How to call a copy constructor only if it exist ? c++












2















I'm making an Entity-Component-System Engine and I have a little trouble with prefabs. I want to copy a prefab, only if the class that the user pass has template is copy constructible. A simple implementation of what I want to do will be something like that :



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if (std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if (std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}

template<typename ...Args>
void addComponent(Args &&...args) {
store.emplace_back(std::make_shared<T>(args ...));
}


Is there a way to make this code working? Actually, it throws me that it can't create a specific class because it's a copy-constructible constructor is deleted (Which is the case).



Thanks in advance, and sorry for my mistakes I'm french ;)










share|improve this question

























  • Can you use C++17?

    – NathanOliver
    Nov 20 '18 at 22:50











  • Yes, I already compile with this version.

    – LordFinn
    Nov 20 '18 at 22:54
















2















I'm making an Entity-Component-System Engine and I have a little trouble with prefabs. I want to copy a prefab, only if the class that the user pass has template is copy constructible. A simple implementation of what I want to do will be something like that :



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if (std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if (std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}

template<typename ...Args>
void addComponent(Args &&...args) {
store.emplace_back(std::make_shared<T>(args ...));
}


Is there a way to make this code working? Actually, it throws me that it can't create a specific class because it's a copy-constructible constructor is deleted (Which is the case).



Thanks in advance, and sorry for my mistakes I'm french ;)










share|improve this question

























  • Can you use C++17?

    – NathanOliver
    Nov 20 '18 at 22:50











  • Yes, I already compile with this version.

    – LordFinn
    Nov 20 '18 at 22:54














2












2








2








I'm making an Entity-Component-System Engine and I have a little trouble with prefabs. I want to copy a prefab, only if the class that the user pass has template is copy constructible. A simple implementation of what I want to do will be something like that :



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if (std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if (std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}

template<typename ...Args>
void addComponent(Args &&...args) {
store.emplace_back(std::make_shared<T>(args ...));
}


Is there a way to make this code working? Actually, it throws me that it can't create a specific class because it's a copy-constructible constructor is deleted (Which is the case).



Thanks in advance, and sorry for my mistakes I'm french ;)










share|improve this question
















I'm making an Entity-Component-System Engine and I have a little trouble with prefabs. I want to copy a prefab, only if the class that the user pass has template is copy constructible. A simple implementation of what I want to do will be something like that :



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if (std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if (std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}

template<typename ...Args>
void addComponent(Args &&...args) {
store.emplace_back(std::make_shared<T>(args ...));
}


Is there a way to make this code working? Actually, it throws me that it can't create a specific class because it's a copy-constructible constructor is deleted (Which is the case).



Thanks in advance, and sorry for my mistakes I'm french ;)







c++ templates constructor variadic-functions copy-constructor






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 20 '18 at 22:51







LordFinn

















asked Nov 20 '18 at 22:48









LordFinnLordFinn

133




133













  • Can you use C++17?

    – NathanOliver
    Nov 20 '18 at 22:50











  • Yes, I already compile with this version.

    – LordFinn
    Nov 20 '18 at 22:54



















  • Can you use C++17?

    – NathanOliver
    Nov 20 '18 at 22:50











  • Yes, I already compile with this version.

    – LordFinn
    Nov 20 '18 at 22:54

















Can you use C++17?

– NathanOliver
Nov 20 '18 at 22:50





Can you use C++17?

– NathanOliver
Nov 20 '18 at 22:50













Yes, I already compile with this version.

– LordFinn
Nov 20 '18 at 22:54





Yes, I already compile with this version.

– LordFinn
Nov 20 '18 at 22:54












1 Answer
1






active

oldest

votes


















3














If you have C++17, use if constexpr:



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if constexpr(std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if constexpr(std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}


If you don't, you have to use SFINAE:



std::enable_if<std::is_copy_constructible<T>::value> addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
}
std::enable_if<!std::is_copy_constructible<T>::value && std::is_default_constructible<T>::value> addFromPrefab() {
addComponent(); // Add a new component with his default constructor
}

std::enable_if<!std::is_copy_constructible<T>::value && !std::is_default_constructible<T>::value> addFromPrefab() {
throw std::exception();
}





share|improve this answer
























  • Thank you a lot, constexpr work perfectly!

