Unable to Control Camera Position in VR on Oculus Go












1














I am using aframe to create an experience for Oculus Go. I have a simple "world" and I am able to move around it using the Oculus Go controller. However, I don't seem to be able to set the initial camera position or reset the camera location at any point. The initial problem means that my viewpoint is always close to the ground.



Here is my code:



<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Pailou Gate</title>
<meta name="description" content="Pailou Gate">
<script src="../aframe/dist/aframe-master.js"></script>
<script src="//cdn.rawgit.com/donmccurdy/aframe-extras/v4.1.2/dist/aframe-extras.min.js"></script>
</head>
<body>
<a-scene background="color: #9cf" antialias="true">
<a-assets>
<a-asset-item id="pl" src="pl.dae"></a-asset-item>
</a-assets>

<a-entity wasd-controls mouse-controls look-controls movement-controls="fly: false" position="0 0 0">
<a-entity camera position="0 4 0"></a-entity>
<a-entity oculus-go-controls></a-entity>
<a-entity laser-controls="hand: right"></a-entity>
</a-entity>

<a-light position="0 0.5 1" intensity="0.8"></a-light>
<a-light type="point" position="20 30 -40" intensity="0.9" light="castShadow: true;"></a-light>

<a-collada-model src="#pl" position="0 0.4 0" rotation="0 0 0" scale="1 1 1" shadow="cast: true; receive: false"></a-collada-model>

<a-circle rotation="-90 0 0" radius="40" color="#393" position="0 -0.1 0" shadow="receive: true" roughness="1"></a-circle>
<a-torus radius="40" arc="360" color="#6c6" rotation="-90 0 0"></a-torus>
</a-scene>
</body>
</html>


I think the relevant bit is the entity surrounding the camera and the camera itself. Notice that I do set the camera high, but this seems to be ignored.



Any thoughts?



Sean










share|improve this question



























    1














    I am using aframe to create an experience for Oculus Go. I have a simple "world" and I am able to move around it using the Oculus Go controller. However, I don't seem to be able to set the initial camera position or reset the camera location at any point. The initial problem means that my viewpoint is always close to the ground.



    Here is my code:



    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="utf-8">
    <title>Pailou Gate</title>
    <meta name="description" content="Pailou Gate">
    <script src="../aframe/dist/aframe-master.js"></script>
    <script src="//cdn.rawgit.com/donmccurdy/aframe-extras/v4.1.2/dist/aframe-extras.min.js"></script>
    </head>
    <body>
    <a-scene background="color: #9cf" antialias="true">
    <a-assets>
    <a-asset-item id="pl" src="pl.dae"></a-asset-item>
    </a-assets>

    <a-entity wasd-controls mouse-controls look-controls movement-controls="fly: false" position="0 0 0">
    <a-entity camera position="0 4 0"></a-entity>
    <a-entity oculus-go-controls></a-entity>
    <a-entity laser-controls="hand: right"></a-entity>
    </a-entity>

    <a-light position="0 0.5 1" intensity="0.8"></a-light>
    <a-light type="point" position="20 30 -40" intensity="0.9" light="castShadow: true;"></a-light>

    <a-collada-model src="#pl" position="0 0.4 0" rotation="0 0 0" scale="1 1 1" shadow="cast: true; receive: false"></a-collada-model>

    <a-circle rotation="-90 0 0" radius="40" color="#393" position="0 -0.1 0" shadow="receive: true" roughness="1"></a-circle>
    <a-torus radius="40" arc="360" color="#6c6" rotation="-90 0 0"></a-torus>
    </a-scene>
    </body>
    </html>


    I think the relevant bit is the entity surrounding the camera and the camera itself. Notice that I do set the camera high, but this seems to be ignored.



    Any thoughts?



    Sean










    share|improve this question

























      1












      1








      1







      I am using aframe to create an experience for Oculus Go. I have a simple "world" and I am able to move around it using the Oculus Go controller. However, I don't seem to be able to set the initial camera position or reset the camera location at any point. The initial problem means that my viewpoint is always close to the ground.



