How accurate is Vuforia Fusion compared with “pure” ARCore / ARKit?












2














I'm experimenting with Vuforia Fusion to be able to track an object and then use its new extended tracking system (which should use ARCore/ARKit if available) to track the detected object in space.



The problem is, no matter what settings I set, no matter even if I place the .aar ARCore plugin inside the Plugins > Android folder in the Unity editor (as mentioned in the Vuforia guidelines to integrate ARCore), the tracking will always be very inaccurate compared with the ARCore implementation without Vuforia.



I'm wondering if Vuforia Fusion really uses ARCore, because, as I said before, even if I don't put the .aar ARCore plugin inside the Plugins > Android folder, Vuforia Fusion still returns me that I'm using the PLATFORM_SENSOR_FUSION (aka ARCore).



Does anyone experienced the same behaviour? Or did you have different results?



Thanks in advance and have a nice day.










share|improve this question






















  • I have tested it for understanding tracking status and i have found some inconsistent behavior as well. For example, what i found was when you use fusion type as PLATFORM_SENSOR_FUSION you can not recover when you lose tracking even though this is a feature from ARCore. Also you can recover with VUFORIA_SENSOR_FUSION which they claim is error prone. I asked a [question] (stackoverflow.com/questions/52778945/…) about this as well but can not get an answer.
    – Ali Kanat
    Nov 13 at 17:27










  • I hope that my answer to this SO question could be somewhat useful for you: stackoverflow.com/questions/50811770/…
    – ARGeo
    Nov 13 at 21:29












  • @alikanat thank you for your reply, maybe your problem could be related to mine in some way, hope you'll get an answer
    – Frank
    Nov 14 at 8:16










  • @ARGeo thank you for your answer, unfortunately I already found your question and read all the answer but I didn't found mentions to the Vuforia imprecisions compared to ARCore (even though it is mentioned that ARKit is more accurate)
    – Frank
    Nov 14 at 8:18










  • Almost all of Vuforia's features are near-similar to ARCore. And it is incorrect to compare Vuforia and ARCore. I suppose any comparison is subjective.
    – ARGeo
    Nov 14 at 9:16
















2














I'm experimenting with Vuforia Fusion to be able to track an object and then use its new extended tracking system (which should use ARCore/ARKit if available) to track the detected object in space.



The problem is, no matter what settings I set, no matter even if I place the .aar ARCore plugin inside the Plugins > Android folder in the Unity editor (as mentioned in the Vuforia guidelines to integrate ARCore), the tracking will always be very inaccurate compared with the ARCore implementation without Vuforia.



I'm wondering if Vuforia Fusion really uses ARCore, because, as I said before, even if I don't put the .aar ARCore plugin inside the Plugins > Android folder, Vuforia Fusion still returns me that I'm using the PLATFORM_SENSOR_FUSION (aka ARCore).



Does anyone experienced the same behaviour? Or did you have different results?



Thanks in advance and have a nice day.










share|improve this question






















  • I have tested it for understanding tracking status and i have found some inconsistent behavior as well. For example, what i found was when you use fusion type as PLATFORM_SENSOR_FUSION you can not recover when you lose tracking even though this is a feature from ARCore. Also you can recover with VUFORIA_SENSOR_FUSION which they claim is error prone. I asked a [question] (stackoverflow.com/questions/52778945/…) about this as well but can not get an answer.
    – Ali Kanat
    Nov 13 at 17:27










  • I hope that my answer to this SO question could be somewhat useful for you: stackoverflow.com/questions/50811770/…
    – ARGeo
    Nov 13 at 21:29












  • @alikanat thank you for your reply, maybe your problem could be related to mine in some way, hope you'll get an answer
    – Frank
    Nov 14 at 8:16










  • @ARGeo thank you for your answer, unfortunately I already found your question and read all the answer but I didn't found mentions to the Vuforia imprecisions compared to ARCore (even though it is mentioned that ARKit is more accurate)
    – Frank
    Nov 14 at 8:18










  • Almost all of Vuforia's features are near-similar to ARCore. And it is incorrect to compare Vuforia and ARCore. I suppose any comparison is subjective.
    – ARGeo
    Nov 14 at 9:16














2












2








2


1





I'm experimenting with Vuforia Fusion to be able to track an object and then use its new extended tracking system (which should use ARCore/ARKit if available) to track the detected object in space.



The problem is, no matter what settings I set, no matter even if I place the .aar ARCore plugin inside the Plugins > Android folder in the Unity editor (as mentioned in the Vuforia guidelines to integrate ARCore), the tracking will always be very inaccurate compared with the ARCore implementation without Vuforia.



I'm wondering if Vuforia Fusion really uses ARCore, because, as I said before, even if I don't put the .aar ARCore plugin inside the Plugins > Android folder, Vuforia Fusion still returns me that I'm using the PLATFORM_SENSOR_FUSION (aka ARCore).



Does anyone experienced the same behaviour? Or did you have different results?



Thanks in advance and have a nice day.










share|improve this question













I'm experimenting with Vuforia Fusion to be able to track an object and then use its new extended tracking system (which should use ARCore/ARKit if available) to track the detected object in space.



The problem is, no matter what settings I set, no matter even if I place the .aar ARCore plugin inside the Plugins > Android folder in the Unity editor (as mentioned in the Vuforia guidelines to integrate ARCore), the tracking will always be very inaccurate compared with the ARCore implementation without Vuforia.



