX is larger than distanceY even if the gesture is mainly on the physical Y screen axis. Same problems arise with similar behaviours on Fling events.
How can I fix this?







java android gesture-recognition






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 19 '18 at 17:17









weirdgynweirdgyn

279427




279427








  • 1





    what does return MainActivity.super.onTouchEvent(motionEvent); do inside View.OnTouchListener#onTouch method? just return true from it

    – pskink
    Nov 19 '18 at 17:52













  • @pskink it's works! ... onSling event now correctly reports the action I'm looking for. Thanks.

    – weirdgyn
    Nov 20 '18 at 8:12











  • good, nice to hear that

    – pskink
    Nov 20 '18 at 8:14














  • 1





    what does return MainActivity.super.onTouchEvent(motionEvent); do inside View.OnTouchListener#onTouch method? just return true from it

    – pskink
    Nov 19 '18 at 17:52













  • @pskink it's works! ... onSling event now correctly reports the action I'm looking for. Thanks.

    – weirdgyn
    Nov 20 '18 at 8:12











  • good, nice to hear that

    – pskink
    Nov 20 '18 at 8:14








1




1





what does return MainActivity.super.onTouchEvent(motionEvent); do inside View.OnTouchListener#onTouch method? just return true from it

– pskink
Nov 19 '18 at 17:52







what does return MainActivity.super.onTouchEvent(motionEvent); do inside View.OnTouchListener#onTouch method? just return true from it

– pskink
Nov 19 '18 at 17:52















@pskink it's works! ... onSling event now correctly reports the action I'm looking for. Thanks.

– weirdgyn
Nov 20 '18 at 8:12





@pskink it's works! ... onSling event now correctly reports the action I'm looking for. Thanks.

– weirdgyn
Nov 20 '18 at 8:12













good, nice to hear that

– pskink
Nov 20 '18 at 8:14





good, nice to hear that

– pskink
Nov 20 '18 at 8:14












1 Answer
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oldest

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0














Following pskink suggestion the only needed fix was to remove the unneeded retrigger of the superclass event handler (a cut&paste misprint of my own):



MainActivity.super.onTouchEvent(motionEvent);


The correct code become:



cameraView.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
gestureDetector.onTouchEvent(motionEvent);

return true;
}
});


The gesture is properly recognized by onFling event handler. Trough onScroll event handlers you still observe two events for each gesture but it's probably a correct behaviour.






share|improve this answer

























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    Following pskink suggestion the only needed fix was to remove the unneeded retrigger of the superclass event handler (a cut&paste misprint of my own):



    MainActivity.super.onTouchEvent(motionEvent);


    The correct code become:



    cameraView.setOnTouchListener(new View.OnTouchListener() {
    @Override
    public boolean onTouch(View view, MotionEvent motionEvent) {
    gestureDetector.onTouchEvent(motionEvent);

    return true;
    }
    });


    The gesture is properly recognized by onFling event handler. Trough onScroll event handlers you still observe two events for each gesture but it's probably a correct behaviour.






    share|improve this answer






























      0














      Following pskink suggestion the only needed fix was to remove the unneeded retrigger of the superclass event handler (a cut&paste misprint of my own):



      MainActivity.super.onTouchEvent(motionEvent);


      The correct code become:



      cameraView.setOnTouchListener(new View.OnTouchListener() {
      @Override
      public boolean onTouch(View view, MotionEvent motionEvent) {
      gestureDetector.onTouchEvent(motionEvent);

      return true;
      }
      });


      The gesture is properly recognized by onFling event handler. Trough onScroll event handlers you still observe two events for each gesture but it's probably a correct behaviour.






      share|improve this answer




























        0












        0








        0







        Following pskink suggestion the only needed fix was to remove the unneeded retrigger of the superclass event handler (a cut&paste misprint of my own):



        MainActivity.super.onTouchEvent(motionEvent);


        The correct code become:



        cameraView.setOnTouchListener(new View.OnTouchListener() {
        @Override
        public boolean onTouch(View view, MotionEvent motionEvent) {
        gestureDetector.onTouchEvent(motionEvent);

        return true;
        }
        });


        The gesture is properly recognized by onFling event handler. Trough onScroll event handlers you still observe two events for each gesture but it's probably a correct behaviour.






        share|improve this answer















        Following pskink suggestion the only needed fix was to remove the unneeded retrigger of the superclass event handler (a cut&paste misprint of my own):



        MainActivity.super.onTouchEvent(motionEvent);


        The correct code become:



        cameraView.setOnTouchListener(new View.OnTouchListener() {
        @Override
        public boolean onTouch(View view, MotionEvent motionEvent) {
        gestureDetector.onTouchEvent(motionEvent);

        return true;
        }
        });


        The gesture is properly recognized by onFling event handler. Trough onScroll event handlers you still observe two events for each gesture but it's probably a correct behaviour.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 20 '18 at 11:09

























        answered Nov 20 '18 at 8:19









        weirdgynweirdgyn

        279427




        279427
































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