Java 2D Array Specific Move












0















I have made a class where a 6x10 2D array is generated to act as a board.



A random starting location is then generated in the constructor.I only want adjacent moves to be possible.



For example, if the random location has been generated as (2,3) then for example the user enters (1,2) it would be a valid move, but (6,1) would be an invalid move.



Then if the user enters say (1,2), they can then go to any adjacent cell from (1,2).



I have included the class below, and the adjacent method I tried to make to test it, but I'm a bit confused on how I am approaching this.



import java.util.Arrays;
import java.util.Random;

public class Test {

public static final int ROWS = 6;
public static final int COLUMNS = 10;
public int board;

public static void main(String args)
{
Test t = new Test();
t.getBoard();
t.makeMove(6,1); //I want this to be an invalid move.
t.getBoard();
t.makeMove(1,2); // this should be a valid move
t.getBoard();

}

public Test()
{
board = new int[ROWS][COLUMNS];
createRandomLocation();
}

public void createRandomLocation()
{
Random rand = new Random();
int x = rand.nextInt(6);
int y = rand.nextInt(10);
board[x][y] = 1;
}



public void makeMove(int x,int y){
if (Math.abs(x-cur_x)==0 || Math.abs(y-cur_y)==0) {
board[x][y] = 1;
}

public String getBoard() {
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[i].length; j++) {
System.out.print(board[i][j] + " ");
}
System.out.println();
}
System.out.println();

return Arrays.deepToString(board);
}



}


Adjacent:



/*public boolean isMoveAllowed(int  array,int x, int y){
boolean adjacent = false;
int trueCount = 0;
if(array[x-1][y-1] == 0) trueCount++; //topleft
if(array[x-1][y] == 0) trueCount++; //top
if(array[x-1][y+1] == 0) trueCount++;//topright
if(array[x][y+1] == 0) trueCount++;//right
if(array[x][y-1] == 0) trueCount++;//left
if(array[x+1][y-1] == 0) trueCount++;//bottomleft
if(array[x+1][y] == 0) trueCount++;//bottom
if(array[x+1][y+1] == 0) trueCount++; //bottomright

if (trueCount == 8)
{
adjacent = true;
}
return adjacent;
}*/









share|improve this question

























  • You should have a way to keep track of where you are in the grid, and then if the move isn't one up/down/right/left from the current position then return false

    – GBlodgett
    Nov 20 '18 at 18:24
















0















I have made a class where a 6x10 2D array is generated to act as a board.



A random starting location is then generated in the constructor.I only want adjacent moves to be possible.



For example, if the random location has been generated as (2,3) then for example the user enters (1,2) it would be a valid move, but (6,1) would be an invalid move.



Then if the user enters say (1,2), they can then go to any adjacent cell from (1,2).



I have included the class below, and the adjacent method I tried to make to test it, but I'm a bit confused on how I am approaching this.



import java.util.Arrays;
import java.util.Random;

public class Test {

public static final int ROWS = 6;
public static final int COLUMNS = 10;
public int board;

public static void main(String args)
{
Test t = new Test();
t.getBoard();
t.makeMove(6,1); //I want this to be an invalid move.
t.getBoard();
t.makeMove(1,2); // this should be a valid move
t.getBoard();

}

public Test()
{
board = new int[ROWS][COLUMNS];
createRandomLocation();
}

public void createRandomLocation()
{
Random rand = new Random();
int x = rand.nextInt(6);
int y = rand.nextInt(10);
board[x][y] = 1;
}



public void makeMove(int x,int y){
if (Math.abs(x-cur_x)==0 || Math.abs(y-cur_y)==0) {
board[x][y] = 1;
}

public String getBoard() {
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[i].length; j++) {
System.out.print(board[i][j] + " ");
}
System.out.println();
}
System.out.println();

return Arrays.deepToString(board);
}



}


Adjacent:



