How to restrict android player from playing more than one media file parallely?
up vote
1
down vote
favorite
If I play a music in other app, e.g. foobar2000
And then use this function to play music in my app, two players will play at the same time
public void playMusic(String file){
Uri uri=Uri.parse("android.resource://" + getPackageName() + "/raw/"+file);
if(uri!=null) {
myPlayer = new MediaPlayer();
if(android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.N){
myPlayer.setAudioAttributes(new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.build());
}else{
myPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
}
try {
myPlayer.setDataSource(getApplicationContext(), uri);
} catch (IllegalArgumentException e) {
} catch (SecurityException e) {
} catch (IllegalStateException e) {
} catch (IOException e) {
}
try {
myPlayer.prepare();
} catch (IllegalStateException e) {
} catch (IOException e) {
}
myPlayer.start();
}
}
If I play music in my app first, and then play other player, the other players still cannot stop my player
If I try other two player apps, they can stop each other.
How can I force Android to play my player only, and allow other player to stop my player?
android android-mediaplayer
add a comment |
up vote
1
down vote
favorite
If I play a music in other app, e.g. foobar2000
And then use this function to play music in my app, two players will play at the same time
public void playMusic(String file){
Uri uri=Uri.parse("android.resource://" + getPackageName() + "/raw/"+file);
if(uri!=null) {
myPlayer = new MediaPlayer();
if(android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.N){
myPlayer.setAudioAttributes(new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.build());
}else{
myPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
}
try {
myPlayer.setDataSource(getApplicationContext(), uri);
} catch (IllegalArgumentException e) {
} catch (SecurityException e) {
} catch (IllegalStateException e) {
} catch (IOException e) {
}
try {
myPlayer.prepare();
} catch (IllegalStateException e) {
} catch (IOException e) {
}
myPlayer.start();
}
}
If I play music in my app first, and then play other player, the other players still cannot stop my player
If I try other two player apps, they can stop each other.
How can I force Android to play my player only, and allow other player to stop my player?
android android-mediaplayer
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
If I play a music in other app, e.g. foobar2000
And then use this function to play music in my app, two players will play at the same time
public void playMusic(String file){
Uri uri=Uri.parse("android.resource://" + getPackageName() + "/raw/"+file);
if(uri!=null) {
myPlayer = new MediaPlayer();
if(android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.N){
myPlayer.setAudioAttributes(new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.build());
}else{
myPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
}
try {
myPlayer.setDataSource(getApplicationContext(), uri);
} catch (IllegalArgumentException e) {
} catch (SecurityException e) {
} catch (IllegalStateException e) {
} catch (IOException e) {
}
try {
myPlayer.prepare();
} catch (IllegalStateException e) {
} catch (IOException e) {
}
myPlayer.start();
}
}
If I play music in my app first, and then play other player, the other players still cannot stop my player
If I try other two player apps, they can stop each other.
How can I force Android to play my player only, and allow other player to stop my player?
android android-mediaplayer
If I play a music in other app, e.g. foobar2000
And then use this function to play music in my app, two players will play at the same time
public void playMusic(String file){
Uri uri=Uri.parse("android.resource://" + getPackageName() + "/raw/"+file);
if(uri!=null) {
myPlayer = new MediaPlayer();
if(android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.N){
myPlayer.setAudioAttributes(new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.build());
}else{
myPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
}
try {
myPlayer.setDataSource(getApplicationContext(), uri);
} catch (IllegalArgumentException e) {
} catch (SecurityException e) {
} catch (IllegalStateException e) {
} catch (IOException e) {
}
try {
myPlayer.prepare();
} catch (IllegalStateException e) {
} catch (IOException e) {
}
myPlayer.start();
}
}
If I play music in my app first, and then play other player, the other players still cannot stop my player
If I try other two player apps, they can stop each other.
How can I force Android to play my player only, and allow other player to stop my player?
android android-mediaplayer
android android-mediaplayer
edited Nov 12 at 10:16
Akash Dubey
615626
615626
asked Nov 12 at 8:40
CL So
1,27252755
1,27252755
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
up vote
1
down vote
accepted
You need to use AudioManager class as below,
whenever u need audio focus, call below method
protected fun requestAudioFocus(): Boolean {
val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
val res = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
mFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
.setAudioAttributes(mPlaybackAttributes)
.setAcceptsDelayedFocusGain(true)
.setOnAudioFocusChangeListener(afChangeListener)
.build()
audioManager.requestAudioFocus(mFocusRequest)
} else {
audioManager.requestAudioFocus(afChangeListener,
// Use the music stream.
