Direct2D C++ the easiest way to draw bottom half of an ellipse
I want to draw the bottom half of an ellipse. it better be portable. I would like to group several drawing commands in function and draw it in many places.
It would be better if not using bitmap kind of thing. I'd like the geometry cover less things as possible. Plus, it is more complicated. Still, it would be acceptable.
I am using C++ VS17 on Win10
direct2d
add a comment |
I want to draw the bottom half of an ellipse. it better be portable. I would like to group several drawing commands in function and draw it in many places.
It would be better if not using bitmap kind of thing. I'd like the geometry cover less things as possible. Plus, it is more complicated. Still, it would be acceptable.
I am using C++ VS17 on Win10
direct2d
add a comment |
I want to draw the bottom half of an ellipse. it better be portable. I would like to group several drawing commands in function and draw it in many places.
It would be better if not using bitmap kind of thing. I'd like the geometry cover less things as possible. Plus, it is more complicated. Still, it would be acceptable.
I am using C++ VS17 on Win10
direct2d
I want to draw the bottom half of an ellipse. it better be portable. I would like to group several drawing commands in function and draw it in many places.
It would be better if not using bitmap kind of thing. I'd like the geometry cover less things as possible. Plus, it is more complicated. Still, it would be acceptable.
I am using C++ VS17 on Win10
direct2d
direct2d
edited Nov 20 '18 at 13:32
miehmg
asked Nov 20 '18 at 13:13
miehmgmiehmg
34
34
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1 Answer
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Create path geometry, then do Open()->sink->AddArc() (twice with appropriate parameters)->Close(). Now you have your geometry that you can draw.
I did that and get what I wanted. but this is not portable, right? although you can store the geometry, it's position is fixed when created.
– miehmg
Nov 21 '18 at 0:36
Geometry is immutable, that's correct. To draw it at different coordinates you can use target/context transform around Draw*() call. I don't know what you mean by portable though.
– bunglehead
Nov 21 '18 at 4:14
I group it into a function like drawHouse() in which I draw the geometry. but I need to draw house at many coordinates. before this answer, I pass the coordinates into the function and draw it there using run-time parameters. But I am concerned about whether this method will take more time and resources. As what I see in the msdn example, they store brushes, bitmaps etc. So I wonder if I can create a geometry and save it so that next time I draw it, it is more efficient.
– miehmg
Nov 23 '18 at 13:53
Sure, if it's possible to create it once, you should do that. To draw it at different coordinates use SetTransform() on target/context you're using to add offset you need.
– bunglehead
Nov 23 '18 at 16:05
add a comment |
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1 Answer
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1 Answer
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active
oldest
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active
oldest
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active
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votes
Create path geometry, then do Open()->sink->AddArc() (twice with appropriate parameters)->Close(). Now you have your geometry that you can draw.
I did that and get what I wanted. but this is not portable, right? although you can store the geometry, it's position is fixed when created.
– miehmg
Nov 21 '18 at 0:36
Geometry is immutable, that's correct. To draw it at different coordinates you can use target/context transform around Draw*() call. I don't know what you mean by portable though.
– bunglehead
Nov 21 '18 at 4:14
I group it into a function like drawHouse() in which I draw the geometry. but I need to draw house at many coordinates. before this answer, I pass the coordinates into the function and draw it there using run-time parameters. But I am concerned about whether this method will take more time and resources. As what I see in the msdn example, they store brushes, bitmaps etc. So I wonder if I can create a geometry and save it so that next time I draw it, it is more efficient.
– miehmg
Nov 23 '18 at 13:53
Sure, if it's possible to create it once, you should do that. To draw it at different coordinates use SetTransform() on target/context you're using to add offset you need.
– bunglehead
Nov 23 '18 at 16:05
add a comment |
Create path geometry, then do Open()->sink->AddArc() (twice with appropriate parameters)->Close(). Now you have your geometry that you can draw.
I did that and get what I wanted. but this is not portable, right? although you can store the geometry, it's position is fixed when created.
– miehmg
Nov 21 '18 at 0:36
Geometry is immutable, that's correct. To draw it at different coordinates you can use target/context transform around Draw*() call. I don't know what you mean by portable though.
– bunglehead
Nov 21 '18 at 4:14
I group it into a function like drawHouse() in which I draw the geometry. but I need to draw house at many coordinates. before this answer, I pass the coordinates into the function and draw it there using run-time parameters. But I am concerned about whether this method will take more time and resources. As what I see in the msdn example, they store brushes, bitmaps etc. So I wonder if I can create a geometry and save it so that next time I draw it, it is more efficient.