/*public boolean isMoveAllowed(int  array,int x, int y){
boolean adjacent = false;
int trueCount = 0;
if(array[x-1][y-1] == 0) trueCount++; //topleft
if(array[x-1][y] == 0) trueCount++; //top
if(array[x-1][y+1] == 0) trueCount++;//topright
if(array[x][y+1] == 0) trueCount++;//right
if(array[x][y-1] == 0) trueCount++;//left
if(array[x+1][y-1] == 0) trueCount++;//bottomleft
if(array[x+1][y] == 0) trueCount++;//bottom
if(array[x+1][y+1] == 0) trueCount++; //bottomright

if (trueCount == 8)
{
adjacent = true;
}
return adjacent;
}*/









share|improve this question

























  • You should have a way to keep track of where you are in the grid, and then if the move isn't one up/down/right/left from the current position then return false

    – GBlodgett
    Nov 20 '18 at 18:24














0












0








0








I have made a class where a 6x10 2D array is generated to act as a board.



A random starting location is then generated in the constructor.I only want adjacent moves to be possible.



For example, if the random location has been generated as (2,3) then for example the user enters (1,2) it would be a valid move, but (6,1) would be an invalid move.



Then if the user enters say (1,2), they can then go to any adjacent cell from (1,2).



I have included the class below, and the adjacent method I tried to make to test it, but I'm a bit confused on how I am approaching this.



import java.util.Arrays;
import java.util.Random;

public class Test {

public static final int ROWS = 6;
public static final int COLUMNS = 10;
public int board;

public static void main(String args)
{
Test t = new Test();
t.getBoard();
t.makeMove(6,1); //I want this to be an invalid move.
t.getBoard();
t.makeMove(1,2); // this should be a valid move
t.getBoard();

}

public Test()
{
board = new int[ROWS][COLUMNS];
createRandomLocation();
}

public void createRandomLocation()
{
Random rand = new Random();
int x = rand.nextInt(6);
int y = rand.nextInt(10);
board[x][y] = 1;
}



public void makeMove(int x,int y){
if (Math.abs(x-cur_x)==0 || Math.abs(y-cur_y)==0) {
board[x][y] = 1;
}

public String getBoard() {
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[i].length; j++) {
System.out.print(board[i][j] + " ");
}
System.out.println();
}
System.out.println();

return Arrays.deepToString(board);
}



}


Adjacent:



/*public boolean isMoveAllowed(int  array,int x, int y){
boolean adjacent = false;
int trueCount = 0;
if(array[x-1][y-1] == 0) trueCount++; //topleft
if(array[x-1][y] == 0) trueCount++; //top
if(array[x-1][y+1] == 0) trueCount++;//topright
if(array[x][y+1] == 0) trueCount++;//right
if(array[x][y-1] == 0) trueCount++;//left
if(array[x+1][y-1] == 0) trueCount++;//bottomleft
if(array[x+1][y] == 0) trueCount++;//bottom
if(array[x+1][y+1] == 0) trueCount++; //bottomright

if (trueCount == 8)
{
adjacent = true;
}
return adjacent;
}*/









share|improve this question
















I have made a class where a 6x10 2D array is generated to act as a board.



A random starting location is then generated in the constructor.I only want adjacent moves to be possible.



For example, if the random location has been generated as (2,3) then for example the user enters (1,2) it would be a valid move, but (6,1) would be an invalid move.



Then if the user enters say (1,2), they can then go to any adjacent cell from (1,2).



