Javascript double timer





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0















So i want to set a vanilla JavaScript to display a message screen text for 30-40 seconds then display a different text for 10 seconds. The first message should change in particular order (ie.. hello, world, i ,love java, script). And cycle through. I tried to put it in an a array with a timer but no luck can't get the timer to oscillate between the 30 and 10 seconds.
So ie... hello for 30 sec, then world for 10 sec, then i love for 30 sec and so on.
Currently I'm following this example but I'd rather not do the math there's got to be a cleaner better way.
https://www.w3schools.com/jsref/met_win_settimeout.asp



This what i am doing now. Abbreviated



function timedText() {
setTimeout(myTimeout1, 10000) setTimeout(myTimeout2, 30000) setTimeout(myTimeout3, 40000)
}

function myTimeout1() {
document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
}

function myTimeout2() {
document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
}

function myTimeout3() {
document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
}









share|improve this question































    0















    So i want to set a vanilla JavaScript to display a message screen text for 30-40 seconds then display a different text for 10 seconds. The first message should change in particular order (ie.. hello, world, i ,love java, script). And cycle through. I tried to put it in an a array with a timer but no luck can't get the timer to oscillate between the 30 and 10 seconds.
    So ie... hello for 30 sec, then world for 10 sec, then i love for 30 sec and so on.
    Currently I'm following this example but I'd rather not do the math there's got to be a cleaner better way.
    https://www.w3schools.com/jsref/met_win_settimeout.asp



    This what i am doing now. Abbreviated



    function timedText() {
    setTimeout(myTimeout1, 10000) setTimeout(myTimeout2, 30000) setTimeout(myTimeout3, 40000)
    }

    function myTimeout1() {
    document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
    }

    function myTimeout2() {
    document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
    }

    function myTimeout3() {
    document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
    }









    share|improve this question



























      0












      0








      0








      So i want to set a vanilla JavaScript to display a message screen text for 30-40 seconds then display a different text for 10 seconds. The first message should change in particular order (ie.. hello, world, i ,love java, script). And cycle through. I tried to put it in an a array with a timer but no luck can't get the timer to oscillate between the 30 and 10 seconds.
      So ie... hello for 30 sec, then world for 10 sec, then i love for 30 sec and so on.
      Currently I'm following this example but I'd rather not do the math there's got to be a cleaner better way.
      https://www.w3schools.com/jsref/met_win_settimeout.asp



      This what i am doing now. Abbreviated



      function timedText() {
      setTimeout(myTimeout1, 10000) setTimeout(myTimeout2, 30000) setTimeout(myTimeout3, 40000)
      }

      function myTimeout1() {
      document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
      }

      function myTimeout2() {
      document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
      }

      function myTimeout3() {
      document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
      }









      share|improve this question
















      So i want to set a vanilla JavaScript to display a message screen text for 30-40 seconds then display a different text for 10 seconds. The first message should change in particular order (ie.. hello, world, i ,love java, script). And cycle through. I tried to put it in an a array with a timer but no luck can't get the timer to oscillate between the 30 and 10 seconds.
      So ie... hello for 30 sec, then world for 10 sec, then i love for 30 sec and so on.
      Currently I'm following this example but I'd rather not do the math there's got to be a cleaner better way.
      https://www.w3schools.com/jsref/met_win_settimeout.asp



      This what i am doing now. Abbreviated



      function timedText() {
      setTimeout(myTimeout1, 10000) setTimeout(myTimeout2, 30000) setTimeout(myTimeout3, 40000)
      }

      function myTimeout1() {
      document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
      }

      function myTimeout2() {
      document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
      }

      function myTimeout3() {
      document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
      }






      javascript arrays loops settimeout






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 22 '18 at 7:16









      Dhaval Pankhaniya

      1,6231023




      1,6231023










      asked Nov 22 '18 at 6:25









      pablopablo

      104




      104
























          3 Answers
          3






          active

          oldest

          votes


















          0














          Why not just have two functions, one that sets the other and vice versa?



          function one() {
          window.alert('Messsage One')
          setTimeout(two, 10*1000);
          }

          function two() {
          window.alert('Message two');
          setTimeout(one, 30*1000);
          }

          setTimeout(two, 30*1000);


          Obviously, you could change the window.alert calls to whatever method you're actually using for displaying the text.



