How to restrict android player from playing more than one media file parallely?











up vote
1
down vote

favorite












If I play a music in other app, e.g. foobar2000



And then use this function to play music in my app, two players will play at the same time



public void playMusic(String file){
Uri uri=Uri.parse("android.resource://" + getPackageName() + "/raw/"+file);

if(uri!=null) {
myPlayer = new MediaPlayer();
if(android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.N){
myPlayer.setAudioAttributes(new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.build());
}else{
myPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
}
try {
myPlayer.setDataSource(getApplicationContext(), uri);
} catch (IllegalArgumentException e) {
} catch (SecurityException e) {
} catch (IllegalStateException e) {
} catch (IOException e) {
}
try {
myPlayer.prepare();
} catch (IllegalStateException e) {
} catch (IOException e) {
}
myPlayer.start();
}
}


If I play music in my app first, and then play other player, the other players still cannot stop my player



If I try other two player apps, they can stop each other.



How can I force Android to play my player only, and allow other player to stop my player?










share|improve this question




























    up vote
    1
    down vote

    favorite












    If I play a music in other app, e.g. foobar2000



    And then use this function to play music in my app, two players will play at the same time



    public void playMusic(String file){
    Uri uri=Uri.parse("android.resource://" + getPackageName() + "/raw/"+file);

    if(uri!=null) {
    myPlayer = new MediaPlayer();
    if(android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.N){
    myPlayer.setAudioAttributes(new AudioAttributes.Builder()
    .setUsage(AudioAttributes.USAGE_MEDIA)
    .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
    .build());
    }else{
    myPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
    }
    try {
    myPlayer.setDataSource(getApplicationContext(), uri);
    } catch (IllegalArgumentException e) {
    } catch (SecurityException e) {
    } catch (IllegalStateException e) {
    } catch (IOException e) {
    }
    try {
    myPlayer.prepare();
    } catch (IllegalStateException e) {
    } catch (IOException e) {
    }
    myPlayer.start();
    }
    }


    If I play music in my app first, and then play other player, the other players still cannot stop my player



    If I try other two player apps, they can stop each other.



    How can I force Android to play my player only, and allow other player to stop my player?










    share|improve this question


























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      If I play a music in other app, e.g. foobar2000



      And then use this function to play music in my app, two players will play at the same time



      public void playMusic(String file){
      Uri uri=Uri.parse("android.resource://" + getPackageName() + "/raw/"+file);

      if(uri!=null) {
      myPlayer = new MediaPlayer();
      if(android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.N){
      myPlayer.setAudioAttributes(new AudioAttributes.Builder()
      .setUsage(AudioAttributes.USAGE_MEDIA)
      .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
      .build());
      }else{
      myPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
      }
      try {
      myPlayer.setDataSource(getApplicationContext(), uri);
      } catch (IllegalArgumentException e) {
      } catch (SecurityException e) {
      } catch (IllegalStateException e) {
      } catch (IOException e) {
      }
      try {
      myPlayer.prepare();
      } catch (IllegalStateException e) {
      } catch (IOException e) {
      }
      myPlayer.start();
      }
      }


      If I play music in my app first, and then play other player, the other players still cannot stop my player



      If I try other two player apps, they can stop each other.



      How can I force Android to play my player only, and allow other player to stop my player?










      share|improve this question















      If I play a music in other app, e.g. foobar2000



      And then use this function to play music in my app, two players will play at the same time



      public void playMusic(String file){
      Uri uri=Uri.parse("android.resource://" + getPackageName() + "/raw/"+file);

      if(uri!=null) {
      myPlayer = new MediaPlayer();
      if(android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.N){
      myPlayer.setAudioAttributes(new AudioAttributes.Builder()
      .setUsage(AudioAttributes.USAGE_MEDIA)
      .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
      .build());
      }else{
      myPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
      }
      try {
      myPlayer.setDataSource(getApplicationContext(), uri);
      } catch (IllegalArgumentException e) {
      } catch (SecurityException e) {
      } catch (IllegalStateException e) {
      } catch (IOException e) {
      }
      try {
      myPlayer.prepare();
      } catch (IllegalStateException e) {
      } catch (IOException e) {
      }
      myPlayer.start();
      }
      }


      If I play music in my app first, and then play other player, the other players still cannot stop my player



      If I try other two player apps, they can stop each other.



      How can I force Android to play my player only, and allow other player to stop my player?







      android android-mediaplayer






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 12 at 10:16









      Akash Dubey

      615626




      615626










      asked Nov 12 at 8:40









      CL So

      1,27252755




      1,27252755
























          1 Answer
          1






          active

          oldest

          votes

















          up vote
          1
          down vote



          accepted










          You need to use AudioManager class as below,
          whenever u need audio focus, call below method



          protected fun requestAudioFocus(): Boolean {
          val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager

          val res = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
          mFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
          .setAudioAttributes(mPlaybackAttributes)
          .setAcceptsDelayedFocusGain(true)
          .setOnAudioFocusChangeListener(afChangeListener)
          .build()
          audioManager.requestAudioFocus(mFocusRequest)
          } else {
          audioManager.requestAudioFocus(afChangeListener,
          // Use the music stream.
          AudioManager.STREAM_MUSIC,
          // Request permanent focus.
          AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
          }
          return res == AudioManager.AUDIOFOCUS_REQUEST_GRANTED
          }


          whenever you want to release it use code below,



          val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
          try {
          if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
          audioManager.abandonAudioFocusRequest(mFocusRequest)
          } else {
          audioManager.abandonAudioFocus(afChangeListener)
          }
          } catch (e: Exception) {

