Animate CC: How to access root stage when button is clicked
Firstly, I create Canvas Project with Adobe Animate CC. But I have a problem with action code.
I have 2 symbols on stage. How can I get access the symbol on main movie clip?
var _this = this;
_this.Text.on('click', function(){
_this.gotoAndPlay('sym2');
});
I need to edit this code to access symbol on main movie clip:
https://www.dropbox.com/s/9em62bbifwaxqv4/test2.fla?dl=0
html5-canvas animate-cc
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Firstly, I create Canvas Project with Adobe Animate CC. But I have a problem with action code.
I have 2 symbols on stage. How can I get access the symbol on main movie clip?
var _this = this;
_this.Text.on('click', function(){
_this.gotoAndPlay('sym2');
});
I need to edit this code to access symbol on main movie clip:
https://www.dropbox.com/s/9em62bbifwaxqv4/test2.fla?dl=0
html5-canvas animate-cc
add a comment |
Firstly, I create Canvas Project with Adobe Animate CC. But I have a problem with action code.
I have 2 symbols on stage. How can I get access the symbol on main movie clip?
var _this = this;
_this.Text.on('click', function(){
_this.gotoAndPlay('sym2');
});
I need to edit this code to access symbol on main movie clip:
https://www.dropbox.com/s/9em62bbifwaxqv4/test2.fla?dl=0
html5-canvas animate-cc
Firstly, I create Canvas Project with Adobe Animate CC. But I have a problem with action code.
I have 2 symbols on stage. How can I get access the symbol on main movie clip?
var _this = this;
_this.Text.on('click', function(){
_this.gotoAndPlay('sym2');
});
I need to edit this code to access symbol on main movie clip:
https://www.dropbox.com/s/9em62bbifwaxqv4/test2.fla?dl=0
html5-canvas animate-cc
html5-canvas animate-cc
edited Nov 19 '18 at 9:23
mmvsbg
2,124153857
2,124153857
asked Nov 19 '18 at 9:13
ahmadalyyanahmadalyyan
11
11
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1 Answer
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This seems to be a scoping issue. In test2.fla, your object named Text is contained with an object named TradeMarks.
The code in your clip read:
_this.Text.on('click', function(){
_this.parent.sym2.gotoAndPlay(3);
});
Whereas that would look for an object named "sym2" on TradeMarks, not at the root timeline.
I think you will get what you want by changing it to read:
_this.Text.on('click', function(){
_this.parent.parent.sym2.gotoAndPlay(3);
});
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
This seems to be a scoping issue. In test2.fla, your object named Text is contained with an object named TradeMarks.
The code in your clip read:
_this.Text.on('click', function(){
_this.parent.sym2.gotoAndPlay(3);
});
Whereas that would look for an object named "sym2" on TradeMarks, not at the root timeline.
I think you will get what you want by changing it to read:
_this.Text.on('click', function(){
_this.parent.parent.sym2.gotoAndPlay(3);
});
add a comment |
This seems to be a scoping issue. In test2.fla, your object named Text is contained with an object named TradeMarks.
The code in your clip read:
_this.Text.on('click', function(){
_this.parent.sym2.gotoAndPlay(3);
});
Whereas that would look for an object named "sym2" on TradeMarks, not at the root timeline.
I think you will get what you want by changing it to read:
_this.Text.on('click', function(){
_this.parent.parent.sym2.gotoAndPlay(3);
});
add a comment |
This seems to be a scoping issue. In test2.fla, your object named Text is contained with an object named TradeMarks.
The code in your clip read:
_this.Text.on('click', function(){
_this.parent.sym2.gotoAndPlay(3);
});
Whereas that would look for an object named "sym2" on TradeMarks, not at the root timeline.
I think you will get what you want by changing it to read:
_this.Text.on('click', function(){
_this.parent.parent.sym2.gotoAndPlay(3);
});
This seems to be a scoping issue. In test2.fla, your object named Text is contained with an object named TradeMarks.
The code in your clip read:
_this.Text.on('click', function(){
_this.parent.sym2.gotoAndPlay(3);
});
Whereas that would look for an object named "sym2" on TradeMarks, not at the root timeline.
I think you will get what you want by changing it to read:
_this.Text.on('click', function(){
_this.parent.parent.sym2.gotoAndPlay(3);
});
answered Dec 4 '18 at 2:11
Dre GDre G
163
163
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