      Here is my code:



      <!DOCTYPE html>
      <html>
      <head>
      <meta charset="utf-8">
      <title>Pailou Gate</title>
      <meta name="description" content="Pailou Gate">
      <script src="../aframe/dist/aframe-master.js"></script>
      <script src="//cdn.rawgit.com/donmccurdy/aframe-extras/v4.1.2/dist/aframe-extras.min.js"></script>
      </head>
      <body>
      <a-scene background="color: #9cf" antialias="true">
      <a-assets>
      <a-asset-item id="pl" src="pl.dae"></a-asset-item>
      </a-assets>

      <a-entity wasd-controls mouse-controls look-controls movement-controls="fly: false" position="0 0 0">
      <a-entity camera position="0 4 0"></a-entity>
      <a-entity oculus-go-controls></a-entity>
      <a-entity laser-controls="hand: right"></a-entity>
      </a-entity>

      <a-light position="0 0.5 1" intensity="0.8"></a-light>
      <a-light type="point" position="20 30 -40" intensity="0.9" light="castShadow: true;"></a-light>

      <a-collada-model src="#pl" position="0 0.4 0" rotation="0 0 0" scale="1 1 1" shadow="cast: true; receive: false"></a-collada-model>

      <a-circle rotation="-90 0 0" radius="40" color="#393" position="0 -0.1 0" shadow="receive: true" roughness="1"></a-circle>
      <a-torus radius="40" arc="360" color="#6c6" rotation="-90 0 0"></a-torus>
      </a-scene>
      </body>
      </html>


      I think the relevant bit is the entity surrounding the camera and the camera itself. Notice that I do set the camera high, but this seems to be ignored.



      Any thoughts?



      Sean










      share|improve this question













      I am using aframe to create an experience for Oculus Go. I have a simple "world" and I am able to move around it using the Oculus Go controller. However, I don't seem to be able to set the initial camera position or reset the camera location at any point. The initial problem means that my viewpoint is always close to the ground.



      Here is my code:



      <!DOCTYPE html>
      <html>
      <head>
      <meta charset="utf-8">
      <title>Pailou Gate</title>
      <meta name="description" content="Pailou Gate">
      <script src="../aframe/dist/aframe-master.js"></script>
      <script src="//cdn.rawgit.com/donmccurdy/aframe-extras/v4.1.2/dist/aframe-extras.min.js"></script>
      </head>
      <body>
      <a-scene background="color: #9cf" antialias="true">
      <a-assets>
      <a-asset-item id="pl" src="pl.dae"></a-asset-item>
      </a-assets>

      <a-entity wasd-controls mouse-controls look-controls movement-controls="fly: false" position="0 0 0">
      <a-entity camera position="0 4 0"></a-entity>
      <a-entity oculus-go-controls></a-entity>
      <a-entity laser-controls="hand: right"></a-entity>
      </a-entity>

      <a-light position="0 0.5 1" intensity="0.8"></a-light>
      <a-light type="point" position="20 30 -40" intensity="0.9" light="castShadow: true;"></a-light>

      <a-collada-model src="#pl" position="0 0.4 0" rotation="0 0 0" scale="1 1 1" shadow="cast: true; receive: false"></a-collada-model>

      <a-circle rotation="-90 0 0" radius="40" color="#393" position="0 -0.1 0" shadow="receive: true" roughness="1"></a-circle>
      <a-torus radius="40" arc="360" color="#6c6" rotation="-90 0 0"></a-torus>
      </a-scene>
      </body>
      </html>


      I think the relevant bit is the entity surrounding the camera and the camera itself. Notice that I do set the camera high, but this seems to be ignored.



      Any thoughts?



      Sean







      aframe oculusgo






      share|improve this question













      share|improve this question











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      share|improve this question










      asked Nov 14 '18 at 3:03









      Sean Clark

      61




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          Set the position and movement controls on the camera rig (parent entity of the camera) and look-controls on the camera:



          <a-entity wasd-controls position="0 4 0">
          <a-entity camera look-controls></a-entity>
          </a-entity>





          share|improve this answer





















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            active

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            0














            Set the position and movement controls on the camera rig (parent entity of the camera) and look-controls on the camera:



            <a-entity wasd-controls position="0 4 0">
            <a-entity camera look-controls></a-entity>
            </a-entity>





            share|improve this answer


























              0














              Set the position and movement controls on the camera rig (parent entity of the camera) and look-controls on the camera:



              <a-entity wasd-controls position="0 4 0">
              <a-entity camera look-controls></a-entity>
              </a-entity>





              share|improve this answer
























                0












                0








                0






                Set the position and movement controls on the camera rig (parent entity of the camera) and look-controls on the camera:



                <a-entity wasd-controls position="0 4 0">
                <a-entity camera look-controls></a-entity>
                </a-entity>





                share|improve this answer












                Set the position and movement controls on the camera rig (parent entity of the camera) and look-controls on the camera:



                <a-entity wasd-controls position="0 4 0">
                <a-entity camera look-controls></a-entity>
                </a-entity>






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 14 '18 at 15:56









                Diego Marcos

                1,83521013




                1,83521013






























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