Making API call every 5 seconds in C#












0















I'm trying to develop a mobile app on Xamarin Forms platform.I'm getting data from API.API call only happened once only when the application is opened. I'm Listing livescores between teams in a ListView . For example the minutes of the match 25 for now.I'm waiting 2 minutes and nothing changed. The minute is the same on my ListView.When I close and open the app again minute is changing.I just want to make call every 5 second to refresh the data without close the application.
Here is my code.



public List<liveScoreData>liveScore() 
{
var result = new List<liveScoreData>();
try
{

Guid guidSifre = Guid.NewGuid();
string guid = guidSifre.ToString();
string result = CreateMD5forChecksum(guid);

using (var client = new WebClient())
{
var values = new NameValueCollection();
values["result"] = result;
values["guid"] = guid;

var response = client.UploadValues("http://abcd.com/admin/LiveScore", values);

var responseString = Encoding.Default.GetString(response);


var responseResult = JsonConvert.DeserializeObject(responseString);
result = JsonConvert.DeserializeObject<List<liveScoreData>>(responseResult.ToString());

Mehmet.liveScoreDataList = result;

}
}
catch (Exception ex)
{
var exc = ex;
}

return result;

}









share|improve this question




















  • 1





    Why do you get a string, deserialize to object, turn it back to a string, and then deserialize it again?

    – Jamiec
    Nov 19 '18 at 12:49


















0















I'm trying to develop a mobile app on Xamarin Forms platform.I'm getting data from API.API call only happened once only when the application is opened. I'm Listing livescores between teams in a ListView . For example the minutes of the match 25 for now.I'm waiting 2 minutes and nothing changed. The minute is the same on my ListView.When I close and open the app again minute is changing.I just want to make call every 5 second to refresh the data without close the application.
Here is my code.



public List<liveScoreData>liveScore() 
{
var result = new List<liveScoreData>();
try
{

Guid guidSifre = Guid.NewGuid();
string guid = guidSifre.ToString();
string result = CreateMD5forChecksum(guid);

using (var client = new WebClient())
{
var values = new NameValueCollection();
values["result"] = result;
values["guid"] = guid;

var response = client.UploadValues("http://abcd.com/admin/LiveScore", values);

var responseString = Encoding.Default.GetString(response);


var responseResult = JsonConvert.DeserializeObject(responseString);
result = JsonConvert.DeserializeObject<List<liveScoreData>>(responseResult.ToString());

Mehmet.liveScoreDataList = result;

}
}
catch (Exception ex)
{
var exc = ex;
}

return result;

}









share|improve this question




















  • 1





    Why do you get a string, deserialize to object, turn it back to a string, and then deserialize it again?

    – Jamiec
    Nov 19 '18 at 12:49
















0












0








0








I'm trying to develop a mobile app on Xamarin Forms platform.I'm getting data from API.API call only happened once only when the application is opened. I'm Listing livescores between teams in a ListView . For example the minutes of the match 25 for now.I'm waiting 2 minutes and nothing changed. The minute is the same on my ListView.When I close and open the app again minute is changing.I just want to make call every 5 second to refresh the data without close the application.
Here is my code.



public List<liveScoreData>liveScore() 
{
var result = new List<liveScoreData>();
try
{

Guid guidSifre = Guid.NewGuid();
string guid = guidSifre.ToString();
string result = CreateMD5forChecksum(guid);

using (var client = new WebClient())
{
var values = new NameValueCollection();
values["result"] = result;
values["guid"] = guid;

var response = client.UploadValues("http://abcd.com/admin/LiveScore", values);

var responseString = Encoding.Default.GetString(response);


var responseResult = JsonConvert.DeserializeObject(responseString);
result = JsonConvert.DeserializeObject<List<liveScoreData>>(responseResult.ToString());

Mehmet.liveScoreDataList = result;

}
}
catch (Exception ex)
{
var exc = ex;
}

return result;