    – LordFinn
    Nov 20 '18 at 22:59











Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53402751%2fhow-to-call-a-copy-constructor-only-if-it-exist-c%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









3














If you have C++17, use if constexpr:



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if constexpr(std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if constexpr(std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}


If you don't, you have to use SFINAE:



std::enable_if<std::is_copy_constructible<T>::value> addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
}
std::enable_if<!std::is_copy_constructible<T>::value && std::is_default_constructible<T>::value> addFromPrefab() {
addComponent(); // Add a new component with his default constructor
}

std::enable_if<!std::is_copy_constructible<T>::value && !std::is_default_constructible<T>::value> addFromPrefab() {
throw std::exception();
}





share|improve this answer
























  • Thank you a lot, constexpr work perfectly!

    – LordFinn
    Nov 20 '18 at 22:59
















3














If you have C++17, use if constexpr:



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if constexpr(std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if constexpr(std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}


If you don't, you have to use SFINAE:



std::enable_if<std::is_copy_constructible<T>::value> addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
}
std::enable_if<!std::is_copy_constructible<T>::value && std::is_default_constructible<T>::value> addFromPrefab() {
addComponent(); // Add a new component with his default constructor
}

std::enable_if<!std::is_copy_constructible<T>::value && !std::is_default_constructible<T>::value> addFromPrefab() {
throw std::exception();
}





share|improve this answer
























  • Thank you a lot, constexpr work perfectly!

    – LordFinn
    Nov 20 '18 at 22:59














3












3








3







If you have C++17, use if constexpr:



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if constexpr(std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if constexpr(std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}


If you don't, you have to use SFINAE:



std::enable_if<std::is_copy_constructible<T>::value> addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
}
std::enable_if<!std::is_copy_constructible<T>::value && std::is_default_constructible<T>::value> addFromPrefab() {
addComponent(); // Add a new component with his default constructor
}

std::enable_if<!std::is_copy_constructible<T>::value && !std::is_default_constructible<T>::value> addFromPrefab() {
throw std::exception();
}





share|improve this answer













If you have C++17, use if constexpr:



void addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
if constexpr(std::is_copy_constructible<T>::value)
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
else if constexpr(std::is_default_constructible<T>::value)
addComponent(); // Add a new component with his default constructor
else
throw std::exception();
}


If you don't, you have to use SFINAE:



std::enable_if<std::is_copy_constructible<T>::value> addFromPrefab() { //We assume that _prefab is of type std::shared_ptr<T>
addComponent(*_prefab); // Add a new component by copy constructing the prefab passed as parameter
}
std::enable_if<!std::is_copy_constructible<T>::value && std::is_default_constructible<T>::value> addFromPrefab() {
addComponent(); // Add a new component with his default constructor
}

std::enable_if<!std::is_copy_constructible<T>::value && !std::is_default_constructible<T>::value> addFromPrefab() {
throw std::exception();
}






share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 20 '18 at 22:52









Matthieu BrucherMatthieu Brucher

16.4k32143




16.4k32143













  • Thank you a lot, constexpr work perfectly!

    – LordFinn
    Nov 20 '18 at 22:59



















  • Thank you a lot, constexpr work perfectly!

    – LordFinn
    Nov 20 '18 at 22:59

















Thank you a lot, constexpr work perfectly!

– LordFinn
Nov 20 '18 at 22:59





Thank you a lot, constexpr work perfectly!