          EDIT
          Ok, to update based on your request. If you want an array of words to cycle, and varying times, I've done it this way. Given the HTML:



          <div id='msgBox'></div>


          You can setup an array and a function to display from that array like so:



          var msgBox = document.getElementById('msgBox');
          var messages = ['hello', 'world', 'i' ,'love', 'java', 'script']

          function updateMessage() {
          // take the first word out of the array and store it in the msg variable
          var msg = messages.shift();
          // set the div content to the word
          msgBox.innerHTML = msg;
          // pick a duration based on if the remaining array length is odd or even
          var duration = messages.length % 2 ? 10 * 1000 : 30 * 1000
          // queue up the next message update
          setTimeout(updateMessage, duration)
          }

          setTimeout(updateMessage, 10*1000)


          Obviously, you can tweak the duration bit however you want; I just did a modulo operation so that basically if the array length is even you wait 10 seconds if it's odd you wait 30 seconds.



          Likewise if you want to update the inner content to include other information (e.g. like you had an h2 with various styles) you can either put that whole string in the array, or you can use something similar to my duration logic to select the correct wrapper.



          Here's the fiddle






          share|improve this answer


























          • I was hoping to use an array one timer after another alerts are a bad example cuz i think they do pause the screen but when i do the txt id thing the timers fire all at once. Thank you for the fast responds

            – pablo
            Nov 22 '18 at 6:40













          • If you have other requirements, you should put them in the question. Additionally, it's helpful if you write in whatever code you've tried as it's informative to folks trying to help you as to what you're trying to do.

            – Paul
            Nov 22 '18 at 6:45











          • @pablo ok, is this closer to what you're trying to do?

            – Paul
            Nov 22 '18 at 8:33



















          0














          you can do something like below!




          you can modify timeout interval as per your requirement







          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          setTimeout(myTimeout2,3000);
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          setTimeout(myTimeout3,5000);
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          setTimeout(myTimeout1,2000);
          }
          myTimeout1();

          <div id="tebatademo">
          </div>








          share|improve this answer
























          • Dude that is almost perfect thx alot. The only issue is the array does not seem to terminate correctly. It always ends with undefined?

            – pablo
            Nov 26 '18 at 2:22











          • @pablo glad it helped and please consider accepting answer whenever it helps you. and i don't understand The only issue is the array does not seem to terminate correctly. It always ends with undefined? can you please explain bit more ?

            – Dhaval Pankhaniya
            Nov 26 '18 at 7:18













          • So even in the fiddle the example iterate through the array but towards the end it seems to be infinitely looping without terminating. I've gone through the logic and I can't see where it's going wrong but then again I'm not the greatest JavaScripter. (Getting there)

            – pablo
            Nov 26 '18 at 14:35











          • Message.shift caused the script to loop forever. Added if (messages.length > 0){ } to fix it..... thx for the heavy lifting

            – pablo
            Nov 27 '18 at 3:12





















          0














          Best way to do it with OOP.






          function Timer(fn, delay) {
          this.startTimer = function(fn, delay) {
          setTimeout(fn, delay);
          }
          return this;
          }

          function timedText() {
          let timer1 = new Timer();
          let timer2 = new Timer();
          let timer3 = new Timer();
          timer1.startTimer(myTimeout1, 1000);
          timer2.startTimer(myTimeout2, 3000);
          timer2.startTimer(myTimeout3, 4000);
          }

          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          }

          timedText();

          <div id="tebatademo"></div>





          In case if you need to add other functionality of timer in future, you can easily add and remove it not needed anyone.



          Hope this helps!






          share|improve this answer
























          • @Paul how it is not? can you please explain?

            – varit05
            Nov 22 '18 at 8:49












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          3 Answers
          3






          active

          oldest

          votes








          3 Answers
          3






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          Why not just have two functions, one that sets the other and vice versa?



          function one() {
          window.alert('Messsage One')
          setTimeout(two, 10*1000);
          }

          function two() {
          window.alert('Message two');
          setTimeout(one, 30*1000);
          }

          setTimeout(two, 30*1000);


          Obviously, you could change the window.alert calls to whatever method you're actually using for displaying the text.



