How to make a dynamic storage of objects (c++)
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I am a beginner to programming and I am trying to find a way to create a dynamic storage of objects of my pigeon class. Here is my code:
class pigeon {
public:
pigeon(std::string nameI);
void outputInfo();
private:
std::string name;
};
The idea is that I want to be able to add a new object, have a place to store its information, then be able to add another object, and so on. I have no idea where to start with this or even what data structure to use, I have no experience storing objects.
c++ data-structures
add a comment |
I am a beginner to programming and I am trying to find a way to create a dynamic storage of objects of my pigeon class. Here is my code:
class pigeon {
public:
pigeon(std::string nameI);
void outputInfo();
private:
std::string name;
};
The idea is that I want to be able to add a new object, have a place to store its information, then be able to add another object, and so on. I have no idea where to start with this or even what data structure to use, I have no experience storing objects.
c++ data-structures
4
Are the objects you want to store of the same type? If so you can simply use astd::vector<YourObject>
– Zpalmtree
Nov 21 '18 at 22:14
4
std::vector
– François Andrieux
Nov 21 '18 at 22:15
You need to indicate in your question what you mean by store. Do you mean in memory or something more permanent?
– CRAGIN
Nov 21 '18 at 22:17
As @FrançoisAndrieux already said. Use astd::vector
.
– Jesper Juhl
Nov 21 '18 at 22:37
add a comment |
I am a beginner to programming and I am trying to find a way to create a dynamic storage of objects of my pigeon class. Here is my code:
class pigeon {
public:
pigeon(std::string nameI);
void outputInfo();
private:
std::string name;
};
The idea is that I want to be able to add a new object, have a place to store its information, then be able to add another object, and so on. I have no idea where to start with this or even what data structure to use, I have no experience storing objects.
c++ data-structures
I am a beginner to programming and I am trying to find a way to create a dynamic storage of objects of my pigeon class. Here is my code:
class pigeon {
public:
pigeon(std::string nameI);
void outputInfo();
private:
std::string name;
};
The idea is that I want to be able to add a new object, have a place to store its information, then be able to add another object, and so on. I have no idea where to start with this or even what data structure to use, I have no experience storing objects.
c++ data-structures
c++ data-structures
asked Nov 21 '18 at 22:13
NipIsTrueNipIsTrue
176
176
4
Are the objects you want to store of the same type? If so you can simply use astd::vector<YourObject>
– Zpalmtree
Nov 21 '18 at 22:14
4
std::vector
– François Andrieux
Nov 21 '18 at 22:15
You need to indicate in your question what you mean by store. Do you mean in memory or something more permanent?
– CRAGIN
Nov 21 '18 at 22:17
As @FrançoisAndrieux already said. Use astd::vector
.
– Jesper Juhl
Nov 21 '18 at 22:37
add a comment |
4
Are the objects you want to store of the same type? If so you can simply use astd::vector<YourObject>
– Zpalmtree
Nov 21 '18 at 22:14
4
std::vector
– François Andrieux
Nov 21 '18 at 22:15
You need to indicate in your question what you mean by store. Do you mean in memory or something more permanent?
– CRAGIN
Nov 21 '18 at 22:17
As @FrançoisAndrieux already said. Use astd::vector
.
– Jesper Juhl
Nov 21 '18 at 22:37
4
4
Are the objects you want to store of the same type? If so you can simply use a
std::vector<YourObject>
– Zpalmtree
Nov 21 '18 at 22:14
Are the objects you want to store of the same type? If so you can simply use a
std::vector<YourObject>
– Zpalmtree
Nov 21 '18 at 22:14
4
4
std::vector
– François Andrieux
Nov 21 '18 at 22:15
std::vector
– François Andrieux
Nov 21 '18 at 22:15
You need to indicate in your question what you mean by store. Do you mean in memory or something more permanent?
– CRAGIN
Nov 21 '18 at 22:17
You need to indicate in your question what you mean by store. Do you mean in memory or something more permanent?
– CRAGIN
Nov 21 '18 at 22:17
As @FrançoisAndrieux already said. Use a
std::vector
.– Jesper Juhl
Nov 21 '18 at 22:37
As @FrançoisAndrieux already said. Use a
std::vector
.– Jesper Juhl
Nov 21 '18 at 22:37
add a comment |
2 Answers
2
active
oldest
votes
Make vector with pointer of your class:
std::vector<pigeon*> pigeons;
Then allocate new pigeon object and push it into your vector:
pigeon * pig = new pigeon("pigeon");
pigeons.push_back(pig);
1
Is there a reason you suggest using raw owning pointers and adding another level of indirection wherestd::vector<pigeon>
already does what the OP wants?
– Swordfish
Nov 21 '18 at 23:28
Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
– kara
Nov 21 '18 at 23:39
1
There is always emplace_back() and smart pointers.
– Swordfish
Nov 21 '18 at 23:42
Can you give an example of usage of these?
