SIGSEGV Error while running function in C












-1














i begginer at c programing and while i am runing my C program i got strange error:



 Program received signal SIGSEGV, Segmentation fault.
0x0000559625ce4a56 in inputNewCountry (cordinateOfCountry=...) at /home/david/CLionProjects/untitled/Countries.c:40
40 newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;

Program terminated with signal SIGSEGV, Segmentation fault.
The program no longer exists.


the code of my function:



Country* inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry;
newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry->cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry->cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry->cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry->cities=NULL;
newCountry->numberOfCities=0;
return newCountry;
}


"struch cordinate":



typedef struct cordinate
{
int xLeft,yLeft;
int xRight,yRight;
}cordinate;


i dont have any idea what i am doing wrong, can someone please help?










share|improve this question


















  • 3




    newCountry must be allocated before you can set its fields.
    – 500 - Internal Server Error
    Nov 12 at 22:31










  • Country *newCountry; creates an uninitialized pointer variable. newCountry->... then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
    – melpomene
    Nov 12 at 22:32










  • Country *newCountry = malloc(sizeof(Country));
    – Henri Menke
    Nov 12 at 22:33
















-1














i begginer at c programing and while i am runing my C program i got strange error:



 Program received signal SIGSEGV, Segmentation fault.
0x0000559625ce4a56 in inputNewCountry (cordinateOfCountry=...) at /home/david/CLionProjects/untitled/Countries.c:40
40 newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;

Program terminated with signal SIGSEGV, Segmentation fault.
The program no longer exists.


the code of my function:



Country* inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry;
newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry->cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry->cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry->cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry->cities=NULL;
newCountry->numberOfCities=0;
return newCountry;
}


"struch cordinate":



typedef struct cordinate
{
int xLeft,yLeft;
int xRight,yRight;
}cordinate;


i dont have any idea what i am doing wrong, can someone please help?










share|improve this question


















  • 3




    newCountry must be allocated before you can set its fields.
    – 500 - Internal Server Error
    Nov 12 at 22:31










  • Country *newCountry; creates an uninitialized pointer variable. newCountry->... then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
    – melpomene
    Nov 12 at 22:32










  • Country *newCountry = malloc(sizeof(Country));
    – Henri Menke
    Nov 12 at 22:33














-1












-1








-1







i begginer at c programing and while i am runing my C program i got strange error:



 Program received signal SIGSEGV, Segmentation fault.
0x0000559625ce4a56 in inputNewCountry (cordinateOfCountry=...) at /home/david/CLionProjects/untitled/Countries.c:40
40 newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;

Program terminated with signal SIGSEGV, Segmentation fault.
The program no longer exists.


the code of my function:



Country* inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry;
newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry->cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry->cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry->cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry->cities=NULL;
newCountry->numberOfCities=0;
return newCountry;
}


"struch cordinate":



typedef struct cordinate
{
int xLeft,yLeft;
int xRight,yRight;
}cordinate;


i dont have any idea what i am doing wrong, can someone please help?










share|improve this question













i begginer at c programing and while i am runing my C program i got strange error:



 Program received signal SIGSEGV, Segmentation fault.
0x0000559625ce4a56 in inputNewCountry (cordinateOfCountry=...) at /home/david/CLionProjects/untitled/Countries.c:40
40 newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;

Program terminated with signal SIGSEGV, Segmentation fault.
The program no longer exists.


the code of my function:



Country* inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry;
newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry->cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry->cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry->cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry->cities=NULL;
newCountry->numberOfCities=0;
return newCountry;
}


"struch cordinate":



typedef struct cordinate
{
int xLeft,yLeft;
int xRight,yRight;
}cordinate;


i dont have any idea what i am doing wrong, can someone please help?







c function struct typedef






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 12 at 22:27









David Zaltsman

124




124








  • 3




    newCountry must be allocated before you can set its fields.
    – 500 - Internal Server Error
    Nov 12 at 22:31










  • Country *newCountry; creates an uninitialized pointer variable. newCountry->... then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
    – melpomene
    Nov 12 at 22:32










  • Country *newCountry = malloc(sizeof(Country));
    – Henri Menke
    Nov 12 at 22:33














  • 3




    newCountry must be allocated before you can set its fields.
    – 500 - Internal Server Error
    Nov 12 at 22:31










  • Country *newCountry; creates an uninitialized pointer variable. newCountry->... then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
    – melpomene
    Nov 12 at 22:32










  • Country *newCountry = malloc(sizeof(Country));
    – Henri Menke
    Nov 12 at 22:33








3




3




newCountry must be allocated before you can set its fields.
– 500 - Internal Server Error
Nov 12 at 22:31




newCountry must be allocated before you can set its fields.
– 500 - Internal Server Error
Nov 12 at 22:31












Country *newCountry; creates an uninitialized pointer variable. newCountry->... then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
– melpomene
Nov 12 at 22:32




Country *newCountry; creates an uninitialized pointer variable. newCountry->... then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
– melpomene
Nov 12 at 22:32












Country *newCountry = malloc(sizeof(Country));
– Henri Menke
Nov 12 at 22:33




Country *newCountry = malloc(sizeof(Country));
– Henri Menke
Nov 12 at 22:33












1 Answer
1






active

oldest

votes


















1














Country *newCountry;


here you define an uninitialized pointer variable.



newCountry->cordinateOfCountry.xLeft=[...]


here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.