          EDIT
          Ok, to update based on your request. If you want an array of words to cycle, and varying times, I've done it this way. Given the HTML:



          <div id='msgBox'></div>


          You can setup an array and a function to display from that array like so:



          var msgBox = document.getElementById('msgBox');
          var messages = ['hello', 'world', 'i' ,'love', 'java', 'script']

          function updateMessage() {
          // take the first word out of the array and store it in the msg variable
          var msg = messages.shift();
          // set the div content to the word
          msgBox.innerHTML = msg;
          // pick a duration based on if the remaining array length is odd or even
          var duration = messages.length % 2 ? 10 * 1000 : 30 * 1000
          // queue up the next message update
          setTimeout(updateMessage, duration)
          }

          setTimeout(updateMessage, 10*1000)


          Obviously, you can tweak the duration bit however you want; I just did a modulo operation so that basically if the array length is even you wait 10 seconds if it's odd you wait 30 seconds.



          Likewise if you want to update the inner content to include other information (e.g. like you had an h2 with various styles) you can either put that whole string in the array, or you can use something similar to my duration logic to select the correct wrapper.



          Here's the fiddle






          share|improve this answer


























          • I was hoping to use an array one timer after another alerts are a bad example cuz i think they do pause the screen but when i do the txt id thing the timers fire all at once. Thank you for the fast responds

            – pablo
            Nov 22 '18 at 6:40













          • If you have other requirements, you should put them in the question. Additionally, it's helpful if you write in whatever code you've tried as it's informative to folks trying to help you as to what you're trying to do.

            – Paul
            Nov 22 '18 at 6:45











          • @pablo ok, is this closer to what you're trying to do?

            – Paul
            Nov 22 '18 at 8:33
















          0














          Why not just have two functions, one that sets the other and vice versa?



          function one() {
          window.alert('Messsage One')
          setTimeout(two, 10*1000);
          }

          function two() {
          window.alert('Message two');
          setTimeout(one, 30*1000);
          }

          setTimeout(two, 30*1000);


          Obviously, you could change the window.alert calls to whatever method you're actually using for displaying the text.



          EDIT
          Ok, to update based on your request. If you want an array of words to cycle, and varying times, I've done it this way. Given the HTML:



          <div id='msgBox'></div>


          You can setup an array and a function to display from that array like so:



          var msgBox = document.getElementById('msgBox');
          var messages = ['hello', 'world', 'i' ,'love', 'java', 'script']

          function updateMessage() {
          // take the first word out of the array and store it in the msg variable
          var msg = messages.shift();
          // set the div content to the word
          msgBox.innerHTML = msg;
          // pick a duration based on if the remaining array length is odd or even
          var duration = messages.length % 2 ? 10 * 1000 : 30 * 1000
          // queue up the next message update
          setTimeout(updateMessage, duration)
          }

          setTimeout(updateMessage, 10*1000)


          Obviously, you can tweak the duration bit however you want; I just did a modulo operation so that basically if the array length is even you wait 10 seconds if it's odd you wait 30 seconds.



          Likewise if you want to update the inner content to include other information (e.g. like you had an h2 with various styles) you can either put that whole string in the array, or you can use something similar to my duration logic to select the correct wrapper.



          Here's the fiddle






          share|improve this answer


























          • I was hoping to use an array one timer after another alerts are a bad example cuz i think they do pause the screen but when i do the txt id thing the timers fire all at once. Thank you for the fast responds

            – pablo
            Nov 22 '18 at 6:40













          • If you have other requirements, you should put them in the question. Additionally, it's helpful if you write in whatever code you've tried as it's informative to folks trying to help you as to what you're trying to do.

            – Paul
            Nov 22 '18 at 6:45











          • @pablo ok, is this closer to what you're trying to do?

            – Paul
            Nov 22 '18 at 8:33














          0












          0








          0







          Why not just have two functions, one that sets the other and vice versa?



          function one() {
          window.alert('Messsage One')
          setTimeout(two, 10*1000);
          }

          function two() {
          window.alert('Message two');
          setTimeout(one, 30*1000);
          }

          setTimeout(two, 30*1000);


          Obviously, you could change the window.alert calls to whatever method you're actually using for displaying the text.