– kara
Nov 21 '18 at 23:46
2
If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use astd::list<std::unique_ptr<pigeon>>
.
– Swordfish
Nov 22 '18 at 0:30
|
show 4 more comments
As it was already pointed out in the comments, you should preferably use a container that handles its resources following the RAII/RDID-idiom ( "Resource Acquisition Is Initialisation" / "Resource Destruction is Deletion") so you don't have to worry about it yourself. This is also a simple way of preventing resource leaks when an exception is thrown.
One of the commonly used containers of the C++ standard library is std::vector<>
.
You'd use it like this (just to give you an initial idea, please refer to the documentation for further explanation and examples):
#include <vector>
// ...
{
std::vector<pigeon> pigeons;
pigeons.push_back("Karl"); // add three pigeons
pigeons.push_back("Franz"); // at the end of the
pigeons.push_back("Xaver"); // vector
pigeons[1]; // access "Franz"
for(auto /* maybe const */ &p : pigeons) { // iterate over the vector
// do something with pigeon p
}
} // pigeons goes out of scope, its destructor is called which
// takes care of deallocating the memory used by the vector.
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Make vector with pointer of your class:
std::vector<pigeon*> pigeons;
Then allocate new pigeon object and push it into your vector:
pigeon * pig = new pigeon("pigeon");
pigeons.push_back(pig);
1
Is there a reason you suggest using raw owning pointers and adding another level of indirection wherestd::vector<pigeon>
already does what the OP wants?
– Swordfish
Nov 21 '18 at 23:28
Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
– kara
Nov 21 '18 at 23:39
1
There is always emplace_back() and smart pointers.
– Swordfish
Nov 21 '18 at 23:42
Can you give an example of usage of these?
– kara
Nov 21 '18 at 23:46
2
If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use astd::list<std::unique_ptr<pigeon>>
.
– Swordfish
Nov 22 '18 at 0:30
|
show 4 more comments
Make vector with pointer of your class:
std::vector<pigeon*> pigeons;
Then allocate new pigeon object and push it into your vector:
pigeon * pig = new pigeon("pigeon");
pigeons.push_back(pig);
1
Is there a reason you suggest using raw owning pointers and adding another level of indirection wherestd::vector<pigeon>
already does what the OP wants?
– Swordfish
Nov 21 '18 at 23:28
Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
– kara
Nov 21 '18 at 23:39
1
There is always emplace_back() and smart pointers.
– Swordfish
Nov 21 '18 at 23:42
Can you give an example of usage of these?
– kara
Nov 21 '18 at 23:46
2
If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use astd::list<std::unique_ptr<pigeon>>
.
– Swordfish
Nov 22 '18 at 0:30
|
show 4 more comments
Make vector with pointer of your class:
std::vector<pigeon*> pigeons;
Then allocate new pigeon object and push it into your vector:
pigeon * pig = new pigeon("pigeon");
pigeons.push_back(pig);
Make vector with pointer of your class:
std::vector<pigeon*> pigeons;
Then allocate new pigeon object and push it into your vector:
pigeon * pig = new pigeon("pigeon");
pigeons.push_back(pig);
answered Nov 21 '18 at 22:52
karakara
576
576
1
Is there a reason you suggest using raw owning pointers and adding another level of indirection wherestd::vector<pigeon>
already does what the OP wants?
– Swordfish
Nov 21 '18 at 23:28
Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
– kara
Nov 21 '18 at 23:39
1
There is always emplace_back() and smart pointers.
– Swordfish
Nov 21 '18 at 23:42
Can you give an example of usage of these?
– kara
Nov 21 '18 at 23:46
2
If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use astd::list<std::unique_ptr<pigeon>>
.
– Swordfish
Nov 22 '18 at 0:30
|
show 4 more comments
1
Is there a reason you suggest using raw owning pointers and adding another level of indirection wherestd::vector<pigeon>
already does what the OP wants?
– Swordfish
Nov 21 '18 at 23:28
Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
– kara
Nov 21 '18 at 23:39
1
There is always emplace_back() and smart pointers.
– Swordfish
Nov 21 '18 at 23:42
Can you give an example of usage of these?
– kara
Nov 21 '18 at 23:46
2
If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use astd::list<std::unique_ptr<pigeon>>
.
– Swordfish
Nov 22 '18 at 0:30
1
1
Is there a reason you suggest using raw owning pointers and adding another level of indirection where
std::vector<pigeon>
already does what the OP wants?– Swordfish
Nov 21 '18 at 23:28
Is there a reason you suggest using raw owning pointers and adding another level of indirection where
std::vector<pigeon>
already does what the OP wants?– Swordfish
Nov 21 '18 at 23:28
Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
– kara
Nov 21 '18 at 23:39
Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
– kara
Nov 21 '18 at 23:39
1
1
There is always emplace_back() and smart pointers.
– Swordfish
Nov 21 '18 at 23:42
There is always emplace_back() and smart pointers.
