Assembly - Division giving weird result











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I'm using a x86 emulator and I'm trying to write a short program that receives an integer and converts it to binary. However, I run it step by step and check the memory (and the ax register as it is updated) I can see that the ax register evolves as it follows: 14 -> 7 -> 3 -> 32769 (Instead of 1). Why is this happening? I've tried using EAX and ECX instead of ax and cx but it still wont give me the correct result. Am I missing something really obvious?



value: dw 14
binary: dw 0

mov ax,0
mov cx,0
mov dx,0

;CONVERTING 14 TO BINARY
CONVERSION:
mov ax,[valor]
mov cx,2
div cx
push dx
mov [valor],ax
cmp ax,0
jne CONVERSION

pop [binary]









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  • 1




    You need the mov dx,0 inside the loop.
    – Jester
    Nov 9 at 22:14










  • @Jester: why? (Explaing why would make a good answer.)
    – usr2564301
    Nov 9 at 22:19










  • Your push dx may be executed many more times than you are popping it (only once). Best make sure you pop everything that you push. For this toy program it won't matter -- unkess you are going to try larger values next -- but it's a good general rule to keep in mind for anything larger than this.
    – usr2564301
    Nov 9 at 22:21










  • Adding mov dx,0 to the loop made the div work properly! But I just realized that by doing pop into [binary].. isn't giving me the right result either..!
    – falsekein
    Nov 9 at 22:32










  • We don't really know what you are trying to do. Note that dw 14 is already in binary. Maybe you mean a text representation of zeroes and ones?
    – Jester
    Nov 9 at 22:34















up vote
1
down vote

favorite
1












I'm using a x86 emulator and I'm trying to write a short program that receives an integer and converts it to binary. However, I run it step by step and check the memory (and the ax register as it is updated) I can see that the ax register evolves as it follows: 14 -> 7 -> 3 -> 32769 (Instead of 1). Why is this happening? I've tried using EAX and ECX instead of ax and cx but it still wont give me the correct result. Am I missing something really obvious?



value: dw 14
binary: dw 0

mov ax,0
mov cx,0
mov dx,0

;CONVERTING 14 TO BINARY
CONVERSION:
mov ax,[valor]
mov cx,2
div cx
push dx
mov [valor],ax
cmp ax,0
jne CONVERSION

pop [binary]









share|improve this question


















  • 1




    You need the mov dx,0 inside the loop.
    – Jester
    Nov 9 at 22:14










  • @Jester: why? (Explaing why would make a good answer.)
    – usr2564301
    Nov 9 at 22:19










  • Your push dx may be executed many more times than you are popping it (only once). Best make sure you pop everything that you push. For this toy program it won't matter -- unkess you are going to try larger values next -- but it's a good general rule to keep in mind for anything larger than this.
    – usr2564301
    Nov 9 at 22:21










  • Adding mov dx,0 to the loop made the div work properly! But I just realized that by doing pop into [binary].. isn't giving me the right result either..!
    – falsekein
    Nov 9 at 22:32










  • We don't really know what you are trying to do. Note that dw 14 is already in binary. Maybe you mean a text representation of zeroes and ones?
    – Jester
    Nov 9 at 22:34













up vote
1
down vote

favorite
1









up vote
1
down vote

favorite
1






1





I'm using a x86 emulator and I'm trying to write a short program that receives an integer and converts it to binary. However, I run it step by step and check the memory (and the ax register as it is updated) I can see that the ax register evolves as it follows: 14 -> 7 -> 3 -> 32769 (Instead of 1). Why is this happening? I've tried using EAX and ECX instead of ax and cx but it still wont give me the correct result. Am I missing something really obvious?



value: dw 14
binary: dw 0

mov ax,0
mov cx,0
mov dx,0

;CONVERTING 14 TO BINARY
CONVERSION:
mov ax,[valor]
mov cx,2
div cx
push dx
mov [valor],ax
cmp ax,0
jne CONVERSION

pop [binary]









share|improve this question













I'm using a x86 emulator and I'm trying to write a short program that receives an integer and converts it to binary. However, I run it step by step and check the memory (and the ax register as it is updated) I can see that the ax register evolves as it follows: 14 -> 7 -> 3 -> 32769 (Instead of 1). Why is this happening? I've tried using EAX and ECX instead of ax and cx but it still wont give me the correct result. Am I missing something really obvious?