You should allocate memory for newCountry, for example with the stdlib.h function malloc:



Country *newCountry = malloc(sizeof(Country));


Remember to free any allocated memory this way.



You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):



Country globalCountry;

Country inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry = &globalCountry;
[...]


You can hide the global variable to only be visible inside of the function:



Country inputNewCountry(cordinate cordinateOfCountry)
{
static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
// Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
Country *newCountry = &hiddenGlobalCountry;
[...]


Or you could simply return a Country instead:



Country inputNewCountry(cordinate cordinateOfCountry)
{
Country newCountry;
newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry.cities=NULL;
newCountry.numberOfCities=0;
return newCountry;
}





share|improve this answer























    Your Answer






    StackExchange.ifUsing("editor", function () {
    StackExchange.using("externalEditor", function () {
    StackExchange.using("snippets", function () {
    StackExchange.snippets.init();
    });
    });
    }, "code-snippets");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "1"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53271003%2fsigsegv-error-while-running-function-in-c%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    1














    Country *newCountry;


    here you define an uninitialized pointer variable.



    newCountry->cordinateOfCountry.xLeft=[...]


    here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.



    You should allocate memory for newCountry, for example with the stdlib.h function malloc:



    Country *newCountry = malloc(sizeof(Country));


    Remember to free any allocated memory this way.



    You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):



    Country globalCountry;

    Country inputNewCountry(cordinate cordinateOfCountry)
    {
    Country *newCountry = &globalCountry;
    [...]


    You can hide the global variable to only be visible inside of the function:



    Country inputNewCountry(cordinate cordinateOfCountry)
    {
    static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
    // Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
    Country *newCountry = &hiddenGlobalCountry;
    [...]


    Or you could simply return a Country instead:



    Country inputNewCountry(cordinate cordinateOfCountry)
    {
    Country newCountry;
    newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
    newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
    newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
    newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
    newCountry.cities=NULL;
    newCountry.numberOfCities=0;
    return newCountry;
    }





    share|improve this answer




























      1














      Country *newCountry;


      here you define an uninitialized pointer variable.



      newCountry->cordinateOfCountry.xLeft=[...]


      here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.



      You should allocate memory for newCountry, for example with the stdlib.h function malloc:



      Country *newCountry = malloc(sizeof(Country));


      Remember to free any allocated memory this way.



      You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):



      Country globalCountry;

      Country inputNewCountry(cordinate cordinateOfCountry)
      {
      Country *newCountry = &globalCountry;
      [...]


      You can hide the global variable to only be visible inside of the function:



      Country inputNewCountry(cordinate cordinateOfCountry)
      {
      static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
      // Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
      Country *newCountry = &hiddenGlobalCountry;
      [...]


      Or you could simply return a Country instead:



      Country inputNewCountry(cordinate cordinateOfCountry)
      {
      Country newCountry;
      newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
      newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
      newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
      newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
      newCountry.cities=NULL;
      newCountry.numberOfCities=0;
      return newCountry;
      }





      share|improve this answer


























        1












        1








        1






        Country *newCountry;


        here you define an uninitialized pointer variable.



        newCountry->cordinateOfCountry.xLeft=[...]


        here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.



        You should allocate memory for newCountry, for example with the stdlib.h function malloc:



        Country *newCountry = malloc(sizeof(Country));


        Remember to free any allocated memory this way.



        You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):



        Country globalCountry;

        Country inputNewCountry(cordinate cordinateOfCountry)
        {
        Country *newCountry = &globalCountry;
        [...]


        You can hide the global variable to only be visible inside of the function:



        Country inputNewCountry(cordinate cordinateOfCountry)
        {
        static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
        // Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
        Country *newCountry = &hiddenGlobalCountry;
        [...]


        Or you could simply return a Country instead:



        Country inputNewCountry(cordinate cordinateOfCountry)
        {
        Country newCountry;
        newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
        newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
        newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
        newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
        newCountry.cities=NULL;
        newCountry.numberOfCities=0;
        return newCountry;
        }





        share|improve this answer














        Country *newCountry;


        here you define an uninitialized pointer variable.



        newCountry->cordinateOfCountry.xLeft=[...]


        here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.



        You should allocate memory for newCountry, for example with the stdlib.h function malloc:



        Country *newCountry = malloc(sizeof(Country));


        Remember to free any allocated memory this way.



        You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):



        Country globalCountry;

        Country inputNewCountry(cordinate cordinateOfCountry)
        {
        Country *newCountry = &globalCountry;
        [...]