          EDIT
          Ok, to update based on your request. If you want an array of words to cycle, and varying times, I've done it this way. Given the HTML:



          <div id='msgBox'></div>


          You can setup an array and a function to display from that array like so:



          var msgBox = document.getElementById('msgBox');
          var messages = ['hello', 'world', 'i' ,'love', 'java', 'script']

          function updateMessage() {
          // take the first word out of the array and store it in the msg variable
          var msg = messages.shift();
          // set the div content to the word
          msgBox.innerHTML = msg;
          // pick a duration based on if the remaining array length is odd or even
          var duration = messages.length % 2 ? 10 * 1000 : 30 * 1000
          // queue up the next message update
          setTimeout(updateMessage, duration)
          }

          setTimeout(updateMessage, 10*1000)


          Obviously, you can tweak the duration bit however you want; I just did a modulo operation so that basically if the array length is even you wait 10 seconds if it's odd you wait 30 seconds.



          Likewise if you want to update the inner content to include other information (e.g. like you had an h2 with various styles) you can either put that whole string in the array, or you can use something similar to my duration logic to select the correct wrapper.



          Here's the fiddle






          share|improve this answer















          Why not just have two functions, one that sets the other and vice versa?



          function one() {
          window.alert('Messsage One')
          setTimeout(two, 10*1000);
          }

          function two() {
          window.alert('Message two');
          setTimeout(one, 30*1000);
          }

          setTimeout(two, 30*1000);


          Obviously, you could change the window.alert calls to whatever method you're actually using for displaying the text.



          EDIT
          Ok, to update based on your request. If you want an array of words to cycle, and varying times, I've done it this way. Given the HTML:



          <div id='msgBox'></div>


          You can setup an array and a function to display from that array like so:



          var msgBox = document.getElementById('msgBox');
          var messages = ['hello', 'world', 'i' ,'love', 'java', 'script']

          function updateMessage() {
          // take the first word out of the array and store it in the msg variable
          var msg = messages.shift();
          // set the div content to the word
          msgBox.innerHTML = msg;
          // pick a duration based on if the remaining array length is odd or even
          var duration = messages.length % 2 ? 10 * 1000 : 30 * 1000
          // queue up the next message update
          setTimeout(updateMessage, duration)
          }

          setTimeout(updateMessage, 10*1000)


          Obviously, you can tweak the duration bit however you want; I just did a modulo operation so that basically if the array length is even you wait 10 seconds if it's odd you wait 30 seconds.



          Likewise if you want to update the inner content to include other information (e.g. like you had an h2 with various styles) you can either put that whole string in the array, or you can use something similar to my duration logic to select the correct wrapper.



          Here's the fiddle







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 22 '18 at 8:32

























          answered Nov 22 '18 at 6:28









          PaulPaul

          27k86294




          27k86294













          • I was hoping to use an array one timer after another alerts are a bad example cuz i think they do pause the screen but when i do the txt id thing the timers fire all at once. Thank you for the fast responds

            – pablo
            Nov 22 '18 at 6:40













          • If you have other requirements, you should put them in the question. Additionally, it's helpful if you write in whatever code you've tried as it's informative to folks trying to help you as to what you're trying to do.

            – Paul
            Nov 22 '18 at 6:45











          • @pablo ok, is this closer to what you're trying to do?

            – Paul
            Nov 22 '18 at 8:33



















          • I was hoping to use an array one timer after another alerts are a bad example cuz i think they do pause the screen but when i do the txt id thing the timers fire all at once. Thank you for the fast responds

            – pablo
            Nov 22 '18 at 6:40













          • If you have other requirements, you should put them in the question. Additionally, it's helpful if you write in whatever code you've tried as it's informative to folks trying to help you as to what you're trying to do.

            – Paul
            Nov 22 '18 at 6:45











          • @pablo ok, is this closer to what you're trying to do?