}









share|improve this question
















I'm trying to develop a mobile app on Xamarin Forms platform.I'm getting data from API.API call only happened once only when the application is opened. I'm Listing livescores between teams in a ListView . For example the minutes of the match 25 for now.I'm waiting 2 minutes and nothing changed. The minute is the same on my ListView.When I close and open the app again minute is changing.I just want to make call every 5 second to refresh the data without close the application.
Here is my code.



public List<liveScoreData>liveScore() 
{
var result = new List<liveScoreData>();
try
{

Guid guidSifre = Guid.NewGuid();
string guid = guidSifre.ToString();
string result = CreateMD5forChecksum(guid);

using (var client = new WebClient())
{
var values = new NameValueCollection();
values["result"] = result;
values["guid"] = guid;

var response = client.UploadValues("http://abcd.com/admin/LiveScore", values);

var responseString = Encoding.Default.GetString(response);


var responseResult = JsonConvert.DeserializeObject(responseString);
result = JsonConvert.DeserializeObject<List<liveScoreData>>(responseResult.ToString());

Mehmet.liveScoreDataList = result;

}
}
catch (Exception ex)
{
var exc = ex;
}

return result;

}






c# api xamarin call






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edited Nov 19 '18 at 12:46









Sir Rufo

14.3k22757




14.3k22757










asked Nov 19 '18 at 11:54









İsmail Çapkınİsmail Çapkın

165




165








  • 1





    Why do you get a string, deserialize to object, turn it back to a string, and then deserialize it again?

    – Jamiec
    Nov 19 '18 at 12:49
















  • 1





    Why do you get a string, deserialize to object, turn it back to a string, and then deserialize it again?

    – Jamiec
    Nov 19 '18 at 12:49










1




1





Why do you get a string, deserialize to object, turn it back to a string, and then deserialize it again?

– Jamiec
Nov 19 '18 at 12:49







Why do you get a string, deserialize to object, turn it back to a string, and then deserialize it again?

– Jamiec
Nov 19 '18 at 12:49














2 Answers
2






active

oldest

votes


















0














What you can do is implement my special PollingTimer.cs class:



using System;
using System.Threading;
using Xamarin.Forms;

namespace AppNamespace.Helpers
{
/// <summary>
/// This timer is used to poll the middleware for new information.
/// </summary>
public class PollingTimer
{
private readonly TimeSpan timespan;
private readonly Action callback;

private CancellationTokenSource cancellation;

/// <summary>
/// Initializes a new instance of the <see cref="T:CryptoTracker.Helpers.PollingTimer"/> class.
/// </summary>
/// <param name="timespan">The amount of time between each call</param>
/// <param name="callback">The callback procedure.</param>
public PollingTimer(TimeSpan timespan, Action callback)
{
this.timespan = timespan;
this.callback = callback;
this.cancellation = new CancellationTokenSource();
}

/// <summary>
/// Starts the timer.
/// </summary>
public void Start()
{
CancellationTokenSource cts = this.cancellation; // safe copy
Device.StartTimer(this.timespan,
() => {
if (cts.IsCancellationRequested) return false;
this.callback.Invoke();
return true; // or true for periodic behavior
});
}

/// <summary>
/// Stops the timer.
/// </summary>
public void Stop()
{
Interlocked.Exchange(ref this.cancellation, new CancellationTokenSource()).Cancel();
}
}
}


Then what you can do following that is in your page that you want to make a call every 5 seconds from, in the constructor at the end of it you can write this line of code:



timer = new PollingTimer(TimeSpan.FromSeconds(5), liveScore);


This will run your method every 5 seconds. To make your method work with the pollingtimer you must edit your method to a void and return the value to a global variable like so:



//Make a global variable for your method to access
List<liveScoreData> globalLiveScore = new List<liveScoreData>();

public void liveScore()
{
var result = new List<liveScoreData>();
try
{

Guid guidSifre = Guid.NewGuid();
string guid = guidSifre.ToString();
string result = CreateMD5forChecksum(guid);



using (var client = new WebClient())
{
var values = new NameValueCollection();
values["result"] = result;
values["guid"] = guid;



var response = client.UploadValues("http://abcd.com/admin/LiveScore", values);

var responseString = Encoding.Default.GetString(response);



var responseResult = JsonConvert.DeserializeObject(responseString);
result = JsonConvert.DeserializeObject<List<liveScoreData>>(responseResult.ToString());