– LordFinn
Nov 20 '18 at 22:59




















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53402751%2fhow-to-call-a-copy-constructor-only-if-it-exist-c%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

鏡平學校

ꓛꓣだゔៀៅຸ໢ທຮ໕໒ ,ໂ'໥໓າ໼ឨឲ៵៭ៈゎゔit''䖳𥁄卿' ☨₤₨こゎもょの;ꜹꟚꞖꞵꟅꞛေၦေɯ,ɨɡ𛃵𛁹ޝ޳ޠ޾,ޤޒޯ޾𫝒𫠁သ𛅤チョ'サノބޘދ𛁐ᶿᶇᶀᶋᶠ㨑㽹⻮ꧬ꧹؍۩وَؠ㇕㇃㇪ ㇦㇋㇋ṜẰᵡᴠ 軌ᵕ搜۳ٰޗޮ޷ސޯ𫖾𫅀ल, ꙭ꙰ꚅꙁꚊꞻꝔ꟠Ꝭㄤﺟޱސꧨꧼ꧴ꧯꧽ꧲ꧯ'⽹⽭⾁⿞⼳⽋២៩ញណើꩯꩤ꩸ꩮᶻᶺᶧᶂ𫳲𫪭𬸄𫵰𬖩𬫣𬊉ၲ𛅬㕦䬺𫝌𫝼,,𫟖𫞽ហៅ஫㆔ాఆఅꙒꚞꙍ,Ꙟ꙱エ ,ポテ,フࢰࢯ𫟠𫞶 𫝤𫟠ﺕﹱﻜﻣ𪵕𪭸𪻆𪾩𫔷ġ,ŧآꞪ꟥,ꞔꝻ♚☹⛵𛀌ꬷꭞȄƁƪƬșƦǙǗdžƝǯǧⱦⱰꓕꓢႋ神 ဴ၀க௭எ௫ឫោ ' េㇷㇴㇼ神ㇸㇲㇽㇴㇼㇻㇸ'ㇸㇿㇸㇹㇰㆣꓚꓤ₡₧ ㄨㄟ㄂ㄖㄎ໗ツڒذ₶।ऩछएोञयूटक़कयँृी,冬'𛅢𛅥ㇱㇵㇶ𥄥𦒽𠣧𠊓𧢖𥞘𩔋цѰㄠſtʯʭɿʆʗʍʩɷɛ,əʏダヵㄐㄘR{gỚṖḺờṠṫảḙḭᴮᵏᴘᵀᵷᵕᴜᴏᵾq﮲ﲿﴽﭙ軌ﰬﶚﶧ﫲Ҝжюїкӈㇴffצּ﬘﭅﬈軌'ffistfflſtffतभफɳɰʊɲʎ𛁱𛁖𛁮𛀉 𛂯𛀞నఋŀŲ 𫟲𫠖𫞺ຆຆ ໹້໕໗ๆทԊꧢꧠ꧰ꓱ⿝⼑ŎḬẃẖỐẅ ,ờỰỈỗﮊDžȩꭏꭎꬻ꭮ꬿꭖꭥꭅ㇭神 ⾈ꓵꓑ⺄㄄ㄪㄙㄅㄇstA۵䞽ॶ𫞑𫝄㇉㇇゜軌𩜛𩳠Jﻺ‚Üမ႕ႌႊၐၸဓၞၞၡ៸wyvtᶎᶪᶹစဎ꣡꣰꣢꣤ٗ؋لㇳㇾㇻㇱ㆐㆔,,㆟Ⱶヤマފ޼ޝަݿݞݠݷݐ',ݘ,ݪݙݵ𬝉𬜁𫝨𫞘くせぉて¼óû×ó£…𛅑הㄙくԗԀ5606神45,神796'𪤻𫞧ꓐ㄁ㄘɥɺꓵꓲ3''7034׉ⱦⱠˆ“𫝋ȍ,ꩲ軌꩷ꩶꩧꩫఞ۔فڱێظペサ神ナᴦᵑ47 9238їﻂ䐊䔉㠸﬎ffiﬣ,לּᴷᴦᵛᵽ,ᴨᵤ ᵸᵥᴗᵈꚏꚉꚟ⻆rtǟƴ𬎎

Why https connections are so slow when debugging (stepping over) in Java?