            – Paul
            Nov 22 '18 at 8:33

















          I was hoping to use an array one timer after another alerts are a bad example cuz i think they do pause the screen but when i do the txt id thing the timers fire all at once. Thank you for the fast responds

          – pablo
          Nov 22 '18 at 6:40







          I was hoping to use an array one timer after another alerts are a bad example cuz i think they do pause the screen but when i do the txt id thing the timers fire all at once. Thank you for the fast responds

          – pablo
          Nov 22 '18 at 6:40















          If you have other requirements, you should put them in the question. Additionally, it's helpful if you write in whatever code you've tried as it's informative to folks trying to help you as to what you're trying to do.

          – Paul
          Nov 22 '18 at 6:45





          If you have other requirements, you should put them in the question. Additionally, it's helpful if you write in whatever code you've tried as it's informative to folks trying to help you as to what you're trying to do.

          – Paul
          Nov 22 '18 at 6:45













          @pablo ok, is this closer to what you're trying to do?

          – Paul
          Nov 22 '18 at 8:33





          @pablo ok, is this closer to what you're trying to do?

          – Paul
          Nov 22 '18 at 8:33













          0














          you can do something like below!




          you can modify timeout interval as per your requirement







          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          setTimeout(myTimeout2,3000);
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          setTimeout(myTimeout3,5000);
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          setTimeout(myTimeout1,2000);
          }
          myTimeout1();

          <div id="tebatademo">
          </div>








          share|improve this answer
























          • Dude that is almost perfect thx alot. The only issue is the array does not seem to terminate correctly. It always ends with undefined?

            – pablo
            Nov 26 '18 at 2:22











          • @pablo glad it helped and please consider accepting answer whenever it helps you. and i don't understand The only issue is the array does not seem to terminate correctly. It always ends with undefined? can you please explain bit more ?

            – Dhaval Pankhaniya
            Nov 26 '18 at 7:18













          • So even in the fiddle the example iterate through the array but towards the end it seems to be infinitely looping without terminating. I've gone through the logic and I can't see where it's going wrong but then again I'm not the greatest JavaScripter. (Getting there)

            – pablo
            Nov 26 '18 at 14:35











          • Message.shift caused the script to loop forever. Added if (messages.length > 0){ } to fix it..... thx for the heavy lifting

            – pablo
            Nov 27 '18 at 3:12


















          0














          you can do something like below!




          you can modify timeout interval as per your requirement







          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          setTimeout(myTimeout2,3000);
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          setTimeout(myTimeout3,5000);
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          setTimeout(myTimeout1,2000);
          }
          myTimeout1();

          <div id="tebatademo">
          </div>








          share|improve this answer
























          • Dude that is almost perfect thx alot. The only issue is the array does not seem to terminate correctly. It always ends with undefined?

            – pablo
            Nov 26 '18 at 2:22











          • @pablo glad it helped and please consider accepting answer whenever it helps you. and i don't understand The only issue is the array does not seem to terminate correctly. It always ends with undefined? can you please explain bit more ?

            – Dhaval Pankhaniya
            Nov 26 '18 at 7:18













          • So even in the fiddle the example iterate through the array but towards the end it seems to be infinitely looping without terminating. I've gone through the logic and I can't see where it's going wrong but then again I'm not the greatest JavaScripter. (Getting there)

            – pablo
            Nov 26 '18 at 14:35











          • Message.shift caused the script to loop forever. Added if (messages.length > 0){ } to fix it..... thx for the heavy lifting

            – pablo
            Nov 27 '18 at 3:12
















          0












          0








          0







          you can do something like below!




          you can modify timeout interval as per your requirement







          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          setTimeout(myTimeout2,3000);
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          setTimeout(myTimeout3,5000);
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          setTimeout(myTimeout1,2000);
          }
          myTimeout1();

          <div id="tebatademo">
          </div>








          share|improve this answer













          you can do something like below!




          you can modify timeout interval as per your requirement







          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          setTimeout(myTimeout2,3000);
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          setTimeout(myTimeout3,5000);
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          setTimeout(myTimeout1,2000);
          }
          myTimeout1();

          <div id="tebatademo">
          </div>








          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          setTimeout(myTimeout2,3000);
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          setTimeout(myTimeout3,5000);
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          setTimeout(myTimeout1,2000);
          }
          myTimeout1();

          <div id="tebatademo">
          </div>





          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          setTimeout(myTimeout2,3000);
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          setTimeout(myTimeout3,5000);
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          setTimeout(myTimeout1,2000);
          }
          myTimeout1();

          <div id="tebatademo">
          </div>






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 22 '18 at 7:18









          Dhaval PankhaniyaDhaval Pankhaniya

          1,6231023




          1,6231023













          • Dude that is almost perfect thx alot. The only issue is the array does not seem to terminate correctly. It always ends with undefined?

