How gravity was implemented in UNITY 3D game engine












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The basic of gravity was implemented using the collider. Could you explain how the gravity was implemented.










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  • Your question is not clear. Can you be a little more specific what you are asking?

    – Ali Kanat
    Nov 20 '18 at 14:49






  • 1





    Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).

    – Draco18s
    Nov 20 '18 at 15:57











  • Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?

    – Eddge
    Nov 20 '18 at 16:50
















-2















The basic of gravity was implemented using the collider. Could you explain how the gravity was implemented.










share|improve this question

























  • Your question is not clear. Can you be a little more specific what you are asking?

    – Ali Kanat
    Nov 20 '18 at 14:49






  • 1





    Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).

    – Draco18s
    Nov 20 '18 at 15:57











  • Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?

    – Eddge
    Nov 20 '18 at 16:50














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-2


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The basic of gravity was implemented using the collider. Could you explain how the gravity was implemented.










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The basic of gravity was implemented using the collider. Could you explain how the gravity was implemented.







unity3d






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edited Nov 20 '18 at 20:54









Eddge

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asked Nov 20 '18 at 14:17









Vyshak PuthusseriVyshak Puthusseri

1278




1278













  • Your question is not clear. Can you be a little more specific what you are asking?

    – Ali Kanat
    Nov 20 '18 at 14:49






  • 1





    Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).

    – Draco18s
    Nov 20 '18 at 15:57











  • Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?

    – Eddge
    Nov 20 '18 at 16:50



















  • Your question is not clear. Can you be a little more specific what you are asking?

    – Ali Kanat
    Nov 20 '18 at 14:49






  • 1





    Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).

    – Draco18s
    Nov 20 '18 at 15:57











  • Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?

    – Eddge
    Nov 20 '18 at 16:50

















Your question is not clear. Can you be a little more specific what you are asking?

– Ali Kanat
Nov 20 '18 at 14:49





Your question is not clear. Can you be a little more specific what you are asking?

– Ali Kanat
Nov 20 '18 at 14:49




1




1





Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).

– Draco18s
Nov 20 '18 at 15:57





Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).

– Draco18s
Nov 20 '18 at 15:57













Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?

– Eddge
Nov 20 '18 at 16:50





Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?

– Eddge
Nov 20 '18 at 16:50












1 Answer
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For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.



Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html



Unity used an older version of this prior to their latest 2018.3 betas.






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    For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.



    Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html



    Unity used an older version of this prior to their latest 2018.3 betas.






    share|improve this answer




























      0














      For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.



      Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html



      Unity used an older version of this prior to their latest 2018.3 betas.






      share|improve this answer


























        0












        0








        0







        For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.



        Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html



        Unity used an older version of this prior to their latest 2018.3 betas.






        share|improve this answer













        For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.



        Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html



        Unity used an older version of this prior to their latest 2018.3 betas.







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        answered Nov 20 '18 at 19:41









        ConfusedConfused

        3,09741953




        3,09741953
































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