Mehmet.liveScoreDataList = result;


}
}
catch (Exception ex)
{
var exc = ex;
}


globalLiveScore = result;



}


Then from there you can check your live score data in other methods. Then in your OnAppearing method you can run



timer.Start();


and in your OnDisappearing method you can run



timer.Stop();


have a play with it and see if you can put it in better places for optimal performance etc.






share|improve this answer
























  • You lost my upvote here: ...you must edit your method to a void and return the value to a global variable.... You could improve your PollingTimer hugely by making it generic, representing the return type of the thing its polling over, and supplying a method to call with the result each poll.

    – Jamiec
    Nov 19 '18 at 12:51





















0














You could use the System.Threading.Timer object



and simply initialize it like this



`System.Threading.Timer myTimer = new System.Threading.Timer((e) =>
{
liveScore(); //your function call
}, null,
TimeSpan.FromSeconds(0), //start immediately
TimeSpan.FromSeconds(5)); //execute every 5 secs`





share|improve this answer
























  • Thank you for your answer but i tried it didnt work .

    – İsmail Çapkın
    Nov 21 '18 at 6:23











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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














What you can do is implement my special PollingTimer.cs class:



using System;
using System.Threading;
using Xamarin.Forms;

namespace AppNamespace.Helpers
{
/// <summary>
/// This timer is used to poll the middleware for new information.
/// </summary>
public class PollingTimer
{
private readonly TimeSpan timespan;
private readonly Action callback;

private CancellationTokenSource cancellation;

/// <summary>
/// Initializes a new instance of the <see cref="T:CryptoTracker.Helpers.PollingTimer"/> class.
/// </summary>
/// <param name="timespan">The amount of time between each call</param>
/// <param name="callback">The callback procedure.</param>
public PollingTimer(TimeSpan timespan, Action callback)
{
this.timespan = timespan;
this.callback = callback;
this.cancellation = new CancellationTokenSource();
}

/// <summary>
/// Starts the timer.
/// </summary>
public void Start()
{
CancellationTokenSource cts = this.cancellation; // safe copy
Device.StartTimer(this.timespan,
() => {
if (cts.IsCancellationRequested) return false;
this.callback.Invoke();
return true; // or true for periodic behavior
});
}

/// <summary>
/// Stops the timer.
/// </summary>
public void Stop()
{
Interlocked.Exchange(ref this.cancellation, new CancellationTokenSource()).Cancel();
}
}
}


Then what you can do following that is in your page that you want to make a call every 5 seconds from, in the constructor at the end of it you can write this line of code:



timer = new PollingTimer(TimeSpan.FromSeconds(5), liveScore);


This will run your method every 5 seconds. To make your method work with the pollingtimer you must edit your method to a void and return the value to a global variable like so:



//Make a global variable for your method to access
List<liveScoreData> globalLiveScore = new List<liveScoreData>();

public void liveScore()
{
var result = new List<liveScoreData>();
try
{

Guid guidSifre = Guid.NewGuid();
string guid = guidSifre.ToString();
string result = CreateMD5forChecksum(guid);



using (var client = new WebClient())
{
var values = new NameValueCollection();
values["result"] = result;
values["guid"] = guid;



var response = client.UploadValues("http://abcd.com/admin/LiveScore", values);

var responseString = Encoding.Default.GetString(response);



var responseResult = JsonConvert.DeserializeObject(responseString);
result = JsonConvert.DeserializeObject<List<liveScoreData>>(responseResult.ToString());



Mehmet.liveScoreDataList = result;


}
}
catch (Exception ex)
{
var exc = ex;
}


globalLiveScore = result;



}


Then from there you can check your live score data in other methods. Then in your OnAppearing method you can run



timer.Start();


and in your OnDisappearing method you can run



timer.Stop();


have a play with it and see if you can put it in better places for optimal performance etc.






share|improve this answer
























  • You lost my upvote here: ...you must edit your method to a void and return the value to a global variable.... You could improve your PollingTimer hugely by making it generic, representing the return type of the thing its polling over, and supplying a method to call with the result each poll.