I have included the class below, and the adjacent method I tried to make to test it, but I'm a bit confused on how I am approaching this.



import java.util.Arrays;
import java.util.Random;

public class Test {

public static final int ROWS = 6;
public static final int COLUMNS = 10;
public int board;

public static void main(String args)
{
Test t = new Test();
t.getBoard();
t.makeMove(6,1); //I want this to be an invalid move.
t.getBoard();
t.makeMove(1,2); // this should be a valid move
t.getBoard();

}

public Test()
{
board = new int[ROWS][COLUMNS];
createRandomLocation();
}

public void createRandomLocation()
{
Random rand = new Random();
int x = rand.nextInt(6);
int y = rand.nextInt(10);
board[x][y] = 1;
}



public void makeMove(int x,int y){
if (Math.abs(x-cur_x)==0 || Math.abs(y-cur_y)==0) {
board[x][y] = 1;
}

public String getBoard() {
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[i].length; j++) {
System.out.print(board[i][j] + " ");
}
System.out.println();
}
System.out.println();

return Arrays.deepToString(board);
}



}


Adjacent:



/*public boolean isMoveAllowed(int  array,int x, int y){
boolean adjacent = false;
int trueCount = 0;
if(array[x-1][y-1] == 0) trueCount++; //topleft
if(array[x-1][y] == 0) trueCount++; //top
if(array[x-1][y+1] == 0) trueCount++;//topright
if(array[x][y+1] == 0) trueCount++;//right
if(array[x][y-1] == 0) trueCount++;//left
if(array[x+1][y-1] == 0) trueCount++;//bottomleft
if(array[x+1][y] == 0) trueCount++;//bottom
if(array[x+1][y+1] == 0) trueCount++; //bottomright

if (trueCount == 8)
{
adjacent = true;
}
return adjacent;
}*/






java






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share|improve this question













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share|improve this question








edited Nov 30 '18 at 11:51







JameshGong

















asked Nov 20 '18 at 18:22









JameshGongJameshGong

566




566













  • You should have a way to keep track of where you are in the grid, and then if the move isn't one up/down/right/left from the current position then return false

    – GBlodgett
    Nov 20 '18 at 18:24



















  • You should have a way to keep track of where you are in the grid, and then if the move isn't one up/down/right/left from the current position then return false

    – GBlodgett
    Nov 20 '18 at 18:24

















You should have a way to keep track of where you are in the grid, and then if the move isn't one up/down/right/left from the current position then return false

– GBlodgett
Nov 20 '18 at 18:24





You should have a way to keep track of where you are in the grid, and then if the move isn't one up/down/right/left from the current position then return false

– GBlodgett
Nov 20 '18 at 18:24












2 Answers
2






active

oldest

votes


















1














Your problem description has the answer baked into it already. You want any move from (a,b) to (c,d) to be legal if the distance between a and c, and b and d, is zero or one. So if you see Math.abs(a-c)>1, that's an illegal move. So: have the current position stored in some variables, and compare them to the desired new location:



public static void main(String args)
{
Board b = new Board(6, 10);
try {
b.tryMove(6,1);
} catch(IllegalMoveException e) {
// do whatever you need to do to inform the user that move is illegal
}
}


With the Board class responsible for tracking coordinates:



class Board {
protected int cur_x, cur_y, rows, cols;

public Board(int rows, int cols) {
this.rows = rows;
this.cols = cols;
this.setRandomPosition();
}

public void setRandomPosition() {
cur_x = (int) Math.round(Math.random() * cols);
cur_y = (int) Math.round(Math.random() * rows);
}

public void tryMove(int x, int y) throws IllegalMoveException {
if (Math.abs(x-cur_x)>1 || Math.abs(y-cur_y)>1) {
throw new IllegalMoveException(...);
}
// bounds check omitted here, but: ensure that
// 0<=x<cols and 0<=y<rows, otherwise throw an
// IllegalMoveException as well.
cur_x = x;
cur_y = y;
}
// with getters for the current x and y, etc.
}





share|improve this answer

































    0














    It would be much easier to test for a true case rather than a false case like you currently have, the isMoveAllowed method should look something like this:



    public boolean isMoveAllowed(int array, int x, int y) {
    return ((array[x + 1][y] == 1) ||
    (array[x - 1][y] == 1) ||
    (array[x][y + 1] == 1) ||
    (array[x][y - 1] == 1));
    }