– miehmg
Nov 23 '18 at 13:53
Sure, if it's possible to create it once, you should do that. To draw it at different coordinates use SetTransform() on target/context you're using to add offset you need.
– bunglehead
Nov 23 '18 at 16:05
add a comment |
Create path geometry, then do Open()->sink->AddArc() (twice with appropriate parameters)->Close(). Now you have your geometry that you can draw.
Create path geometry, then do Open()->sink->AddArc() (twice with appropriate parameters)->Close(). Now you have your geometry that you can draw.
answered Nov 20 '18 at 22:46
bungleheadbunglehead
6431718
6431718
I did that and get what I wanted. but this is not portable, right? although you can store the geometry, it's position is fixed when created.
– miehmg
Nov 21 '18 at 0:36
Geometry is immutable, that's correct. To draw it at different coordinates you can use target/context transform around Draw*() call. I don't know what you mean by portable though.
– bunglehead
Nov 21 '18 at 4:14
I group it into a function like drawHouse() in which I draw the geometry. but I need to draw house at many coordinates. before this answer, I pass the coordinates into the function and draw it there using run-time parameters. But I am concerned about whether this method will take more time and resources. As what I see in the msdn example, they store brushes, bitmaps etc. So I wonder if I can create a geometry and save it so that next time I draw it, it is more efficient.
– miehmg
Nov 23 '18 at 13:53
Sure, if it's possible to create it once, you should do that. To draw it at different coordinates use SetTransform() on target/context you're using to add offset you need.
– bunglehead
Nov 23 '18 at 16:05
add a comment |
I did that and get what I wanted. but this is not portable, right? although you can store the geometry, it's position is fixed when created.
– miehmg
Nov 21 '18 at 0:36
Geometry is immutable, that's correct. To draw it at different coordinates you can use target/context transform around Draw*() call. I don't know what you mean by portable though.
– bunglehead
Nov 21 '18 at 4:14
I group it into a function like drawHouse() in which I draw the geometry. but I need to draw house at many coordinates. before this answer, I pass the coordinates into the function and draw it there using run-time parameters. But I am concerned about whether this method will take more time and resources. As what I see in the msdn example, they store brushes, bitmaps etc. So I wonder if I can create a geometry and save it so that next time I draw it, it is more efficient.
– miehmg
Nov 23 '18 at 13:53
Sure, if it's possible to create it once, you should do that. To draw it at different coordinates use SetTransform() on target/context you're using to add offset you need.
– bunglehead
Nov 23 '18 at 16:05
I did that and get what I wanted. but this is not portable, right? although you can store the geometry, it's position is fixed when created.
– miehmg
Nov 21 '18 at 0:36
I did that and get what I wanted. but this is not portable, right? although you can store the geometry, it's position is fixed when created.
– miehmg
Nov 21 '18 at 0:36
Geometry is immutable, that's correct. To draw it at different coordinates you can use target/context transform around Draw*() call. I don't know what you mean by portable though.
– bunglehead
Nov 21 '18 at 4:14
Geometry is immutable, that's correct. To draw it at different coordinates you can use target/context transform around Draw*() call. I don't know what you mean by portable though.
– bunglehead
Nov 21 '18 at 4:14
I group it into a function like drawHouse() in which I draw the geometry. but I need to draw house at many coordinates. before this answer, I pass the coordinates into the function and draw it there using run-time parameters. But I am concerned about whether this method will take more time and resources. As what I see in the msdn example, they store brushes, bitmaps etc. So I wonder if I can create a geometry and save it so that next time I draw it, it is more efficient.
– miehmg
Nov 23 '18 at 13:53
I group it into a function like drawHouse() in which I draw the geometry. but I need to draw house at many coordinates. before this answer, I pass the coordinates into the function and draw it there using run-time parameters. But I am concerned about whether this method will take more time and resources. As what I see in the msdn example, they store brushes, bitmaps etc. So I wonder if I can create a geometry and save it so that next time I draw it, it is more efficient.
– miehmg
Nov 23 '18 at 13:53
Sure, if it's possible to create it once, you should do that. To draw it at different coordinates use SetTransform() on target/context you're using to add offset you need.
– bunglehead
Nov 23 '18 at 16:05
Sure, if it's possible to create it once, you should do that. To draw it at different coordinates use SetTransform() on target/context you're using to add offset you need.
– bunglehead
Nov 23 '18 at 16:05
add a comment |
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