    – Jamiec
    Nov 19 '18 at 12:51


















0














What you can do is implement my special PollingTimer.cs class:



using System;
using System.Threading;
using Xamarin.Forms;

namespace AppNamespace.Helpers
{
/// <summary>
/// This timer is used to poll the middleware for new information.
/// </summary>
public class PollingTimer
{
private readonly TimeSpan timespan;
private readonly Action callback;

private CancellationTokenSource cancellation;

/// <summary>
/// Initializes a new instance of the <see cref="T:CryptoTracker.Helpers.PollingTimer"/> class.
/// </summary>
/// <param name="timespan">The amount of time between each call</param>
/// <param name="callback">The callback procedure.</param>
public PollingTimer(TimeSpan timespan, Action callback)
{
this.timespan = timespan;
this.callback = callback;
this.cancellation = new CancellationTokenSource();
}

/// <summary>
/// Starts the timer.
/// </summary>
public void Start()
{
CancellationTokenSource cts = this.cancellation; // safe copy
Device.StartTimer(this.timespan,
() => {
if (cts.IsCancellationRequested) return false;
this.callback.Invoke();
return true; // or true for periodic behavior
});
}

/// <summary>
/// Stops the timer.
/// </summary>
public void Stop()
{
Interlocked.Exchange(ref this.cancellation, new CancellationTokenSource()).Cancel();
}
}
}


Then what you can do following that is in your page that you want to make a call every 5 seconds from, in the constructor at the end of it you can write this line of code:



timer = new PollingTimer(TimeSpan.FromSeconds(5), liveScore);


This will run your method every 5 seconds. To make your method work with the pollingtimer you must edit your method to a void and return the value to a global variable like so:



//Make a global variable for your method to access
List<liveScoreData> globalLiveScore = new List<liveScoreData>();

public void liveScore()
{
var result = new List<liveScoreData>();
try
{

Guid guidSifre = Guid.NewGuid();
string guid = guidSifre.ToString();
string result = CreateMD5forChecksum(guid);



using (var client = new WebClient())
{
var values = new NameValueCollection();
values["result"] = result;
values["guid"] = guid;



var response = client.UploadValues("http://abcd.com/admin/LiveScore", values);

var responseString = Encoding.Default.GetString(response);



var responseResult = JsonConvert.DeserializeObject(responseString);
result = JsonConvert.DeserializeObject<List<liveScoreData>>(responseResult.ToString());



Mehmet.liveScoreDataList = result;


}
}
catch (Exception ex)
{
var exc = ex;
}


globalLiveScore = result;



}


Then from there you can check your live score data in other methods. Then in your OnAppearing method you can run



timer.Start();


and in your OnDisappearing method you can run



timer.Stop();


have a play with it and see if you can put it in better places for optimal performance etc.






share|improve this answer
























  • You lost my upvote here: ...you must edit your method to a void and return the value to a global variable.... You could improve your PollingTimer hugely by making it generic, representing the return type of the thing its polling over, and supplying a method to call with the result each poll.

    – Jamiec
    Nov 19 '18 at 12:51
















0












0








0







What you can do is implement my special PollingTimer.cs class:



using System;
using System.Threading;
using Xamarin.Forms;

namespace AppNamespace.Helpers
{
/// <summary>
/// This timer is used to poll the middleware for new information.
/// </summary>
public class PollingTimer
{
private readonly TimeSpan timespan;
private readonly Action callback;

private CancellationTokenSource cancellation;

/// <summary>
/// Initializes a new instance of the <see cref="T:CryptoTracker.Helpers.PollingTimer"/> class.
/// </summary>
/// <param name="timespan">The amount of time between each call</param>
/// <param name="callback">The callback procedure.</param>
public PollingTimer(TimeSpan timespan, Action callback)
{
this.timespan = timespan;
this.callback = callback;
this.cancellation = new CancellationTokenSource();
}