          }


          In manifest u need to ask permission for modifying audio settings



              <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>


          Note :- code snippet is in Kotlin






          share|improve this answer





















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            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            1
            down vote



            accepted










            You need to use AudioManager class as below,
            whenever u need audio focus, call below method



            protected fun requestAudioFocus(): Boolean {
            val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager

            val res = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
            mFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
            .setAudioAttributes(mPlaybackAttributes)
            .setAcceptsDelayedFocusGain(true)
            .setOnAudioFocusChangeListener(afChangeListener)
            .build()
            audioManager.requestAudioFocus(mFocusRequest)
            } else {
            audioManager.requestAudioFocus(afChangeListener,
            // Use the music stream.
            AudioManager.STREAM_MUSIC,
            // Request permanent focus.
            AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
            }
            return res == AudioManager.AUDIOFOCUS_REQUEST_GRANTED
            }


            whenever you want to release it use code below,



            val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
            try {
            if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
            audioManager.abandonAudioFocusRequest(mFocusRequest)
            } else {
            audioManager.abandonAudioFocus(afChangeListener)
            }
            } catch (e: Exception) {

            }


            In manifest u need to ask permission for modifying audio settings



                <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>


            Note :- code snippet is in Kotlin






            share|improve this answer

























              up vote
              1
              down vote



              accepted










              You need to use AudioManager class as below,
              whenever u need audio focus, call below method



              protected fun requestAudioFocus(): Boolean {
              val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager

              val res = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
              mFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
              .setAudioAttributes(mPlaybackAttributes)
              .setAcceptsDelayedFocusGain(true)
              .setOnAudioFocusChangeListener(afChangeListener)
              .build()
              audioManager.requestAudioFocus(mFocusRequest)
              } else {
              audioManager.requestAudioFocus(afChangeListener,
              // Use the music stream.
              AudioManager.STREAM_MUSIC,
              // Request permanent focus.
              AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
              }
              return res == AudioManager.AUDIOFOCUS_REQUEST_GRANTED
              }


              whenever you want to release it use code below,



              val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
              try {
              if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
              audioManager.abandonAudioFocusRequest(mFocusRequest)
              } else {
              audioManager.abandonAudioFocus(afChangeListener)
              }
              } catch (e: Exception) {

              }


              In manifest u need to ask permission for modifying audio settings



                  <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>


              Note :- code snippet is in Kotlin






              share|improve this answer























                up vote
                1
                down vote



                accepted







                up vote
                1
                down vote



                accepted






                You need to use AudioManager class as below,
                whenever u need audio focus, call below method



                protected fun requestAudioFocus(): Boolean {
                val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager

                val res = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
                mFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
                .setAudioAttributes(mPlaybackAttributes)
                .setAcceptsDelayedFocusGain(true)
                .setOnAudioFocusChangeListener(afChangeListener)
                .build()
                audioManager.requestAudioFocus(mFocusRequest)
                } else {
                audioManager.requestAudioFocus(afChangeListener,
                // Use the music stream.
                AudioManager.STREAM_MUSIC,
                // Request permanent focus.
                AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
                }
                return res == AudioManager.AUDIOFOCUS_REQUEST_GRANTED
                }


                whenever you want to release it use code below,



                val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
                try {
                if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
                audioManager.abandonAudioFocusRequest(mFocusRequest)
                } else {
                audioManager.abandonAudioFocus(afChangeListener)
                }
                } catch (e: Exception) {

                }


                In manifest u need to ask permission for modifying audio settings



                    <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>


                Note :- code snippet is in Kotlin






                share|improve this answer












                You need to use AudioManager class as below,
                whenever u need audio focus, call below method



                protected fun requestAudioFocus(): Boolean {
                val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager

                val res = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
                mFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
                .setAudioAttributes(mPlaybackAttributes)
                .setAcceptsDelayedFocusGain(true)
                .setOnAudioFocusChangeListener(afChangeListener)
                .build()
                audioManager.requestAudioFocus(mFocusRequest)
                } else {
                audioManager.requestAudioFocus(afChangeListener,
                // Use the music stream.
                AudioManager.STREAM_MUSIC,
                // Request permanent focus.
                AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
                }
                return res == AudioManager.AUDIOFOCUS_REQUEST_GRANTED
                }


                whenever you want to release it use code below,



                val audioManager: AudioManager = binding.root.context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
                try {
                if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
                audioManager.abandonAudioFocusRequest(mFocusRequest)
                } else {
                audioManager.abandonAudioFocus(afChangeListener)
                }
                } catch (e: Exception) {

                }


                In manifest u need to ask permission for modifying audio settings



                    <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>


                Note :- code snippet is in Kotlin







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 12 at 9:43









                Akash Dubey

                615626




                615626






























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