value: dw 14
binary: dw 0

mov ax,0
mov cx,0
mov dx,0

;CONVERTING 14 TO BINARY
CONVERSION:
mov ax,[valor]
mov cx,2
div cx
push dx
mov [valor],ax
cmp ax,0
jne CONVERSION

pop [binary]






assembly x86






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share|improve this question











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asked Nov 9 at 22:11









falsekein

61




61








  • 1




    You need the mov dx,0 inside the loop.
    – Jester
    Nov 9 at 22:14










  • @Jester: why? (Explaing why would make a good answer.)
    – usr2564301
    Nov 9 at 22:19










  • Your push dx may be executed many more times than you are popping it (only once). Best make sure you pop everything that you push. For this toy program it won't matter -- unkess you are going to try larger values next -- but it's a good general rule to keep in mind for anything larger than this.
    – usr2564301
    Nov 9 at 22:21










  • Adding mov dx,0 to the loop made the div work properly! But I just realized that by doing pop into [binary].. isn't giving me the right result either..!
    – falsekein
    Nov 9 at 22:32










  • We don't really know what you are trying to do. Note that dw 14 is already in binary. Maybe you mean a text representation of zeroes and ones?
    – Jester
    Nov 9 at 22:34














  • 1




    You need the mov dx,0 inside the loop.
    – Jester
    Nov 9 at 22:14










  • @Jester: why? (Explaing why would make a good answer.)
    – usr2564301
    Nov 9 at 22:19










  • Your push dx may be executed many more times than you are popping it (only once). Best make sure you pop everything that you push. For this toy program it won't matter -- unkess you are going to try larger values next -- but it's a good general rule to keep in mind for anything larger than this.
    – usr2564301
    Nov 9 at 22:21










  • Adding mov dx,0 to the loop made the div work properly! But I just realized that by doing pop into [binary].. isn't giving me the right result either..!
    – falsekein
    Nov 9 at 22:32










  • We don't really know what you are trying to do. Note that dw 14 is already in binary. Maybe you mean a text representation of zeroes and ones?
    – Jester
    Nov 9 at 22:34








1




1




You need the mov dx,0 inside the loop.
– Jester
Nov 9 at 22:14




You need the mov dx,0 inside the loop.
– Jester
Nov 9 at 22:14












@Jester: why? (Explaing why would make a good answer.)
– usr2564301
Nov 9 at 22:19




@Jester: why? (Explaing why would make a good answer.)
– usr2564301
Nov 9 at 22:19












Your push dx may be executed many more times than you are popping it (only once). Best make sure you pop everything that you push. For this toy program it won't matter -- unkess you are going to try larger values next -- but it's a good general rule to keep in mind for anything larger than this.
– usr2564301
Nov 9 at 22:21




Your push dx may be executed many more times than you are popping it (only once). Best make sure you pop everything that you push. For this toy program it won't matter -- unkess you are going to try larger values next -- but it's a good general rule to keep in mind for anything larger than this.
– usr2564301
Nov 9 at 22:21












Adding mov dx,0 to the loop made the div work properly! But I just realized that by doing pop into [binary].. isn't giving me the right result either..!
– falsekein
Nov 9 at 22:32




Adding mov dx,0 to the loop made the div work properly! But I just realized that by doing pop into [binary].. isn't giving me the right result either..!
– falsekein
Nov 9 at 22:32












We don't really know what you are trying to do. Note that dw 14 is already in binary. Maybe you mean a text representation of zeroes and ones?
– Jester
Nov 9 at 22:34




We don't really know what you are trying to do. Note that dw 14 is already in binary. Maybe you mean a text representation of zeroes and ones?
– Jester
Nov 9 at 22:34

















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