/// <summary>
/// Starts the timer.
/// </summary>
public void Start()
{
CancellationTokenSource cts = this.cancellation; // safe copy
Device.StartTimer(this.timespan,
() => {
if (cts.IsCancellationRequested) return false;
this.callback.Invoke();
return true; // or true for periodic behavior
});
}

/// <summary>
/// Stops the timer.
/// </summary>
public void Stop()
{
Interlocked.Exchange(ref this.cancellation, new CancellationTokenSource()).Cancel();
}
}
}


Then what you can do following that is in your page that you want to make a call every 5 seconds from, in the constructor at the end of it you can write this line of code:



timer = new PollingTimer(TimeSpan.FromSeconds(5), liveScore);


This will run your method every 5 seconds. To make your method work with the pollingtimer you must edit your method to a void and return the value to a global variable like so:



//Make a global variable for your method to access
List<liveScoreData> globalLiveScore = new List<liveScoreData>();

public void liveScore()
{
var result = new List<liveScoreData>();
try
{

Guid guidSifre = Guid.NewGuid();
string guid = guidSifre.ToString();
string result = CreateMD5forChecksum(guid);



using (var client = new WebClient())
{
var values = new NameValueCollection();
values["result"] = result;
values["guid"] = guid;



var response = client.UploadValues("http://abcd.com/admin/LiveScore", values);

var responseString = Encoding.Default.GetString(response);



var responseResult = JsonConvert.DeserializeObject(responseString);
result = JsonConvert.DeserializeObject<List<liveScoreData>>(responseResult.ToString());



Mehmet.liveScoreDataList = result;


}
}
catch (Exception ex)
{
var exc = ex;
}


globalLiveScore = result;



}


Then from there you can check your live score data in other methods. Then in your OnAppearing method you can run



timer.Start();


and in your OnDisappearing method you can run



timer.Stop();


have a play with it and see if you can put it in better places for optimal performance etc.






share|improve this answer













What you can do is implement my special PollingTimer.cs class:



using System;
using System.Threading;
using Xamarin.Forms;

namespace AppNamespace.Helpers
{
/// <summary>
/// This timer is used to poll the middleware for new information.
/// </summary>
public class PollingTimer
{
private readonly TimeSpan timespan;
private readonly Action callback;

private CancellationTokenSource cancellation;

/// <summary>
/// Initializes a new instance of the <see cref="T:CryptoTracker.Helpers.PollingTimer"/> class.
/// </summary>
/// <param name="timespan">The amount of time between each call</param>
/// <param name="callback">The callback procedure.</param>
public PollingTimer(TimeSpan timespan, Action callback)
{
this.timespan = timespan;
this.callback = callback;
this.cancellation = new CancellationTokenSource();
}

/// <summary>
/// Starts the timer.
/// </summary>
public void Start()
{
CancellationTokenSource cts = this.cancellation; // safe copy
Device.StartTimer(this.timespan,
() => {
if (cts.IsCancellationRequested) return false;
this.callback.Invoke();
return true; // or true for periodic behavior
});
}

/// <summary>
/// Stops the timer.
/// </summary>
public void Stop()
{
Interlocked.Exchange(ref this.cancellation, new CancellationTokenSource()).Cancel();
}
}
}


Then what you can do following that is in your page that you want to make a call every 5 seconds from, in the constructor at the end of it you can write this line of code:



timer = new PollingTimer(TimeSpan.FromSeconds(5), liveScore);


This will run your method every 5 seconds. To make your method work with the pollingtimer you must edit your method to a void and return the value to a global variable like so:



//Make a global variable for your method to access
List<liveScoreData> globalLiveScore = new List<liveScoreData>();

public void liveScore()
{
var result = new List<liveScoreData>();
try
{

Guid guidSifre = Guid.NewGuid();
string guid = guidSifre.ToString();
string result = CreateMD5forChecksum(guid);



using (var client = new WebClient())
{
var values = new NameValueCollection();
values["result"] = result;
values["guid"] = guid;



var response = client.UploadValues("http://abcd.com/admin/LiveScore", values);

var responseString = Encoding.Default.GetString(response);



var responseResult = JsonConvert.DeserializeObject(responseString);
result = JsonConvert.DeserializeObject<List<liveScoreData>>(responseResult.ToString());



Mehmet.liveScoreDataList = result;


}
}
catch (Exception ex)
{
var exc = ex;
}


globalLiveScore = result;



}


Then from there you can check your live score data in other methods. Then in your OnAppearing method you can run



timer.Start();


and in your OnDisappearing method you can run



timer.Stop();


have a play with it and see if you can put it in better places for optimal performance etc.







share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 19 '18 at 12:32









James MallonJames Mallon

309114




309114













  • You lost my upvote here: ...you must edit your method to a void and return the value to a global variable.... You could improve your PollingTimer hugely by making it generic, representing the return type of the thing its polling over, and supplying a method to call with the result each poll.

    – Jamiec
    Nov 19 '18 at 12:51





















  • You lost my upvote here: ...you must edit your method to a void and return the value to a global variable.... You could improve your PollingTimer hugely by making it generic, representing the return type of the thing its polling over, and supplying a method to call with the result each poll.

    – Jamiec
    Nov 19 '18 at 12:51



















You lost my upvote here: ...you must edit your method to a void and return the value to a global variable.... You could improve your PollingTimer hugely by making it generic, representing the return type of the thing its polling over, and supplying a method to call with the result each poll.

– Jamiec
Nov 19 '18 at 12:51







You lost my upvote here: ...you must edit your method to a void and return the value to a global variable.... You could improve your PollingTimer hugely by making it generic, representing the return type of the thing its polling over, and supplying a method to call with the result each poll.

– Jamiec
Nov 19 '18 at 12:51















0














You could use the System.Threading.Timer object



and simply initialize it like this



`System.Threading.Timer myTimer = new System.Threading.Timer((e) =>
{
liveScore(); //your function call
}, null,
TimeSpan.FromSeconds(0), //start immediately
TimeSpan.FromSeconds(5)); //execute every 5 secs`





share|improve this answer
























  • Thank you for your answer but i tried it didnt work .

    – İsmail Çapkın
    Nov 21 '18 at 6:23
















0














You could use the System.Threading.Timer object



and simply initialize it like this



`System.Threading.Timer myTimer = new System.Threading.Timer((e) =>
{
liveScore(); //your function call
}, null,
TimeSpan.FromSeconds(0), //start immediately
TimeSpan.FromSeconds(5)); //execute every 5 secs`





share|improve this answer
























  • Thank you for your answer but i tried it didnt work .

    – İsmail Çapkın
    Nov 21 '18 at 6:23














0












0








0







You could use the System.Threading.Timer object



and simply initialize it like this



`System.Threading.Timer myTimer = new System.Threading.Timer((e) =>
{
liveScore(); //your function call
}, null,
TimeSpan.FromSeconds(0), //start immediately
TimeSpan.FromSeconds(5)); //execute every 5 secs`





share|improve this answer













You could use the System.Threading.Timer object



and simply initialize it like this



`System.Threading.Timer myTimer = new System.Threading.Timer((e) =>
{
liveScore(); //your function call
}, null,
TimeSpan.FromSeconds(0), //start immediately
TimeSpan.FromSeconds(5)); //execute every 5 secs`






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answered Nov 19 '18 at 12:56









MadenisMadenis

13639




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  • Thank you for your answer but i tried it didnt work .

    – İsmail Çapkın
    Nov 21 '18 at 6:23



















  • Thank you for your answer but i tried it didnt work .

    – İsmail Çapkın
    Nov 21 '18 at 6:23

















Thank you for your answer but i tried it didnt work .

– İsmail Çapkın
Nov 21 '18 at 6:23





Thank you for your answer but i tried it didnt work .

– İsmail Çapkın
Nov 21 '18 at 6:23


















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