    This will return true if the move is adjacent to the current player position






    share|improve this answer























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      2 Answers
      2






      active

      oldest

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      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      1














      Your problem description has the answer baked into it already. You want any move from (a,b) to (c,d) to be legal if the distance between a and c, and b and d, is zero or one. So if you see Math.abs(a-c)>1, that's an illegal move. So: have the current position stored in some variables, and compare them to the desired new location:



      public static void main(String args)
      {
      Board b = new Board(6, 10);
      try {
      b.tryMove(6,1);
      } catch(IllegalMoveException e) {
      // do whatever you need to do to inform the user that move is illegal
      }
      }


      With the Board class responsible for tracking coordinates:



      class Board {
      protected int cur_x, cur_y, rows, cols;

      public Board(int rows, int cols) {
      this.rows = rows;
      this.cols = cols;
      this.setRandomPosition();
      }

      public void setRandomPosition() {
      cur_x = (int) Math.round(Math.random() * cols);
      cur_y = (int) Math.round(Math.random() * rows);
      }

      public void tryMove(int x, int y) throws IllegalMoveException {
      if (Math.abs(x-cur_x)>1 || Math.abs(y-cur_y)>1) {
      throw new IllegalMoveException(...);
      }
      // bounds check omitted here, but: ensure that
      // 0<=x<cols and 0<=y<rows, otherwise throw an
      // IllegalMoveException as well.
      cur_x = x;
      cur_y = y;
      }
      // with getters for the current x and y, etc.
      }





      share|improve this answer






























        1














        Your problem description has the answer baked into it already. You want any move from (a,b) to (c,d) to be legal if the distance between a and c, and b and d, is zero or one. So if you see Math.abs(a-c)>1, that's an illegal move. So: have the current position stored in some variables, and compare them to the desired new location:



        public static void main(String args)
        {
        Board b = new Board(6, 10);
        try {
        b.tryMove(6,1);
        } catch(IllegalMoveException e) {
        // do whatever you need to do to inform the user that move is illegal
        }
        }


        With the Board class responsible for tracking coordinates:



        class Board {
        protected int cur_x, cur_y, rows, cols;

        public Board(int rows, int cols) {
        this.rows = rows;
        this.cols = cols;
        this.setRandomPosition();
        }

        public void setRandomPosition() {
        cur_x = (int) Math.round(Math.random() * cols);
        cur_y = (int) Math.round(Math.random() * rows);
        }

        public void tryMove(int x, int y) throws IllegalMoveException {
        if (Math.abs(x-cur_x)>1 || Math.abs(y-cur_y)>1) {
        throw new IllegalMoveException(...);
        }
        // bounds check omitted here, but: ensure that
        // 0<=x<cols and 0<=y<rows, otherwise throw an
        // IllegalMoveException as well.
        cur_x = x;
        cur_y = y;
        }
        // with getters for the current x and y, etc.
        }





        share|improve this answer




























          1












          1








          1







          Your problem description has the answer baked into it already. You want any move from (a,b) to (c,d) to be legal if the distance between a and c, and b and d, is zero or one. So if you see Math.abs(a-c)>1, that's an illegal move. So: have the current position stored in some variables, and compare them to the desired new location:



          public static void main(String args)
          {
          Board b = new Board(6, 10);
          try {
          b.tryMove(6,1);
          } catch(IllegalMoveException e) {
          // do whatever you need to do to inform the user that move is illegal
          }
          }