            – pablo
            Nov 26 '18 at 2:22











          • @pablo glad it helped and please consider accepting answer whenever it helps you. and i don't understand The only issue is the array does not seem to terminate correctly. It always ends with undefined? can you please explain bit more ?

            – Dhaval Pankhaniya
            Nov 26 '18 at 7:18













          • So even in the fiddle the example iterate through the array but towards the end it seems to be infinitely looping without terminating. I've gone through the logic and I can't see where it's going wrong but then again I'm not the greatest JavaScripter. (Getting there)

            – pablo
            Nov 26 '18 at 14:35











          • Message.shift caused the script to loop forever. Added if (messages.length > 0){ } to fix it..... thx for the heavy lifting

            – pablo
            Nov 27 '18 at 3:12





















          • Dude that is almost perfect thx alot. The only issue is the array does not seem to terminate correctly. It always ends with undefined?

            – pablo
            Nov 26 '18 at 2:22











          • @pablo glad it helped and please consider accepting answer whenever it helps you. and i don't understand The only issue is the array does not seem to terminate correctly. It always ends with undefined? can you please explain bit more ?

            – Dhaval Pankhaniya
            Nov 26 '18 at 7:18













          • So even in the fiddle the example iterate through the array but towards the end it seems to be infinitely looping without terminating. I've gone through the logic and I can't see where it's going wrong but then again I'm not the greatest JavaScripter. (Getting there)

            – pablo
            Nov 26 '18 at 14:35











          • Message.shift caused the script to loop forever. Added if (messages.length > 0){ } to fix it..... thx for the heavy lifting

            – pablo
            Nov 27 '18 at 3:12



















          Dude that is almost perfect thx alot. The only issue is the array does not seem to terminate correctly. It always ends with undefined?

          – pablo
          Nov 26 '18 at 2:22





          Dude that is almost perfect thx alot. The only issue is the array does not seem to terminate correctly. It always ends with undefined?

          – pablo
          Nov 26 '18 at 2:22













          @pablo glad it helped and please consider accepting answer whenever it helps you. and i don't understand The only issue is the array does not seem to terminate correctly. It always ends with undefined? can you please explain bit more ?

          – Dhaval Pankhaniya
          Nov 26 '18 at 7:18







          @pablo glad it helped and please consider accepting answer whenever it helps you. and i don't understand The only issue is the array does not seem to terminate correctly. It always ends with undefined? can you please explain bit more ?

          – Dhaval Pankhaniya
          Nov 26 '18 at 7:18















          So even in the fiddle the example iterate through the array but towards the end it seems to be infinitely looping without terminating. I've gone through the logic and I can't see where it's going wrong but then again I'm not the greatest JavaScripter. (Getting there)

          – pablo
          Nov 26 '18 at 14:35





          So even in the fiddle the example iterate through the array but towards the end it seems to be infinitely looping without terminating. I've gone through the logic and I can't see where it's going wrong but then again I'm not the greatest JavaScripter. (Getting there)

          – pablo
          Nov 26 '18 at 14:35













          Message.shift caused the script to loop forever. Added if (messages.length > 0){ } to fix it..... thx for the heavy lifting

          – pablo
          Nov 27 '18 at 3:12







          Message.shift caused the script to loop forever. Added if (messages.length > 0){ } to fix it..... thx for the heavy lifting

          – pablo
          Nov 27 '18 at 3:12













          0














          Best way to do it with OOP.






          function Timer(fn, delay) {
          this.startTimer = function(fn, delay) {
          setTimeout(fn, delay);
          }
          return this;
          }

          function timedText() {
          let timer1 = new Timer();
          let timer2 = new Timer();
          let timer3 = new Timer();
          timer1.startTimer(myTimeout1, 1000);
          timer2.startTimer(myTimeout2, 3000);
          timer2.startTimer(myTimeout3, 4000);
          }

          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          }

          timedText();

          <div id="tebatademo"></div>





          In case if you need to add other functionality of timer in future, you can easily add and remove it not needed anyone.