– Swordfish
Nov 21 '18 at 23:42
Can you give an example of usage of these?
– kara
Nov 21 '18 at 23:46
Can you give an example of usage of these?
– kara
Nov 21 '18 at 23:46
2
2
If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use a
std::list<std::unique_ptr<pigeon>>
.– Swordfish
Nov 22 '18 at 0:30
If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use a
std::list<std::unique_ptr<pigeon>>
.– Swordfish
Nov 22 '18 at 0:30
|
show 4 more comments
As it was already pointed out in the comments, you should preferably use a container that handles its resources following the RAII/RDID-idiom ( "Resource Acquisition Is Initialisation" / "Resource Destruction is Deletion") so you don't have to worry about it yourself. This is also a simple way of preventing resource leaks when an exception is thrown.
One of the commonly used containers of the C++ standard library is std::vector<>
.
You'd use it like this (just to give you an initial idea, please refer to the documentation for further explanation and examples):
#include <vector>
// ...
{
std::vector<pigeon> pigeons;
pigeons.push_back("Karl"); // add three pigeons
pigeons.push_back("Franz"); // at the end of the
pigeons.push_back("Xaver"); // vector
pigeons[1]; // access "Franz"
for(auto /* maybe const */ &p : pigeons) { // iterate over the vector
// do something with pigeon p
}
} // pigeons goes out of scope, its destructor is called which
// takes care of deallocating the memory used by the vector.
add a comment |
As it was already pointed out in the comments, you should preferably use a container that handles its resources following the RAII/RDID-idiom ( "Resource Acquisition Is Initialisation" / "Resource Destruction is Deletion") so you don't have to worry about it yourself. This is also a simple way of preventing resource leaks when an exception is thrown.
One of the commonly used containers of the C++ standard library is std::vector<>
.
You'd use it like this (just to give you an initial idea, please refer to the documentation for further explanation and examples):
#include <vector>
// ...
{
std::vector<pigeon> pigeons;
pigeons.push_back("Karl"); // add three pigeons
pigeons.push_back("Franz"); // at the end of the
pigeons.push_back("Xaver"); // vector
pigeons[1]; // access "Franz"
for(auto /* maybe const */ &p : pigeons) { // iterate over the vector
// do something with pigeon p
}
} // pigeons goes out of scope, its destructor is called which
// takes care of deallocating the memory used by the vector.
add a comment |
As it was already pointed out in the comments, you should preferably use a container that handles its resources following the RAII/RDID-idiom ( "Resource Acquisition Is Initialisation" / "Resource Destruction is Deletion") so you don't have to worry about it yourself. This is also a simple way of preventing resource leaks when an exception is thrown.
One of the commonly used containers of the C++ standard library is std::vector<>
.
You'd use it like this (just to give you an initial idea, please refer to the documentation for further explanation and examples):
#include <vector>
// ...
{
std::vector<pigeon> pigeons;
pigeons.push_back("Karl"); // add three pigeons
pigeons.push_back("Franz"); // at the end of the
pigeons.push_back("Xaver"); // vector
pigeons[1]; // access "Franz"
for(auto /* maybe const */ &p : pigeons) { // iterate over the vector
// do something with pigeon p
}
} // pigeons goes out of scope, its destructor is called which
// takes care of deallocating the memory used by the vector.
As it was already pointed out in the comments, you should preferably use a container that handles its resources following the RAII/RDID-idiom ( "Resource Acquisition Is Initialisation" / "Resource Destruction is Deletion") so you don't have to worry about it yourself. This is also a simple way of preventing resource leaks when an exception is thrown.
One of the commonly used containers of the C++ standard library is std::vector<>
.
You'd use it like this (just to give you an initial idea, please refer to the documentation for further explanation and examples):
#include <vector>
// ...
{
std::vector<pigeon> pigeons;
pigeons.push_back("Karl"); // add three pigeons
pigeons.push_back("Franz"); // at the end of the
pigeons.push_back("Xaver"); // vector
pigeons[1]; // access "Franz"
for(auto /* maybe const */ &p : pigeons) { // iterate over the vector
// do something with pigeon p
}
} // pigeons goes out of scope, its destructor is called which
// takes care of deallocating the memory used by the vector.
edited Nov 21 '18 at 23:51
answered Nov 21 '18 at 23:39
SwordfishSwordfish
10.2k11437
10.2k11437
add a comment |
add a comment |
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4
Are the objects you want to store of the same type? If so you can simply use a
std::vector<YourObject>
– Zpalmtree
Nov 21 '18 at 22:14
4
std::vector
– François Andrieux
Nov 21 '18 at 22:15
You need to indicate in your question what you mean by store. Do you mean in memory or something more permanent?
– CRAGIN
Nov 21 '18 at 22:17
As @FrançoisAndrieux already said. Use a
std::vector
.– Jesper Juhl
Nov 21 '18 at 22:37