I'm wondering if Vuforia Fusion really uses ARCore, because, as I said before, even if I don't put the .aar ARCore plugin inside the Plugins > Android folder, Vuforia Fusion still returns me that I'm using the PLATFORM_SENSOR_FUSION (aka ARCore).



Does anyone experienced the same behaviour? Or did you have different results?



Thanks in advance and have a nice day.







unity3d augmented-reality arkit vuforia arcore






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 13 at 16:51









Frank

296




296












  • I have tested it for understanding tracking status and i have found some inconsistent behavior as well. For example, what i found was when you use fusion type as PLATFORM_SENSOR_FUSION you can not recover when you lose tracking even though this is a feature from ARCore. Also you can recover with VUFORIA_SENSOR_FUSION which they claim is error prone. I asked a [question] (stackoverflow.com/questions/52778945/…) about this as well but can not get an answer.
    – Ali Kanat
    Nov 13 at 17:27










  • I hope that my answer to this SO question could be somewhat useful for you: stackoverflow.com/questions/50811770/…
    – ARGeo
    Nov 13 at 21:29












  • @alikanat thank you for your reply, maybe your problem could be related to mine in some way, hope you'll get an answer
    – Frank
    Nov 14 at 8:16










  • @ARGeo thank you for your answer, unfortunately I already found your question and read all the answer but I didn't found mentions to the Vuforia imprecisions compared to ARCore (even though it is mentioned that ARKit is more accurate)
    – Frank
    Nov 14 at 8:18










  • Almost all of Vuforia's features are near-similar to ARCore. And it is incorrect to compare Vuforia and ARCore. I suppose any comparison is subjective.
    – ARGeo
    Nov 14 at 9:16


















  • I have tested it for understanding tracking status and i have found some inconsistent behavior as well. For example, what i found was when you use fusion type as PLATFORM_SENSOR_FUSION you can not recover when you lose tracking even though this is a feature from ARCore. Also you can recover with VUFORIA_SENSOR_FUSION which they claim is error prone. I asked a [question] (stackoverflow.com/questions/52778945/…) about this as well but can not get an answer.
    – Ali Kanat
    Nov 13 at 17:27










  • I hope that my answer to this SO question could be somewhat useful for you: stackoverflow.com/questions/50811770/…
    – ARGeo
    Nov 13 at 21:29












  • @alikanat thank you for your reply, maybe your problem could be related to mine in some way, hope you'll get an answer
    – Frank
    Nov 14 at 8:16










  • @ARGeo thank you for your answer, unfortunately I already found your question and read all the answer but I didn't found mentions to the Vuforia imprecisions compared to ARCore (even though it is mentioned that ARKit is more accurate)
    – Frank
    Nov 14 at 8:18










  • Almost all of Vuforia's features are near-similar to ARCore. And it is incorrect to compare Vuforia and ARCore. I suppose any comparison is subjective.
    – ARGeo
    Nov 14 at 9:16
















I have tested it for understanding tracking status and i have found some inconsistent behavior as well. For example, what i found was when you use fusion type as PLATFORM_SENSOR_FUSION you can not recover when you lose tracking even though this is a feature from ARCore. Also you can recover with VUFORIA_SENSOR_FUSION which they claim is error prone. I asked a [question] (stackoverflow.com/questions/52778945/…) about this as well but can not get an answer.
– Ali Kanat
Nov 13 at 17:27




I have tested it for understanding tracking status and i have found some inconsistent behavior as well. For example, what i found was when you use fusion type as PLATFORM_SENSOR_FUSION you can not recover when you lose tracking even though this is a feature from ARCore. Also you can recover with VUFORIA_SENSOR_FUSION which they claim is error prone. I asked a [question] (stackoverflow.com/questions/52778945/…) about this as well but can not get an answer.
– Ali Kanat
Nov 13 at 17:27












I hope that my answer to this SO question could be somewhat useful for you: stackoverflow.com/questions/50811770/…
– ARGeo
Nov 13 at 21:29






I hope that my answer to this SO question could be somewhat useful for you: stackoverflow.com/questions/50811770/…
– ARGeo
Nov 13 at 21:29














@alikanat thank you for your reply, maybe your problem could be related to mine in some way, hope you'll get an answer
– Frank
Nov 14 at 8:16




@alikanat thank you for your reply, maybe your problem could be related to mine in some way, hope you'll get an answer
– Frank
Nov 14 at 8:16












@ARGeo thank you for your answer, unfortunately I already found your question and read all the answer but I didn't found mentions to the Vuforia imprecisions compared to ARCore (even though it is mentioned that ARKit is more accurate)
– Frank
Nov 14 at 8:18




@ARGeo thank you for your answer, unfortunately I already found your question and read all the answer but I didn't found mentions to the Vuforia imprecisions compared to ARCore (even though it is mentioned that ARKit is more accurate)
– Frank
Nov 14 at 8:18












Almost all of Vuforia's features are near-similar to ARCore. And it is incorrect to compare Vuforia and ARCore. I suppose any comparison is subjective.
– ARGeo
Nov 14 at 9:16




Almost all of Vuforia's features are near-similar to ARCore. And it is incorrect to compare Vuforia and ARCore. I suppose any comparison is subjective.
– ARGeo
Nov 14 at 9:16

















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