          Hope this helps!






          share|improve this answer
























          • @Paul how it is not? can you please explain?

            – varit05
            Nov 22 '18 at 8:49
















          0














          Best way to do it with OOP.






          function Timer(fn, delay) {
          this.startTimer = function(fn, delay) {
          setTimeout(fn, delay);
          }
          return this;
          }

          function timedText() {
          let timer1 = new Timer();
          let timer2 = new Timer();
          let timer3 = new Timer();
          timer1.startTimer(myTimeout1, 1000);
          timer2.startTimer(myTimeout2, 3000);
          timer2.startTimer(myTimeout3, 4000);
          }

          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          }

          timedText();

          <div id="tebatademo"></div>





          In case if you need to add other functionality of timer in future, you can easily add and remove it not needed anyone.



          Hope this helps!






          share|improve this answer
























          • @Paul how it is not? can you please explain?

            – varit05
            Nov 22 '18 at 8:49














          0












          0








          0







          Best way to do it with OOP.






          function Timer(fn, delay) {
          this.startTimer = function(fn, delay) {
          setTimeout(fn, delay);
          }
          return this;
          }

          function timedText() {
          let timer1 = new Timer();
          let timer2 = new Timer();
          let timer3 = new Timer();
          timer1.startTimer(myTimeout1, 1000);
          timer2.startTimer(myTimeout2, 3000);
          timer2.startTimer(myTimeout3, 4000);
          }

          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          }

          timedText();

          <div id="tebatademo"></div>





          In case if you need to add other functionality of timer in future, you can easily add and remove it not needed anyone.



          Hope this helps!






          share|improve this answer













          Best way to do it with OOP.






          function Timer(fn, delay) {
          this.startTimer = function(fn, delay) {
          setTimeout(fn, delay);
          }
          return this;
          }

          function timedText() {
          let timer1 = new Timer();
          let timer2 = new Timer();
          let timer3 = new Timer();
          timer1.startTimer(myTimeout1, 1000);
          timer2.startTimer(myTimeout2, 3000);
          timer2.startTimer(myTimeout3, 4000);
          }

          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          }

          timedText();

          <div id="tebatademo"></div>





          In case if you need to add other functionality of timer in future, you can easily add and remove it not needed anyone.



          Hope this helps!






          function Timer(fn, delay) {
          this.startTimer = function(fn, delay) {
          setTimeout(fn, delay);
          }
          return this;
          }

          function timedText() {
          let timer1 = new Timer();
          let timer2 = new Timer();
          let timer3 = new Timer();
          timer1.startTimer(myTimeout1, 1000);
          timer2.startTimer(myTimeout2, 3000);
          timer2.startTimer(myTimeout3, 4000);
          }

          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          }

          timedText();

          <div id="tebatademo"></div>





          function Timer(fn, delay) {
          this.startTimer = function(fn, delay) {
          setTimeout(fn, delay);
          }
          return this;
          }

          function timedText() {
          let timer1 = new Timer();
          let timer2 = new Timer();
          let timer3 = new Timer();
          timer1.startTimer(myTimeout1, 1000);
          timer2.startTimer(myTimeout2, 3000);
          timer2.startTimer(myTimeout3, 4000);
          }

          function myTimeout1() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Mountin Climbers</h2>";
          }

          function myTimeout2() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: red; color: white; text-align: center;'>REST</h2>";
          }

          function myTimeout3() {
          document.getElementById("tebatademo").innerHTML = "<h2 style='background-color: yellow; color: black; text-align: center;'>Inch Worms</h2>";
          }

          timedText();

          <div id="tebatademo"></div>






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 22 '18 at 7:31









          varit05varit05

          2,3501918




          2,3501918













          • @Paul how it is not? can you please explain?

            – varit05
            Nov 22 '18 at 8:49



















          • @Paul how it is not? can you please explain?

            – varit05
            Nov 22 '18 at 8:49

















          @Paul how it is not? can you please explain?

          – varit05
          Nov 22 '18 at 8:49





          @Paul how it is not? can you please explain?

          – varit05
          Nov 22 '18 at 8:49


















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