AudioManager.STREAM_MUSIC,
// Request permanent focus.
AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
}
return res == AudioManager.AUDIOFOCUS_REQUEST_GRANTED
}
whenever you want to release it use code below,
val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
try {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
audioManager.abandonAudioFocusRequest(mFocusRequest)
} else {
audioManager.abandonAudioFocus(afChangeListener)
}
} catch (e: Exception) {
}
In manifest u need to ask permission for modifying audio settings
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>
Note :- code snippet is in Kotlin
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
accepted
You need to use AudioManager class as below,
whenever u need audio focus, call below method
protected fun requestAudioFocus(): Boolean {
val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
val res = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
mFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
.setAudioAttributes(mPlaybackAttributes)
.setAcceptsDelayedFocusGain(true)
.setOnAudioFocusChangeListener(afChangeListener)
.build()
audioManager.requestAudioFocus(mFocusRequest)
} else {
audioManager.requestAudioFocus(afChangeListener,
// Use the music stream.
AudioManager.STREAM_MUSIC,
// Request permanent focus.
AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
}
return res == AudioManager.AUDIOFOCUS_REQUEST_GRANTED
}
whenever you want to release it use code below,
val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
try {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
audioManager.abandonAudioFocusRequest(mFocusRequest)
} else {
audioManager.abandonAudioFocus(afChangeListener)
}
} catch (e: Exception) {
}
In manifest u need to ask permission for modifying audio settings
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>
Note :- code snippet is in Kotlin
add a comment |
up vote
1
down vote
accepted
You need to use AudioManager class as below,
whenever u need audio focus, call below method
protected fun requestAudioFocus(): Boolean {
val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
val res = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
mFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
.setAudioAttributes(mPlaybackAttributes)
.setAcceptsDelayedFocusGain(true)
.setOnAudioFocusChangeListener(afChangeListener)
.build()
audioManager.requestAudioFocus(mFocusRequest)
} else {
audioManager.requestAudioFocus(afChangeListener,
// Use the music stream.
AudioManager.STREAM_MUSIC,
// Request permanent focus.
AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
}
return res == AudioManager.AUDIOFOCUS_REQUEST_GRANTED
}
whenever you want to release it use code below,
val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
try {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
audioManager.abandonAudioFocusRequest(mFocusRequest)
} else {
audioManager.abandonAudioFocus(afChangeListener)
}
} catch (e: Exception) {
}
In manifest u need to ask permission for modifying audio settings
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>
Note :- code snippet is in Kotlin
add a comment |
up vote
1
down vote
accepted
up vote
1
down vote
accepted
You need to use AudioManager class as below,
whenever u need audio focus, call below method
protected fun requestAudioFocus(): Boolean {
val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
val res = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
mFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
.setAudioAttributes(mPlaybackAttributes)
.setAcceptsDelayedFocusGain(true)
.setOnAudioFocusChangeListener(afChangeListener)
.build()
audioManager.requestAudioFocus(mFocusRequest)
} else {
audioManager.requestAudioFocus(afChangeListener,
// Use the music stream.
AudioManager.STREAM_MUSIC,
// Request permanent focus.
AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
}
return res == AudioManager.AUDIOFOCUS_REQUEST_GRANTED
}
whenever you want to release it use code below,
val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
try {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
audioManager.abandonAudioFocusRequest(mFocusRequest)
} else {
audioManager.abandonAudioFocus(afChangeListener)
}
} catch (e: Exception) {
}
In manifest u need to ask permission for modifying audio settings
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>
Note :- code snippet is in Kotlin
You need to use AudioManager class as below,
whenever u need audio focus, call below method
protected fun requestAudioFocus(): Boolean {
val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
val res = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
mFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
.setAudioAttributes(mPlaybackAttributes)
.setAcceptsDelayedFocusGain(true)
.setOnAudioFocusChangeListener(afChangeListener)
.build()
audioManager.requestAudioFocus(mFocusRequest)
} else {
audioManager.requestAudioFocus(afChangeListener,
// Use the music stream.
AudioManager.STREAM_MUSIC,
// Request permanent focus.
AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
}
return res == AudioManager.AUDIOFOCUS_REQUEST_GRANTED
}
whenever you want to release it use code below,
val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
try {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
audioManager.abandonAudioFocusRequest(mFocusRequest)
} else {
audioManager.abandonAudioFocus(afChangeListener)
}
} catch (e: Exception) {
}
In manifest u need to ask permission for modifying audio settings
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>
Note :- code snippet is in Kotlin
answered Nov 12 at 9:43
Akash Dubey
615626
615626
add a comment |
add a comment |
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