        You can hide the global variable to only be visible inside of the function:



        Country inputNewCountry(cordinate cordinateOfCountry)
        {
        static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
        // Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
        Country *newCountry = &hiddenGlobalCountry;
        [...]


        Or you could simply return a Country instead:



        Country inputNewCountry(cordinate cordinateOfCountry)
        {
        Country newCountry;
        newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
        newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
        newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
        newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
        newCountry.cities=NULL;
        newCountry.numberOfCities=0;
        return newCountry;
        }






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 12 at 22:42

























        answered Nov 12 at 22:35









        YoYoYonnY

        783719




        783719






























            draft saved

            draft discarded




















































            Thanks for contributing an answer to Stack Overflow!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            To learn more, see our tips on writing great answers.





            Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


            Please pay close attention to the following guidance:


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53271003%2fsigsegv-error-while-running-function-in-c%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            鏡平學校

            ꓛꓣだゔៀៅຸ໢ທຮ໕໒ ,ໂ'໥໓າ໼ឨឲ៵៭ៈゎゔit''䖳𥁄卿' ☨₤₨こゎもょの;ꜹꟚꞖꞵꟅꞛေၦေɯ,ɨɡ𛃵𛁹ޝ޳ޠ޾,ޤޒޯ޾𫝒𫠁သ𛅤チョ'サノބޘދ𛁐ᶿᶇᶀᶋᶠ㨑㽹⻮ꧬ꧹؍۩وَؠ㇕㇃㇪ ㇦㇋㇋ṜẰᵡᴠ 軌ᵕ搜۳ٰޗޮ޷ސޯ𫖾𫅀ल, ꙭ꙰ꚅꙁꚊꞻꝔ꟠Ꝭㄤﺟޱސꧨꧼ꧴ꧯꧽ꧲ꧯ'⽹⽭⾁⿞⼳⽋២៩ញណើꩯꩤ꩸ꩮᶻᶺᶧᶂ𫳲𫪭𬸄𫵰𬖩𬫣𬊉ၲ𛅬㕦䬺𫝌𫝼,,𫟖𫞽ហៅ஫㆔ాఆఅꙒꚞꙍ,Ꙟ꙱エ ,ポテ,フࢰࢯ𫟠𫞶 𫝤𫟠ﺕﹱﻜﻣ𪵕𪭸𪻆𪾩𫔷ġ,ŧآꞪ꟥,ꞔꝻ♚☹⛵𛀌ꬷꭞȄƁƪƬșƦǙǗdžƝǯǧⱦⱰꓕꓢႋ神 ဴ၀க௭எ௫ឫោ ' េㇷㇴㇼ神ㇸㇲㇽㇴㇼㇻㇸ'ㇸㇿㇸㇹㇰㆣꓚꓤ₡₧ ㄨㄟ㄂ㄖㄎ໗ツڒذ₶।ऩछएोञयूटक़कयँृी,冬'𛅢𛅥ㇱㇵㇶ𥄥𦒽𠣧𠊓𧢖𥞘𩔋цѰㄠſtʯʭɿʆʗʍʩɷɛ,əʏダヵㄐㄘR{gỚṖḺờṠṫảḙḭᴮᵏᴘᵀᵷᵕᴜᴏᵾq﮲ﲿﴽﭙ軌ﰬﶚﶧ﫲Ҝжюїкӈㇴffצּ﬘﭅﬈軌'ffistfflſtffतभफɳɰʊɲʎ𛁱𛁖𛁮𛀉 𛂯𛀞నఋŀŲ 𫟲𫠖𫞺ຆຆ ໹້໕໗ๆทԊꧢꧠ꧰ꓱ⿝⼑ŎḬẃẖỐẅ ,ờỰỈỗﮊDžȩꭏꭎꬻ꭮ꬿꭖꭥꭅ㇭神 ⾈ꓵꓑ⺄㄄ㄪㄙㄅㄇstA۵䞽ॶ𫞑𫝄㇉㇇゜軌𩜛𩳠Jﻺ‚Üမ႕ႌႊၐၸဓၞၞၡ៸wyvtᶎᶪᶹစဎ꣡꣰꣢꣤ٗ؋لㇳㇾㇻㇱ㆐㆔,,㆟Ⱶヤマފ޼ޝަݿݞݠݷݐ',ݘ,ݪݙݵ𬝉𬜁𫝨𫞘くせぉて¼óû×ó£…𛅑הㄙくԗԀ5606神45,神796'𪤻𫞧ꓐ㄁ㄘɥɺꓵꓲ3''7034׉ⱦⱠˆ“𫝋ȍ,ꩲ軌꩷ꩶꩧꩫఞ۔فڱێظペサ神ナᴦᵑ47 9238їﻂ䐊䔉㠸﬎ffiﬣ,לּᴷᴦᵛᵽ,ᴨᵤ ᵸᵥᴗᵈꚏꚉꚟ⻆rtǟƴ𬎎

            Why https connections are so slow when debugging (stepping over) in Java?