          With the Board class responsible for tracking coordinates:



          class Board {
          protected int cur_x, cur_y, rows, cols;

          public Board(int rows, int cols) {
          this.rows = rows;
          this.cols = cols;
          this.setRandomPosition();
          }

          public void setRandomPosition() {
          cur_x = (int) Math.round(Math.random() * cols);
          cur_y = (int) Math.round(Math.random() * rows);
          }

          public void tryMove(int x, int y) throws IllegalMoveException {
          if (Math.abs(x-cur_x)>1 || Math.abs(y-cur_y)>1) {
          throw new IllegalMoveException(...);
          }
          // bounds check omitted here, but: ensure that
          // 0<=x<cols and 0<=y<rows, otherwise throw an
          // IllegalMoveException as well.
          cur_x = x;
          cur_y = y;
          }
          // with getters for the current x and y, etc.
          }





          share|improve this answer















          Your problem description has the answer baked into it already. You want any move from (a,b) to (c,d) to be legal if the distance between a and c, and b and d, is zero or one. So if you see Math.abs(a-c)>1, that's an illegal move. So: have the current position stored in some variables, and compare them to the desired new location:



          public static void main(String args)
          {
          Board b = new Board(6, 10);
          try {
          b.tryMove(6,1);
          } catch(IllegalMoveException e) {
          // do whatever you need to do to inform the user that move is illegal
          }
          }


          With the Board class responsible for tracking coordinates:



          class Board {
          protected int cur_x, cur_y, rows, cols;

          public Board(int rows, int cols) {
          this.rows = rows;
          this.cols = cols;
          this.setRandomPosition();
          }

          public void setRandomPosition() {
          cur_x = (int) Math.round(Math.random() * cols);
          cur_y = (int) Math.round(Math.random() * rows);
          }

          public void tryMove(int x, int y) throws IllegalMoveException {
          if (Math.abs(x-cur_x)>1 || Math.abs(y-cur_y)>1) {
          throw new IllegalMoveException(...);
          }
          // bounds check omitted here, but: ensure that
          // 0<=x<cols and 0<=y<rows, otherwise throw an
          // IllegalMoveException as well.
          cur_x = x;
          cur_y = y;
          }
          // with getters for the current x and y, etc.
          }






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 20 '18 at 18:39

























          answered Nov 20 '18 at 18:33









          Mike 'Pomax' KamermansMike 'Pomax' Kamermans

          28.2k759100




          28.2k759100

























              0














              It would be much easier to test for a true case rather than a false case like you currently have, the isMoveAllowed method should look something like this:



              public boolean isMoveAllowed(int array, int x, int y) {
              return ((array[x + 1][y] == 1) ||
              (array[x - 1][y] == 1) ||
              (array[x][y + 1] == 1) ||
              (array[x][y - 1] == 1));
              }


              This will return true if the move is adjacent to the current player position






              share|improve this answer




























                0














                It would be much easier to test for a true case rather than a false case like you currently have, the isMoveAllowed method should look something like this:



                public boolean isMoveAllowed(int array, int x, int y) {
                return ((array[x + 1][y] == 1) ||
                (array[x - 1][y] == 1) ||
                (array[x][y + 1] == 1) ||
                (array[x][y - 1] == 1));
                }


                This will return true if the move is adjacent to the current player position






                share|improve this answer


























                  0












                  0








                  0







                  It would be much easier to test for a true case rather than a false case like you currently have, the isMoveAllowed method should look something like this:



                  public boolean isMoveAllowed(int array, int x, int y) {
                  return ((array[x + 1][y] == 1) ||
                  (array[x - 1][y] == 1) ||
                  (array[x][y + 1] == 1) ||
                  (array[x][y - 1] == 1));
                  }


                  This will return true if the move is adjacent to the current player position






                  share|improve this answer













                  It would be much easier to test for a true case rather than a false case like you currently have, the isMoveAllowed method should look something like this:



                  public boolean isMoveAllowed(int array, int x, int y) {
                  return ((array[x + 1][y] == 1) ||
                  (array[x - 1][y] == 1) ||
                  (array[x][y + 1] == 1) ||
                  (array[x][y - 1] == 1));
                  }


                  This will return true if the move is adjacent to the current player position







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 20 '18 at 18:33









                  AleksWAleksW

                  1239




                  1239






























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                      Why https connections are so slow when debugging (stepping over) in Java?